Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/intern/draw_manager.c')
-rw-r--r--source/blender/draw/intern/draw_manager.c98
1 files changed, 86 insertions, 12 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 70b246047a9..a882c89ff88 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2365,7 +2365,9 @@ void DRW_framebuffer_init(
}
}
- GPU_framebuffer_bind(DST.default_framebuffer);
+ if (DST.default_framebuffer != NULL) {
+ GPU_framebuffer_bind(DST.default_framebuffer);
+ }
}
}
@@ -2626,14 +2628,17 @@ static void drw_viewport_var_init(void)
DST.default_framebuffer = NULL;
DST.vmempool = NULL;
}
- /* Refresh DST.screenvecs */
- copy_v3_v3(DST.screenvecs[0], rv3d->viewinv[0]);
- copy_v3_v3(DST.screenvecs[1], rv3d->viewinv[1]);
- normalize_v3(DST.screenvecs[0]);
- normalize_v3(DST.screenvecs[1]);
- /* Refresh DST.pixelsize */
- DST.pixsize = rv3d->pixsize;
+ if (rv3d != NULL) {
+ /* Refresh DST.screenvecs */
+ copy_v3_v3(DST.screenvecs[0], rv3d->viewinv[0]);
+ copy_v3_v3(DST.screenvecs[1], rv3d->viewinv[1]);
+ normalize_v3(DST.screenvecs[0]);
+ normalize_v3(DST.screenvecs[1]);
+
+ /* Refresh DST.pixelsize */
+ DST.pixsize = rv3d->pixsize;
+ }
/* Reset facing */
DST.frontface = GL_CCW;
@@ -2664,6 +2669,7 @@ void DRW_viewport_matrix_get(float mat[4][4], DRWViewportMatrixType type)
copy_m4_m4(mat, viewport_matrix_override.mat[type]);
}
else {
+ BLI_assert(rv3d != NULL); /* Can't use this in render mode. */
switch (type) {
case DRW_MAT_PERS:
copy_m4_m4(mat, rv3d->persmat);
@@ -2704,6 +2710,7 @@ void DRW_viewport_matrix_override_unset(DRWViewportMatrixType type)
bool DRW_viewport_is_persp_get(void)
{
RegionView3D *rv3d = DST.draw_ctx.rv3d;
+ BLI_assert(rv3d);
return rv3d->is_persp;
}
@@ -3422,9 +3429,7 @@ void DRW_draw_render_loop_ex(
/* Init engines */
drw_engines_init();
- /* TODO : tag to refresh by the dependency graph */
- /* ideally only refresh when objects are added/removed */
- /* or render properties / materials change */
+ /* Cache filling */
{
PROFILE_START(stime);
drw_engines_cache_init();
@@ -3569,6 +3574,70 @@ void DRW_draw_render_loop_offscreen(
GPU_offscreen_bind(ofs, false);
}
+void DRW_render_to_image(RenderEngine *re, struct Depsgraph *depsgraph)
+{
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
+ RenderEngineType *engine_type = re->type;
+ DrawEngineType *draw_engine_type = engine_type->draw_engine;
+ RenderData *r = &scene->r;
+
+ /* Reset before using it. */
+ memset(&DST, 0x0, sizeof(DST));
+ DST.options.is_image_render = true;
+
+ DST.draw_ctx = (DRWContextState){
+ NULL, NULL, NULL, scene, view_layer, OBACT(view_layer), engine_type, depsgraph, NULL
+ };
+
+ DST.viewport = GPU_viewport_create();
+ const int size[2] = {(r->size * r->xsch) / 100, (r->size * r->ysch) / 100};
+ GPU_viewport_size_set(DST.viewport, size);
+
+ drw_viewport_var_init();
+
+ ViewportEngineData *data = DRW_viewport_engine_data_ensure(draw_engine_type);
+
+ /* set default viewport */
+ gpuPushAttrib(GPU_ENABLE_BIT | GPU_VIEWPORT_BIT);
+ glDisable(GL_SCISSOR_TEST);
+ glViewport(0, 0, size[0], size[1]);
+
+ engine_type->draw_engine->render_to_image(data, re, depsgraph);
+
+ /* TODO grease pencil */
+
+ GPU_viewport_free(DST.viewport);
+ MEM_freeN(DST.viewport);
+
+ DRW_state_reset();
+ /* FIXME GL_DEPTH_TEST is enabled by default but it seems
+ * to trigger some bad behaviour / artifacts if it's turned
+ * on at this point. */
+ glDisable(GL_DEPTH_TEST);
+
+ /* Restore Drawing area. */
+ gpuPopAttrib();
+ glEnable(GL_SCISSOR_TEST);
+ GPU_framebuffer_restore();
+
+#ifdef DEBUG
+ /* Avoid accidental reuse. */
+ memset(&DST, 0xFF, sizeof(DST));
+#endif
+}
+
+void DRW_render_object_iter(
+ void *vedata, RenderEngine *engine, struct Depsgraph *depsgraph,
+ void (*callback)(void *vedata, Object *ob, RenderEngine *engine, struct Depsgraph *depsgraph))
+{
+ DEG_OBJECT_ITER_FOR_RENDER_ENGINE(depsgraph, ob, DRW_iterator_mode_get())
+ {
+ callback(vedata, ob, engine, depsgraph);
+ }
+ DEG_OBJECT_ITER_FOR_RENDER_ENGINE_END
+}
+
/**
* object mode select-loop, see: ED_view3d_draw_select_loop (legacy drawing).
*/
@@ -3796,7 +3865,7 @@ void DRW_state_dfdy_factors_get(float dfdyfac[2])
*/
bool DRW_state_is_fbo(void)
{
- return (DST.default_framebuffer != NULL);
+ return ((DST.default_framebuffer != NULL) || DST.options.is_image_render);
}
/**
@@ -3894,6 +3963,11 @@ const DRWContextState *DRW_context_state_get(void)
/** \name Init/Exit (DRW_engines)
* \{ */
+bool DRW_engine_render_support(DrawEngineType *draw_engine_type)
+{
+ return draw_engine_type->render_to_image;
+}
+
void DRW_engine_register(DrawEngineType *draw_engine_type)
{
BLI_addtail(&DRW_engines, draw_engine_type);