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Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.cc')
-rw-r--r--source/blender/draw/intern/draw_manager_data.cc22
1 files changed, 12 insertions, 10 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc
index f1cc9fb5927..25d56ea7a72 100644
--- a/source/blender/draw/intern/draw_manager_data.cc
+++ b/source/blender/draw/intern/draw_manager_data.cc
@@ -64,7 +64,7 @@
static void draw_call_sort(DRWCommand *array, DRWCommand *array_tmp, int array_len)
{
- /* Count unique batches. Tt's not really important if
+ /* Count unique batches. It's not really important if
* there is collisions. If there is a lot of different batches,
* the sorting benefit will be negligible.
* So at least sort fast! */
@@ -1527,7 +1527,7 @@ DRWCallBuffer *DRW_shgroup_call_buffer(DRWShadingGroup *shgroup,
callbuf->count = 0;
if (G.f & G_FLAG_PICKSEL) {
- /* Not actually used for rendering but alloced in one chunk. */
+ /* Not actually used for rendering but allocated in one chunk. */
if (inst_select_format.attr_len == 0) {
GPU_vertformat_attr_add(&inst_select_format, "selectId", GPU_COMP_I32, 1, GPU_FETCH_INT);
}
@@ -1557,7 +1557,7 @@ DRWCallBuffer *DRW_shgroup_call_buffer_instance(DRWShadingGroup *shgroup,
callbuf->count = 0;
if (G.f & G_FLAG_PICKSEL) {
- /* Not actually used for rendering but alloced in one chunk. */
+ /* Not actually used for rendering but allocated in one chunk. */
if (inst_select_format.attr_len == 0) {
GPU_vertformat_attr_add(&inst_select_format, "selectId", GPU_COMP_I32, 1, GPU_FETCH_INT);
}
@@ -2177,13 +2177,15 @@ static void draw_view_matrix_state_update(ViewInfos *storage,
}
/**
- * If ortho : view_vecs[0] is the near-bottom-left corner of the frustum and
- * view_vecs[1] is the vector going from the near-bottom-left corner to
- * the far-top-right corner.
- * If Persp : view_vecs[0].xy and view_vecs[1].xy are respectively the bottom-left corner
- * when Z = 1, and top-left corner if Z = 1.
- * view_vecs[0].z the near clip distance and view_vecs[1].z is the (signed)
- * distance from the near plane to the far clip plane.
+ * - When orthographic:
+ * `view_vecs[0]` is the near-bottom-left corner of the frustum and
+ * `view_vecs[1]` is the vector going from the near-bottom-left corner to
+ * the far-top-right corner.
+ * - When perspective:
+ * `view_vecs[0].xy` and `view_vecs[1].xy` are respectively the bottom-left corner
+ * when Z = 1, and top-left corner if `Z = 1`.
+ * `view_vecs[0].z` the near clip distance and `view_vecs[1].z` is the (signed)
+ * distance from the near plane to the far clip plane.
*/
copy_v3_v3(storage->viewvecs[0], view_vecs[0]);