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Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r--source/blender/draw/intern/draw_manager.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index fd40d38d238..fd31a11b0a8 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1706,7 +1706,7 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
if (draw_background) {
/* HACK(fclem): In this case we need to make sure the final alpha is 1.
* We use the blend mode to ensure that. A better way to fix that would
- * be to do that in the colormanagmeent shader. */
+ * be to do that in the color-management shader. */
GPU_offscreen_bind(ofs, false);
GPU_clear_color(0.0f, 0.0f, 0.0f, 1.0f);
/* Premult Alpha over black background. */