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Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc19
1 files changed, 19 insertions, 0 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
index 0d422180288..4ced14ab11a 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edituv_stretch_angle.cc
@@ -224,6 +224,21 @@ static void extract_edituv_stretch_angle_init_subdiv(const DRWSubdivCache *subdi
GPUVertBuf *pos_nor = cache->final.buff.vbo.pos_nor;
GPUVertBuf *uvs = cache->final.buff.vbo.uv;
+ /* It may happen that the data for the UV editor is requested before (as a separate draw update)
+ * the data for the mesh when switching to the `UV Editing` workspace, and therefore the position
+ * buffer might not be created yet. In this case, create a buffer it locally, the subdivision
+ * data should already be evaluated if we are here. This can happen if the subsurf modifier is
+ * only enabled in edit-mode. See T96338. */
+ if (!pos_nor) {
+ const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom;
+ pos_nor = GPU_vertbuf_calloc();
+ GPU_vertbuf_init_build_on_device(pos_nor,
+ draw_subdiv_get_pos_nor_format(),
+ subdiv_cache->num_subdiv_loops + loose_geom.loop_len);
+
+ draw_subdiv_extract_pos_nor(subdiv_cache, pos_nor);
+ }
+
/* UVs are stored contiguously so we need to compute the offset in the UVs buffer for the active
* UV layer. */
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_MESH) ? &mr->me->ldata : &mr->bm->ldata;
@@ -253,6 +268,10 @@ static void extract_edituv_stretch_angle_init_subdiv(const DRWSubdivCache *subdi
draw_subdiv_build_edituv_stretch_angle_buffer(
subdiv_cache, pos_nor, uvs, uvs_offset, refined_vbo);
+
+ if (!cache->final.buff.vbo.pos_nor) {
+ GPU_vertbuf_discard(pos_nor);
+ }
}
constexpr MeshExtract create_extractor_edituv_edituv_stretch_angle()