diff options
Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r-- | source/blender/draw/intern/draw_hair.c | 51 |
1 files changed, 48 insertions, 3 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c index 08256b931ba..c88071dc6d6 100644 --- a/source/blender/draw/intern/draw_hair.c +++ b/source/blender/draw/intern/draw_hair.c @@ -36,6 +36,7 @@ #include "GPU_batch.h" #include "GPU_shader.h" +#include "GPU_vertex_buffer.h" #include "draw_hair_private.h" @@ -62,6 +63,8 @@ static int g_tf_target_width; static int g_tf_target_height; #endif +static GPUVertBuf *g_dummy_vbo = NULL; +static GPUTexture *g_dummy_texture = NULL; static GPUShader *g_refine_shaders[PART_REFINE_MAX_SHADER] = {NULL}; static DRWPass *g_tf_pass; /* XXX can be a problem with multiple DRWManager in the future */ @@ -102,12 +105,29 @@ void DRW_hair_init(void) #else g_tf_pass = DRW_pass_create("Update Hair Pass", DRW_STATE_WRITE_COLOR); #endif + + if (g_dummy_vbo == NULL) { + /* initialize vertex format */ + GPUVertFormat format = {0}; + uint dummy_id = GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); + + g_dummy_vbo = GPU_vertbuf_create_with_format(&format); + + float vert[4] = {0.0f, 0.0f, 0.0f, 0.0f}; + GPU_vertbuf_data_alloc(g_dummy_vbo, 1); + GPU_vertbuf_attr_fill(g_dummy_vbo, dummy_id, vert); + /* Create vbo immediately to bind to texture buffer. */ + GPU_vertbuf_use(g_dummy_vbo); + + g_dummy_texture = GPU_texture_create_from_vertbuf(g_dummy_vbo); + } } static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object, ParticleSystem *psys, ModifierData *md, DRWPass *hair_pass, + DRWShadingGroup *shgrp_parent, struct GPUMaterial *gpu_mat, GPUShader *gpu_shader) { @@ -127,7 +147,10 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object, object, psys, md, &hair_cache, subdiv, thickness_res); DRWShadingGroup *shgrp; - if (gpu_mat) { + if (shgrp_parent) { + shgrp = DRW_shgroup_create_sub(shgrp_parent); + } + else if (gpu_mat) { shgrp = DRW_shgroup_material_create(gpu_mat, hair_pass); } else if (gpu_shader) { @@ -151,6 +174,17 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object, } } + /* Fix issue with certain driver not drawing anything if there is no texture bound to + * "ac", "au", "u" or "c". */ + if (hair_cache->num_uv_layers == 0) { + DRW_shgroup_uniform_texture(shgrp, "u", g_dummy_texture); + DRW_shgroup_uniform_texture(shgrp, "au", g_dummy_texture); + } + if (hair_cache->num_col_layers == 0) { + DRW_shgroup_uniform_texture(shgrp, "c", g_dummy_texture); + DRW_shgroup_uniform_texture(shgrp, "ac", g_dummy_texture); + } + if ((dupli_parent != NULL) && (dupli_object != NULL)) { if (dupli_object->type & OB_DUPLICOLLECTION) { copy_m4_m4(dupli_mat, dupli_parent->obmat); @@ -220,7 +254,15 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object, DRWShadingGroup *DRW_shgroup_hair_create( Object *object, ParticleSystem *psys, ModifierData *md, DRWPass *hair_pass, GPUShader *shader) { - return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, shader); + return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, NULL, shader); +} + +DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object, + ParticleSystem *psys, + ModifierData *md, + DRWShadingGroup *shgrp) +{ + return drw_shgroup_create_hair_procedural_ex(object, psys, md, NULL, shgrp, NULL, NULL); } DRWShadingGroup *DRW_shgroup_material_hair_create(Object *object, @@ -229,7 +271,7 @@ DRWShadingGroup *DRW_shgroup_material_hair_create(Object *object, DRWPass *hair_pass, struct GPUMaterial *material) { - return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, material, NULL); + return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, material, NULL); } void DRW_hair_update(void) @@ -313,4 +355,7 @@ void DRW_hair_free(void) for (int i = 0; i < PART_REFINE_MAX_SHADER; i++) { DRW_SHADER_FREE_SAFE(g_refine_shaders[i]); } + + GPU_VERTBUF_DISCARD_SAFE(g_dummy_vbo); + DRW_TEXTURE_FREE_SAFE(g_dummy_texture); } |