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Diffstat (limited to 'source/blender/draw/intern/draw_view.c')
-rw-r--r--source/blender/draw/intern/draw_view.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 75a7d567d5c..688712a97b6 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -548,8 +548,8 @@ void DRW_draw_grid(void)
*(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
drawgrid(&scene->unit, ar, v3d, &grid_unit);
- gpuLoadProjectionMatrix(rv3d->winmat);
- gpuLoadMatrix(rv3d->viewmat);
+ GPU_matrix_projection_set(rv3d->winmat);
+ GPU_matrix_set(rv3d->viewmat);
}
else {
glDepthMask(GL_TRUE);
@@ -587,9 +587,9 @@ void DRW_draw_background(void)
uint color = GWN_vertformat_attr_add(format, "color", GWN_COMP_U8, 3, GWN_FETCH_INT_TO_FLOAT_UNIT);
uchar col_hi[3], col_lo[3];
- gpuPushMatrix();
- gpuLoadIdentity();
- gpuLoadProjectionMatrix(m);
+ GPU_matrix_push();
+ GPU_matrix_identity_set();
+ GPU_matrix_projection_set(m);
immBindBuiltinProgram(GPU_SHADER_2D_SMOOTH_COLOR_DITHER);
@@ -608,7 +608,7 @@ void DRW_draw_background(void)
immUnbindProgram();
- gpuPopMatrix();
+ GPU_matrix_pop();
glClear(GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
@@ -724,8 +724,8 @@ void DRW_draw_cursor(void)
}
ED_region_pixelspace(ar);
- gpuTranslate2f(co[0] + 0.5f, co[1] + 0.5f);
- gpuScale2f(U.widget_unit, U.widget_unit);
+ GPU_matrix_translate_2f(co[0] + 0.5f, co[1] + 0.5f);
+ GPU_matrix_scale_2f(U.widget_unit, U.widget_unit);
Gwn_Batch *cursor_batch = DRW_cache_cursor_get(is_aligned);
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_FLAT_COLOR);