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Diffstat (limited to 'source/blender/draw/intern/shaders/common_subdiv_lib.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_lib.glsl18
1 files changed, 11 insertions, 7 deletions
diff --git a/source/blender/draw/intern/shaders/common_subdiv_lib.glsl b/source/blender/draw/intern/shaders/common_subdiv_lib.glsl
index 55e4ac20271..4183b4a1cd3 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_lib.glsl
@@ -36,6 +36,10 @@ layout(std140) uniform shader_data
/* Total number of elements to process. */
uint total_dispatch_size;
+
+ bool is_edit_mode;
+
+ bool use_hide;
};
uint get_global_invocation_index()
@@ -139,20 +143,20 @@ void set_vertex_pos(inout PosNorLoop vertex_data, vec3 pos)
vertex_data.z = pos.z;
}
-void set_vertex_nor(inout PosNorLoop vertex_data, vec3 nor, uint flag)
+/* Set the vertex normal but preserve the existing flag. This is for when we compute manually the
+ * vertex normals when we cannot use the limit surface, in which case the flag and the normal are
+ * set by two separate compute pass. */
+void set_vertex_nor(inout PosNorLoop vertex_data, vec3 nor)
{
vertex_data.nx = nor.x;
vertex_data.ny = nor.y;
vertex_data.nz = nor.z;
- vertex_data.flag = float(flag);
}
-/* Set the vertex normal but preserve the existing flag. This is for when we compute manually the
- * vertex normals when we cannot use the limit surface, in which case the flag and the normal are
- * set by two separate compute pass. */
-void set_vertex_nor(inout PosNorLoop vertex_data, vec3 nor)
+void set_vertex_nor(inout PosNorLoop vertex_data, vec3 nor, float flag)
{
- set_vertex_nor(vertex_data, nor, 0);
+ set_vertex_nor(vertex_data, nor);
+ vertex_data.flag = flag;
}
void add_newell_cross_v3_v3v3(inout vec3 n, vec3 v_prev, vec3 v_curr)