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Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc156
1 files changed, 156 insertions, 0 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
index 4cc9a875f79..6a1691e8634 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_ibo_edituv.cc
@@ -27,6 +27,8 @@
#include "extract_mesh.h"
+#include "draw_subdivision.h"
+
namespace blender::draw {
/* ---------------------------------------------------------------------- */
/** \name Extract Edit UV Triangles Indices
@@ -94,6 +96,57 @@ static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr),
GPU_indexbuf_build_in_place(&data->elb, ibo);
}
+static void extract_edituv_tris_init_subdiv(const DRWSubdivCache *subdiv_cache,
+ const MeshRenderData *mr,
+ MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *tls_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(tls_data);
+ GPU_indexbuf_init(&data->elb,
+ GPU_PRIM_TRIS,
+ subdiv_cache->num_subdiv_triangles,
+ subdiv_cache->num_subdiv_loops);
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+}
+
+static void extract_edituv_tris_iter_subdiv(const DRWSubdivCache *subdiv_cache,
+ const MeshRenderData *mr,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ int *subdiv_loop_poly_index = subdiv_cache->subdiv_loop_poly_index;
+
+ for (uint i = 0; i < subdiv_cache->num_subdiv_quads; i++) {
+ const uint loop_idx = i * 4;
+ const int poly_origindex = subdiv_loop_poly_index[loop_idx];
+ BMFace *efa = bm_original_face_get(mr, poly_origindex);
+
+ edituv_tri_add(data,
+ BM_elem_flag_test(efa, BM_ELEM_HIDDEN) != 0,
+ BM_elem_flag_test(efa, BM_ELEM_SELECT) != 0,
+ loop_idx,
+ loop_idx + 1,
+ loop_idx + 2);
+
+ edituv_tri_add(data,
+ BM_elem_flag_test(efa, BM_ELEM_HIDDEN) != 0,
+ BM_elem_flag_test(efa, BM_ELEM_SELECT) != 0,
+ loop_idx,
+ loop_idx + 2,
+ loop_idx + 3);
+ }
+}
+
+static void extract_edituv_tris_finish_subdiv(const struct DRWSubdivCache *UNUSED(subdiv_cache),
+ void *buf,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+}
+
constexpr MeshExtract create_extractor_edituv_tris()
{
MeshExtract extractor = {nullptr};
@@ -101,6 +154,9 @@ constexpr MeshExtract create_extractor_edituv_tris()
extractor.iter_looptri_bm = extract_edituv_tris_iter_looptri_bm;
extractor.iter_looptri_mesh = extract_edituv_tris_iter_looptri_mesh;
extractor.finish = extract_edituv_tris_finish;
+ extractor.init_subdiv = extract_edituv_tris_init_subdiv;
+ extractor.iter_subdiv = extract_edituv_tris_iter_subdiv;
+ extractor.finish_subdiv = extract_edituv_tris_finish_subdiv;
extractor.data_type = MR_DATA_NONE;
extractor.data_size = sizeof(MeshExtract_EditUvElem_Data);
extractor.use_threading = false;
@@ -184,6 +240,56 @@ static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr),
GPU_indexbuf_build_in_place(&data->elb, ibo);
}
+static void extract_edituv_lines_init_subdiv(const DRWSubdivCache *subdiv_cache,
+ const MeshRenderData *mr,
+ MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *tls_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(tls_data);
+ GPU_indexbuf_init(
+ &data->elb, GPU_PRIM_LINES, subdiv_cache->num_subdiv_loops, subdiv_cache->num_subdiv_loops);
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+}
+
+static void extract_edituv_lines_iter_subdiv(const DRWSubdivCache *subdiv_cache,
+ const MeshRenderData *mr,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ int *subdiv_loop_poly_index = subdiv_cache->subdiv_loop_poly_index;
+ int *subdiv_loop_edge_index = (int *)GPU_vertbuf_get_data(subdiv_cache->edges_orig_index);
+
+ for (uint i = 0; i < subdiv_cache->num_subdiv_quads; i++) {
+
+ uint start_loop_idx = i * 4;
+ uint end_loop_idx = (i + 1) * 4;
+
+ const int poly_origindex = subdiv_loop_poly_index[start_loop_idx];
+ BMFace *efa = bm_original_face_get(mr, poly_origindex);
+
+ for (uint loop_idx = start_loop_idx; loop_idx < end_loop_idx; loop_idx++) {
+ const int edge_origindex = subdiv_loop_edge_index[loop_idx];
+ const bool real_edge = (edge_origindex != -1 &&
+ mr->e_origindex[edge_origindex] != ORIGINDEX_NONE);
+ edituv_edge_add(data,
+ BM_elem_flag_test_bool(efa, BM_ELEM_HIDDEN) != 0 || !real_edge,
+ BM_elem_flag_test_bool(efa, BM_ELEM_SELECT) != 0,
+ loop_idx,
+ (loop_idx + 1 == end_loop_idx) ? start_loop_idx : (loop_idx + 1));
+ }
+ }
+}
+
+static void extract_edituv_lines_finish_subdiv(const struct DRWSubdivCache *UNUSED(subdiv_cache),
+ void *buf,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+}
+
constexpr MeshExtract create_extractor_edituv_lines()
{
MeshExtract extractor = {nullptr};
@@ -191,6 +297,9 @@ constexpr MeshExtract create_extractor_edituv_lines()
extractor.iter_poly_bm = extract_edituv_lines_iter_poly_bm;
extractor.iter_poly_mesh = extract_edituv_lines_iter_poly_mesh;
extractor.finish = extract_edituv_lines_finish;
+ extractor.init_subdiv = extract_edituv_lines_init_subdiv;
+ extractor.iter_subdiv = extract_edituv_lines_iter_subdiv;
+ extractor.finish_subdiv = extract_edituv_lines_finish_subdiv;
extractor.data_type = MR_DATA_NONE;
extractor.data_size = sizeof(MeshExtract_EditUvElem_Data);
extractor.use_threading = false;
@@ -268,6 +377,50 @@ static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr),
GPU_indexbuf_build_in_place(&data->elb, ibo);
}
+static void extract_edituv_points_init_subdiv(const DRWSubdivCache *subdiv_cache,
+ const MeshRenderData *mr,
+ MeshBatchCache *UNUSED(cache),
+ void *UNUSED(buf),
+ void *tls_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(tls_data);
+ GPU_indexbuf_init(
+ &data->elb, GPU_PRIM_POINTS, subdiv_cache->num_subdiv_loops, subdiv_cache->num_subdiv_loops);
+ data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0;
+}
+
+static void extract_edituv_points_iter_subdiv(const DRWSubdivCache *subdiv_cache,
+ const MeshRenderData *mr,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ int *subdiv_loop_vert_index = (int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index);
+ int *subdiv_loop_poly_index = subdiv_cache->subdiv_loop_poly_index;
+
+ for (uint i = 0; i < subdiv_cache->num_subdiv_loops; i++) {
+ const int vert_origindex = subdiv_loop_vert_index[i];
+ const int poly_origindex = subdiv_loop_poly_index[i];
+ BMFace *efa = bm_original_face_get(mr, poly_origindex);
+
+ const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
+ vert_origindex != -1 &&
+ mr->v_origindex[vert_origindex] != ORIGINDEX_NONE);
+ edituv_point_add(data,
+ (BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) || !real_vert,
+ BM_elem_flag_test(efa, BM_ELEM_SELECT) != 0,
+ i);
+ }
+}
+
+static void extract_edituv_points_finish_subdiv(const struct DRWSubdivCache *UNUSED(subdiv_cache),
+ void *buf,
+ void *_data)
+{
+ MeshExtract_EditUvElem_Data *data = static_cast<MeshExtract_EditUvElem_Data *>(_data);
+ GPUIndexBuf *ibo = static_cast<GPUIndexBuf *>(buf);
+ GPU_indexbuf_build_in_place(&data->elb, ibo);
+}
+
constexpr MeshExtract create_extractor_edituv_points()
{
MeshExtract extractor = {nullptr};
@@ -275,6 +428,9 @@ constexpr MeshExtract create_extractor_edituv_points()
extractor.iter_poly_bm = extract_edituv_points_iter_poly_bm;
extractor.iter_poly_mesh = extract_edituv_points_iter_poly_mesh;
extractor.finish = extract_edituv_points_finish;
+ extractor.init_subdiv = extract_edituv_points_init_subdiv;
+ extractor.iter_subdiv = extract_edituv_points_iter_subdiv;
+ extractor.finish_subdiv = extract_edituv_points_finish_subdiv;
extractor.data_type = MR_DATA_NONE;
extractor.data_size = sizeof(MeshExtract_EditUvElem_Data);
extractor.use_threading = false;