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Diffstat (limited to 'source/blender/draw/intern/draw_manager_data.cc')
-rw-r--r--source/blender/draw/intern/draw_manager_data.cc37
1 files changed, 23 insertions, 14 deletions
diff --git a/source/blender/draw/intern/draw_manager_data.cc b/source/blender/draw/intern/draw_manager_data.cc
index 9768f1ce9e7..981206e56fe 100644
--- a/source/blender/draw/intern/draw_manager_data.cc
+++ b/source/blender/draw/intern/draw_manager_data.cc
@@ -1714,23 +1714,32 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
}
#ifdef DEBUG
- int debug_print_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT);
- if (debug_print_location != -1) {
- GPUStorageBuf *buf = drw_debug_gpu_print_buf_get();
- drw_shgroup_uniform_create_ex(
- shgroup, debug_print_location, DRW_UNIFORM_STORAGE_BLOCK, buf, GPU_SAMPLER_DEFAULT, 0, 1);
+ /* TODO(Metal): Support Shader debug print.
+ * This is not currently supported by Metal Backend. */
+ if (GPU_backend_get_type() != GPU_BACKEND_METAL) {
+ int debug_print_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_PRINT);
+ if (debug_print_location != -1) {
+ GPUStorageBuf *buf = drw_debug_gpu_print_buf_get();
+ drw_shgroup_uniform_create_ex(shgroup,
+ debug_print_location,
+ DRW_UNIFORM_STORAGE_BLOCK,
+ buf,
+ GPU_SAMPLER_DEFAULT,
+ 0,
+ 1);
# ifndef DISABLE_DEBUG_SHADER_PRINT_BARRIER
- /* Add a barrier to allow multiple shader writing to the same buffer. */
- DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE);
+ /* Add a barrier to allow multiple shader writing to the same buffer. */
+ DRW_shgroup_barrier(shgroup, GPU_BARRIER_SHADER_STORAGE);
# endif
- }
+ }
- int debug_draw_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_VERTS);
- if (debug_draw_location != -1) {
- GPUStorageBuf *buf = drw_debug_gpu_draw_buf_get();
- drw_shgroup_uniform_create_ex(
- shgroup, debug_draw_location, DRW_UNIFORM_STORAGE_BLOCK, buf, GPU_SAMPLER_DEFAULT, 0, 1);
- /* NOTE(fclem): No barrier as ordering is not important. */
+ int debug_draw_location = GPU_shader_get_builtin_ssbo(shader, GPU_STORAGE_BUFFER_DEBUG_VERTS);
+ if (debug_draw_location != -1) {
+ GPUStorageBuf *buf = drw_debug_gpu_draw_buf_get();
+ drw_shgroup_uniform_create_ex(
+ shgroup, debug_draw_location, DRW_UNIFORM_STORAGE_BLOCK, buf, GPU_SAMPLER_DEFAULT, 0, 1);
+ /* NOTE(fclem): No barrier as ordering is not important. */
+ }
}
#endif