diff options
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index bb247832d44..6145da7feca 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -319,7 +319,7 @@ DRWShadingGroup *shgroup_dynlines_flat_color(DRWPass *pass) return grp; } -DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float color[4]) +DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, const float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR); @@ -335,7 +335,7 @@ DRWShadingGroup *shgroup_dynlines_dashed_uniform_color(DRWPass *pass, float colo return grp; } -DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4], float *size) +DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, const float color[4], const float *size) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA); @@ -347,7 +347,7 @@ DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4], return grp; } -DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4]) +DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, const float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDLINE); @@ -357,7 +357,7 @@ DRWShadingGroup *shgroup_groundlines_uniform_color(DRWPass *pass, float color[4] return grp; } -DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4]) +DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, const float color[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_GROUNDPOINT); @@ -368,7 +368,7 @@ DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4 return grp; } -DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, float *size) +DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct GPUBatch *geom, const float *size) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR); |