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Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc119
1 files changed, 119 insertions, 0 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
new file mode 100644
index 00000000000..c4706c412c6
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+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
@@ -0,0 +1,119 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2021 by Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup draw
+ */
+
+#include "draw_cache_extract_mesh_private.h"
+
+namespace blender::draw {
+
+/* ---------------------------------------------------------------------- */
+/** \name Extract Face-dots positions
+ * \{ */
+
+static void extract_fdots_pos_init(const MeshRenderData *mr,
+ struct MeshBatchCache *UNUSED(cache),
+ void *buf,
+ void *tls_data)
+{
+ GPUVertBuf *vbo = static_cast<GPUVertBuf *>(buf);
+ static GPUVertFormat format = {0};
+ if (format.attr_len == 0) {
+ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ }
+
+ GPU_vertbuf_init_with_format(vbo, &format);
+ GPU_vertbuf_data_alloc(vbo, mr->poly_len);
+ void *vbo_data = GPU_vertbuf_get_data(vbo);
+ *(float(**)[3])tls_data = static_cast<float(*)[3]>(vbo_data);
+}
+
+static void extract_fdots_pos_iter_poly_bm(const MeshRenderData *mr,
+ const BMFace *f,
+ const int f_index,
+ void *data)
+{
+ float(*center)[3] = *static_cast<float(**)[3]>(data);
+
+ float *co = center[f_index];
+ zero_v3(co);
+
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ add_v3_v3(co, bm_vert_co_get(mr, l_iter->v));
+ } while ((l_iter = l_iter->next) != l_first);
+ mul_v3_fl(co, 1.0f / (float)f->len);
+}
+
+static void extract_fdots_pos_iter_poly_mesh(const MeshRenderData *mr,
+ const MPoly *mp,
+ const int mp_index,
+ void *data)
+{
+ float(*center)[3] = *static_cast<float(**)[3]>(data);
+ float *co = center[mp_index];
+ zero_v3(co);
+
+ const MVert *mvert = mr->mvert;
+ const MLoop *mloop = mr->mloop;
+
+ const int ml_index_end = mp->loopstart + mp->totloop;
+ for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) {
+ const MLoop *ml = &mloop[ml_index];
+ if (mr->use_subsurf_fdots) {
+ const MVert *mv = &mr->mvert[ml->v];
+ if (mv->flag & ME_VERT_FACEDOT) {
+ copy_v3_v3(center[mp_index], mv->co);
+ break;
+ }
+ }
+ else {
+ const MVert *mv = &mvert[ml->v];
+ add_v3_v3(center[mp_index], mv->co);
+ }
+ }
+
+ if (!mr->use_subsurf_fdots) {
+ mul_v3_fl(co, 1.0f / (float)mp->totloop);
+ }
+}
+
+constexpr MeshExtract create_extractor_fdots_pos()
+{
+ MeshExtract extractor = {nullptr};
+ extractor.init = extract_fdots_pos_init;
+ extractor.iter_poly_bm = extract_fdots_pos_iter_poly_bm;
+ extractor.iter_poly_mesh = extract_fdots_pos_iter_poly_mesh;
+ extractor.data_type = MR_DATA_NONE;
+ extractor.data_size = sizeof(float(*)[3]);
+ extractor.use_threading = true;
+ extractor.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_pos);
+ return extractor;
+}
+
+/** \} */
+
+} // namespace blender::draw
+
+extern "C" {
+const MeshExtract extract_fdots_pos = blender::draw::create_extractor_fdots_pos();
+}