diff options
Diffstat (limited to 'source/blender/draw/intern/draw_common.c')
-rw-r--r-- | source/blender/draw/intern/draw_common.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c index f8040f28f53..c3d95d700a0 100644 --- a/source/blender/draw/intern/draw_common.c +++ b/source/blender/draw/intern/draw_common.c @@ -184,7 +184,7 @@ DRWShadingGroup *shgroup_groundpoints_uniform_color(DRWPass *pass, float color[4 return grp; } -DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Batch *geom, float *size) +DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Gwn_Batch *geom, float *size) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_SCREENSPACE_VARIYING_COLOR); @@ -199,7 +199,7 @@ DRWShadingGroup *shgroup_instance_screenspace(DRWPass *pass, struct Batch *geom, return grp; } -DRWShadingGroup *shgroup_instance_objspace_solid(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) +DRWShadingGroup *shgroup_instance_objspace_solid(DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]) { static float light[3] = {0.0f, 0.0f, 1.0f}; GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_OBJECTSPACE_SIMPLE_LIGHTING_VARIYING_COLOR); @@ -213,7 +213,7 @@ DRWShadingGroup *shgroup_instance_objspace_solid(DRWPass *pass, struct Batch *ge return grp; } -DRWShadingGroup *shgroup_instance_objspace_wire(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) +DRWShadingGroup *shgroup_instance_objspace_wire(DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_OBJECTSPACE_VARIYING_COLOR); @@ -225,7 +225,7 @@ DRWShadingGroup *shgroup_instance_objspace_wire(DRWPass *pass, struct Batch *geo return grp; } -DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED); @@ -238,7 +238,7 @@ DRWShadingGroup *shgroup_instance_screen_aligned(DRWPass *pass, struct Batch *ge return grp; } -DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_SCREEN_ALIGNED_AXIS); @@ -251,7 +251,7 @@ DRWShadingGroup *shgroup_instance_axis_names(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SCALE); @@ -263,7 +263,7 @@ DRWShadingGroup *shgroup_instance_scaled(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_VARIYING_COLOR_VARIYING_SIZE); @@ -275,7 +275,7 @@ DRWShadingGroup *shgroup_instance(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_CAMERA); @@ -289,7 +289,7 @@ DRWShadingGroup *shgroup_camera_instance(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_DISTANCE_LINES); static float point_size = 4.0f; @@ -304,7 +304,7 @@ DRWShadingGroup *shgroup_distance_lines_instance(DRWPass *pass, struct Batch *ge return grp; } -DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Batch *geom) +DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Gwn_Batch *geom) { GPUShader *sh_inst = GPU_shader_get_builtin_shader(GPU_SHADER_INSTANCE_EDGES_VARIYING_COLOR); static bool True = true; @@ -320,7 +320,7 @@ DRWShadingGroup *shgroup_spot_instance(DRWPass *pass, struct Batch *geom) return grp; } -DRWShadingGroup *shgroup_instance_bone_envelope_wire(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) +DRWShadingGroup *shgroup_instance_bone_envelope_wire(DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]) { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_WIRE); @@ -335,7 +335,7 @@ DRWShadingGroup *shgroup_instance_bone_envelope_wire(DRWPass *pass, struct Batch return grp; } -DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, struct Batch *geom, float (*obmat)[4]) +DRWShadingGroup *shgroup_instance_bone_envelope_solid(DRWPass *pass, struct Gwn_Batch *geom, float (*obmat)[4]) { static float light[3] = {0.0f, 0.0f, 1.0f}; GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_INSTANCE_BONE_ENVELOPE_SOLID); |