diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 52f47609a23..865937018a0 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -3420,7 +3420,7 @@ void DRW_draw_view(const bContext *C) void DRW_draw_render_loop_ex( struct Depsgraph *depsgraph, RenderEngineType *engine_type, - ARegion *ar, View3D *v3d, const short object_mode, + ARegion *ar, View3D *v3d, const eObjectMode object_mode, const bContext *evil_C) { Scene *scene = DEG_get_evaluated_scene(depsgraph); @@ -3545,7 +3545,7 @@ void DRW_draw_render_loop_ex( void DRW_draw_render_loop( struct Depsgraph *depsgraph, - ARegion *ar, View3D *v3d, const short object_mode) + ARegion *ar, View3D *v3d, const eObjectMode object_mode) { /* Reset before using it. */ memset(&DST, 0x0, sizeof(DST)); @@ -3559,7 +3559,7 @@ void DRW_draw_render_loop( /* @viewport CAN be NULL, in this case we create one. */ void DRW_draw_render_loop_offscreen( struct Depsgraph *depsgraph, RenderEngineType *engine_type, - ARegion *ar, View3D *v3d, const short object_mode, + ARegion *ar, View3D *v3d, const eObjectMode object_mode, const bool draw_background, GPUOffScreen *ofs, GPUViewport *viewport) { @@ -3684,7 +3684,7 @@ void DRW_render_object_iter( */ void DRW_draw_select_loop( struct Depsgraph *depsgraph, - ARegion *ar, View3D *v3d, const short object_mode, + ARegion *ar, View3D *v3d, const eObjectMode object_mode, bool UNUSED(use_obedit_skip), bool UNUSED(use_nearest), const rcti *rect) { Scene *scene = DEG_get_evaluated_scene(depsgraph); @@ -3806,7 +3806,7 @@ void DRW_draw_select_loop( */ void DRW_draw_depth_loop( Depsgraph *depsgraph, - ARegion *ar, View3D *v3d, const short object_mode) + ARegion *ar, View3D *v3d, const eObjectMode object_mode) { Scene *scene = DEG_get_evaluated_scene(depsgraph); RenderEngineType *engine_type = RE_engines_find(scene->view_render.engine_id); |