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Diffstat (limited to 'source/blender/draw/intern/shaders/common_debug_print_lib.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_debug_print_lib.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/shaders/common_debug_print_lib.glsl b/source/blender/draw/intern/shaders/common_debug_print_lib.glsl
index 89d1729b52d..5dc8f490a79 100644
--- a/source/blender/draw/intern/shaders/common_debug_print_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_debug_print_lib.glsl
@@ -21,7 +21,7 @@
*
* NOTE: Floating point representation might not be very precise (see drw_print_value(float)).
*
- * IMPORTANT: Multipler drawcalls can write to the buffer in sequence (if they are from different
+ * IMPORTANT: Multiple drawcalls can write to the buffer in sequence (if they are from different
* shgroups). However, we add barriers to support this case and it might change the application
* behavior. Uncomment DISABLE_DEBUG_SHADER_drw_print_BARRIER to remove the barriers if that
* happens. But then you are limited to a single invocation output.
@@ -92,7 +92,7 @@ void drw_print_char4(uint data)
* it is referenced as an index for char4 and thus do not capture the right
* reference. I do not know if this is undefined behavior. As a matter of
* precaution, we implement all the append function separately. This behavior
- * was observed on both Mesa & amdgpu-pro.
+ * was observed on both MESA & AMDGPU-PRO.
*/
/* Using ascii char code. Expect char1 to be less or equal to 0xFF. Appends chars to the right. */
void drw_print_append_char(uint char1, inout uint char4)