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Diffstat (limited to 'source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl59
1 files changed, 50 insertions, 9 deletions
diff --git a/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl
index 575090472b1..a6d6c205615 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_normals_accumulate_comp.glsl
@@ -16,11 +16,33 @@ layout(std430, binding = 2) readonly buffer faceAdjacencyLists
uint face_adjacency_lists[];
};
-layout(std430, binding = 3) writeonly buffer vertexNormals
+layout(std430, binding = 3) readonly buffer vertexLoopMap
+{
+ uint vert_loop_map[];
+};
+
+layout(std430, binding = 4) writeonly buffer vertexNormals
{
vec3 normals[];
};
+void find_prev_and_next_vertex_on_face(
+ uint face_index, uint vertex_index, out uint curr, out uint next, out uint prev)
+{
+ uint start_loop_index = face_index * 4;
+
+ for (uint i = 0; i < 4; i++) {
+ uint subdiv_vert_index = vert_loop_map[start_loop_index + i];
+
+ if (subdiv_vert_index == vertex_index) {
+ curr = i;
+ next = (i + 1) % 4;
+ prev = (i + 4 - 1) % 4;
+ break;
+ }
+ }
+}
+
void main()
{
uint vertex_index = get_global_invocation_index();
@@ -39,18 +61,37 @@ void main()
uint adjacent_face = face_adjacency_lists[first_adjacent_face_offset + i];
uint start_loop_index = adjacent_face * 4;
- /* Compute face normal. */
- vec3 adjacent_verts[3];
- for (uint j = 0; j < 3; j++) {
- adjacent_verts[j] = get_vertex_pos(pos_nor[start_loop_index + j]);
+ /* Compute the face normal using Newell's method. */
+ vec3 verts[4];
+ for (uint j = 0; j < 4; j++) {
+ verts[j] = get_vertex_pos(pos_nor[start_loop_index + j]);
}
- vec3 face_normal = normalize(
- cross(adjacent_verts[1] - adjacent_verts[0], adjacent_verts[2] - adjacent_verts[0]));
- accumulated_normal += face_normal;
+ vec3 face_normal = vec3(0.0);
+ add_newell_cross_v3_v3v3(face_normal, verts[0], verts[1]);
+ add_newell_cross_v3_v3v3(face_normal, verts[1], verts[2]);
+ add_newell_cross_v3_v3v3(face_normal, verts[2], verts[3]);
+ add_newell_cross_v3_v3v3(face_normal, verts[3], verts[0]);
+
+ /* Accumulate angle weighted normal. */
+ uint curr_vert = 0;
+ uint next_vert = 0;
+ uint prev_vert = 0;
+ find_prev_and_next_vertex_on_face(
+ adjacent_face, vertex_index, curr_vert, next_vert, prev_vert);
+
+ vec3 curr_co = verts[curr_vert];
+ vec3 prev_co = verts[next_vert];
+ vec3 next_co = verts[prev_vert];
+
+ vec3 edvec_prev = normalize(prev_co - curr_co);
+ vec3 edvec_next = normalize(curr_co - next_co);
+
+ float fac = acos(-dot(edvec_prev, edvec_next));
+
+ accumulated_normal += face_normal * fac;
}
- float weight = 1.0 / float(number_of_adjacent_faces);
vec3 normal = normalize(accumulated_normal);
normals[vertex_index] = normal;
}