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Diffstat (limited to 'source/blender/draw/intern/draw_hair_private.h')
-rw-r--r--source/blender/draw/intern/draw_hair_private.h92
1 files changed, 92 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_hair_private.h b/source/blender/draw/intern/draw_hair_private.h
new file mode 100644
index 00000000000..2e6c9a0d3c1
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+++ b/source/blender/draw/intern/draw_hair_private.h
@@ -0,0 +1,92 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2017 by Blender Foundation.
+ * All rights reserved.
+ *
+ * Contributor(s): Blender Foundation, Mike Erwin, Dalai Felinto
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file draw_hair_private.h
+ * \ingroup draw
+ */
+
+#ifndef __DRAW_HAIR_PRIVATE_H__
+#define __DRAW_HAIR_PRIVATE_H__
+
+#define MAX_LAYER_NAME_CT 3 /* u0123456789, u, a0123456789 */
+#define MAX_LAYER_NAME_LEN DECIMAL_DIGITS_BOUND(unsigned int) + 2
+#define MAX_THICKRES 2 /* see eHairType */
+#define MAX_HAIR_SUBDIV 4 /* see hair_subdiv rna */
+
+struct Object;
+struct ParticleSystem;
+struct ModifierData;
+struct ParticleHairCache;
+
+typedef struct ParticleHairFinalCache {
+ /* Output of the subdivision stage: vertex buff sized to subdiv level. */
+ Gwn_VertBuf *proc_buf;
+ GPUTexture *proc_tex;
+
+ /* Just contains a huge index buffer used to draw the final hair. */
+ Gwn_Batch *proc_hairs[MAX_THICKRES];
+
+ int strands_res; /* points per hair, at least 2 */
+} ParticleHairFinalCache;
+
+typedef struct ParticleHairCache {
+ Gwn_VertBuf *pos;
+ Gwn_IndexBuf *indices;
+ Gwn_Batch *hairs;
+
+ /* Hair Procedural display: Interpolation is done on the GPU. */
+ Gwn_VertBuf *proc_point_buf; /* Input control points */
+ GPUTexture *point_tex;
+
+ Gwn_VertBuf *proc_strand_buf; /* Infos of control points strands (segment count and base index) */
+ GPUTexture *strand_tex;
+
+ Gwn_VertBuf *proc_uv_buf[MAX_MTFACE];
+ GPUTexture *uv_tex[MAX_MTFACE];
+ char uv_layer_names[MAX_MTFACE][MAX_LAYER_NAME_CT][MAX_LAYER_NAME_LEN];
+
+ Gwn_VertBuf *proc_col_buf[MAX_MCOL];
+ GPUTexture *col_tex[MAX_MCOL];
+ char col_layer_names[MAX_MCOL][MAX_LAYER_NAME_CT][MAX_LAYER_NAME_LEN];
+
+ int num_uv_layers;
+ int num_col_layers;
+
+ ParticleHairFinalCache final[MAX_HAIR_SUBDIV];
+
+ int strands_count;
+ int elems_count;
+ int point_count;
+} ParticleHairCache;
+
+bool particles_ensure_procedural_data(
+ struct Object *object,
+ struct ParticleSystem *psys,
+ struct ModifierData *md,
+ struct ParticleHairCache **r_hair_cache,
+ int subdiv,
+ int thickness_res);
+
+#endif /* __DRAW_HAIR_PRIVATE_H__ */