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Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r--source/blender/draw/intern/draw_hair.c51
1 files changed, 48 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 08256b931ba..c88071dc6d6 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -36,6 +36,7 @@
#include "GPU_batch.h"
#include "GPU_shader.h"
+#include "GPU_vertex_buffer.h"
#include "draw_hair_private.h"
@@ -62,6 +63,8 @@ static int g_tf_target_width;
static int g_tf_target_height;
#endif
+static GPUVertBuf *g_dummy_vbo = NULL;
+static GPUTexture *g_dummy_texture = NULL;
static GPUShader *g_refine_shaders[PART_REFINE_MAX_SHADER] = {NULL};
static DRWPass *g_tf_pass; /* XXX can be a problem with multiple DRWManager in the future */
@@ -102,12 +105,29 @@ void DRW_hair_init(void)
#else
g_tf_pass = DRW_pass_create("Update Hair Pass", DRW_STATE_WRITE_COLOR);
#endif
+
+ if (g_dummy_vbo == NULL) {
+ /* initialize vertex format */
+ GPUVertFormat format = {0};
+ uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
+
+ g_dummy_vbo = GPU_vertbuf_create_with_format(&format);
+
+ float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ GPU_vertbuf_data_alloc(g_dummy_vbo, 1);
+ GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert);
+ /* Create vbo immediately to bind to texture buffer. */
+ GPU_vertbuf_use(g_dummy_vbo);
+
+ g_dummy_texture = GPU_texture_create_from_vertbuf(g_dummy_vbo);
+ }
}
static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
ParticleSystem *psys,
ModifierData *md,
DRWPass *hair_pass,
+ DRWShadingGroup *shgrp_parent,
struct GPUMaterial *gpu_mat,
GPUShader *gpu_shader)
{
@@ -127,7 +147,10 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
object, psys, md, &hair_cache, subdiv, thickness_res);
DRWShadingGroup *shgrp;
- if (gpu_mat) {
+ if (shgrp_parent) {
+ shgrp = DRW_shgroup_create_sub(shgrp_parent);
+ }
+ else if (gpu_mat) {
shgrp = DRW_shgroup_material_create(gpu_mat, hair_pass);
}
else if (gpu_shader) {
@@ -151,6 +174,17 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
}
}
+ /* Fix issue with certain driver not drawing anything if there is no texture bound to
+ * "ac", "au", "u" or "c". */
+ if (hair_cache->num_uv_layers == 0) {
+ DRW_shgroup_uniform_texture(shgrp, "u", g_dummy_texture);
+ DRW_shgroup_uniform_texture(shgrp, "au", g_dummy_texture);
+ }
+ if (hair_cache->num_col_layers == 0) {
+ DRW_shgroup_uniform_texture(shgrp, "c", g_dummy_texture);
+ DRW_shgroup_uniform_texture(shgrp, "ac", g_dummy_texture);
+ }
+
if ((dupli_parent != NULL) && (dupli_object != NULL)) {
if (dupli_object->type & OB_DUPLICOLLECTION) {
copy_m4_m4(dupli_mat, dupli_parent->obmat);
@@ -220,7 +254,15 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
DRWShadingGroup *DRW_shgroup_hair_create(
Object *object, ParticleSystem *psys, ModifierData *md, DRWPass *hair_pass, GPUShader *shader)
{
- return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, shader);
+ return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, NULL, shader);
+}
+
+DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
+ ParticleSystem *psys,
+ ModifierData *md,
+ DRWShadingGroup *shgrp)
+{
+ return drw_shgroup_create_hair_procedural_ex(object, psys, md, NULL, shgrp, NULL, NULL);
}
DRWShadingGroup *DRW_shgroup_material_hair_create(Object *object,
@@ -229,7 +271,7 @@ DRWShadingGroup *DRW_shgroup_material_hair_create(Object *object,
DRWPass *hair_pass,
struct GPUMaterial *material)
{
- return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, material, NULL);
+ return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, material, NULL);
}
void DRW_hair_update(void)
@@ -313,4 +355,7 @@ void DRW_hair_free(void)
for (int i = 0; i < PART_REFINE_MAX_SHADER; i++) {
DRW_SHADER_FREE_SAFE(g_refine_shaders[i]);
}
+
+ GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo);
+ DRW_TEXTURE_FREE_SAFE(g_dummy_texture);
}