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Diffstat (limited to 'source/blender/draw/intern/draw_manager.h')
-rw-r--r--source/blender/draw/intern/draw_manager.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 7a45b808651..6c93b208870 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -140,7 +140,7 @@ typedef struct DRWCall {
struct { /* type == DRW_CALL_INSTANCES */
Gwn_Batch *geometry;
/* Count can be adjusted between redraw. If needed, we can add fixed count. */
- unsigned int *count;
+ uint *count;
} instances;
struct { /* type == DRW_CALL_GENERATE */
DRWCallGenerateFn *geometry_fn;
@@ -201,19 +201,19 @@ struct DRWShadingGroup {
struct { /* DRW_SHG_***_BATCH */
struct Gwn_Batch *batch_geom; /* Result of call batching */
struct Gwn_VertBuf *batch_vbo;
- unsigned int primitive_count;
+ uint primitive_count;
};
struct { /* DRW_SHG_INSTANCE[_EXTERNAL] */
struct Gwn_Batch *instance_geom;
struct Gwn_VertBuf *instance_vbo;
- unsigned int instance_count;
+ uint instance_count;
float instance_orcofac[2][3]; /* TODO find a better place. */
};
};
DRWState state_extra; /* State changes for this batch only (or'd with the pass's state) */
DRWState state_extra_disable; /* State changes for this batch only (and'd with the pass's state) */
- unsigned int stencil_mask; /* Stencil mask to use for stencil test / write operations */
+ uint stencil_mask; /* Stencil mask to use for stencil test / write operations */
DRWShadingGroupType type;
/* Builtin matrices locations */
@@ -279,7 +279,7 @@ typedef struct DRWManager {
/* Managed by `DRW_state_set`, `DRW_state_reset` */
DRWState state;
DRWState state_lock;
- unsigned int stencil_mask;
+ uint stencil_mask;
/* Per viewport */
GPUViewport *viewport;
@@ -292,11 +292,11 @@ typedef struct DRWManager {
GLenum backface, frontface;
struct {
- unsigned int is_select : 1;
- unsigned int is_depth : 1;
- unsigned int is_image_render : 1;
- unsigned int is_scene_render : 1;
- unsigned int draw_background : 1;
+ uint is_select : 1;
+ uint is_depth : 1;
+ uint is_image_render : 1;
+ uint is_scene_render : 1;
+ uint draw_background : 1;
} options;
/* Current rendering context */
@@ -326,7 +326,7 @@ typedef struct DRWManager {
} clipping;
#ifdef USE_GPU_SELECT
- unsigned int select_id;
+ uint select_id;
#endif
/* ---------- Nothing after this point is cleared after use ----------- */