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Diffstat (limited to 'source/blender/draw/intern/mesh_extractors')
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh.h3
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc5
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc4
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc18
-rw-r--r--source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc1
6 files changed, 17 insertions, 18 deletions
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh.h b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
index 2db8f721e76..7c6f4dea6c9 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh.h
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh.h
@@ -100,8 +100,9 @@ typedef struct MeshRenderData {
BMFace *efa_act_uv;
/* Data created on-demand (usually not for #BMesh based data). */
MLoopTri *mlooptri;
+ const float (*vert_normals)[3];
+ const float (*poly_normals)[3];
float (*loop_normals)[3];
- float (*poly_normals)[3];
int *lverts, *ledges;
struct {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
index 5ee34d7fdb2..8470a71059f 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_edge_fac.cc
@@ -149,9 +149,8 @@ static void extract_edge_fac_iter_poly_mesh(const MeshRenderData *mr,
const MLoop *ml_next = &mr->mloop[ml_index_other];
const MVert *v1 = &mr->mvert[ml->v];
const MVert *v2 = &mr->mvert[ml_next->v];
- float vnor_f[3];
- normal_short_to_float_v3(vnor_f, v1->no);
- float ratio = loop_edge_factor_get(mr->poly_normals[mp_index], v1->co, vnor_f, v2->co);
+ float ratio = loop_edge_factor_get(
+ mr->poly_normals[mp_index], v1->co, mr->vert_normals[ml->v], v2->co);
data->vbo_data[ml_index] = ratio * 253 + 1;
}
else {
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
index d30c38ef050..93b94b210b2 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_lnor.cc
@@ -87,7 +87,7 @@ static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
*lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[ml_index]);
}
else if (mp->flag & ME_SMOOTH) {
- *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[ml->v].no);
+ *lnor_data = GPU_normal_convert_i10_v3(mr->vert_normals[ml->v]);
}
else {
*lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[mp_index]);
@@ -210,7 +210,7 @@ static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[ml_index]);
}
else if (mp->flag & ME_SMOOTH) {
- copy_v3_v3_short(&lnor_data->x, mr->mvert[ml->v].no);
+ normal_float_to_short_v3(&lnor_data->x, mr->vert_normals[ml->v]);
}
else {
normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[mp_index]);
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
index 33a33c81bc2..706c6ad5403 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_mesh_analysis.cc
@@ -460,7 +460,7 @@ static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
float fac = -1.0f;
if (mp->totloop > 3) {
- float *f_no = mr->poly_normals[mp_index];
+ const float *f_no = mr->poly_normals[mp_index];
fac = 0.0f;
for (int i = 1; i <= mp->totloop; i++) {
@@ -555,7 +555,7 @@ static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
void **pval;
bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval);
if (!value_is_init) {
- *pval = mr->poly_normals[mp_index];
+ *pval = (void *)mr->poly_normals[mp_index];
/* non-manifold edge, yet... */
continue;
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
index 00ed4ca6359..5d2ea923658 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_pos_nor.cc
@@ -74,9 +74,8 @@ static void extract_pos_nor_init(const MeshRenderData *mr,
}
}
else {
- const MVert *mv = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mv++) {
- data->normals[v].low = GPU_normal_convert_i10_s3(mv->no);
+ for (int v = 0; v < mr->vert_len; v++) {
+ data->normals[v].low = GPU_normal_convert_i10_v3(mr->vert_normals[v]);
}
}
}
@@ -255,7 +254,7 @@ static void extract_pos_nor_init_subdiv(const DRWSubdivCache *subdiv_cache,
}
static void extract_pos_nor_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache,
- const MeshRenderData *UNUSED(mr),
+ const MeshRenderData *mr,
const MeshExtractLooseGeom *loose_geom,
void *buffer,
void *UNUSED(data))
@@ -285,11 +284,11 @@ static void extract_pos_nor_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache
const MVert *loose_vert2 = &coarse_verts[loose_edge->v2];
copy_v3_v3(edge_data[0].pos, loose_vert1->co);
- normal_short_to_float_v3(edge_data[0].nor, loose_vert1->no);
+ copy_v3_v3(edge_data[0].nor, mr->vert_normals[loose_edge->v1]);
edge_data[0].flag = 0.0f;
copy_v3_v3(edge_data[1].pos, loose_vert2->co);
- normal_short_to_float_v3(edge_data[1].nor, loose_vert2->no);
+ copy_v3_v3(edge_data[1].nor, mr->vert_normals[loose_edge->v2]);
edge_data[1].flag = 0.0f;
GPU_vertbuf_update_sub(
@@ -304,7 +303,7 @@ static void extract_pos_nor_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache
const MVert *loose_vertex = &coarse_verts[loose_geom->verts[i]];
copy_v3_v3(vert_data.pos, loose_vertex->co);
- normal_short_to_float_v3(vert_data.nor, loose_vertex->no);
+ copy_v3_v3(vert_data.nor, mr->vert_normals[loose_geom->verts[i]]);
GPU_vertbuf_update_sub(
vbo, offset * sizeof(SubdivPosNorLoop), sizeof(SubdivPosNorLoop), &vert_data);
@@ -380,9 +379,8 @@ static void extract_pos_nor_hq_init(const MeshRenderData *mr,
}
}
else {
- const MVert *mv = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mv++) {
- copy_v3_v3_short(data->normals[v].high, mv->no);
+ for (int v = 0; v < mr->vert_len; v++) {
+ normal_float_to_short_v3(data->normals[v].high, mr->vert_normals[v]);
}
}
}
diff --git a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc
index 7a3b2cf49ff..03d1b327689 100644
--- a/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc
+++ b/source/blender/draw/intern/mesh_extractors/extract_mesh_vbo_tan.cc
@@ -138,6 +138,7 @@ static void extract_tan_ex_init(const MeshRenderData *mr,
calc_active_tangent,
tangent_names,
tan_len,
+ mr->vert_normals,
mr->poly_normals,
mr->loop_normals,
orco,