diff options
Diffstat (limited to 'source/blender/draw/intern/shaders/common_globals_lib.glsl')
-rw-r--r-- | source/blender/draw/intern/shaders/common_globals_lib.glsl | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/source/blender/draw/intern/shaders/common_globals_lib.glsl b/source/blender/draw/intern/shaders/common_globals_lib.glsl deleted file mode 100644 index 495a2e2c3d4..00000000000 --- a/source/blender/draw/intern/shaders/common_globals_lib.glsl +++ /dev/null @@ -1,147 +0,0 @@ -#define COMMON_GLOBALS_LIB - -#ifdef USE_GPU_SHADER_CREATE_INFO -# error Use draw_globals as additional_info instead of common_globals_lib.glsl -#endif - -/* keep in sync with GlobalsUboStorage */ -layout(std140) uniform globalsBlock -{ - vec4 colorWire; - vec4 colorWireEdit; - vec4 colorActive; - vec4 colorSelect; - vec4 colorLibrarySelect; - vec4 colorLibrary; - vec4 colorTransform; - vec4 colorLight; - vec4 colorSpeaker; - vec4 colorCamera; - vec4 colorCameraPath; - vec4 colorEmpty; - vec4 colorVertex; - vec4 colorVertexSelect; - vec4 colorVertexUnreferenced; - vec4 colorVertexMissingData; - vec4 colorEditMeshActive; - vec4 colorEdgeSelect; - vec4 colorEdgeSeam; - vec4 colorEdgeSharp; - vec4 colorEdgeCrease; - vec4 colorEdgeBWeight; - vec4 colorEdgeFaceSelect; - vec4 colorEdgeFreestyle; - vec4 colorFace; - vec4 colorFaceSelect; - vec4 colorFaceFreestyle; - vec4 colorGpencilVertex; - vec4 colorGpencilVertexSelect; - vec4 colorNormal; - vec4 colorVNormal; - vec4 colorLNormal; - vec4 colorFaceDot; - vec4 colorSkinRoot; - vec4 colorDeselect; - vec4 colorOutline; - vec4 colorLightNoAlpha; - - vec4 colorBackground; - vec4 colorBackgroundGradient; - vec4 colorCheckerPrimary; - vec4 colorCheckerSecondary; - vec4 colorClippingBorder; - vec4 colorEditMeshMiddle; - - vec4 colorHandleFree; - vec4 colorHandleAuto; - vec4 colorHandleVect; - vec4 colorHandleAlign; - vec4 colorHandleAutoclamp; - vec4 colorHandleSelFree; - vec4 colorHandleSelAuto; - vec4 colorHandleSelVect; - vec4 colorHandleSelAlign; - vec4 colorHandleSelAutoclamp; - vec4 colorNurbUline; - vec4 colorNurbVline; - vec4 colorNurbSelUline; - vec4 colorNurbSelVline; - vec4 colorActiveSpline; - - vec4 colorBonePose; - vec4 colorBonePoseActive; - vec4 colorBonePoseActiveUnsel; - vec4 colorBonePoseConstraint; - vec4 colorBonePoseIK; - vec4 colorBonePoseSplineIK; - vec4 colorBonePoseTarget; - vec4 colorBoneSolid; - vec4 colorBoneLocked; - vec4 colorBoneActive; - vec4 colorBoneActiveUnsel; - vec4 colorBoneSelect; - vec4 colorBoneIKLine; - vec4 colorBoneIKLineNoTarget; - vec4 colorBoneIKLineSpline; - - vec4 colorText; - vec4 colorTextHi; - - vec4 colorBundleSolid; - - vec4 colorMballRadius; - vec4 colorMballRadiusSelect; - vec4 colorMballStiffness; - vec4 colorMballStiffnessSelect; - - vec4 colorCurrentFrame; - - vec4 colorGrid; - vec4 colorGridEmphasis; - vec4 colorGridAxisX; - vec4 colorGridAxisY; - vec4 colorGridAxisZ; - - vec4 colorFaceBack; - vec4 colorFaceFront; - - vec4 colorUVShadow; - - vec4 sizeViewport; /* Inverted size in zw. */ - - float sizePixel; /* This one is for DPI scaling. */ - float pixelFac; /* To use with mul_project_m4_v3_zfac() */ - float sizeObjectCenter; - float sizeLightCenter; - float sizeLightCircle; - float sizeLightCircleShadow; - float sizeVertex; - float sizeEdge; - float sizeEdgeFix; - float sizeFaceDot; - float sizeChecker; - float sizeVertexGpencil; -}; - -#define sizeViewportInv (sizeViewport.zw) - -/* See: 'draw_cache_impl.h' for matching includes. */ -#define VERT_GPENCIL_BEZT_HANDLE (1 << 30) -/* data[0] (1st byte flags) */ -#define FACE_ACTIVE (1 << 0) -#define FACE_SELECTED (1 << 1) -#define FACE_FREESTYLE (1 << 2) -#define VERT_UV_SELECT (1 << 3) -#define VERT_UV_PINNED (1 << 4) -#define EDGE_UV_SELECT (1 << 5) -#define FACE_UV_ACTIVE (1 << 6) -#define FACE_UV_SELECT (1 << 7) -/* data[1] (2st byte flags) */ -#define VERT_ACTIVE (1 << 0) -#define VERT_SELECTED (1 << 1) -#define VERT_SELECTED_BEZT_HANDLE (1 << 2) -#define EDGE_ACTIVE (1 << 3) -#define EDGE_SELECTED (1 << 4) -#define EDGE_SEAM (1 << 5) -#define EDGE_SHARP (1 << 6) -#define EDGE_FREESTYLE (1 << 7) |