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Diffstat (limited to 'source/blender/draw/intern/draw_debug.c')
-rw-r--r--source/blender/draw/intern/draw_debug.c196
1 files changed, 0 insertions, 196 deletions
diff --git a/source/blender/draw/intern/draw_debug.c b/source/blender/draw/intern/draw_debug.c
deleted file mode 100644
index b568119627e..00000000000
--- a/source/blender/draw/intern/draw_debug.c
+++ /dev/null
@@ -1,196 +0,0 @@
-/* SPDX-License-Identifier: GPL-2.0-or-later
- * Copyright 2018 Blender Foundation. */
-
-/** \file
- * \ingroup draw
- *
- * \brief Simple API to draw debug shapes in the viewport.
- */
-
-#include "MEM_guardedalloc.h"
-
-#include "DNA_object_types.h"
-
-#include "BKE_object.h"
-
-#include "BLI_link_utils.h"
-
-#include "GPU_immediate.h"
-#include "GPU_matrix.h"
-
-#include "draw_debug.h"
-#include "draw_manager.h"
-
-/* --------- Register --------- */
-
-/* Matrix applied to all points before drawing. Could be a stack if needed. */
-static float g_modelmat[4][4];
-
-void DRW_debug_modelmat_reset(void)
-{
- unit_m4(g_modelmat);
-}
-
-void DRW_debug_modelmat(const float modelmat[4][4])
-{
- copy_m4_m4(g_modelmat, modelmat);
-}
-
-void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4])
-{
- DRWDebugLine *line = MEM_mallocN(sizeof(DRWDebugLine), "DRWDebugLine");
- mul_v3_m4v3(line->pos[0], g_modelmat, v1);
- mul_v3_m4v3(line->pos[1], g_modelmat, v2);
- copy_v4_v4(line->color, color);
- BLI_LINKS_PREPEND(DST.debug.lines, line);
-}
-
-void DRW_debug_polygon_v3(const float (*v)[3], const int vert_len, const float color[4])
-{
- BLI_assert(vert_len > 1);
-
- for (int i = 0; i < vert_len; i++) {
- DRW_debug_line_v3v3(v[i], v[(i + 1) % vert_len], color);
- }
-}
-
-void DRW_debug_m4(const float m[4][4])
-{
- float v0[3] = {0.0f, 0.0f, 0.0f};
- float v1[3] = {1.0f, 0.0f, 0.0f};
- float v2[3] = {0.0f, 1.0f, 0.0f};
- float v3[3] = {0.0f, 0.0f, 1.0f};
-
- mul_m4_v3(m, v0);
- mul_m4_v3(m, v1);
- mul_m4_v3(m, v2);
- mul_m4_v3(m, v3);
-
- DRW_debug_line_v3v3(v0, v1, (float[4]){1.0f, 0.0f, 0.0f, 1.0f});
- DRW_debug_line_v3v3(v0, v2, (float[4]){0.0f, 1.0f, 0.0f, 1.0f});
- DRW_debug_line_v3v3(v0, v3, (float[4]){0.0f, 0.0f, 1.0f, 1.0f});
-}
-
-void DRW_debug_bbox(const BoundBox *bbox, const float color[4])
-{
- DRW_debug_line_v3v3(bbox->vec[0], bbox->vec[1], color);
- DRW_debug_line_v3v3(bbox->vec[1], bbox->vec[2], color);
- DRW_debug_line_v3v3(bbox->vec[2], bbox->vec[3], color);
- DRW_debug_line_v3v3(bbox->vec[3], bbox->vec[0], color);
-
- DRW_debug_line_v3v3(bbox->vec[4], bbox->vec[5], color);
- DRW_debug_line_v3v3(bbox->vec[5], bbox->vec[6], color);
- DRW_debug_line_v3v3(bbox->vec[6], bbox->vec[7], color);
- DRW_debug_line_v3v3(bbox->vec[7], bbox->vec[4], color);
-
- DRW_debug_line_v3v3(bbox->vec[0], bbox->vec[4], color);
- DRW_debug_line_v3v3(bbox->vec[1], bbox->vec[5], color);
- DRW_debug_line_v3v3(bbox->vec[2], bbox->vec[6], color);
- DRW_debug_line_v3v3(bbox->vec[3], bbox->vec[7], color);
-}
-
-void DRW_debug_m4_as_bbox(const float m[4][4], const float color[4], const bool invert)
-{
- BoundBox bb;
- const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f};
- float project_matrix[4][4];
- if (invert) {
- invert_m4_m4(project_matrix, m);
- }
- else {
- copy_m4_m4(project_matrix, m);
- }
-
- BKE_boundbox_init_from_minmax(&bb, min, max);
- for (int i = 0; i < 8; i++) {
- mul_project_m4_v3(project_matrix, bb.vec[i]);
- }
- DRW_debug_bbox(&bb, color);
-}
-
-void DRW_debug_sphere(const float center[3], const float radius, const float color[4])
-{
- float size_mat[4][4];
- DRWDebugSphere *sphere = MEM_mallocN(sizeof(DRWDebugSphere), "DRWDebugSphere");
- /* Bake all transform into a Matrix4 */
- scale_m4_fl(size_mat, radius);
- copy_m4_m4(sphere->mat, g_modelmat);
- translate_m4(sphere->mat, center[0], center[1], center[2]);
- mul_m4_m4m4(sphere->mat, sphere->mat, size_mat);
-
- copy_v4_v4(sphere->color, color);
- BLI_LINKS_PREPEND(DST.debug.spheres, sphere);
-}
-
-/* --------- Render --------- */
-
-static void drw_debug_draw_lines(void)
-{
- int count = BLI_linklist_count((LinkNode *)DST.debug.lines);
-
- if (count == 0) {
- return;
- }
-
- GPUVertFormat *vert_format = immVertexFormat();
- uint pos = GPU_vertformat_attr_add(vert_format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- uint col = GPU_vertformat_attr_add(vert_format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
-
- immBindBuiltinProgram(GPU_SHADER_3D_FLAT_COLOR);
-
- immBegin(GPU_PRIM_LINES, count * 2);
-
- while (DST.debug.lines) {
- void *next = DST.debug.lines->next;
-
- immAttr4fv(col, DST.debug.lines->color);
- immVertex3fv(pos, DST.debug.lines->pos[0]);
-
- immAttr4fv(col, DST.debug.lines->color);
- immVertex3fv(pos, DST.debug.lines->pos[1]);
-
- MEM_freeN(DST.debug.lines);
- DST.debug.lines = next;
- }
- immEnd();
-
- immUnbindProgram();
-}
-
-static void drw_debug_draw_spheres(void)
-{
- int count = BLI_linklist_count((LinkNode *)DST.debug.spheres);
-
- if (count == 0) {
- return;
- }
-
- float persmat[4][4];
- DRW_view_persmat_get(NULL, persmat, false);
-
- GPUBatch *empty_sphere = DRW_cache_empty_sphere_get();
- GPU_batch_program_set_builtin(empty_sphere, GPU_SHADER_3D_UNIFORM_COLOR);
- while (DST.debug.spheres) {
- void *next = DST.debug.spheres->next;
- float MVP[4][4];
-
- mul_m4_m4m4(MVP, persmat, DST.debug.spheres->mat);
- GPU_batch_uniform_mat4(empty_sphere, "ModelViewProjectionMatrix", MVP);
- GPU_batch_uniform_4fv(empty_sphere, "color", DST.debug.spheres->color);
- GPU_batch_draw(empty_sphere);
-
- MEM_freeN(DST.debug.spheres);
- DST.debug.spheres = next;
- }
-}
-
-void drw_debug_draw(void)
-{
- drw_debug_draw_lines();
- drw_debug_draw_spheres();
-}
-
-void drw_debug_init(void)
-{
- DRW_debug_modelmat_reset();
-}