diff options
Diffstat (limited to 'source/blender/draw/intern/shaders')
-rw-r--r-- | source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl | 4 | ||||
-rw-r--r-- | source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl | 21 |
2 files changed, 23 insertions, 2 deletions
diff --git a/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl index 36c3970d9a0..df0016761e2 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_custom_data_interp_comp.glsl @@ -185,7 +185,7 @@ void main() } else { /* Interpolate the src data for the center. */ - uint loop_end = loop_start + number_of_vertices - 1; + uint loop_end = loop_start + number_of_vertices; Vertex center_value; clear(center_value); @@ -202,7 +202,7 @@ void main() uint prev_coarse_corner = (current_coarse_corner + number_of_vertices - 1) % number_of_vertices; - v0 = read_vertex(loop_start); + v0 = read_vertex(loop_start + current_coarse_corner); v1 = average(v0, read_vertex(loop_start + next_coarse_corner)); v3 = average(v0, read_vertex(loop_start + prev_coarse_corner)); diff --git a/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl b/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl index 84cd65d4161..c2e0e752783 100644 --- a/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl +++ b/source/blender/draw/intern/shaders/common_subdiv_normals_finalize_comp.glsl @@ -1,6 +1,18 @@ /* To be compile with common_subdiv_lib.glsl */ +#ifdef CUSTOM_NORMALS +struct CustomNormal { + float x; + float y; + float z; +}; + +layout(std430, binding = 0) readonly buffer inputNormals +{ + CustomNormal custom_normals[]; +}; +#else layout(std430, binding = 0) readonly buffer inputNormals { vec3 vertex_normals[]; @@ -10,6 +22,7 @@ layout(std430, binding = 1) readonly buffer inputSubdivVertLoopMap { uint vert_loop_map[]; }; +#endif layout(std430, binding = 2) buffer outputPosNor { @@ -26,9 +39,17 @@ void main() uint start_loop_index = quad_index * 4; +#ifdef CUSTOM_NORMALS + for (int i = 0; i < 4; i++) { + CustomNormal custom_normal = custom_normals[start_loop_index + i]; + vec3 nor = vec3(custom_normal.x, custom_normal.y, custom_normal.z); + set_vertex_nor(pos_nor[start_loop_index + i], normalize(nor)); + } +#else for (int i = 0; i < 4; i++) { uint subdiv_vert_index = vert_loop_map[start_loop_index + i]; vec3 nor = vertex_normals[subdiv_vert_index]; set_vertex_nor(pos_nor[start_loop_index + i], nor); } +#endif } |