diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index f4c0df61f13..5c14a10101c 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -594,7 +594,7 @@ void DRW_shgroup_call_sculpt_add(DRWShadingGroup *shgroup, Object *ob, float (*o void DRW_shgroup_call_dynamic_add_array(DRWShadingGroup *shgroup, const void *attr[], uint attr_len) { #ifdef USE_GPU_SELECT - if (G.f & G_PICKSEL) { + if (G.f & G_FLAG_PICKSEL) { if (shgroup->instance_count == shgroup->inst_selectid->vertex_len) { GPU_vertbuf_data_resize(shgroup->inst_selectid, shgroup->instance_count + 32); } @@ -711,7 +711,7 @@ static void drw_shgroup_instance_init( &shgroup->instance_geom, &shgroup->instance_vbo); #ifdef USE_GPU_SELECT - if (G.f & G_PICKSEL) { + if (G.f & G_FLAG_PICKSEL) { /* Not actually used for rendering but alloced in one chunk. * Plus we don't have to care about ownership. */ static GPUVertFormat inst_select_format = {0}; @@ -748,7 +748,7 @@ static void drw_shgroup_batching_init( &shgroup->batch_geom, &shgroup->batch_vbo); #ifdef USE_GPU_SELECT - if (G.f & G_PICKSEL) { + if (G.f & G_FLAG_PICKSEL) { /* Not actually used for rendering but alloced in one chunk. */ static GPUVertFormat inst_select_format = {0}; if (inst_select_format.attr_len == 0) { @@ -887,7 +887,7 @@ DRWShadingGroup *DRW_shgroup_material_empty_tri_batch_create( struct GPUMaterial *material, DRWPass *pass, int tri_count) { #ifdef USE_GPU_SELECT - BLI_assert((G.f & G_PICKSEL) == 0); + BLI_assert((G.f & G_FLAG_PICKSEL) == 0); #endif GPUPass *gpupass = GPU_material_get_pass(material); DRWShadingGroup *shgroup = drw_shgroup_material_create_ex(gpupass, pass); @@ -960,7 +960,7 @@ DRWShadingGroup *DRW_shgroup_line_batch_create(struct GPUShader *shader, DRWPass DRWShadingGroup *DRW_shgroup_empty_tri_batch_create(struct GPUShader *shader, DRWPass *pass, int tri_count) { #ifdef USE_GPU_SELECT - BLI_assert((G.f & G_PICKSEL) == 0); + BLI_assert((G.f & G_FLAG_PICKSEL) == 0); #endif DRWShadingGroup *shgroup = drw_shgroup_create_ex(shader, pass); |