diff options
Diffstat (limited to 'source/blender/draw/intern/draw_manager_shader.c')
-rw-r--r-- | source/blender/draw/intern/draw_manager_shader.c | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index 04a9f3fdd2d..40b05dff51f 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -237,6 +237,42 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred) WM_jobs_start(wm, wm_job); } +static void drw_register_shader_vlattrs(GPUMaterial *mat) +{ + const ListBase *attrs = GPU_material_layer_attributes(mat); + + if (!attrs) { + return; + } + + GHash *hash = DST.vmempool->vlattrs_name_cache; + ListBase *list = &DST.vmempool->vlattrs_name_list; + + LISTBASE_FOREACH (GPULayerAttr *, attr, attrs) { + GPULayerAttr **p_val; + + /* Add to the table and list if newly seen. */ + if (!BLI_ghash_ensure_p(hash, POINTER_FROM_UINT(attr->hash_code), (void ***)&p_val)) { + DST.vmempool->vlattrs_ubo_ready = false; + + GPULayerAttr *new_link = *p_val = MEM_dupallocN(attr); + + /* Insert into the list ensuring sorted order. */ + GPULayerAttr *link = list->first; + + while (link && link->hash_code <= attr->hash_code) { + link = link->next; + } + + new_link->prev = new_link->next = NULL; + BLI_insertlinkbefore(list, link, new_link); + } + + /* Reset the unused frames counter. */ + (*p_val)->users = 0; + } +} + void DRW_deferred_shader_remove(GPUMaterial *mat) { LISTBASE_FOREACH (wmWindowManager *, wm, &G_MAIN->wm) { @@ -382,6 +418,9 @@ GPUMaterial *DRW_shader_from_world(World *wo, false, callback, thunk); + + drw_register_shader_vlattrs(mat); + if (DRW_state_is_image_render()) { /* Do not deferred if doing render. */ deferred = false; @@ -411,6 +450,8 @@ GPUMaterial *DRW_shader_from_material(Material *ma, callback, thunk); + drw_register_shader_vlattrs(mat); + if (DRW_state_is_image_render()) { /* Do not deferred if doing render. */ deferred = false; |