diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index cf78959e712..8f8a863f721 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1570,13 +1570,13 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph, drw_engines_enable(view_layer, engine_type, gpencil_engine_needed); drw_engines_data_validate(); - /* Update ubos */ + /* Update UBO's */ DRW_globals_update(); drw_debug_init(); DRW_hair_init(); - /* No framebuffer allowed before drawing. */ + /* No frame-buffer allowed before drawing. */ BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); /* Init engines */ @@ -1642,7 +1642,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph, DRW_draw_callbacks_post_scene(); if (WM_draw_region_get_bound_viewport(region)) { - /* Don't unbind the framebuffer yet in this case and let + /* Don't unbind the frame-buffer yet in this case and let * GPU_viewport_unbind do it, so that we can still do further * drawing of action zones on top. */ } @@ -2083,12 +2083,12 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph, drw_engines_enable_editors(); drw_engines_data_validate(); - /* Update ubos */ + /* Update UBO's */ DRW_globals_update(); drw_debug_init(); - /* No framebuffer allowed before drawing. */ + /* No frame-buffer allowed before drawing. */ BLI_assert(GPU_framebuffer_active_get() == GPU_framebuffer_back_get()); GPU_framebuffer_bind(DST.default_framebuffer); GPU_framebuffer_clear_depth_stencil(DST.default_framebuffer, 1.0f, 0xFF); @@ -2186,7 +2186,7 @@ void DRW_draw_render_loop_2d_ex(struct Depsgraph *depsgraph, GPU_depth_test(GPU_DEPTH_LESS_EQUAL); if (WM_draw_region_get_bound_viewport(region)) { - /* Don't unbind the framebuffer yet in this case and let + /* Don't unbind the frame-buffer yet in this case and let * GPU_viewport_unbind do it, so that we can still do further * drawing of action zones on top. */ } @@ -2368,7 +2368,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph, drw_context_state_init(); drw_viewport_var_init(); - /* Update ubos */ + /* Update UBO's */ DRW_globals_update(); /* Init engines */ @@ -2440,7 +2440,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph, DRW_render_instance_buffer_finish(); } - /* Setup framebuffer */ + /* Setup frame-buffer. */ draw_select_framebuffer_depth_only_setup(viewport_size); GPU_framebuffer_bind(g_select_buffer.framebuffer_depth_only); GPU_framebuffer_clear_depth(g_select_buffer.framebuffer_depth_only, 1.0f); @@ -2516,7 +2516,7 @@ static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph, drw_task_graph_init(); drw_engines_data_validate(); - /* Setup framebuffer */ + /* Setup frame-buffer. */ DefaultFramebufferList *fbl = (DefaultFramebufferList *)GPU_viewport_framebuffer_list_get( DST.viewport); GPU_framebuffer_bind(fbl->depth_only_fb); @@ -2526,7 +2526,7 @@ static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph, drw_context_state_init(); drw_viewport_var_init(); - /* Update ubos */ + /* Update UBO's */ DRW_globals_update(); /* Init engines */ @@ -2582,7 +2582,7 @@ static void drw_draw_depth_loop_impl(struct Depsgraph *depsgraph, drw_state_ensure_not_reused(&DST); #endif - /* Changin context */ + /* Changing context. */ if (use_opengl_context) { DRW_opengl_context_disable(); } @@ -2666,7 +2666,7 @@ void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, cons DST.viewport = viewport; drw_viewport_var_init(); - /* Update ubos */ + /* Update UBO's */ DRW_globals_update(); /* Init Select Engine */ @@ -2723,7 +2723,7 @@ void DRW_draw_depth_object( GPU_matrix_set(rv3d->viewmat); GPU_matrix_mul(object->obmat); - /* Setup framebuffer */ + /* Setup frame-buffer. */ DefaultFramebufferList *fbl = GPU_viewport_framebuffer_list_get(viewport); GPU_framebuffer_bind(fbl->depth_only_fb); |