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Diffstat (limited to 'source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc15
1 files changed, 8 insertions, 7 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
index c2b4d389b7c..c391cb6ca5a 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_fdots_pos.cc
@@ -7,7 +7,7 @@
#include "BLI_bitmap.h"
-#include "extract_mesh.h"
+#include "extract_mesh.hh"
#include "draw_subdivision.h"
@@ -36,7 +36,7 @@ static GPUVertFormat *get_fdots_nor_format_subdiv()
}
static void extract_fdots_pos_init(const MeshRenderData *mr,
- struct MeshBatchCache *UNUSED(cache),
+ MeshBatchCache *UNUSED(cache),
void *buf,
void *tls_data)
{
@@ -101,7 +101,7 @@ static void extract_fdots_pos_iter_poly_mesh(const MeshRenderData *mr,
static void extract_fdots_init_subdiv(const DRWSubdivCache *subdiv_cache,
const MeshRenderData *UNUSED(mr),
- struct MeshBatchCache *cache,
+ MeshBatchCache *cache,
void *buffer,
void *UNUSED(data))
{
@@ -110,8 +110,11 @@ static void extract_fdots_init_subdiv(const DRWSubdivCache *subdiv_cache,
GPUVertBuf *fdots_nor_vbo = cache->final.buff.vbo.fdots_nor;
GPUIndexBuf *fdots_pos_ibo = cache->final.buff.ibo.fdots;
- GPU_vertbuf_init_build_on_device(
- fdots_nor_vbo, get_fdots_nor_format_subdiv(), subdiv_cache->num_coarse_poly);
+ /* The normals may not be requested. */
+ if (fdots_nor_vbo) {
+ GPU_vertbuf_init_build_on_device(
+ fdots_nor_vbo, get_fdots_nor_format_subdiv(), subdiv_cache->num_coarse_poly);
+ }
GPU_vertbuf_init_build_on_device(
fdots_pos_vbo, get_fdots_pos_format(), subdiv_cache->num_coarse_poly);
GPU_indexbuf_init_build_on_device(fdots_pos_ibo, subdiv_cache->num_coarse_poly);
@@ -136,6 +139,4 @@ constexpr MeshExtract create_extractor_fdots_pos()
} // namespace blender::draw
-extern "C" {
const MeshExtract extract_fdots_pos = blender::draw::create_extractor_fdots_pos();
-}