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Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r--source/blender/draw/intern/draw_manager.c44
1 files changed, 22 insertions, 22 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 1e0061bc29c..9bb3f3def90 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2978,14 +2978,14 @@ static void use_drw_engine(DrawEngineType *engine)
/* TODO revisit this when proper layering is implemented */
/* Gather all draw engines needed and store them in DST.enabled_engines
* That also define the rendering order of engines */
-static void DRW_engines_enable_from_engine(RenderEngineType *engine)
+static void DRW_engines_enable_from_engine(RenderEngineType *engine_type)
{
/* TODO layers */
- if (engine->draw_engine != NULL) {
- use_drw_engine(engine->draw_engine);
+ if (engine_type->draw_engine != NULL) {
+ use_drw_engine(engine_type->draw_engine);
}
- if ((engine->flag & RE_INTERNAL) == 0) {
+ if ((engine_type->flag & RE_INTERNAL) == 0) {
DRW_engines_enable_external();
}
}
@@ -3062,12 +3062,12 @@ static void DRW_engines_enable_external(void)
use_drw_engine(DRW_engine_viewport_external_type.draw_engine);
}
-static void DRW_engines_enable(const Scene *scene, ViewLayer *view_layer, RenderEngineType *engine)
+static void DRW_engines_enable(const Scene *scene, ViewLayer *view_layer, RenderEngineType *engine_type)
{
Object *obact = OBACT(view_layer);
const int mode = CTX_data_mode_enum_ex(scene->obedit, obact);
- DRW_engines_enable_from_engine(engine);
+ DRW_engines_enable_from_engine(engine_type);
if (DRW_state_draw_support()) {
DRW_engines_enable_from_object_mode();
@@ -3226,7 +3226,7 @@ void DRW_notify_view_update(const bContext *C)
View3D *v3d = CTX_wm_view3d(C);
RegionView3D *rv3d = ar->regiondata;
Scene *scene = DEG_get_evaluated_scene(graph);
- RenderEngineType *engine = CTX_data_engine(C);
+ RenderEngineType *engine_type = CTX_data_engine(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
if (rv3d->viewport == NULL) {
@@ -3239,10 +3239,10 @@ void DRW_notify_view_update(const bContext *C)
DST.viewport = rv3d->viewport;
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, C,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, C,
};
- DRW_engines_enable(scene, view_layer, engine);
+ DRW_engines_enable(scene, view_layer, engine_type);
for (LinkData *link = DST.enabled_engines.first; link; link = link->next) {
DrawEngineType *draw_engine = link->data;
@@ -3271,13 +3271,13 @@ void DRW_notify_view_update(const bContext *C)
void DRW_draw_view(const bContext *C)
{
struct Depsgraph *graph = CTX_data_depsgraph(C);
- RenderEngineType *engine = CTX_data_engine(C);
+ RenderEngineType *engine_type = CTX_data_engine(C);
ARegion *ar = CTX_wm_region(C);
View3D *v3d = CTX_wm_view3d(C);
/* Reset before using it. */
memset(&DST, 0x0, sizeof(DST));
- DRW_draw_render_loop_ex(graph, engine, ar, v3d, C);
+ DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, C);
}
/**
@@ -3286,7 +3286,7 @@ void DRW_draw_view(const bContext *C)
*/
void DRW_draw_render_loop_ex(
struct Depsgraph *graph,
- RenderEngineType *engine,
+ RenderEngineType *engine_type,
ARegion *ar, View3D *v3d,
const bContext *evil_C)
{
@@ -3303,7 +3303,7 @@ void DRW_draw_render_loop_ex(
GPU_viewport_engines_data_validate(DST.viewport, DRW_engines_get_hash());
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type,
/* reuse if caller sets */
DST.draw_ctx.evil_C,
@@ -3312,7 +3312,7 @@ void DRW_draw_render_loop_ex(
DRW_viewport_var_init();
/* Get list of enabled engines */
- DRW_engines_enable(scene, view_layer, engine);
+ DRW_engines_enable(scene, view_layer, engine_type);
/* Update ubos */
DRW_globals_update();
@@ -3419,13 +3419,13 @@ void DRW_draw_render_loop(
memset(&DST, 0x0, sizeof(DST));
Scene *scene = DEG_get_evaluated_scene(graph);
- RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
+ RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
- DRW_draw_render_loop_ex(graph, engine, ar, v3d, NULL);
+ DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, NULL);
}
void DRW_draw_render_loop_offscreen(
- struct Depsgraph *graph, RenderEngineType *engine,
+ struct Depsgraph *graph, RenderEngineType *engine_type,
ARegion *ar, View3D *v3d, GPUOffScreen *ofs)
{
RegionView3D *rv3d = ar->regiondata;
@@ -3440,7 +3440,7 @@ void DRW_draw_render_loop_offscreen(
/* Reset before using it. */
memset(&DST, 0x0, sizeof(DST));
DST.options.is_image_render = true;
- DRW_draw_render_loop_ex(graph, engine, ar, v3d, NULL);
+ DRW_draw_render_loop_ex(graph, engine_type, ar, v3d, NULL);
/* restore */
{
@@ -3465,7 +3465,7 @@ void DRW_draw_select_loop(
bool UNUSED(use_obedit_skip), bool UNUSED(use_nearest), const rcti *rect)
{
Scene *scene = DEG_get_evaluated_scene(graph);
- RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
+ RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
#ifndef USE_GPU_SELECT
UNUSED_VARS(vc, scene, view_layer, v3d, ar, rect);
@@ -3517,7 +3517,7 @@ void DRW_draw_select_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, (bContext *)NULL,
};
DRW_viewport_var_init();
@@ -3583,7 +3583,7 @@ void DRW_draw_depth_loop(
ARegion *ar, View3D *v3d)
{
Scene *scene = DEG_get_evaluated_scene(graph);
- RenderEngineType *engine = RE_engines_find(scene->view_render.engine_id);
+ RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(graph);
RegionView3D *rv3d = ar->regiondata;
@@ -3614,7 +3614,7 @@ void DRW_draw_depth_loop(
/* Instead of 'DRW_context_state_init(C, &DST.draw_ctx)', assign from args */
DST.draw_ctx = (DRWContextState){
- ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine, (bContext *)NULL,
+ ar, rv3d, v3d, scene, view_layer, OBACT(view_layer), engine_type, (bContext *)NULL,
};
DRW_viewport_var_init();