diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 117 |
1 files changed, 109 insertions, 8 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 188d9114cd7..820242720c8 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -17,9 +17,14 @@ #include "BKE_pbvh.h" #include "BKE_volume.h" +/* For debug cursor position. */ +#include "WM_api.h" +#include "wm_window.h" + #include "DNA_curve_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" +#include "DNA_screen_types.h" #include "BLI_alloca.h" #include "BLI_hash.h" @@ -39,6 +44,16 @@ #include "intern/gpu_codegen.h" +/** + * IMPORTANT: + * In order to be able to write to the same print buffer sequentially, we add a barrier to allow + * multiple shader calls writing to the same buffer. + * However, this adds explicit synchronization events which might change the rest of the + * application behavior and hide some bugs. If you know you are using shader debug print in only + * one shader pass, you can comment this out to remove the aforementioned barrier. + */ +#define DISABLE_DEBUG_SHADER_PRINT_BARRIER + /* -------------------------------------------------------------------- */ /** \name Uniform Buffer Object (DRW_uniformbuffer) * \{ */ @@ -878,6 +893,17 @@ static void drw_command_draw_procedural(DRWShadingGroup *shgroup, cmd->vert_count = vert_count; } +static void drw_command_draw_indirect(DRWShadingGroup *shgroup, + GPUBatch *batch, + DRWResourceHandle handle, + GPUStorageBuf *indirect_buf) +{ + DRWCommandDrawIndirect *cmd = drw_command_create(shgroup, DRW_CMD_DRAW_INDIRECT); + cmd->batch = batch; + cmd->handle = handle; + cmd->indirect_buf = indirect_buf; +} + static void drw_command_set_select_id(DRWShadingGroup *shgroup, GPUVertBuf *buf, uint select_id) { /* Only one can be valid. */ @@ -1005,6 +1031,7 @@ void DRW_shgroup_call_compute_indirect(DRWShadingGroup *shgroup, GPUStorageBuf * drw_command_compute_indirect(shgroup, indirect_buf); } + void DRW_shgroup_barrier(DRWShadingGroup *shgroup, eGPUBarrier type) { BLI_assert(GPU_compute_shader_support()); @@ -1044,6 +1071,38 @@ void DRW_shgroup_call_procedural_triangles(DRWShadingGroup *shgroup, Object *ob, drw_shgroup_call_procedural_add_ex(shgroup, geom, ob, tri_count * 3); } +void DRW_shgroup_call_procedural_indirect(DRWShadingGroup *shgroup, + GPUPrimType primitive_type, + Object *ob, + GPUStorageBuf *indirect_buf) +{ + struct GPUBatch *geom = NULL; + switch (primitive_type) { + case GPU_PRIM_POINTS: + geom = drw_cache_procedural_points_get(); + break; + case GPU_PRIM_LINES: + geom = drw_cache_procedural_lines_get(); + break; + case GPU_PRIM_TRIS: + geom = drw_cache_procedural_triangles_get(); + break; + case GPU_PRIM_TRI_STRIP: + geom = drw_cache_procedural_triangle_strips_get(); + break; + default: + BLI_assert_msg(0, + "Unsupported primitive type in DRW_shgroup_call_procedural_indirect. Add new " + "one as needed."); + break; + } + if (G.f & G_FLAG_PICKSEL) { + drw_command_set_select_id(shgroup, NULL, DST.select_id); + } + DRWResourceHandle handle = drw_resource_handle(shgroup, ob ? ob->obmat : NULL, ob); + drw_command_draw_indirect(shgroup, geom, handle, indirect_buf); +} + void DRW_shgroup_call_instances(DRWShadingGroup *shgroup, Object *ob, struct GPUBatch *geom, @@ -1129,16 +1188,15 @@ static void sculpt_draw_cb(DRWSculptCallbackData *scd, GPU_PBVH_Buffers *buffers DRW_shgroup_uniform_vec3( shgrp, "materialDiffuseColor", SCULPT_DEBUG_COLOR(scd->debug_node_nr++), 1); } + /* DRW_shgroup_call_no_cull reuses matrices calculations for all the drawcalls of this * object. */ DRW_shgroup_call_no_cull(shgrp, geom, scd->ob); } } -static void sculpt_debug_cb(void *user_data, - const float bmin[3], - const float bmax[3], - PBVHNodeFlags flag) +static void sculpt_debug_cb( + PBVHNode *node, void *user_data, const float bmin[3], const float bmax[3], PBVHNodeFlags flag) { int *debug_node_nr = (int *)user_data; BoundBox bb; @@ -1153,7 +1211,10 @@ static void sculpt_debug_cb(void *user_data, } #else /* Color coded leaf bounds. */ if (flag & PBVH_Leaf) { - DRW_debug_bbox(&bb, SCULPT_DEBUG_COLOR((*debug_node_nr)++)); + int color = (*debug_node_nr)++; + color += BKE_pbvh_debug_draw_gen_get(node); + + DRW_debug_bbox(&bb, SCULPT_DEBUG_COLOR(color)); } #endif } @@ -1246,8 +1307,8 @@ static void drw_sculpt_generate_calls(DRWSculptCallbackData *scd) DRW_debug_modelmat(scd->ob->obmat); BKE_pbvh_draw_debug_cb( pbvh, - (void (*)( - void *d, const float min[3], const float max[3], PBVHNodeFlags f))sculpt_debug_cb, + (void (*)(PBVHNode * n, void *d, const float min[3], const float max[3], PBVHNodeFlags f)) + sculpt_debug_cb, &debug_node_nr); } } @@ -1466,6 +1527,27 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) shgroup, view_ubo_location, DRW_UNIFORM_BLOCK, G_draw.view_ubo, 0, 0, 1); } +#ifdef DEBUG + int debug_print_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT); + if (debug_print_location != -1) { + GPUStorageBuf *buf = drw_debug_gpu_print_buf_get(); + drw_shgroup_uniform_create_ex( + shgroup, debug_print_location, DRW_UNIFORM_STORAGE_BLOCK, buf, 0, 0, 1); +# ifndef DISABLE_DEBUG_SHADER_PRINT_BARRIER + /* Add a barrier to allow multiple shader writing to the same buffer. */ + DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE); +# endif + } + + int debug_draw_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_VERTS); + if (debug_draw_location != -1) { + GPUStorageBuf *buf = drw_debug_gpu_draw_buf_get(); + drw_shgroup_uniform_create_ex( + shgroup, debug_draw_location, DRW_UNIFORM_STORAGE_BLOCK, buf, 0, 0, 1); + /* NOTE(fclem): No barrier as ordering is not important. */ + } +#endif + /* Not supported. */ BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW_INV) == -1); BLI_assert(GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODELVIEW) == -1); @@ -1549,6 +1631,10 @@ void DRW_shgroup_add_material_resources(DRWShadingGroup *grp, struct GPUMaterial /* Color Ramp */ DRW_shgroup_uniform_texture(grp, tex->sampler_name, *tex->colorband); } + else if (tex->sky) { + /* Sky */ + DRW_shgroup_uniform_texture_ex(grp, tex->sampler_name, *tex->sky, tex->sampler_state); + } } GPUUniformBuf *ubo = GPU_material_uniform_buffer_get(material); @@ -1556,7 +1642,7 @@ void DRW_shgroup_add_material_resources(DRWShadingGroup *grp, struct GPUMaterial DRW_shgroup_uniform_block(grp, GPU_UBO_BLOCK_NAME, ubo); } - GPUUniformAttrList *uattrs = GPU_material_uniform_attributes(material); + const GPUUniformAttrList *uattrs = GPU_material_uniform_attributes(material); if (uattrs != NULL) { int loc = GPU_shader_get_uniform_block_binding(grp->shader, GPU_ATTRIBUTE_UBO_BLOCK_NAME); drw_shgroup_uniform_create_ex(grp, loc, DRW_UNIFORM_BLOCK_OBATTRS, uattrs, 0, 0, 1); @@ -1942,6 +2028,13 @@ DRWView *DRW_view_create(const float viewmat[4][4], copy_v4_fl4(view->storage.viewcamtexcofac, 1.0f, 1.0f, 0.0f, 0.0f); + if (DST.draw_ctx.evil_C && DST.draw_ctx.region) { + int region_origin[2] = {DST.draw_ctx.region->winrct.xmin, DST.draw_ctx.region->winrct.ymin}; + struct wmWindow *win = CTX_wm_window(DST.draw_ctx.evil_C); + wm_cursor_position_get(win, &view->storage.mouse_pixel[0], &view->storage.mouse_pixel[1]); + sub_v2_v2v2_int(view->storage.mouse_pixel, view->storage.mouse_pixel, region_origin); + } + DRW_view_update(view, viewmat, winmat, culling_viewmat, culling_winmat); return view; @@ -2041,6 +2134,14 @@ void DRW_view_update(DRWView *view, draw_frustum_bound_sphere_calc( &view->frustum_corners, viewinv, winmat, wininv, &view->frustum_bsphere); + /* TODO(fclem): Deduplicate. */ + for (int i = 0; i < 8; i++) { + copy_v3_v3(view->storage.frustum_corners[i], view->frustum_corners.vec[i]); + } + for (int i = 0; i < 6; i++) { + copy_v4_v4(view->storage.frustum_planes[i], view->frustum_planes[i]); + } + #ifdef DRW_DEBUG_CULLING if (G.debug_value != 0) { DRW_debug_sphere( |