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Diffstat (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_view_lib.glsl6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index 4012de4f95b..a980b87821a 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -18,7 +18,7 @@ layout(std140) uniform viewBlock
* Fourth components are near and far values. */
vec4 ViewVecs[2];
- /* TODO move it elsewhere. */
+ /* TODO: move it elsewhere. */
vec4 CameraTexCoFactors;
};
@@ -45,7 +45,7 @@ float mul_project_m4_v3_zfac(in vec3 co)
#endif
/* Not the right place but need to be common to all overlay's.
- * TODO Split to an overlay lib. */
+ * TODO: Split to an overlay lib. */
mat4 extract_matrix_packed_data(mat4 mat, out vec4 dataA, out vec4 dataB)
{
const float div = 1.0 / 255.0;
@@ -61,7 +61,7 @@ mat4 extract_matrix_packed_data(mat4 mat, out vec4 dataA, out vec4 dataB)
}
/* Same here, Not the right place but need to be common to all overlay's.
- * TODO Split to an overlay lib. */
+ * TODO: Split to an overlay lib. */
/* edge_start and edge_pos needs to be in the range [0..sizeViewport]. */
vec4 pack_line_data(vec2 frag_co, vec2 edge_start, vec2 edge_pos)
{