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Diffstat (limited to 'source/blender/draw/intern/draw_mode_pass.c')
-rw-r--r--source/blender/draw/intern/draw_mode_pass.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/draw_mode_pass.c b/source/blender/draw/intern/draw_mode_pass.c
index 043ac9573a3..8b5bfbf9f82 100644
--- a/source/blender/draw/intern/draw_mode_pass.c
+++ b/source/blender/draw/intern/draw_mode_pass.c
@@ -97,7 +97,7 @@ static DRWShadingGroup *shgroup_dynlines_uniform_color(DRWPass *pass, float colo
static DRWShadingGroup *shgroup_dynpoints_uniform_color(DRWPass *pass, float color[4], float *size)
{
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_SMOOTH);
+ GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA);
DRWShadingGroup *grp = DRW_shgroup_point_batch_create(sh, pass);
DRW_shgroup_uniform_vec4(grp, "color", color, 1);
@@ -333,7 +333,7 @@ void DRW_mode_passes_setup(DRWPass **psl_wire_overlay,
UI_GetThemeColorShadeAlpha4fv(TH_TRANSFORM, 0, -80, colorDeselect);
UI_GetThemeColorShadeAlpha4fv(TH_WIRE, 0, -30, outlineColor);
- GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH);
+ GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA);
/* Active */
grp = DRW_shgroup_point_batch_create(sh, *psl_ob_center);