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Diffstat (limited to 'source/blender/draw/intern/draw_shader_shared.h')
-rw-r--r--source/blender/draw/intern/draw_shader_shared.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/intern/draw_shader_shared.h b/source/blender/draw/intern/draw_shader_shared.h
index 0fe4f3fbbff..90a6475c42b 100644
--- a/source/blender/draw/intern/draw_shader_shared.h
+++ b/source/blender/draw/intern/draw_shader_shared.h
@@ -154,7 +154,7 @@ BLI_STATIC_ASSERT_ALIGN(DispatchCommand, 16)
* But we use plain array in shader code instead because of driver issues. */
struct DRWDebugPrintBuffer {
DrawCommand command;
- /** Each character is encoded as 3 uchar with char_index, row and column position. */
+ /** Each character is encoded as 3 `uchar` with char_index, row and column position. */
uint char_array[DRW_DEBUG_PRINT_MAX];
};
BLI_STATIC_ASSERT_ALIGN(DRWDebugPrintBuffer, 16)