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Diffstat (limited to 'source/blender/draw/intern/draw_curves.cc')
-rw-r--r--source/blender/draw/intern/draw_curves.cc236
1 files changed, 134 insertions, 102 deletions
diff --git a/source/blender/draw/intern/draw_curves.cc b/source/blender/draw/intern/draw_curves.cc
index 233af08c363..a61769e7a63 100644
--- a/source/blender/draw/intern/draw_curves.cc
+++ b/source/blender/draw/intern/draw_curves.cc
@@ -33,25 +33,17 @@
#include "draw_manager.h"
#include "draw_shader.h"
-#ifndef __APPLE__
-# define USE_TRANSFORM_FEEDBACK
-# define USE_COMPUTE_SHADERS
-#endif
-
BLI_INLINE eParticleRefineShaderType drw_curves_shader_type_get()
{
-#ifdef USE_COMPUTE_SHADERS
if (GPU_compute_shader_support() && GPU_shader_storage_buffer_objects_support()) {
return PART_REFINE_SHADER_COMPUTE;
}
-#endif
-#ifdef USE_TRANSFORM_FEEDBACK
- return PART_REFINE_SHADER_TRANSFORM_FEEDBACK;
-#endif
+ if (GPU_transform_feedback_support()) {
+ return PART_REFINE_SHADER_TRANSFORM_FEEDBACK;
+ }
return PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND;
}
-#ifndef USE_TRANSFORM_FEEDBACK
struct CurvesEvalCall {
struct CurvesEvalCall *next;
GPUVertBuf *vbo;
@@ -63,7 +55,6 @@ static CurvesEvalCall *g_tf_calls = nullptr;
static int g_tf_id_offset;
static int g_tf_target_width;
static int g_tf_target_height;
-#endif
static GPUVertBuf *g_dummy_vbo = nullptr;
static GPUTexture *g_dummy_texture = nullptr;
@@ -106,18 +97,20 @@ void DRW_curves_init(DRWData *drw_data)
CurvesUniformBufPool *pool = drw_data->curves_ubos;
pool->reset();
-#if defined(USE_TRANSFORM_FEEDBACK) || defined(USE_COMPUTE_SHADERS)
- g_tf_pass = DRW_pass_create("Update Curves Pass", (DRWState)0);
-#else
- g_tf_pass = DRW_pass_create("Update Curves Pass", DRW_STATE_WRITE_COLOR);
-#endif
+ if (GPU_transform_feedback_support() || GPU_compute_shader_support()) {
+ g_tf_pass = DRW_pass_create("Update Curves Pass", (DRWState)0);
+ }
+ else {
+ g_tf_pass = DRW_pass_create("Update Curves Pass", DRW_STATE_WRITE_COLOR);
+ }
if (g_dummy_vbo == nullptr) {
/* initialize vertex format */
GPUVertFormat format = {0};
uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
- g_dummy_vbo = GPU_vertbuf_create_with_format(&format);
+ g_dummy_vbo = GPU_vertbuf_create_with_format_ex(
+ &format, GPU_USAGE_STATIC | GPU_USAGE_FLAG_BUFFER_TEXTURE_ONLY);
const float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
GPU_vertbuf_data_alloc(g_dummy_vbo, 1);
@@ -201,21 +194,24 @@ static void drw_curves_cache_update_transform_feedback(CurvesEvalCache *cache,
{
GPUShader *tf_shader = curves_eval_shader_get(CURVES_EVAL_CATMULL_ROM);
-#ifdef USE_TRANSFORM_FEEDBACK
- DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, g_tf_pass, vbo);
-#else
- DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
-
- CurvesEvalCall *pr_call = MEM_new<CurvesEvalCall>(__func__);
- pr_call->next = g_tf_calls;
- pr_call->vbo = vbo;
- pr_call->shgrp = tf_shgrp;
- pr_call->vert_len = final_points_len;
- g_tf_calls = pr_call;
- DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
- DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
- DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
-#endif
+ DRWShadingGroup *tf_shgrp = nullptr;
+ if (GPU_transform_feedback_support()) {
+ tf_shgrp = DRW_shgroup_transform_feedback_create(tf_shader, g_tf_pass, vbo);
+ }
+ else {
+ tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
+
+ CurvesEvalCall *pr_call = MEM_new<CurvesEvalCall>(__func__);
+ pr_call->next = g_tf_calls;
+ pr_call->vbo = vbo;
+ pr_call->shgrp = tf_shgrp;
+ pr_call->vert_len = final_points_len;
+ g_tf_calls = pr_call;
+ DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
+ DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
+ DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
+ }
+ BLI_assert(tf_shgrp != nullptr);
drw_curves_cache_shgrp_attach_resources(tf_shgrp, cache, tex, subdiv);
DRW_shgroup_call_procedural_points(tf_shgrp, nullptr, final_points_len);
@@ -411,82 +407,118 @@ void DRW_curves_update()
/* Update legacy hair too, to avoid verbosity in callers. */
DRW_hair_update();
-#ifndef USE_TRANSFORM_FEEDBACK
- /**
- * Workaround to transform feedback not working on mac.
- * On some system it crashes (see T58489) and on some other it renders garbage (see T60171).
- *
- * So instead of using transform feedback we render to a texture,
- * read back the result to system memory and re-upload as VBO data.
- * It is really not ideal performance wise, but it is the simplest
- * and the most local workaround that still uses the power of the GPU.
- */
-
- if (g_tf_calls == nullptr) {
- return;
- }
+ if (!GPU_transform_feedback_support()) {
+ /**
+ * Workaround to transform feedback not working on mac.
+ * On some system it crashes (see T58489) and on some other it renders garbage (see T60171).
+ *
+ * So instead of using transform feedback we render to a texture,
+ * read back the result to system memory and re-upload as VBO data.
+ * It is really not ideal performance wise, but it is the simplest
+ * and the most local workaround that still uses the power of the GPU.
+ */
+
+ if (g_tf_calls == nullptr) {
+ return;
+ }
- /* Search ideal buffer size. */
- uint max_size = 0;
- for (CurvesEvalCall *pr_call = g_tf_calls; pr_call; pr_call = pr_call->next) {
- max_size = max_ii(max_size, pr_call->vert_len);
- }
+ /* Search ideal buffer size. */
+ uint max_size = 0;
+ for (CurvesEvalCall *pr_call = g_tf_calls; pr_call; pr_call = pr_call->next) {
+ max_size = max_ii(max_size, pr_call->vert_len);
+ }
+
+ /* Create target Texture / Frame-buffer */
+ /* Don't use max size as it can be really heavy and fail.
+ * Do chunks of maximum 2048 * 2048 hair points. */
+ int width = 2048;
+ int height = min_ii(width, 1 + max_size / width);
+ GPUTexture *tex = DRW_texture_pool_query_2d(
+ width, height, GPU_RGBA32F, (DrawEngineType *)DRW_curves_update);
+ g_tf_target_height = height;
+ g_tf_target_width = width;
+
+ GPUFrameBuffer *fb = nullptr;
+ GPU_framebuffer_ensure_config(&fb,
+ {
+ GPU_ATTACHMENT_NONE,
+ GPU_ATTACHMENT_TEXTURE(tex),
+ });
+
+ float *data = static_cast<float *>(
+ MEM_mallocN(sizeof(float[4]) * width * height, "tf fallback buffer"));
+
+ GPU_framebuffer_bind(fb);
+ while (g_tf_calls != nullptr) {
+ CurvesEvalCall *pr_call = g_tf_calls;
+ g_tf_calls = g_tf_calls->next;
+
+ g_tf_id_offset = 0;
+ while (pr_call->vert_len > 0) {
+ int max_read_px_len = min_ii(width * height, pr_call->vert_len);
+
+ DRW_draw_pass_subset(g_tf_pass, pr_call->shgrp, pr_call->shgrp);
+ /* Read back result to main memory. */
+ GPU_framebuffer_read_color(fb, 0, 0, width, height, 4, 0, GPU_DATA_FLOAT, data);
+ /* Upload back to VBO. */
+ GPU_vertbuf_use(pr_call->vbo);
+ GPU_vertbuf_update_sub(pr_call->vbo,
+ sizeof(float[4]) * g_tf_id_offset,
+ sizeof(float[4]) * max_read_px_len,
+ data);
+
+ g_tf_id_offset += max_read_px_len;
+ pr_call->vert_len -= max_read_px_len;
+ }
- /* Create target Texture / Frame-buffer */
- /* Don't use max size as it can be really heavy and fail.
- * Do chunks of maximum 2048 * 2048 hair points. */
- int width = 2048;
- int height = min_ii(width, 1 + max_size / width);
- GPUTexture *tex = DRW_texture_pool_query_2d(
- width, height, GPU_RGBA32F, (DrawEngineType *)DRW_curves_update);
- g_tf_target_height = height;
- g_tf_target_width = width;
-
- GPUFrameBuffer *fb = nullptr;
- GPU_framebuffer_ensure_config(&fb,
- {
- GPU_ATTACHMENT_NONE,
- GPU_ATTACHMENT_TEXTURE(tex),
- });
-
- float *data = static_cast<float *>(
- MEM_mallocN(sizeof(float[4]) * width * height, "tf fallback buffer"));
-
- GPU_framebuffer_bind(fb);
- while (g_tf_calls != nullptr) {
- CurvesEvalCall *pr_call = g_tf_calls;
- g_tf_calls = g_tf_calls->next;
-
- g_tf_id_offset = 0;
- while (pr_call->vert_len > 0) {
- int max_read_px_len = min_ii(width * height, pr_call->vert_len);
-
- DRW_draw_pass_subset(g_tf_pass, pr_call->shgrp, pr_call->shgrp);
- /* Read back result to main memory. */
- GPU_framebuffer_read_color(fb, 0, 0, width, height, 4, 0, GPU_DATA_FLOAT, data);
- /* Upload back to VBO. */
- GPU_vertbuf_use(pr_call->vbo);
- GPU_vertbuf_update_sub(pr_call->vbo,
- sizeof(float[4]) * g_tf_id_offset,
- sizeof(float[4]) * max_read_px_len,
- data);
-
- g_tf_id_offset += max_read_px_len;
- pr_call->vert_len -= max_read_px_len;
+ MEM_freeN(pr_call);
}
- MEM_freeN(pr_call);
+ MEM_freeN(data);
+ GPU_framebuffer_free(fb);
}
+ else {
+ /* NOTE(Metal): If compute is not supported, bind a temporary frame-buffer to avoid
+ * side-effects from rendering in the active buffer.
+ * We also need to guarantee that a Frame-buffer is active to perform any rendering work,
+ * even if there is no output */
+ GPUFrameBuffer *temp_fb = nullptr;
+ GPUFrameBuffer *prev_fb = nullptr;
+ if (GPU_type_matches_ex(GPU_DEVICE_ANY, GPU_OS_MAC, GPU_DRIVER_ANY, GPU_BACKEND_METAL)) {
+ if (!GPU_compute_shader_support()) {
+ prev_fb = GPU_framebuffer_active_get();
+ char errorOut[256];
+ /* if the frame-buffer is invalid we need a dummy frame-buffer to be bound. */
+ if (!GPU_framebuffer_check_valid(prev_fb, errorOut)) {
+ int width = 64;
+ int height = 64;
+ GPUTexture *tex = DRW_texture_pool_query_2d(
+ width, height, GPU_DEPTH_COMPONENT32F, (DrawEngineType *)DRW_hair_update);
+ g_tf_target_height = height;
+ g_tf_target_width = width;
+
+ GPU_framebuffer_ensure_config(&temp_fb, {GPU_ATTACHMENT_TEXTURE(tex)});
+
+ GPU_framebuffer_bind(temp_fb);
+ }
+ }
+ }
- MEM_freeN(data);
- GPU_framebuffer_free(fb);
-#else
- /* Just render the pass when using compute shaders or transform feedback. */
- DRW_draw_pass(g_tf_pass);
- if (drw_curves_shader_type_get() == PART_REFINE_SHADER_COMPUTE) {
- GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE);
+ /* Just render the pass when using compute shaders or transform feedback. */
+ DRW_draw_pass(g_tf_pass);
+ if (drw_curves_shader_type_get() == PART_REFINE_SHADER_COMPUTE) {
+ GPU_memory_barrier(GPU_BARRIER_SHADER_STORAGE);
+ }
+
+ /* Release temporary frame-buffer. */
+ if (temp_fb != nullptr) {
+ GPU_framebuffer_free(temp_fb);
+ }
+ /* Rebind existing frame-buffer */
+ if (prev_fb != nullptr) {
+ GPU_framebuffer_bind(prev_fb);
+ }
}
-#endif
}
void DRW_curves_free()