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Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r--source/blender/draw/intern/draw_manager_data.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index d0cac271674..248a17d0c68 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -145,7 +145,7 @@ void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, con
drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_TEXTURE, tex, 0, 1);
}
-/* Same as DRW_shgroup_uniform_texture but is garanteed to be bound if shader does not change between shgrp. */
+/* Same as DRW_shgroup_uniform_texture but is guaranteed to be bound if shader does not change between shgrp. */
void DRW_shgroup_uniform_texture_persistent(DRWShadingGroup *shgroup, const char *name, const GPUTexture *tex)
{
BLI_assert(tex != NULL);
@@ -158,7 +158,7 @@ void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup, const char *name, const
drw_shgroup_uniform(shgroup, name, DRW_UNIFORM_BLOCK, ubo, 0, 1);
}
-/* Same as DRW_shgroup_uniform_block but is garanteed to be bound if shader does not change between shgrp. */
+/* Same as DRW_shgroup_uniform_block but is guaranteed to be bound if shader does not change between shgrp. */
void DRW_shgroup_uniform_block_persistent(DRWShadingGroup *shgroup, const char *name, const GPUUniformBuffer *ubo)
{
BLI_assert(ubo != NULL);
@@ -960,7 +960,7 @@ void DRW_shgroup_instance_batch(DRWShadingGroup *shgroup, struct GPUBatch *batch
drw_call_calc_orco(NULL, shgroup->instance_orcofac);
/* PERF : This destroys the vaos cache so better check if it's necessary. */
/* Note: This WILL break if batch->verts[0] is destroyed and reallocated
- * at the same adress. Bindings/VAOs would remain obsolete. */
+ * at the same address. Bindings/VAOs would remain obsolete. */
//if (shgroup->instancing_geom->inst != batch->verts[0])
GPU_batch_instbuf_set(shgroup->instance_geom, batch->verts[0], false);
@@ -1123,7 +1123,7 @@ static int pass_shgroup_dist_sort(void *thunk, const void *a, const void *b)
/**
* Sort Shading groups by decreasing Z of their first draw call.
- * This is usefull for order dependant effect such as transparency.
+ * This is useful for order dependent effect such as transparency.
**/
void DRW_pass_sort_shgroup_z(DRWPass *pass)
{