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Diffstat (limited to 'source/blender/draw/intern/shaders/common_view_lib.glsl')
-rw-r--r--source/blender/draw/intern/shaders/common_view_lib.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index 46f16a9ca40..a7f8f858352 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -91,7 +91,7 @@ vec4 pack_line_data(vec2 frag_co, vec2 edge_start, vec2 edge_pos)
edge /= len;
vec2 perp = vec2(-edge.y, edge.x);
float dist = dot(perp, frag_co - edge_start);
- /* Add 0.1 to diffenrentiate with cleared pixels. */
+ /* Add 0.1 to differentiate with cleared pixels. */
return vec4(perp * 0.5 + 0.5, dist * 0.25 + 0.5 + 0.1, 1.0);
}
else {
@@ -226,7 +226,7 @@ layout(std140) uniform modelBlock
# ifndef USE_GPU_SHADER_CREATE_INFO
/* Intel GPU seems to suffer performance impact when the model matrix is in UBO storage.
* So for now we just force using the legacy path. */
-/* Note that this is also a workaround of a problem on osx (amd or nvidia)
+/* Note that this is also a workaround of a problem on OSX (AMD or NVIDIA)
* and older amd driver on windows. */
uniform mat4 ModelMatrix;
uniform mat4 ModelMatrixInverse;