diff options
Diffstat (limited to 'source/blender/draw/intern/shaders/common_colormanagement_lib.glsl')
-rw-r--r-- | source/blender/draw/intern/shaders/common_colormanagement_lib.glsl | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/source/blender/draw/intern/shaders/common_colormanagement_lib.glsl b/source/blender/draw/intern/shaders/common_colormanagement_lib.glsl new file mode 100644 index 00000000000..45f711296f3 --- /dev/null +++ b/source/blender/draw/intern/shaders/common_colormanagement_lib.glsl @@ -0,0 +1,30 @@ +float linearrgb_to_srgb(float c) +{ + if (c < 0.0031308) { + return (c < 0.0) ? 0.0 : c * 12.92; + } + else { + return 1.055 * pow(c, 1.0 / 2.4) - 0.055; + } +} + +vec4 texture_read_as_linearrgb(sampler2D tex, bool premultiplied, vec2 co) +{ + /* By convention image textures return scene linear colors, but + * overlays still assume srgb. */ + vec4 color = texture(tex, co); + /* Unpremultiply if stored multiplied, since straight alpha is expected by shaders. */ + if (premultiplied && !(color.a == 0.0 || color.a == 1.0)) { + color.rgb = color.rgb / color.a; + } + return color; +} + +vec4 texture_read_as_srgb(sampler2D tex, bool premultiplied, vec2 co) +{ + vec4 color = texture_read_as_linearrgb(tex, premultiplied, co); + color.r = linearrgb_to_srgb(color.r); + color.g = linearrgb_to_srgb(color.g); + color.b = linearrgb_to_srgb(color.b); + return color; +} |