diff options
Diffstat (limited to 'source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl')
-rw-r--r-- | source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl index 84cd65d4161..c2e0e752783 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl @@ -1,6 +1,18 @@ /* To be compile with common_subdiv_lib.glsl */ +#ifdef CUSTOM_NORMALS +struct CustomNormal { + float x; + float y; + float z; +}; + +layout(std430, binding = 0) readonly buffer inputNormals +{ + CustomNormal custom_normals[]; +}; +#else layout(std430, binding = 0) readonly buffer inputNormals { vec3 vertex_normals[]; @@ -10,6 +22,7 @@ layout(std430, binding = 1) readonly buffer inputSubdivVertLoopMap { uint vert_loop_map[]; }; +#endif layout(std430, binding = 2) buffer outputPosNor { @@ -26,9 +39,17 @@ void main() uint start_loop_index = quad_index * 4; +#ifdef CUSTOM_NORMALS + for (int i = 0; i < 4; i++) { + CustomNormal custom_normal = custom_normals[start_loop_index + i]; + vec3 nor = vec3(custom_normal.x, custom_normal.y, custom_normal.z); + set_vertex_nor(pos_nor[start_loop_index + i], normalize(nor)); + } +#else for (int i = 0; i < 4; i++) { uint subdiv_vert_index = vert_loop_map[start_loop_index + i]; vec3 nor = vertex_normals[subdiv_vert_index]; set_vertex_nor(pos_nor[start_loop_index + i], nor); } +#endif } |