diff options
Diffstat (limited to 'source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl')
-rw-r--r-- | source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl new file mode 100644 index 00000000000..f11c0f6427e --- /dev/null +++ b/source/blender/draw/intern/shaders/common_subdiv_ibo_lines_comp.glsl @@ -0,0 +1,57 @@ + +/* To be compile with common_subdiv_lib.glsl */ + +layout(std430, binding = 0) readonly buffer inputEdgeOrigIndex +{ + int input_origindex[]; +}; + +layout(std430, binding = 1) writeonly buffer outputLinesIndices +{ + uint output_lines[]; +}; + +#ifndef LINES_LOOSE +void emit_line(uint line_offset, uint start_loop_index, uint corner_index) +{ + uint vertex_index = start_loop_index + corner_index; + + if (input_origindex[vertex_index] == ORIGINDEX_NONE && optimal_display) { + output_lines[line_offset + 0] = 0xffffffff; + output_lines[line_offset + 1] = 0xffffffff; + } + else { + /* Mod 4 so we loop back at the first vertex on the last loop index (3). */ + uint next_vertex_index = start_loop_index + (corner_index + 1) % 4; + + output_lines[line_offset + 0] = vertex_index; + output_lines[line_offset + 1] = next_vertex_index; + } +} +#endif + +void main() +{ + uint index = get_global_invocation_index(); + if (index >= total_dispatch_size) { + return; + } + +#ifdef LINES_LOOSE + /* In the loose lines case, we execute for each line, with two vertices per line. */ + uint line_offset = edge_loose_offset + index * 2; + uint loop_index = num_subdiv_loops + index * 2; + output_lines[line_offset] = loop_index; + output_lines[line_offset + 1] = loop_index + 1; +#else + /* We execute for each quad, so the start index of the loop is quad_index * 4. */ + uint start_loop_index = index * 4; + /* We execute for each quad, so the start index of the line is quad_index * 8 (with 2 vertices + * per line). */ + uint start_line_index = index * 8; + + for (int i = 0; i < 4; i++) { + emit_line(start_line_index + i * 2, start_loop_index, i); + } +#endif +} |