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Diffstat (limited to 'source/blender/draw/intern/draw_color_management.cc')
-rw-r--r--source/blender/draw/intern/draw_color_management.cc79
1 files changed, 79 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_color_management.cc b/source/blender/draw/intern/draw_color_management.cc
index bd851dc4ba7..42843d38b00 100644
--- a/source/blender/draw/intern/draw_color_management.cc
+++ b/source/blender/draw/intern/draw_color_management.cc
@@ -31,6 +31,8 @@
#include "GPU_matrix.h"
#include "GPU_texture.h"
+#include "DNA_space_types.h"
+
#include "BKE_colortools.h"
#include "IMB_colormanagement.h"
@@ -41,6 +43,83 @@
/** \name Color Management
* \{ */
+void DRW_viewport_colormanagement_set(GPUViewport *viewport, DRWContextState *draw_ctx)
+{
+ const Scene *scene = draw_ctx->scene;
+ const View3D *v3d = draw_ctx->v3d;
+
+ const ColorManagedDisplaySettings *display_settings = &scene->display_settings;
+ ColorManagedViewSettings view_settings;
+ float dither = 0.0f;
+
+ bool use_render_settings = false;
+ bool use_view_transform = false;
+
+ if (v3d) {
+ bool use_workbench = BKE_scene_uses_blender_workbench(scene);
+
+ bool use_scene_lights = (!v3d ||
+ ((v3d->shading.type == OB_MATERIAL) &&
+ (v3d->shading.flag & V3D_SHADING_SCENE_LIGHTS)) ||
+ ((v3d->shading.type == OB_RENDER) &&
+ (v3d->shading.flag & V3D_SHADING_SCENE_LIGHTS_RENDER)));
+ bool use_scene_world = (!v3d ||
+ ((v3d->shading.type == OB_MATERIAL) &&
+ (v3d->shading.flag & V3D_SHADING_SCENE_WORLD)) ||
+ ((v3d->shading.type == OB_RENDER) &&
+ (v3d->shading.flag & V3D_SHADING_SCENE_WORLD_RENDER)));
+ use_view_transform = v3d && (v3d->shading.type >= OB_MATERIAL);
+ use_render_settings = v3d && ((use_workbench && use_view_transform) || use_scene_lights ||
+ use_scene_world);
+ }
+ else if (DST.draw_ctx.space_data && DST.draw_ctx.space_data->spacetype == SPACE_IMAGE) {
+ SpaceImage *sima = (SpaceImage *)DST.draw_ctx.space_data;
+ Image *image = sima->image;
+
+ /* Use inverse logic as there isn't a setting for `Color And Alpha`. */
+ const eSpaceImage_Flag display_channels_mode = static_cast<eSpaceImage_Flag>(sima->flag);
+ const bool display_color_channel = (display_channels_mode & (SI_SHOW_ALPHA | SI_SHOW_ZBUF)) ==
+ 0;
+ if (display_color_channel && image && (image->source != IMA_SRC_GENERATED) &&
+ ((image->flag & IMA_VIEW_AS_RENDER) != 0)) {
+ use_render_settings = true;
+ }
+ }
+ else if (DST.draw_ctx.space_data && DST.draw_ctx.space_data->spacetype == SPACE_NODE) {
+ SpaceNode *snode = (SpaceNode *)DST.draw_ctx.space_data;
+ const eSpaceNode_Flag display_channels_mode = static_cast<eSpaceNode_Flag>(snode->flag);
+ const bool display_color_channel = (display_channels_mode & SNODE_SHOW_ALPHA) == 0;
+ if (display_color_channel) {
+ use_render_settings = true;
+ }
+ }
+ else {
+ use_render_settings = true;
+ use_view_transform = false;
+ }
+
+ if (use_render_settings) {
+ /* Use full render settings, for renders with scene lighting. */
+ view_settings = scene->view_settings;
+ dither = scene->r.dither_intensity;
+ }
+ else if (use_view_transform) {
+ /* Use only view transform + look and nothing else for lookdev without
+ * scene lighting, as exposure depends on scene light intensity. */
+ BKE_color_managed_view_settings_init_render(&view_settings, display_settings, NULL);
+ STRNCPY(view_settings.view_transform, scene->view_settings.view_transform);
+ STRNCPY(view_settings.look, scene->view_settings.look);
+ dither = scene->r.dither_intensity;
+ }
+ else {
+ /* For workbench use only default view transform in configuration,
+ * using no scene settings. */
+ BKE_color_managed_view_settings_init_render(&view_settings, display_settings, NULL);
+ }
+
+ GPU_viewport_colorspace_set(viewport, &view_settings, display_settings, dither);
+}
+
/* Draw texture to framebuffer without any color transforms */
void DRW_transform_none(GPUTexture *tex)
{