diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager_exec.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_exec.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c index 7cdc6ab05eb..369fa97b2a7 100644 --- a/source/blender/draw/intern/draw_manager_exec.c +++ b/source/blender/draw/intern/draw_manager_exec.c @@ -42,7 +42,7 @@ #endif #ifdef USE_GPU_SELECT -void DRW_select_load_id(unsigned int id) +void DRW_select_load_id(uint id) { BLI_assert(G.f & G_PICKSEL); DST.select_id = id; @@ -326,7 +326,7 @@ void drw_state_set(DRWState state) DST.state = state; } -static void drw_stencil_set(unsigned int mask) +static void drw_stencil_set(uint mask) { if (DST.stencil_mask != mask) { DST.stencil_mask = mask; @@ -382,7 +382,7 @@ void DRW_state_invert_facing(void) * and if the shaders have support for it (see usage of gl_ClipDistance). * Be sure to call DRW_state_clip_planes_reset() after you finish drawing. **/ -void DRW_state_clip_planes_count_set(unsigned int plane_ct) +void DRW_state_clip_planes_count_set(uint plane_ct) { BLI_assert(plane_ct <= MAX_CLIP_PLANES); DST.num_clip_planes = plane_ct; @@ -775,7 +775,7 @@ static void draw_geometry_prepare(DRWShadingGroup *shgroup, DRWCallState *state) } static void draw_geometry_execute_ex( - DRWShadingGroup *shgroup, Gwn_Batch *geom, unsigned int start, unsigned int count, bool draw_instance) + DRWShadingGroup *shgroup, Gwn_Batch *geom, uint start, uint count, bool draw_instance) { /* Special case: empty drawcall, placement is done via shader, don't bind anything. */ if (geom == NULL) { @@ -1032,7 +1032,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state) } else { if (shgroup->instance_count > 0) { - unsigned int count, start; + uint count, start; draw_geometry_prepare(shgroup, NULL); GPU_SELECT_LOAD_IF_PICKSEL_LIST(shgroup, start, count) { @@ -1045,7 +1045,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state) else { /* DRW_SHG_***_BATCH */ /* Some dynamic batch can have no geom (no call to aggregate) */ if (shgroup->instance_count > 0) { - unsigned int count, start; + uint count, start; draw_geometry_prepare(shgroup, NULL); GPU_SELECT_LOAD_IF_PICKSEL_LIST(shgroup, start, count) { |