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Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r--source/blender/draw/intern/draw_manager.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 52f47609a23..865937018a0 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -3420,7 +3420,7 @@ void DRW_draw_view(const bContext *C)
void DRW_draw_render_loop_ex(
struct Depsgraph *depsgraph,
RenderEngineType *engine_type,
- ARegion *ar, View3D *v3d, const short object_mode,
+ ARegion *ar, View3D *v3d, const eObjectMode object_mode,
const bContext *evil_C)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
@@ -3545,7 +3545,7 @@ void DRW_draw_render_loop_ex(
void DRW_draw_render_loop(
struct Depsgraph *depsgraph,
- ARegion *ar, View3D *v3d, const short object_mode)
+ ARegion *ar, View3D *v3d, const eObjectMode object_mode)
{
/* Reset before using it. */
memset(&DST, 0x0, sizeof(DST));
@@ -3559,7 +3559,7 @@ void DRW_draw_render_loop(
/* @viewport CAN be NULL, in this case we create one. */
void DRW_draw_render_loop_offscreen(
struct Depsgraph *depsgraph, RenderEngineType *engine_type,
- ARegion *ar, View3D *v3d, const short object_mode,
+ ARegion *ar, View3D *v3d, const eObjectMode object_mode,
const bool draw_background, GPUOffScreen *ofs,
GPUViewport *viewport)
{
@@ -3684,7 +3684,7 @@ void DRW_render_object_iter(
*/
void DRW_draw_select_loop(
struct Depsgraph *depsgraph,
- ARegion *ar, View3D *v3d, const short object_mode,
+ ARegion *ar, View3D *v3d, const eObjectMode object_mode,
bool UNUSED(use_obedit_skip), bool UNUSED(use_nearest), const rcti *rect)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
@@ -3806,7 +3806,7 @@ void DRW_draw_select_loop(
*/
void DRW_draw_depth_loop(
Depsgraph *depsgraph,
- ARegion *ar, View3D *v3d, const short object_mode)
+ ARegion *ar, View3D *v3d, const eObjectMode object_mode)
{
Scene *scene = DEG_get_evaluated_scene(depsgraph);
RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id);