Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/intern/shaders/common_globals_lib.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_globals_lib.glsl147
1 files changed, 0 insertions, 147 deletions
diff --git a/source/blender/draw/intern/shaders/common_globals_lib.glsl b/source/blender/draw/intern/shaders/common_globals_lib.glsl
deleted file mode 100644
index 495a2e2c3d4..00000000000
--- a/source/blender/draw/intern/shaders/common_globals_lib.glsl
+++ /dev/null
@@ -1,147 +0,0 @@
-#define COMMON_GLOBALS_LIB
-
-#ifdef USE_GPU_SHADER_CREATE_INFO
-# error Use draw_globals as additional_info instead of common_globals_lib.glsl
-#endif
-
-/* keep in sync with GlobalsUboStorage */
-layout(std140) uniform globalsBlock
-{
- vec4 colorWire;
- vec4 colorWireEdit;
- vec4 colorActive;
- vec4 colorSelect;
- vec4 colorLibrarySelect;
- vec4 colorLibrary;
- vec4 colorTransform;
- vec4 colorLight;
- vec4 colorSpeaker;
- vec4 colorCamera;
- vec4 colorCameraPath;
- vec4 colorEmpty;
- vec4 colorVertex;
- vec4 colorVertexSelect;
- vec4 colorVertexUnreferenced;
- vec4 colorVertexMissingData;
- vec4 colorEditMeshActive;
- vec4 colorEdgeSelect;
- vec4 colorEdgeSeam;
- vec4 colorEdgeSharp;
- vec4 colorEdgeCrease;
- vec4 colorEdgeBWeight;
- vec4 colorEdgeFaceSelect;
- vec4 colorEdgeFreestyle;
- vec4 colorFace;
- vec4 colorFaceSelect;
- vec4 colorFaceFreestyle;
- vec4 colorGpencilVertex;
- vec4 colorGpencilVertexSelect;
- vec4 colorNormal;
- vec4 colorVNormal;
- vec4 colorLNormal;
- vec4 colorFaceDot;
- vec4 colorSkinRoot;
- vec4 colorDeselect;
- vec4 colorOutline;
- vec4 colorLightNoAlpha;
-
- vec4 colorBackground;
- vec4 colorBackgroundGradient;
- vec4 colorCheckerPrimary;
- vec4 colorCheckerSecondary;
- vec4 colorClippingBorder;
- vec4 colorEditMeshMiddle;
-
- vec4 colorHandleFree;
- vec4 colorHandleAuto;
- vec4 colorHandleVect;
- vec4 colorHandleAlign;
- vec4 colorHandleAutoclamp;
- vec4 colorHandleSelFree;
- vec4 colorHandleSelAuto;
- vec4 colorHandleSelVect;
- vec4 colorHandleSelAlign;
- vec4 colorHandleSelAutoclamp;
- vec4 colorNurbUline;
- vec4 colorNurbVline;
- vec4 colorNurbSelUline;
- vec4 colorNurbSelVline;
- vec4 colorActiveSpline;
-
- vec4 colorBonePose;
- vec4 colorBonePoseActive;
- vec4 colorBonePoseActiveUnsel;
- vec4 colorBonePoseConstraint;
- vec4 colorBonePoseIK;
- vec4 colorBonePoseSplineIK;
- vec4 colorBonePoseTarget;
- vec4 colorBoneSolid;
- vec4 colorBoneLocked;
- vec4 colorBoneActive;
- vec4 colorBoneActiveUnsel;
- vec4 colorBoneSelect;
- vec4 colorBoneIKLine;
- vec4 colorBoneIKLineNoTarget;
- vec4 colorBoneIKLineSpline;
-
- vec4 colorText;
- vec4 colorTextHi;
-
- vec4 colorBundleSolid;
-
- vec4 colorMballRadius;
- vec4 colorMballRadiusSelect;
- vec4 colorMballStiffness;
- vec4 colorMballStiffnessSelect;
-
- vec4 colorCurrentFrame;
-
- vec4 colorGrid;
- vec4 colorGridEmphasis;
- vec4 colorGridAxisX;
- vec4 colorGridAxisY;
- vec4 colorGridAxisZ;
-
- vec4 colorFaceBack;
- vec4 colorFaceFront;
-
- vec4 colorUVShadow;
-
- vec4 sizeViewport; /* Inverted size in zw. */
-
- float sizePixel; /* This one is for DPI scaling. */
- float pixelFac; /* To use with mul_project_m4_v3_zfac() */
- float sizeObjectCenter;
- float sizeLightCenter;
- float sizeLightCircle;
- float sizeLightCircleShadow;
- float sizeVertex;
- float sizeEdge;
- float sizeEdgeFix;
- float sizeFaceDot;
- float sizeChecker;
- float sizeVertexGpencil;
-};
-
-#define sizeViewportInv (sizeViewport.zw)
-
-/* See: 'draw_cache_impl.h' for matching includes. */
-#define VERT_GPENCIL_BEZT_HANDLE (1 << 30)
-/* data[0] (1st byte flags) */
-#define FACE_ACTIVE (1 << 0)
-#define FACE_SELECTED (1 << 1)
-#define FACE_FREESTYLE (1 << 2)
-#define VERT_UV_SELECT (1 << 3)
-#define VERT_UV_PINNED (1 << 4)
-#define EDGE_UV_SELECT (1 << 5)
-#define FACE_UV_ACTIVE (1 << 6)
-#define FACE_UV_SELECT (1 << 7)
-/* data[1] (2st byte flags) */
-#define VERT_ACTIVE (1 << 0)
-#define VERT_SELECTED (1 << 1)
-#define VERT_SELECTED_BEZT_HANDLE (1 << 2)
-#define EDGE_ACTIVE (1 << 3)
-#define EDGE_SELECTED (1 << 4)
-#define EDGE_SEAM (1 << 5)
-#define EDGE_SHARP (1 << 6)
-#define EDGE_FREESTYLE (1 << 7)