Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
Diffstat (limited to 'source/blender/draw/intern/shaders')
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_lib.glsl14
-rw-r--r--source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl22
2 files changed, 33 insertions, 3 deletions
diff --git a/source/blender/draw/intern/shaders/common_subdiv_lib.glsl b/source/blender/draw/intern/shaders/common_subdiv_lib.glsl
index a620905622a..44048e73ee5 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_lib.glsl
@@ -107,6 +107,10 @@ struct PosNorLoop {
float flag;
};
+struct LoopNormal {
+ float nx, ny, nz, flag;
+};
+
vec3 get_vertex_pos(PosNorLoop vertex_data)
{
return vec3(vertex_data.x, vertex_data.y, vertex_data.z);
@@ -117,6 +121,16 @@ vec3 get_vertex_nor(PosNorLoop vertex_data)
return vec3(vertex_data.nx, vertex_data.ny, vertex_data.nz);
}
+LoopNormal get_normal_and_flag(PosNorLoop vertex_data)
+{
+ LoopNormal loop_nor;
+ loop_nor.nx = vertex_data.nx;
+ loop_nor.ny = vertex_data.ny;
+ loop_nor.nz = vertex_data.nz;
+ loop_nor.flag = vertex_data.flag;
+ return loop_nor;
+}
+
void set_vertex_pos(inout PosNorLoop vertex_data, vec3 pos)
{
vertex_data.x = pos.x;
diff --git a/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl
index 8b4a5dd14f3..c3aa74ec18c 100644
--- a/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl
+++ b/source/blender/draw/intern/shaders/common_subdiv_vbo_lnor_comp.glsl
@@ -13,9 +13,14 @@ layout(std430, binding = 2) readonly buffer extraCoarseFaceData
layout(std430, binding = 3) writeonly buffer outputLoopNormals
{
- vec3 output_lnor[];
+ LoopNormal output_lnor[];
};
+bool is_face_selected(uint coarse_quad_index)
+{
+ return (extra_coarse_face_data[coarse_quad_index] & coarse_face_select_mask) != 0;
+}
+
void main()
{
/* We execute for each quad. */
@@ -34,7 +39,7 @@ void main()
/* Face is smooth, use vertex normals. */
for (int i = 0; i < 4; i++) {
PosNorLoop pos_nor_loop = pos_nor[start_loop_index + i];
- output_lnor[start_loop_index + i] = get_vertex_nor(pos_nor_loop);
+ output_lnor[start_loop_index + i] = get_normal_and_flag(pos_nor_loop);
}
}
else {
@@ -50,8 +55,19 @@ void main()
add_newell_cross_v3_v3v3(face_normal, v3, v0);
face_normal = normalize(face_normal);
+
+ LoopNormal loop_normal;
+ loop_normal.nx = face_normal.x;
+ loop_normal.ny = face_normal.y;
+ loop_normal.nz = face_normal.z;
+ loop_normal.flag = 0.0;
+
+ if (is_face_selected(coarse_quad_index)) {
+ loop_normal.flag = 1.0;
+ }
+
for (int i = 0; i < 4; i++) {
- output_lnor[start_loop_index + i] = face_normal;
+ output_lnor[start_loop_index + i] = loop_normal;
}
}
}