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Diffstat (limited to 'source/blender/draw/intern/draw_fluid.c')
-rw-r--r--source/blender/draw/intern/draw_fluid.c419
1 files changed, 419 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_fluid.c b/source/blender/draw/intern/draw_fluid.c
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+++ b/source/blender/draw/intern/draw_fluid.c
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+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * GPU fluid drawing functions.
+ */
+
+#include <string.h>
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_fluid_types.h"
+#include "DNA_modifier_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_colorband.h"
+
+#include "GPU_texture.h"
+
+#include "draw_common.h" /* Own include. */
+
+#ifdef WITH_FLUID
+# include "manta_fluid_API.h"
+#endif
+
+/* -------------------------------------------------------------------- */
+/** \name Private API
+ * \{ */
+
+#ifdef WITH_FLUID
+
+enum {
+ TFUNC_FLAME_SPECTRUM = 0,
+ TFUNC_COLOR_RAMP = 1,
+};
+
+# define TFUNC_WIDTH 256
+
+static void create_flame_spectrum_texture(float *data)
+{
+# define FIRE_THRESH 7
+# define MAX_FIRE_ALPHA 0.06f
+# define FULL_ON_FIRE 100
+
+ float *spec_pixels = (float *)MEM_mallocN(TFUNC_WIDTH * 4 * 16 * 16 * sizeof(float),
+ "spec_pixels");
+
+ blackbody_temperature_to_rgb_table(data, TFUNC_WIDTH, 1500, 3000);
+
+ for (int i = 0; i < 16; i++) {
+ for (int j = 0; j < 16; j++) {
+ for (int k = 0; k < TFUNC_WIDTH; k++) {
+ int index = (j * TFUNC_WIDTH * 16 + i * TFUNC_WIDTH + k) * 4;
+ if (k >= FIRE_THRESH) {
+ spec_pixels[index] = (data[k * 4]);
+ spec_pixels[index + 1] = (data[k * 4 + 1]);
+ spec_pixels[index + 2] = (data[k * 4 + 2]);
+ spec_pixels[index + 3] = MAX_FIRE_ALPHA *
+ ((k > FULL_ON_FIRE) ?
+ 1.0f :
+ (k - FIRE_THRESH) / ((float)FULL_ON_FIRE - FIRE_THRESH));
+ }
+ else {
+ zero_v4(&spec_pixels[index]);
+ }
+ }
+ }
+ }
+
+ memcpy(data, spec_pixels, sizeof(float) * 4 * TFUNC_WIDTH);
+
+ MEM_freeN(spec_pixels);
+
+# undef FIRE_THRESH
+# undef MAX_FIRE_ALPHA
+# undef FULL_ON_FIRE
+}
+
+static void create_color_ramp(const struct ColorBand *coba, float *data)
+{
+ for (int i = 0; i < TFUNC_WIDTH; i++) {
+ BKE_colorband_evaluate(coba, (float)i / TFUNC_WIDTH, &data[i * 4]);
+ straight_to_premul_v4(&data[i * 4]);
+ }
+}
+
+static GPUTexture *create_transfer_function(int type, const struct ColorBand *coba)
+{
+ float *data = (float *)MEM_mallocN(sizeof(float) * 4 * TFUNC_WIDTH, __func__);
+
+ switch (type) {
+ case TFUNC_FLAME_SPECTRUM:
+ create_flame_spectrum_texture(data);
+ break;
+ case TFUNC_COLOR_RAMP:
+ create_color_ramp(coba, data);
+ break;
+ }
+
+ GPUTexture *tex = GPU_texture_create_1d(TFUNC_WIDTH, GPU_SRGB8_A8, data, NULL);
+
+ MEM_freeN(data);
+
+ return tex;
+}
+
+static void swizzle_texture_channel_single(GPUTexture *tex)
+{
+ /* Swizzle texture channels so that we get useful RGBA values when sampling
+ * a texture with fewer channels, e.g. when using density as color. */
+ GPU_texture_bind(tex, 0);
+ GPU_texture_swizzle_set(tex, "rrr1");
+ GPU_texture_unbind(tex);
+}
+
+static GPUTexture *create_field_texture(FluidDomainSettings *fds)
+{
+ float *field = NULL;
+
+ switch (fds->coba_field) {
+ case FLUID_DOMAIN_FIELD_DENSITY:
+ field = manta_smoke_get_density(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_HEAT:
+ field = manta_smoke_get_heat(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FUEL:
+ field = manta_smoke_get_fuel(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_REACT:
+ field = manta_smoke_get_react(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FLAME:
+ field = manta_smoke_get_flame(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_VELOCITY_X:
+ field = manta_get_velocity_x(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_VELOCITY_Y:
+ field = manta_get_velocity_y(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_VELOCITY_Z:
+ field = manta_get_velocity_z(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_COLOR_R:
+ field = manta_smoke_get_color_r(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_COLOR_G:
+ field = manta_smoke_get_color_g(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_COLOR_B:
+ field = manta_smoke_get_color_b(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FORCE_X:
+ field = manta_get_force_x(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FORCE_Y:
+ field = manta_get_force_y(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FORCE_Z:
+ field = manta_get_force_z(fds->fluid);
+ break;
+ default:
+ return NULL;
+ }
+
+ GPUTexture *tex = GPU_texture_create_nD(
+ UNPACK3(fds->res), 3, field, GPU_R8, GPU_DATA_FLOAT, 0, true, NULL);
+
+ swizzle_texture_channel_single(tex);
+ return tex;
+}
+
+static GPUTexture *create_density_texture(FluidDomainSettings *fds, int highres)
+{
+ int *dim = (highres) ? fds->res_noise : fds->res;
+
+ float *data;
+ if (highres) {
+ data = manta_noise_get_density(fds->fluid);
+ }
+ else {
+ data = manta_smoke_get_density(fds->fluid);
+ }
+
+ GPUTexture *tex = GPU_texture_create_nD(
+ UNPACK3(dim), 3, data, GPU_R8, GPU_DATA_FLOAT, 0, true, NULL);
+
+ swizzle_texture_channel_single(tex);
+
+ return tex;
+}
+
+static GPUTexture *create_color_texture(FluidDomainSettings *fds, int highres)
+{
+ const bool has_color = (highres) ? manta_noise_has_colors(fds->fluid) :
+ manta_smoke_has_colors(fds->fluid);
+
+ if (!has_color) {
+ return NULL;
+ }
+
+ int cell_count = (highres) ? manta_noise_get_cells(fds->fluid) : fds->total_cells;
+ int *dim = (highres) ? fds->res_noise : fds->res;
+ float *data = (float *)MEM_callocN(sizeof(float) * cell_count * 4, "smokeColorTexture");
+
+ if (data == NULL) {
+ return NULL;
+ }
+
+ if (highres) {
+ manta_noise_get_rgba(fds->fluid, data, 0);
+ }
+ else {
+ manta_smoke_get_rgba(fds->fluid, data, 0);
+ }
+
+ GPUTexture *tex = GPU_texture_create_nD(
+ dim[0], dim[1], dim[2], 3, data, GPU_RGBA8, GPU_DATA_FLOAT, 0, true, NULL);
+
+ MEM_freeN(data);
+
+ return tex;
+}
+
+static GPUTexture *create_flame_texture(FluidDomainSettings *fds, int highres)
+{
+ float *source = NULL;
+ const bool has_fuel = (highres) ? manta_noise_has_fuel(fds->fluid) :
+ manta_smoke_has_fuel(fds->fluid);
+ int *dim = (highres) ? fds->res_noise : fds->res;
+
+ if (!has_fuel) {
+ return NULL;
+ }
+
+ if (highres) {
+ source = manta_noise_get_flame(fds->fluid);
+ }
+ else {
+ source = manta_smoke_get_flame(fds->fluid);
+ }
+
+ GPUTexture *tex = GPU_texture_create_nD(
+ dim[0], dim[1], dim[2], 3, source, GPU_R8, GPU_DATA_FLOAT, 0, true, NULL);
+
+ swizzle_texture_channel_single(tex);
+
+ return tex;
+}
+
+#endif /* WITH_FLUID */
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Public API
+ * \{ */
+
+void DRW_smoke_free(FluidModifierData *fmd)
+{
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN && fmd->domain) {
+ if (fmd->domain->tex_density) {
+ GPU_texture_free(fmd->domain->tex_density);
+ fmd->domain->tex_density = NULL;
+ }
+
+ if (fmd->domain->tex_color) {
+ GPU_texture_free(fmd->domain->tex_color);
+ fmd->domain->tex_color = NULL;
+ }
+
+ if (fmd->domain->tex_shadow) {
+ GPU_texture_free(fmd->domain->tex_shadow);
+ fmd->domain->tex_shadow = NULL;
+ }
+
+ if (fmd->domain->tex_flame) {
+ GPU_texture_free(fmd->domain->tex_flame);
+ fmd->domain->tex_flame = NULL;
+ }
+
+ if (fmd->domain->tex_flame_coba) {
+ GPU_texture_free(fmd->domain->tex_flame_coba);
+ fmd->domain->tex_flame_coba = NULL;
+ }
+
+ if (fmd->domain->tex_coba) {
+ GPU_texture_free(fmd->domain->tex_coba);
+ fmd->domain->tex_coba = NULL;
+ }
+
+ if (fmd->domain->tex_field) {
+ GPU_texture_free(fmd->domain->tex_field);
+ fmd->domain->tex_field = NULL;
+ }
+ }
+}
+
+void DRW_smoke_ensure_coba_field(FluidModifierData *fmd)
+{
+#ifndef WITH_FLUID
+ UNUSED_VARS(fmd);
+#else
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN) {
+ FluidDomainSettings *fds = fmd->domain;
+
+ if (!fds->tex_field) {
+ fds->tex_field = create_field_texture(fds);
+ }
+ if (!fds->tex_coba) {
+ fds->tex_coba = create_transfer_function(TFUNC_COLOR_RAMP, fds->coba);
+ }
+ }
+#endif
+}
+
+void DRW_smoke_ensure(FluidModifierData *fmd, int highres)
+{
+#ifndef WITH_FLUID
+ UNUSED_VARS(fmd, highres);
+#else
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN) {
+ FluidDomainSettings *fds = fmd->domain;
+
+ if (!fds->tex_density) {
+ fds->tex_density = create_density_texture(fds, highres);
+ }
+ if (!fds->tex_color) {
+ fds->tex_color = create_color_texture(fds, highres);
+ }
+ if (!fds->tex_flame) {
+ fds->tex_flame = create_flame_texture(fds, highres);
+ }
+ if (!fds->tex_flame_coba && fds->tex_flame) {
+ fds->tex_flame_coba = create_transfer_function(TFUNC_FLAME_SPECTRUM, NULL);
+ }
+ if (!fds->tex_shadow) {
+ fds->tex_shadow = GPU_texture_create_nD(UNPACK3(fds->res),
+ 3,
+ manta_smoke_get_shadow(fds->fluid),
+ GPU_R8,
+ GPU_DATA_FLOAT,
+ 0,
+ true,
+ NULL);
+ }
+ }
+#endif /* WITH_FLUID */
+}
+
+void DRW_smoke_ensure_velocity(FluidModifierData *fmd)
+{
+#ifndef WITH_FLUID
+ UNUSED_VARS(fmd);
+#else
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN) {
+ FluidDomainSettings *fds = fmd->domain;
+
+ const float *vel_x = manta_get_velocity_x(fds->fluid);
+ const float *vel_y = manta_get_velocity_y(fds->fluid);
+ const float *vel_z = manta_get_velocity_z(fds->fluid);
+
+ if (ELEM(NULL, vel_x, vel_y, vel_z)) {
+ return;
+ }
+
+ if (!fds->tex_velocity_x) {
+ fds->tex_velocity_x = GPU_texture_create_3d(UNPACK3(fds->res), GPU_R16F, vel_x, NULL);
+ fds->tex_velocity_y = GPU_texture_create_3d(UNPACK3(fds->res), GPU_R16F, vel_y, NULL);
+ fds->tex_velocity_z = GPU_texture_create_3d(UNPACK3(fds->res), GPU_R16F, vel_z, NULL);
+ }
+ }
+#endif /* WITH_FLUID */
+}
+
+/* TODO Unify with the other DRW_smoke_free. */
+void DRW_smoke_free_velocity(FluidModifierData *fmd)
+{
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN && fmd->domain) {
+ if (fmd->domain->tex_velocity_x) {
+ GPU_texture_free(fmd->domain->tex_velocity_x);
+ }
+
+ if (fmd->domain->tex_velocity_y) {
+ GPU_texture_free(fmd->domain->tex_velocity_y);
+ }
+
+ if (fmd->domain->tex_velocity_z) {
+ GPU_texture_free(fmd->domain->tex_velocity_z);
+ }
+
+ fmd->domain->tex_velocity_x = NULL;
+ fmd->domain->tex_velocity_y = NULL;
+ fmd->domain->tex_velocity_z = NULL;
+ }
+}
+
+/** \} */