diff options
Diffstat (limited to 'source/blender/draw/intern/shaders/common_debug_print_lib.glsl')
-rw-r--r-- | source/blender/draw/intern/shaders/common_debug_print_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/shaders/common_debug_print_lib.glsl b/source/blender/draw/intern/shaders/common_debug_print_lib.glsl index 89d1729b52d..5dc8f490a79 100644 --- a/source/blender/draw/intern/shaders/common_debug_print_lib.glsl +++ b/source/blender/draw/intern/shaders/common_debug_print_lib.glsl @@ -21,7 +21,7 @@ * * NOTE: Floating point representation might not be very precise (see drw_print_value(float)). * - * IMPORTANT: Multipler drawcalls can write to the buffer in sequence (if they are from different + * IMPORTANT: Multiple drawcalls can write to the buffer in sequence (if they are from different * shgroups). However, we add barriers to support this case and it might change the application * behavior. Uncomment DISABLE_DEBUG_SHADER_drw_print_BARRIER to remove the barriers if that * happens. But then you are limited to a single invocation output. @@ -92,7 +92,7 @@ void drw_print_char4(uint data) * it is referenced as an index for char4 and thus do not capture the right * reference. I do not know if this is undefined behavior. As a matter of * precaution, we implement all the append function separately. This behavior - * was observed on both Mesa & amdgpu-pro. + * was observed on both MESA & AMDGPU-PRO. */ /* Using ascii char code. Expect char1 to be less or equal to 0xFF. Appends chars to the right. */ void drw_print_append_char(uint char1, inout uint char4) |