diff options
Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc')
-rw-r--r-- | source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc index e4714aabf34..683abf24f03 100644 --- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc +++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc @@ -52,7 +52,7 @@ static void compute_normalize_edge_vectors(float auv[2][2], static short v2_to_short_angle(const float v[2]) { - return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX; + return atan2f(v[1], v[0]) * float(M_1_PI) * SHRT_MAX; } static void edituv_get_edituv_stretch_angle(float auv[2][2], @@ -63,7 +63,7 @@ static void edituv_get_edituv_stretch_angle(float auv[2][2], r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]); r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]); /* Compute 3D angle here. */ - r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * (float)M_1_PI * SHRT_MAX; + r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * float(M_1_PI) * SHRT_MAX; #if 0 /* here for reference, this is done in shader now. */ float uvang = angle_normalized_v2v2(auv0, auv1); |