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Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc398
1 files changed, 0 insertions, 398 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
deleted file mode 100644
index f8cc92de1eb..00000000000
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_attributes.cc
+++ /dev/null
@@ -1,398 +0,0 @@
-/*
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2021 by Blender Foundation.
- * All rights reserved.
- */
-
-/** \file
- * \ingroup draw
- */
-
-#include "MEM_guardedalloc.h"
-
-#include <functional>
-
-#include "BLI_float2.hh"
-#include "BLI_float3.hh"
-#include "BLI_float4.hh"
-#include "BLI_string.h"
-
-#include "BKE_attribute.h"
-
-#include "extract_mesh.h"
-
-namespace blender::draw {
-
-/* ---------------------------------------------------------------------- */
-/** \name Extract Attributes
- * \{ */
-
-static CustomData *get_custom_data_for_domain(const MeshRenderData *mr, AttributeDomain domain)
-{
- switch (domain) {
- default: {
- return nullptr;
- }
- case ATTR_DOMAIN_POINT: {
- return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
- }
- case ATTR_DOMAIN_CORNER: {
- return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
- }
- case ATTR_DOMAIN_FACE: {
- return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->pdata : &mr->me->pdata;
- }
- case ATTR_DOMAIN_EDGE: {
- return (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->edata : &mr->me->edata;
- }
- }
-}
-
-/* Utility to convert from the type used in the attributes to the types for the VBO.
- * This is mostly used to promote integers and booleans to floats, as other types (float, float2,
- * etc.) directly map to avalaible GPU types. Booleans are still converted as attributes are vec4
- * in the shader.
- */
-template<typename AttributeType, typename VBOType> struct attribute_type_converter {
- static VBOType convert_value(AttributeType value)
- {
- if constexpr (std::is_same_v<AttributeType, VBOType>) {
- return value;
- }
-
- /* This should only concern bools which are converted to floats. */
- return static_cast<VBOType>(value);
- }
-};
-
-/* Similar to the one in #extract_mesh_vcol_vbo.cc */
-struct gpuMeshCol {
- ushort r, g, b, a;
-};
-
-template<> struct attribute_type_converter<MPropCol, gpuMeshCol> {
- static gpuMeshCol convert_value(MPropCol value)
- {
- gpuMeshCol result;
- result.r = unit_float_to_ushort_clamp(value.color[0]);
- result.g = unit_float_to_ushort_clamp(value.color[1]);
- result.b = unit_float_to_ushort_clamp(value.color[2]);
- result.a = unit_float_to_ushort_clamp(value.color[3]);
- return result;
- }
-};
-
-/* Return the number of component for the attribute's value type, or 0 if is it unsupported. */
-static uint gpu_component_size_for_attribute_type(CustomDataType type)
-{
- switch (type) {
- case CD_PROP_BOOL:
- case CD_PROP_INT32:
- case CD_PROP_FLOAT: {
- /* TODO(kevindietrich) : should be 1 when scalar attributes conversion is handled by us. See
- * comment #extract_attr_init. */
- return 3;
- }
- case CD_PROP_FLOAT2: {
- return 2;
- }
- case CD_PROP_FLOAT3: {
- return 3;
- }
- case CD_PROP_COLOR: {
- return 4;
- }
- default: {
- return 0;
- }
- }
-}
-
-static GPUVertFetchMode get_fetch_mode_for_type(CustomDataType type)
-{
- switch (type) {
- case CD_PROP_INT32: {
- return GPU_FETCH_INT_TO_FLOAT;
- }
- case CD_PROP_COLOR: {
- return GPU_FETCH_INT_TO_FLOAT_UNIT;
- }
- default: {
- return GPU_FETCH_FLOAT;
- }
- }
-}
-
-static GPUVertCompType get_comp_type_for_type(CustomDataType type)
-{
- switch (type) {
- case CD_PROP_INT32: {
- return GPU_COMP_I32;
- }
- case CD_PROP_COLOR: {
- return GPU_COMP_U16;
- }
- default: {
- return GPU_COMP_F32;
- }
- }
-}
-
-static void init_vbo_for_attribute(const MeshRenderData *mr,
- GPUVertBuf *vbo,
- const DRW_AttributeRequest &request)
-{
- GPUVertCompType comp_type = get_comp_type_for_type(request.cd_type);
- GPUVertFetchMode fetch_mode = get_fetch_mode_for_type(request.cd_type);
- const uint comp_size = gpu_component_size_for_attribute_type(request.cd_type);
- /* We should not be here if the attribute type is not supported. */
- BLI_assert(comp_size != 0);
-
- const CustomData *custom_data = get_custom_data_for_domain(mr, request.domain);
- char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *layer_name = CustomData_get_layer_name(
- custom_data, request.cd_type, request.layer_index);
- GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
- /* Attributes use auto-name. */
- BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
-
- GPUVertFormat format = {0};
- GPU_vertformat_deinterleave(&format);
- GPU_vertformat_attr_add(&format, attr_name, comp_type, comp_size, fetch_mode);
- GPU_vertbuf_init_with_format(vbo, &format);
- GPU_vertbuf_data_alloc(vbo, static_cast<uint32_t>(mr->loop_len));
-}
-
-template<typename AttributeType, typename VBOType>
-static void fill_vertbuf_with_attribute(const MeshRenderData *mr,
- VBOType *vbo_data,
- const DRW_AttributeRequest &request)
-{
- const CustomData *custom_data = get_custom_data_for_domain(mr, request.domain);
- BLI_assert(custom_data);
- const int layer_index = request.layer_index;
-
- const MPoly *mpoly = mr->mpoly;
- const MLoop *mloop = mr->mloop;
-
- const AttributeType *attr_data = static_cast<AttributeType *>(
- CustomData_get_layer_n(custom_data, request.cd_type, layer_index));
-
- using converter = attribute_type_converter<AttributeType, VBOType>;
-
- switch (request.domain) {
- default: {
- BLI_assert(false);
- break;
- }
- case ATTR_DOMAIN_POINT: {
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vbo_data++, mloop++) {
- *vbo_data = converter::convert_value(attr_data[mloop->v]);
- }
- break;
- }
- case ATTR_DOMAIN_CORNER: {
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vbo_data++) {
- *vbo_data = converter::convert_value(attr_data[ml_index]);
- }
- break;
- }
- case ATTR_DOMAIN_EDGE: {
- for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vbo_data++, mloop++) {
- *vbo_data = converter::convert_value(attr_data[mloop->e]);
- }
- break;
- }
- case ATTR_DOMAIN_FACE: {
- for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) {
- const MPoly &poly = mpoly[mp_index];
- const VBOType value = converter::convert_value(attr_data[mp_index]);
- for (int l = 0; l < poly.totloop; l++) {
- *vbo_data++ = value;
- }
- }
- break;
- }
- }
-}
-
-template<typename AttributeType, typename VBOType>
-static void fill_vertbuf_with_attribute_bm(const MeshRenderData *mr,
- VBOType *&vbo_data,
- const DRW_AttributeRequest &request)
-{
- const CustomData *custom_data = get_custom_data_for_domain(mr, request.domain);
- BLI_assert(custom_data);
- const int layer_index = request.layer_index;
-
- int cd_ofs = CustomData_get_n_offset(custom_data, request.cd_type, layer_index);
-
- using converter = attribute_type_converter<AttributeType, VBOType>;
-
- BMIter f_iter;
- BMFace *efa;
- BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
- BMLoop *l_iter, *l_first;
- l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
- do {
- const AttributeType *attr_data = nullptr;
- if (request.domain == ATTR_DOMAIN_POINT) {
- attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(l_iter->v, cd_ofs));
- }
- else if (request.domain == ATTR_DOMAIN_CORNER) {
- attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs));
- }
- else if (request.domain == ATTR_DOMAIN_FACE) {
- attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(efa, cd_ofs));
- }
- else if (request.domain == ATTR_DOMAIN_EDGE) {
- attr_data = static_cast<const AttributeType *>(BM_ELEM_CD_GET_VOID_P(l_iter->e, cd_ofs));
- }
- else {
- BLI_assert(false);
- continue;
- }
- *vbo_data = converter::convert_value(*attr_data);
- vbo_data++;
- } while ((l_iter = l_iter->next) != l_first);
- }
-}
-
-template<typename AttributeType, typename VBOType = AttributeType>
-static void extract_attr_generic(const MeshRenderData *mr,
- GPUVertBuf *vbo,
- const DRW_AttributeRequest &request)
-{
- VBOType *vbo_data = static_cast<VBOType *>(GPU_vertbuf_get_data(vbo));
-
- if (mr->extract_type == MR_EXTRACT_BMESH) {
- fill_vertbuf_with_attribute_bm<AttributeType>(mr, vbo_data, request);
- }
- else {
- fill_vertbuf_with_attribute<AttributeType>(mr, vbo_data, request);
- }
-}
-
-static void extract_attr_init(const MeshRenderData *mr,
- struct MeshBatchCache *cache,
- void *buf,
- void *UNUSED(tls_data),
- int index)
-{
- const DRW_MeshAttributes *attrs_used = &cache->attr_used;
- const DRW_AttributeRequest &request = attrs_used->requests[index];
-
- GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf);
-
- init_vbo_for_attribute(mr, vbo, request);
-
- /* TODO(kevindietrich) : float3 is used for scalar attributes as the implicit conversion done by
- * OpenGL to vec4 for a scalar `s` will produce a `vec4(s, 0, 0, 1)`. However, following the
- * Blender convention, it should be `vec4(s, s, s, 1)`. This could be resolved using a similar
- * texture as for volume attribute, so we can control the conversion ourselves. */
- switch (request.cd_type) {
- case CD_PROP_BOOL: {
- extract_attr_generic<bool, float3>(mr, vbo, request);
- break;
- }
- case CD_PROP_INT32: {
- extract_attr_generic<int32_t, float3>(mr, vbo, request);
- break;
- }
- case CD_PROP_FLOAT: {
- extract_attr_generic<float, float3>(mr, vbo, request);
- break;
- }
- case CD_PROP_FLOAT2: {
- extract_attr_generic<float2>(mr, vbo, request);
- break;
- }
- case CD_PROP_FLOAT3: {
- extract_attr_generic<float3>(mr, vbo, request);
- break;
- }
- case CD_PROP_COLOR: {
- extract_attr_generic<MPropCol, gpuMeshCol>(mr, vbo, request);
- break;
- }
- default: {
- BLI_assert(false);
- }
- }
-}
-
-/* Wrappers around extract_attr_init so we can pass the index of the attribute that we want to
- * extract. The overall API does not allow us to pass this in a convenient way. */
-#define EXTRACT_INIT_WRAPPER(index) \
- static void extract_attr_init##index( \
- const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf, void *tls_data) \
- { \
- extract_attr_init(mr, cache, buf, tls_data, index); \
- }
-
-EXTRACT_INIT_WRAPPER(0)
-EXTRACT_INIT_WRAPPER(1)
-EXTRACT_INIT_WRAPPER(2)
-EXTRACT_INIT_WRAPPER(3)
-EXTRACT_INIT_WRAPPER(4)
-EXTRACT_INIT_WRAPPER(5)
-EXTRACT_INIT_WRAPPER(6)
-EXTRACT_INIT_WRAPPER(7)
-EXTRACT_INIT_WRAPPER(8)
-EXTRACT_INIT_WRAPPER(9)
-EXTRACT_INIT_WRAPPER(10)
-EXTRACT_INIT_WRAPPER(11)
-EXTRACT_INIT_WRAPPER(12)
-EXTRACT_INIT_WRAPPER(13)
-EXTRACT_INIT_WRAPPER(14)
-
-template<int index> constexpr MeshExtract create_extractor_attr(ExtractInitFn fn)
-{
- MeshExtract extractor = {nullptr};
- extractor.init = fn;
- extractor.data_type = MR_DATA_NONE;
- extractor.data_size = 0;
- extractor.use_threading = false;
- extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.attr[index]);
- return extractor;
-}
-
-/** \} */
-
-} // namespace blender::draw
-
-extern "C" {
-#define CREATE_EXTRACTOR_ATTR(index) \
- blender::draw::create_extractor_attr<index>(blender::draw::extract_attr_init##index)
-
-const MeshExtract extract_attr[GPU_MAX_ATTR] = {
- CREATE_EXTRACTOR_ATTR(0),
- CREATE_EXTRACTOR_ATTR(1),
- CREATE_EXTRACTOR_ATTR(2),
- CREATE_EXTRACTOR_ATTR(3),
- CREATE_EXTRACTOR_ATTR(4),
- CREATE_EXTRACTOR_ATTR(5),
- CREATE_EXTRACTOR_ATTR(6),
- CREATE_EXTRACTOR_ATTR(7),
- CREATE_EXTRACTOR_ATTR(8),
- CREATE_EXTRACTOR_ATTR(9),
- CREATE_EXTRACTOR_ATTR(10),
- CREATE_EXTRACTOR_ATTR(11),
- CREATE_EXTRACTOR_ATTR(12),
- CREATE_EXTRACTOR_ATTR(13),
- CREATE_EXTRACTOR_ATTR(14),
-};
-}