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Diffstat (limited to 'source/blender/draw/intern/draw_color_management.c')
-rw-r--r-- | source/blender/draw/intern/draw_color_management.c | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_color_management.c b/source/blender/draw/intern/draw_color_management.c new file mode 100644 index 00000000000..33000d1ecd0 --- /dev/null +++ b/source/blender/draw/intern/draw_color_management.c @@ -0,0 +1,63 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * Copyright 2020, Blender Foundation. + */ + +/** \file + * \ingroup draw + */ + +#include <stdio.h> + +#include "draw_manager.h" + +#include "DRW_render.h" + +#include "GPU_batch.h" +#include "GPU_framebuffer.h" +#include "GPU_matrix.h" +#include "GPU_texture.h" + +#include "BKE_colortools.h" + +#include "IMB_colormanagement.h" + +#include "draw_color_management.h" + +/* -------------------------------------------------------------------- */ +/** \name Color Management + * \{ */ + +/* Draw texture to framebuffer without any color transforms */ +void DRW_transform_none(GPUTexture *tex) +{ + drw_state_set(DRW_STATE_WRITE_COLOR); + + GPU_matrix_identity_set(); + GPU_matrix_identity_projection_set(); + + /* Draw as texture for final render (without immediate mode). */ + GPUBatch *geom = DRW_cache_fullscreen_quad_get(); + GPU_batch_program_set_builtin(geom, GPU_SHADER_2D_IMAGE_COLOR); + GPU_batch_uniform_4f(geom, "color", 1.0f, 1.0f, 1.0f, 1.0f); + GPU_batch_uniform_1i(geom, "image", 0); + + GPU_texture_bind(tex, 0); + GPU_batch_draw(geom); + GPU_texture_unbind(tex); +} + +/** \} */ |