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Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r--source/blender/draw/intern/draw_manager.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index a2bbb368caa..b03240886ca 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1864,7 +1864,7 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
DRW_opengl_render_context_enable(re_gl_context);
/* We need to query gpu context after a gl context has been bound. */
re_gpu_context = RE_gpu_context_get(render);
- DRW_gawain_render_context_enable(re_gpu_context);
+ DRW_gpu_render_context_enable(re_gpu_context);
}
else {
DRW_opengl_context_enable();
@@ -1949,7 +1949,7 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
DRW_opengl_render_context_enable(re_gl_context);
/* We need to query gpu context after a gl context has been bound. */
re_gpu_context = RE_gpu_context_get(render);
- DRW_gawain_render_context_enable(re_gpu_context);
+ DRW_gpu_render_context_enable(re_gpu_context);
}
else {
DRW_opengl_context_enable();
@@ -2040,7 +2040,7 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
/* Changing Context */
if (re_gl_context != NULL) {
- DRW_gawain_render_context_disable(re_gpu_context);
+ DRW_gpu_render_context_disable(re_gpu_context);
DRW_opengl_render_context_disable(re_gl_context);
}
else {
@@ -3019,7 +3019,7 @@ void DRW_opengl_render_context_disable(void *re_gl_context)
}
/* Needs to be called AFTER DRW_opengl_render_context_enable() */
-void DRW_gawain_render_context_enable(void *re_gpu_context)
+void DRW_gpu_render_context_enable(void *re_gpu_context)
{
/* If thread is main you should use DRW_opengl_context_enable(). */
BLI_assert(!BLI_thread_is_main());
@@ -3029,7 +3029,7 @@ void DRW_gawain_render_context_enable(void *re_gpu_context)
}
/* Needs to be called BEFORE DRW_opengl_render_context_disable() */
-void DRW_gawain_render_context_disable(void *UNUSED(re_gpu_context))
+void DRW_gpu_render_context_disable(void *UNUSED(re_gpu_context))
{
DRW_shape_cache_reset(); /* XXX fix that too. */
GPU_context_active_set(NULL);