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Diffstat (limited to 'source/blender/draw/intern/draw_shader.cc')
-rw-r--r--source/blender/draw/intern/draw_shader.cc121
1 files changed, 121 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_shader.cc b/source/blender/draw/intern/draw_shader.cc
new file mode 100644
index 00000000000..f63001319c4
--- /dev/null
+++ b/source/blender/draw/intern/draw_shader.cc
@@ -0,0 +1,121 @@
+/* SPDX-License-Identifier: GPL-2.0-or-later
+ * Copyright 2020 Blender Foundation. */
+
+/** \file
+ * \ingroup draw_engine
+ */
+
+#include "DRW_render.h"
+
+#include "BLI_dynstr.h"
+#include "BLI_string_utils.h"
+
+#include "GPU_batch.h"
+#include "GPU_index_buffer.h"
+#include "GPU_vertex_buffer.h"
+
+#include "draw_shader.h"
+
+extern "C" char datatoc_common_hair_lib_glsl[];
+
+extern "C" char datatoc_common_hair_refine_vert_glsl[];
+extern "C" char datatoc_common_hair_refine_comp_glsl[];
+extern "C" char datatoc_gpu_shader_3D_smooth_color_frag_glsl[];
+
+static struct {
+ struct GPUShader *hair_refine_sh[PART_REFINE_MAX_SHADER];
+} e_data = {{NULL}};
+
+/* -------------------------------------------------------------------- */
+/** \name Hair refinement
+ * \{ */
+
+static GPUShader *hair_refine_shader_compute_create(ParticleRefineShader UNUSED(refinement))
+{
+ return GPU_shader_create_from_info_name("draw_hair_refine_compute");
+}
+
+int ma_variable = 1;
+
+static GPUShader *hair_refine_shader_transform_feedback_create(
+ ParticleRefineShader UNUSED(refinement))
+{
+ GPUShader *sh = NULL;
+
+ std::string shader_src = std::string(datatoc_common_hair_lib_glsl) +
+ std::string(datatoc_common_hair_refine_vert_glsl);
+
+ const char *var_names[1] = {"finalColor"};
+ sh = DRW_shader_create_with_transform_feedback(shader_src.c_str(),
+ NULL,
+ "#define HAIR_PHASE_SUBDIV\n"
+ "#define USE_TF\n",
+ GPU_SHADER_TFB_POINTS,
+ var_names,
+ 1);
+
+ return sh;
+}
+
+static GPUShader *hair_refine_shader_transform_feedback_workaround_create(
+ ParticleRefineShader UNUSED(refinement))
+{
+ return GPU_shader_create_from_info_name("draw_hair_refine_transform_feedback_workaround");
+}
+
+GPUShader *DRW_shader_hair_refine_get(ParticleRefineShader refinement,
+ eParticleRefineShaderType sh_type)
+{
+ if (e_data.hair_refine_sh[refinement] == NULL) {
+ GPUShader *sh = NULL;
+ switch (sh_type) {
+ case PART_REFINE_SHADER_COMPUTE:
+ sh = hair_refine_shader_compute_create(refinement);
+ break;
+ case PART_REFINE_SHADER_TRANSFORM_FEEDBACK:
+ sh = hair_refine_shader_transform_feedback_create(refinement);
+ break;
+ case PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND:
+ sh = hair_refine_shader_transform_feedback_workaround_create(refinement);
+ break;
+ default:
+ BLI_assert_msg(0, "Incorrect shader type");
+ }
+ e_data.hair_refine_sh[refinement] = sh;
+ }
+
+ return e_data.hair_refine_sh[refinement];
+}
+
+GPUShader *DRW_shader_curves_refine_get(CurvesEvalShader type, eParticleRefineShaderType sh_type)
+{
+ /* TODO: Implement curves evaluation types (Bezier and Catmull Rom). */
+ if (e_data.hair_refine_sh[type] == NULL) {
+ GPUShader *sh = NULL;
+ switch (sh_type) {
+ case PART_REFINE_SHADER_COMPUTE:
+ sh = hair_refine_shader_compute_create(PART_REFINE_CATMULL_ROM);
+ break;
+ case PART_REFINE_SHADER_TRANSFORM_FEEDBACK:
+ sh = hair_refine_shader_transform_feedback_create(PART_REFINE_CATMULL_ROM);
+ break;
+ case PART_REFINE_SHADER_TRANSFORM_FEEDBACK_WORKAROUND:
+ sh = hair_refine_shader_transform_feedback_workaround_create(PART_REFINE_CATMULL_ROM);
+ break;
+ default:
+ BLI_assert_msg(0, "Incorrect shader type");
+ }
+ e_data.hair_refine_sh[type] = sh;
+ }
+
+ return e_data.hair_refine_sh[type];
+}
+
+/** \} */
+
+void DRW_shaders_free(void)
+{
+ for (int i = 0; i < PART_REFINE_MAX_SHADER; i++) {
+ DRW_SHADER_FREE_SAFE(e_data.hair_refine_sh[i]);
+ }
+}