Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/intern/draw_hair.c')
-rw-r--r--source/blender/draw/intern/draw_hair.c53
1 files changed, 5 insertions, 48 deletions
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 27de7cc1c7c..2fdaf0d5345 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -124,13 +124,10 @@ void DRW_hair_init(void)
}
}
-static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
- ParticleSystem *psys,
- ModifierData *md,
- DRWPass *hair_pass,
- DRWShadingGroup *shgrp_parent,
- struct GPUMaterial *gpu_mat,
- GPUShader *gpu_shader)
+DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
+ ParticleSystem *psys,
+ ModifierData *md,
+ DRWShadingGroup *shgrp_parent)
{
/* TODO(fclem): Pass the scene as parameter */
const DRWContextState *draw_ctx = DRW_context_state_get();
@@ -154,24 +151,7 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
need_ft_update = hair_ensure_procedural_data(object, &hair_cache, subdiv, thickness_res);
}
- DRWShadingGroup *shgrp;
- if (shgrp_parent) {
- shgrp = DRW_shgroup_create_sub(shgrp_parent);
- }
- else if (gpu_mat) {
- shgrp = DRW_shgroup_material_create(gpu_mat, hair_pass);
- }
- else if (gpu_shader) {
- shgrp = DRW_shgroup_create(gpu_shader, hair_pass);
- }
- else {
- shgrp = NULL;
- BLI_assert(0);
- }
-
- if (shgrp == NULL) {
- return NULL;
- }
+ DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent);
/* TODO optimize this. Only bind the ones GPUMaterial needs. */
for (int i = 0; i < hair_cache->num_uv_layers; i++) {
@@ -284,29 +264,6 @@ static DRWShadingGroup *drw_shgroup_create_hair_procedural_ex(Object *object,
return shgrp;
}
-DRWShadingGroup *DRW_shgroup_hair_create(
- Object *object, ParticleSystem *psys, ModifierData *md, DRWPass *hair_pass, GPUShader *shader)
-{
- return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, NULL, shader);
-}
-
-DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
- ParticleSystem *psys,
- ModifierData *md,
- DRWShadingGroup *shgrp)
-{
- return drw_shgroup_create_hair_procedural_ex(object, psys, md, NULL, shgrp, NULL, NULL);
-}
-
-DRWShadingGroup *DRW_shgroup_material_hair_create(Object *object,
- ParticleSystem *psys,
- ModifierData *md,
- DRWPass *hair_pass,
- struct GPUMaterial *material)
-{
- return drw_shgroup_create_hair_procedural_ex(object, psys, md, hair_pass, NULL, material, NULL);
-}
-
void DRW_hair_update(void)
{
#ifndef USE_TRANSFORM_FEEDBACK