diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 62 |
1 files changed, 30 insertions, 32 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 7981f1367dd..d0480108920 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -867,13 +867,13 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) else { /* Only here to support builtin shaders. This should not be used by engines. */ /* TODO remove. */ - DRWMatrixState *matstate = &DST.view_storage_cpy.matstate; - drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEW, matstate->viewmat, 16, 1); - drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEW_INV, matstate->viewinv, 16, 1); - drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEWPROJECTION, matstate->persmat, 16, 1); - drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEWPROJECTION_INV, matstate->persinv, 16, 1); - drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_PROJECTION, matstate->winmat, 16, 1); - drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_PROJECTION_INV, matstate->wininv, 16, 1); + DRWViewUboStorage *storage = &DST.view_storage_cpy; + drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEW, storage->viewmat, 16, 1); + drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEW_INV, storage->viewinv, 16, 1); + drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEWPROJECTION, storage->persmat, 16, 1); + drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_VIEWPROJECTION_INV, storage->persinv, 16, 1); + drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_PROJECTION, storage->winmat, 16, 1); + drw_shgroup_builtin_uniform(shgroup, GPU_UNIFORM_PROJECTION_INV, storage->wininv, 16, 1); drw_shgroup_builtin_uniform( shgroup, GPU_UNIFORM_CAMERATEXCO, DST.view_storage_cpy.viewcamtexcofac, 4, 1); } @@ -1289,22 +1289,22 @@ static void draw_frustum_bound_sphere_calc(const BoundBox *bbox, } } -static void draw_matrix_state_from_view(DRWMatrixState *mstate, - const float viewmat[4][4], - const float winmat[4][4]) +static void draw_view_matrix_state_update(DRWViewUboStorage *storage, + const float viewmat[4][4], + const float winmat[4][4]) { /* If only one the matrices is negative, then the * polygon winding changes and we don't want that. */ BLI_assert(is_negative_m4(viewmat) != is_negative_m4(winmat)); - copy_m4_m4(mstate->viewmat, viewmat); - invert_m4_m4(mstate->viewinv, mstate->viewmat); + copy_m4_m4(storage->viewmat, viewmat); + invert_m4_m4(storage->viewinv, storage->viewmat); - copy_m4_m4(mstate->winmat, winmat); - invert_m4_m4(mstate->wininv, mstate->winmat); + copy_m4_m4(storage->winmat, winmat); + invert_m4_m4(storage->wininv, storage->winmat); - mul_m4_m4m4(mstate->persmat, winmat, viewmat); - invert_m4_m4(mstate->persinv, mstate->persmat); + mul_m4_m4m4(storage->persmat, winmat, viewmat); + invert_m4_m4(storage->persinv, storage->persmat); } /* Create a view with culling. */ @@ -1370,11 +1370,10 @@ DRWView *DRW_view_create_sub(const DRWView *parent_view, void DRW_view_update_sub(DRWView *view, const float viewmat[4][4], const float winmat[4][4]) { BLI_assert(view->parent != NULL); - DRWMatrixState *mstate = &view->storage.matstate; view->is_dirty = true; - draw_matrix_state_from_view(mstate, viewmat, winmat); + draw_view_matrix_state_update(&view->storage, viewmat, winmat); } /* Update matrices of a view created with DRW_view_create. */ @@ -1388,11 +1387,10 @@ void DRW_view_update(DRWView *view, * Create subviews instead, or a copy. */ BLI_assert(view != DST.view_default); BLI_assert(view->parent == NULL); - DRWMatrixState *mstate = &view->storage.matstate; view->is_dirty = true; - draw_matrix_state_from_view(mstate, viewmat, winmat); + draw_view_matrix_state_update(&view->storage, viewmat, winmat); /* Prepare frustum culling. */ @@ -1420,7 +1418,7 @@ void DRW_view_update(DRWView *view, invert_m4_m4(wininv, winmat); } else { - copy_m4_m4(wininv, mstate->wininv); + copy_m4_m4(wininv, view->storage.wininv); } float viewinv[4][4]; @@ -1429,7 +1427,7 @@ void DRW_view_update(DRWView *view, invert_m4_m4(viewinv, viewmat); } else { - copy_m4_m4(viewinv, mstate->viewinv); + copy_m4_m4(viewinv, view->storage.viewinv); } draw_frustum_boundbox_calc(viewinv, winmat, &view->frustum_corners); @@ -1489,13 +1487,13 @@ void DRW_view_frustum_planes_get(const DRWView *view, float planes[6][4]) bool DRW_view_is_persp_get(const DRWView *view) { view = (view) ? view : DST.view_default; - return view->storage.matstate.winmat[3][3] == 0.0f; + return view->storage.winmat[3][3] == 0.0f; } float DRW_view_near_distance_get(const DRWView *view) { view = (view) ? view : DST.view_default; - const float(*projmat)[4] = view->storage.matstate.winmat; + const float(*projmat)[4] = view->storage.winmat; if (DRW_view_is_persp_get(view)) { return -projmat[3][2] / (projmat[2][2] - 1.0f); @@ -1508,7 +1506,7 @@ float DRW_view_near_distance_get(const DRWView *view) float DRW_view_far_distance_get(const DRWView *view) { view = (view) ? view : DST.view_default; - const float(*projmat)[4] = view->storage.matstate.winmat; + const float(*projmat)[4] = view->storage.winmat; if (DRW_view_is_persp_get(view)) { return -projmat[3][2] / (projmat[2][2] + 1.0f); @@ -1521,22 +1519,22 @@ float DRW_view_far_distance_get(const DRWView *view) void DRW_view_viewmat_get(const DRWView *view, float mat[4][4], bool inverse) { view = (view) ? view : DST.view_default; - const DRWMatrixState *state = &view->storage.matstate; - copy_m4_m4(mat, (inverse) ? state->viewinv : state->viewmat); + const DRWViewUboStorage *storage = &view->storage; + copy_m4_m4(mat, (inverse) ? storage->viewinv : storage->viewmat); } void DRW_view_winmat_get(const DRWView *view, float mat[4][4], bool inverse) { view = (view) ? view : DST.view_default; - const DRWMatrixState *state = &view->storage.matstate; - copy_m4_m4(mat, (inverse) ? state->wininv : state->winmat); + const DRWViewUboStorage *storage = &view->storage; + copy_m4_m4(mat, (inverse) ? storage->wininv : storage->winmat); } void DRW_view_persmat_get(const DRWView *view, float mat[4][4], bool inverse) { view = (view) ? view : DST.view_default; - const DRWMatrixState *state = &view->storage.matstate; - copy_m4_m4(mat, (inverse) ? state->persinv : state->persmat); + const DRWViewUboStorage *storage = &view->storage; + copy_m4_m4(mat, (inverse) ? storage->persinv : storage->persmat); } /** \} */ @@ -1658,7 +1656,7 @@ static int pass_shgroup_dist_sort(void *thunk, const void *a, const void *b) */ void DRW_pass_sort_shgroup_z(DRWPass *pass) { - const float(*viewinv)[4] = DST.view_active->storage.matstate.viewinv; + const float(*viewinv)[4] = DST.view_active->storage.viewinv; ZSortData zsortdata = {viewinv[2], viewinv[3]}; |