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Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r--source/blender/draw/intern/draw_manager.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 0bf6468f7cc..94950a1ff94 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1796,12 +1796,12 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
DRW_draw_render_loop_ex(depsgraph, engine_type, region, v3d, render_viewport, NULL);
if (draw_background) {
- /* HACK(fclem): In this case we need to make sure the final alpha is 1.
+ /* HACK(@fclem): In this case we need to make sure the final alpha is 1.
* We use the blend mode to ensure that. A better way to fix that would
* be to do that in the color-management shader. */
GPU_offscreen_bind(ofs, false);
GPU_clear_color(0.0f, 0.0f, 0.0f, 1.0f);
- /* Premult Alpha over black background. */
+ /* Pre-multiply alpha over black background. */
GPU_blend(GPU_BLEND_ALPHA_PREMULT);
}