diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_data.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c index 5eedca4507e..0a0e1ba9ac3 100644 --- a/source/blender/draw/intern/draw_manager_data.c +++ b/source/blender/draw/intern/draw_manager_data.c @@ -94,7 +94,7 @@ void drw_resource_buffer_finish(ViewportMemoryPool *vmempool) int ubo_len = 1 + chunk_id - ((elem_id == 0) ? 1 : 0); size_t list_size = sizeof(GPUUniformBuf *) * ubo_len; - /* TODO find a better system. currently a lot of obinfos UBO are going to be unused + /* TODO: find a better system. currently a lot of obinfos UBO are going to be unused * if not rendering with Eevee. */ if (vmempool->matrices_ubo == NULL) { @@ -782,7 +782,7 @@ static void drw_command_set_mutable_state(DRWShadingGroup *shgroup, DRWState enable, DRWState disable) { - /* TODO Restrict what state can be changed. */ + /* TODO: Restrict what state can be changed. */ DRWCommandSetMutableState *cmd = drw_command_create(shgroup, DRW_CMD_DRWSTATE); cmd->enable = enable; cmd->disable = disable; @@ -1263,7 +1263,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader) shgroup, model_ubo_location, DRW_UNIFORM_BLOCK_OBMATS, NULL, 0, 0, 1); } else { - /* Note: This is only here to support old hardware fallback where uniform buffer is still + /* NOTE: This is only here to support old hardware fallback where uniform buffer is still * too slow or buggy. */ int model = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODEL); int modelinverse = GPU_shader_get_builtin_uniform(shader, GPU_UNIFORM_MODEL_INV); @@ -1456,7 +1456,7 @@ void DRW_shgroup_stencil_set(DRWShadingGroup *shgroup, drw_command_set_stencil_mask(shgroup, write_mask, reference, compare_mask); } -/* TODO remove this function. */ +/* TODO: remove this function. */ void DRW_shgroup_stencil_mask(DRWShadingGroup *shgroup, uint mask) { drw_command_set_stencil_mask(shgroup, 0xFF, mask, 0xFF); |