diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index d0cac271674..248a17d0c68 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -145,7 +145,7 @@ void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, con drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_TEXTURE, tex, 0, 1); } -/* Same as DRW_shgroup_uniform_texture but is garanteed to be bound if shader does not change between shgrp. */ +/* Same as DRW_shgroup_uniform_texture but is guaranteed to be bound if shader does not change between shgrp. */ void DRW_shgroup_uniform_texture_persistent(DRWShadingGroup *shgroup, const char *name, const GPUTexture *tex) { BLI_assert(tex != NULL); @@ -158,7 +158,7 @@ void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup, const char *name, const drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_BLOCK, ubo, 0, 1); } -/* Same as DRW_shgroup_uniform_block but is garanteed to be bound if shader does not change between shgrp. */ +/* Same as DRW_shgroup_uniform_block but is guaranteed to be bound if shader does not change between shgrp. */ void DRW_shgroup_uniform_block_persistent(DRWShadingGroup *shgroup, const char *name, const GPUUniformBuffer *ubo) { BLI_assert(ubo != NULL); @@ -960,7 +960,7 @@ void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct GPUBatch *batch drw_call_calc_orco(NULL, shgroup->instance_orcofac); /* PERF : This destroys the vaos cache so better check if it's necessary. */ /* Note: This WILL break if batch->verts[0] is destroyed and reallocated - * at the same adress. Bindings/VAOs would remain obsolete. */ + * at the same address. Bindings/VAOs would remain obsolete. */ //if (shgroup->instancing_geom->inst != batch->verts[0]) GPU_batch_instbuf_set(shgroup->instance_geom, batch->verts[0], false); @@ -1123,7 +1123,7 @@ static int pass_shgroup_dist_sort(void *thunk, const void *a, const void *b) /** * Sort Shading groups by decreasing Z of their first draw call. - * This is usefull for order dependant effect such as transparency. + * This is useful for order dependent effect such as transparency. **/ void DRW_pass_sort_shgroup_z(DRWPass *pass) { |