diff options
Diffstat (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl')
-rw-r--r-- | source/blender/draw/intern/shaders/common_view_lib.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl index 46f16a9ca40..a7f8f858352 100644 --- a/source/blender/draw/intern/shaders/common_view_lib.glsl +++ b/source/blender/draw/intern/shaders/common_view_lib.glsl @@ -91,7 +91,7 @@ vec4 pack_line_data(vec2 frag_co, vec2 edge_start, vec2 edge_pos) edge /= len; vec2 perp = vec2(-edge.y, edge.x); float dist = dot(perp, frag_co - edge_start); - /* Add 0.1 to diffenrentiate with cleared pixels. */ + /* Add 0.1 to differentiate with cleared pixels. */ return vec4(perp * 0.5 + 0.5, dist * 0.25 + 0.5 + 0.1, 1.0); } else { @@ -226,7 +226,7 @@ layout(std140) uniform modelBlock # ifndef USE_GPU_SHADER_CREATE_INFO /* Intel GPU seems to suffer performance impact when the model matrix is in UBO storage. * So for now we just force using the legacy path. */ -/* Note that this is also a workaround of a problem on osx (amd or nvidia) +/* Note that this is also a workaround of a problem on OSX (AMD or NVIDIA) * and older amd driver on windows. */ uniform mat4 ModelMatrix; uniform mat4 ModelMatrixInverse; |