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-rw-r--r--source/blender/draw/intern/DRW_render.h38
-rw-r--r--source/blender/draw/intern/draw_cache.c48
-rw-r--r--source/blender/draw/intern/draw_cache.h4
-rw-r--r--source/blender/draw/intern/draw_cache_extract.h10
-rw-r--r--source/blender/draw/intern/draw_cache_extract_mesh.c3877
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h30
-rw-r--r--source/blender/draw/intern/draw_cache_impl_curve.c17
-rw-r--r--source/blender/draw/intern/draw_cache_impl_gpencil.c22
-rw-r--r--source/blender/draw/intern/draw_cache_impl_lattice.c2
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c289
-rw-r--r--source/blender/draw/intern/draw_cache_impl_metaball.c12
-rw-r--r--source/blender/draw/intern/draw_cache_impl_pointcloud.c164
-rw-r--r--source/blender/draw/intern/draw_cache_impl_volume.c2
-rw-r--r--source/blender/draw/intern/draw_cache_inline.h24
-rw-r--r--source/blender/draw/intern/draw_common.c7
-rw-r--r--source/blender/draw/intern/draw_common.h25
-rw-r--r--source/blender/draw/intern/draw_fluid.c419
-rw-r--r--source/blender/draw/intern/draw_hair.c159
-rw-r--r--source/blender/draw/intern/draw_manager.c183
-rw-r--r--source/blender/draw/intern/draw_manager.h6
-rw-r--r--source/blender/draw/intern/draw_manager_data.c107
-rw-r--r--source/blender/draw/intern/draw_manager_exec.c29
-rw-r--r--source/blender/draw/intern/draw_manager_shader.c81
-rw-r--r--source/blender/draw/intern/draw_manager_text.c6
-rw-r--r--source/blender/draw/intern/draw_select_buffer.c26
-rw-r--r--source/blender/draw/intern/draw_view.c11
-rw-r--r--source/blender/draw/intern/shaders/common_globals_lib.glsl14
-rw-r--r--source/blender/draw/intern/shaders/common_hair_lib.glsl22
-rw-r--r--source/blender/draw/intern/shaders/common_math_geom_lib.glsl119
-rw-r--r--source/blender/draw/intern/shaders/common_math_lib.glsl130
-rw-r--r--source/blender/draw/intern/shaders/common_pointcloud_lib.glsl39
-rw-r--r--source/blender/draw/intern/shaders/common_view_lib.glsl112
32 files changed, 3944 insertions, 2090 deletions
diff --git a/source/blender/draw/intern/DRW_render.h b/source/blender/draw/intern/DRW_render.h
index 89dd6fa210c..3551296cfc3 100644
--- a/source/blender/draw/intern/DRW_render.h
+++ b/source/blender/draw/intern/DRW_render.h
@@ -198,12 +198,28 @@ void DRW_uniformbuffer_free(struct GPUUniformBuffer *ubo);
} while (0)
/* Shaders */
+
+#ifndef __GPU_MATERIAL_H__
+/* FIXME: Meh avoid including all GPUMaterial. */
+typedef void (*GPUMaterialEvalCallbackFn)(struct GPUMaterial *mat,
+ int options,
+ const char **vert_code,
+ const char **geom_code,
+ const char **frag_lib,
+ const char **defines);
+#endif
+
struct GPUShader *DRW_shader_create(const char *vert,
const char *geom,
const char *frag,
const char *defines);
struct GPUShader *DRW_shader_create_with_lib(
const char *vert, const char *geom, const char *frag, const char *lib, const char *defines);
+struct GPUShader *DRW_shader_create_with_shaderlib(const char *vert,
+ const char *geom,
+ const char *frag,
+ const DRWShaderLibrary *lib,
+ const char *defines);
struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const char *geom,
const char *defines,
@@ -211,6 +227,9 @@ struct GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const char **varying_names,
const int varying_count);
struct GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines);
+struct GPUShader *DRW_shader_create_fullscreen_with_shaderlib(const char *frag,
+ const DRWShaderLibrary *lib,
+ const char *defines);
struct GPUMaterial *DRW_shader_find_from_world(struct World *wo,
const void *engine_type,
const int options,
@@ -229,7 +248,8 @@ struct GPUMaterial *DRW_shader_create_from_world(struct Scene *scene,
const char *geom,
const char *frag_lib,
const char *defines,
- bool deferred);
+ bool deferred,
+ GPUMaterialEvalCallbackFn callback);
struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
struct Material *ma,
struct bNodeTree *ntree,
@@ -240,7 +260,8 @@ struct GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
const char *geom,
const char *frag_lib,
const char *defines,
- bool deferred);
+ bool deferred,
+ GPUMaterialEvalCallbackFn callback);
void DRW_shader_free(struct GPUShader *shader);
#define DRW_SHADER_FREE_SAFE(shader) \
do { \
@@ -257,7 +278,8 @@ void DRW_shader_library_add_file(DRWShaderLibrary *lib, char *lib_code, const ch
#define DRW_SHADER_LIB_ADD(lib, lib_name) \
DRW_shader_library_add_file(lib, datatoc_##lib_name##_glsl, STRINGIFY(lib_name) ".glsl")
-char *DRW_shader_library_create_shader_string(DRWShaderLibrary *lib, char *shader_code);
+char *DRW_shader_library_create_shader_string(const DRWShaderLibrary *lib,
+ const char *shader_code);
void DRW_shader_library_free(DRWShaderLibrary *lib);
#define DRW_SHADER_LIB_FREE_SAFE(lib) \
@@ -462,6 +484,10 @@ void DRW_shgroup_uniform_texture_ex(DRWShadingGroup *shgroup,
const char *name,
const struct GPUTexture *tex,
eGPUSamplerState sampler_state);
+void DRW_shgroup_uniform_texture_ref_ex(DRWShadingGroup *shgroup,
+ const char *name,
+ GPUTexture **tex,
+ eGPUSamplerState sampler_state);
void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup,
const char *name,
const struct GPUTexture *tex);
@@ -569,7 +595,7 @@ void DRW_view_update_sub(DRWView *view, const float viewmat[4][4], const float w
const DRWView *DRW_view_default_get(void);
void DRW_view_default_set(DRWView *view);
-
+void DRW_view_reset(void);
void DRW_view_set_active(DRWView *view);
void DRW_view_clip_planes_set(DRWView *view, float (*planes)[4], int plane_len);
@@ -619,13 +645,15 @@ void DRW_render_object_iter(void *vedata,
struct RenderEngine *engine,
struct Depsgraph *depsgraph));
void DRW_render_instance_buffer_finish(void);
-void DRW_render_viewport_size_set(int size[2]);
+void DRW_render_viewport_size_set(const int size[2]);
void DRW_custom_pipeline(DrawEngineType *draw_engine_type,
struct Depsgraph *depsgraph,
void (*callback)(void *vedata, void *user_data),
void *user_data);
+void DRW_cache_restart(void);
+
/* ViewLayers */
void *DRW_view_layer_engine_data_get(DrawEngineType *engine_type);
void **DRW_view_layer_engine_data_ensure_ex(struct ViewLayer *view_layer,
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index c23ea3d7c82..20e346375a7 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -829,7 +829,7 @@ GPUBatch *DRW_cache_object_face_wireframe_get(Object *ob)
case OB_HAIR:
return NULL;
case OB_POINTCLOUD:
- return NULL;
+ return DRW_pointcloud_batch_cache_get_dots(ob);
case OB_VOLUME:
return DRW_cache_volume_face_wireframe_get(ob);
case OB_GPENCIL: {
@@ -880,6 +880,32 @@ GPUBatch *DRW_cache_object_surface_get(Object *ob)
case OB_HAIR:
return NULL;
case OB_POINTCLOUD:
+ return DRW_cache_pointcloud_surface_get(ob);
+ case OB_VOLUME:
+ return NULL;
+ default:
+ return NULL;
+ }
+}
+
+/* Returns the vertbuf used by shaded surface batch. */
+GPUVertBuf *DRW_cache_object_pos_vertbuf_get(Object *ob)
+{
+ Mesh *me = BKE_object_get_evaluated_mesh(ob);
+ short type = (me != NULL) ? OB_MESH : ob->type;
+
+ switch (type) {
+ case OB_MESH:
+ return DRW_mesh_batch_cache_pos_vertbuf_get((me != NULL) ? me : ob->data);
+ case OB_CURVE:
+ case OB_SURF:
+ case OB_FONT:
+ return DRW_curve_batch_cache_pos_vertbuf_get(ob->data);
+ case OB_MBALL:
+ return DRW_mball_batch_cache_pos_vertbuf_get(ob);
+ case OB_HAIR:
+ return NULL;
+ case OB_POINTCLOUD:
return NULL;
case OB_VOLUME:
return NULL;
@@ -932,7 +958,7 @@ GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
case OB_HAIR:
return NULL;
case OB_POINTCLOUD:
- return NULL;
+ return DRW_cache_pointcloud_surface_shaded_get(ob, gpumat_array, gpumat_array_len);
case OB_VOLUME:
return NULL;
default:
@@ -2844,6 +2870,12 @@ GPUBatch *DRW_cache_mesh_surface_vertpaint_get(Object *ob)
return DRW_mesh_batch_cache_get_surface_vertpaint(ob->data);
}
+GPUBatch *DRW_cache_mesh_surface_sculptcolors_get(Object *ob)
+{
+ BLI_assert(ob->type == OB_MESH);
+ return DRW_mesh_batch_cache_get_surface_sculpt(ob->data);
+}
+
GPUBatch *DRW_cache_mesh_surface_weights_get(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
@@ -3257,9 +3289,16 @@ GPUBatch *DRW_cache_lattice_vert_overlay_get(Object *ob)
GPUBatch *DRW_cache_pointcloud_get_dots(Object *object)
{
+ BLI_assert(object->type == OB_POINTCLOUD);
return DRW_pointcloud_batch_cache_get_dots(object);
}
+GPUBatch *DRW_cache_pointcloud_surface_get(Object *object)
+{
+ BLI_assert(object->type == OB_POINTCLOUD);
+ return DRW_pointcloud_batch_cache_get_surface(object);
+}
+
/* -------------------------------------------------------------------- */
/** \name Volume
* \{ */
@@ -3552,6 +3591,11 @@ void drw_batch_cache_generate_requested(Object *ob)
}
}
+void drw_batch_cache_generate_requested_delayed(Object *ob)
+{
+ BLI_gset_add(DST.delayed_extraction, ob);
+}
+
void DRW_batch_cache_free_old(Object *ob, int ctime)
{
struct Mesh *mesh_eval = BKE_object_get_evaluated_mesh(ob);
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 221fb89612f..1ea53c91cb3 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -63,6 +63,8 @@ struct GPUBatch **DRW_cache_object_surface_material_get(struct Object *ob,
struct GPUBatch *DRW_cache_object_face_wireframe_get(struct Object *ob);
int DRW_cache_object_material_count_get(struct Object *ob);
+struct GPUVertBuf *DRW_cache_object_pos_vertbuf_get(struct Object *ob);
+
/* Empties */
struct GPUBatch *DRW_cache_plain_axes_get(void);
struct GPUBatch *DRW_cache_single_arrow_get(void);
@@ -134,6 +136,7 @@ struct GPUBatch **DRW_cache_mesh_surface_shaded_get(struct Object *ob,
struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_vertpaint_get(struct Object *ob);
+struct GPUBatch *DRW_cache_mesh_surface_sculptcolors_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_surface_mesh_analysis_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_face_wireframe_get(struct Object *ob);
@@ -212,6 +215,7 @@ struct GPUBatch *DRW_cache_hair_edge_detection_get(struct Object *ob, bool *r_is
/* PointCloud */
struct GPUBatch *DRW_cache_pointcloud_get_dots(struct Object *obj);
+struct GPUBatch *DRW_cache_pointcloud_surface_get(struct Object *obj);
/* Volume */
typedef struct DRWVolumeGrid {
diff --git a/source/blender/draw/intern/draw_cache_extract.h b/source/blender/draw/intern/draw_cache_extract.h
index f203c2ff1ea..4156e2e79d8 100644
--- a/source/blender/draw/intern/draw_cache_extract.h
+++ b/source/blender/draw/intern/draw_cache_extract.h
@@ -53,16 +53,21 @@ typedef struct DRW_MeshCDMask {
uint32_t uv : 8;
uint32_t tan : 8;
uint32_t vcol : 8;
+ uint32_t sculpt_vcol : 8;
uint32_t orco : 1;
uint32_t tan_orco : 1;
/** Edit uv layer is from the base edit mesh as
* modifiers could remove it. (see T68857) */
uint32_t edit_uv : 1;
} DRW_MeshCDMask;
+/* Keep `DRW_MeshCDMask` struct within an `uint64_t`.
+ * bit-wise and atomic operations are used to compare and update the struct.
+ * See `mesh_cd_layers_type_*` functions. */
+BLI_STATIC_ASSERT(sizeof(DRW_MeshCDMask) <= sizeof(uint64_t), "DRW_MeshCDMask exceeds 64 bits")
typedef enum eMRIterType {
MR_ITER_LOOPTRI = 1 << 0,
- MR_ITER_LOOP = 1 << 1,
+ MR_ITER_POLY = 1 << 1,
MR_ITER_LEDGE = 1 << 2,
MR_ITER_LVERT = 1 << 3,
} eMRIterType;
@@ -165,8 +170,7 @@ typedef enum DRWBatchFlag {
MBC_WIRE_EDGES = (1 << 23),
MBC_WIRE_LOOPS = (1 << 24),
MBC_WIRE_LOOPS_UVS = (1 << 25),
- MBC_SURF_PER_MAT = (1 << 26),
- MBC_SKIN_ROOTS = (1 << 27),
+ MBC_SKIN_ROOTS = (1 << 26),
} DRWBatchFlag;
#define MBC_EDITUV \
diff --git a/source/blender/draw/intern/draw_cache_extract_mesh.c b/source/blender/draw/intern/draw_cache_extract_mesh.c
index 06462d5b9c5..cca8ebcf2a8 100644
--- a/source/blender/draw/intern/draw_cache_extract_mesh.c
+++ b/source/blender/draw/intern/draw_cache_extract_mesh.c
@@ -128,12 +128,191 @@ typedef struct MeshRenderData {
BMEdge *eed_act;
BMFace *efa_act;
BMFace *efa_act_uv;
- /* Data created on-demand (usually not for bmesh-based data). */
+ /* Data created on-demand (usually not for #BMesh based data). */
MLoopTri *mlooptri;
float (*loop_normals)[3];
float (*poly_normals)[3];
int *lverts, *ledges;
} MeshRenderData;
+
+static void mesh_render_data_update_loose_geom(MeshRenderData *mr,
+ const eMRIterType iter_type,
+ const eMRDataType UNUSED(data_flag))
+{
+ if (mr->extract_type != MR_EXTRACT_BMESH) {
+ /* Mesh */
+ if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
+ mr->vert_loose_len = 0;
+ mr->edge_loose_len = 0;
+
+ BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, __func__);
+
+ mr->ledges = MEM_mallocN(mr->edge_len * sizeof(int), __func__);
+ const MEdge *med = mr->medge;
+ for (int med_index = 0; med_index < mr->edge_len; med_index++, med++) {
+ if (med->flag & ME_LOOSEEDGE) {
+ mr->ledges[mr->edge_loose_len++] = med_index;
+ }
+ /* Tag verts as not loose. */
+ BLI_BITMAP_ENABLE(lvert_map, med->v1);
+ BLI_BITMAP_ENABLE(lvert_map, med->v2);
+ }
+ if (mr->edge_loose_len < mr->edge_len) {
+ mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
+ }
+
+ mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
+ for (int v = 0; v < mr->vert_len; v++) {
+ if (!BLI_BITMAP_TEST(lvert_map, v)) {
+ mr->lverts[mr->vert_loose_len++] = v;
+ }
+ }
+ if (mr->vert_loose_len < mr->vert_len) {
+ mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
+ }
+
+ MEM_freeN(lvert_map);
+
+ mr->loop_loose_len = mr->vert_loose_len + (mr->edge_loose_len * 2);
+ }
+ }
+ else {
+ /* #BMesh */
+ BMesh *bm = mr->bm;
+ if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
+ int elem_id;
+ BMIter iter;
+ BMVert *eve;
+ BMEdge *ede;
+ mr->vert_loose_len = 0;
+ mr->edge_loose_len = 0;
+
+ mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
+ BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, elem_id) {
+ if (eve->e == NULL) {
+ mr->lverts[mr->vert_loose_len++] = elem_id;
+ }
+ }
+ if (mr->vert_loose_len < mr->vert_len) {
+ mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
+ }
+
+ mr->ledges = MEM_mallocN(mr->edge_len * sizeof(*mr->ledges), __func__);
+ BM_ITER_MESH_INDEX (ede, &iter, bm, BM_EDGES_OF_MESH, elem_id) {
+ if (ede->l == NULL) {
+ mr->ledges[mr->edge_loose_len++] = elem_id;
+ }
+ }
+ if (mr->edge_loose_len < mr->edge_len) {
+ mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
+ }
+
+ mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2;
+ }
+ }
+}
+
+/**
+ * Part of the creation of the #MeshRenderData that happens in a thread.
+ */
+static void mesh_render_data_update_looptris(MeshRenderData *mr,
+ const eMRIterType iter_type,
+ const eMRDataType data_flag)
+{
+ Mesh *me = mr->me;
+ if (mr->extract_type != MR_EXTRACT_BMESH) {
+ /* Mesh */
+ if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
+ mr->mlooptri = MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI");
+ BKE_mesh_recalc_looptri(
+ me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mr->mlooptri);
+ }
+ }
+ else {
+ /* #BMesh */
+ if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
+ /* Edit mode ensures this is valid, no need to calculate. */
+ BLI_assert((mr->bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL));
+ }
+ }
+}
+
+static void mesh_render_data_update_normals(MeshRenderData *mr,
+ const eMRIterType UNUSED(iter_type),
+ const eMRDataType data_flag)
+{
+ Mesh *me = mr->me;
+ const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0;
+ const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI;
+
+ if (mr->extract_type != MR_EXTRACT_BMESH) {
+ /* Mesh */
+ if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) {
+ mr->poly_normals = MEM_mallocN(sizeof(*mr->poly_normals) * mr->poly_len, __func__);
+ BKE_mesh_calc_normals_poly((MVert *)mr->mvert,
+ NULL,
+ mr->vert_len,
+ mr->mloop,
+ mr->mpoly,
+ mr->loop_len,
+ mr->poly_len,
+ mr->poly_normals,
+ true);
+ }
+ if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
+ mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
+ short(*clnors)[2] = CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL);
+ BKE_mesh_normals_loop_split(mr->me->mvert,
+ mr->vert_len,
+ mr->me->medge,
+ mr->edge_len,
+ mr->me->mloop,
+ mr->loop_normals,
+ mr->loop_len,
+ mr->me->mpoly,
+ mr->poly_normals,
+ mr->poly_len,
+ is_auto_smooth,
+ split_angle,
+ NULL,
+ clnors,
+ NULL);
+ }
+ }
+ else {
+ /* #BMesh */
+ if (data_flag & MR_DATA_POLY_NOR) {
+ /* Use #BMFace.no instead. */
+ }
+ if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
+
+ const float(*vert_coords)[3] = NULL;
+ const float(*vert_normals)[3] = NULL;
+ const float(*poly_normals)[3] = NULL;
+
+ if (mr->edit_data && mr->edit_data->vertexCos) {
+ vert_coords = mr->bm_vert_coords;
+ vert_normals = mr->bm_vert_normals;
+ poly_normals = mr->bm_poly_normals;
+ }
+
+ mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
+ const int clnors_offset = CustomData_get_offset(&mr->bm->ldata, CD_CUSTOMLOOPNORMAL);
+ BM_loops_calc_normal_vcos(mr->bm,
+ vert_coords,
+ vert_normals,
+ poly_normals,
+ is_auto_smooth,
+ split_angle,
+ mr->loop_normals,
+ NULL,
+ NULL,
+ clnors_offset,
+ false);
+ }
+ }
+}
+
static MeshRenderData *mesh_render_data_create(Mesh *me,
const bool is_editmode,
const bool is_paint_mode,
@@ -141,7 +320,9 @@ static MeshRenderData *mesh_render_data_create(Mesh *me,
const bool do_final,
const bool do_uvedit,
const DRW_MeshCDMask *UNUSED(cd_used),
- const ToolSettings *ts)
+ const ToolSettings *ts,
+ const eMRIterType iter_type,
+ const eMRDataType data_flag)
{
MeshRenderData *mr = MEM_callocN(sizeof(*mr), __func__);
mr->toolsettings = ts;
@@ -240,7 +421,7 @@ static MeshRenderData *mesh_render_data_create(Mesh *me,
mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX);
}
else {
- /* BMesh */
+ /* #BMesh */
BMesh *bm = mr->bm;
mr->vert_len = bm->totvert;
@@ -249,165 +430,11 @@ static MeshRenderData *mesh_render_data_create(Mesh *me,
mr->poly_len = bm->totface;
mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len);
}
+ mesh_render_data_update_loose_geom(mr, iter_type, data_flag);
return mr;
}
-/* Part of the creation of the MeshRenderData that happens in a thread. */
-static void mesh_render_data_update(MeshRenderData *mr,
- const eMRIterType iter_type,
- const eMRDataType data_flag)
-{
- Mesh *me = mr->me;
- const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0;
- const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI;
-
- if (mr->extract_type != MR_EXTRACT_BMESH) {
- /* Mesh */
- if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) {
- mr->poly_normals = MEM_mallocN(sizeof(*mr->poly_normals) * mr->poly_len, __func__);
- BKE_mesh_calc_normals_poly((MVert *)mr->mvert,
- NULL,
- mr->vert_len,
- mr->mloop,
- mr->mpoly,
- mr->loop_len,
- mr->poly_len,
- mr->poly_normals,
- true);
- }
- if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
- mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
- short(*clnors)[2] = CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL);
- BKE_mesh_normals_loop_split(mr->me->mvert,
- mr->vert_len,
- mr->me->medge,
- mr->edge_len,
- mr->me->mloop,
- mr->loop_normals,
- mr->loop_len,
- mr->me->mpoly,
- mr->poly_normals,
- mr->poly_len,
- is_auto_smooth,
- split_angle,
- NULL,
- clnors,
- NULL);
- }
- if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
- mr->mlooptri = MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI");
- BKE_mesh_recalc_looptri(mr->me->mloop,
- mr->me->mpoly,
- mr->me->mvert,
- mr->me->totloop,
- mr->me->totpoly,
- mr->mlooptri);
- }
- if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
- mr->vert_loose_len = 0;
- mr->edge_loose_len = 0;
-
- BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, "lvert map");
-
- mr->ledges = MEM_mallocN(mr->edge_len * sizeof(int), __func__);
- const MEdge *medge = mr->medge;
- for (int e = 0; e < mr->edge_len; e++, medge++) {
- if (medge->flag & ME_LOOSEEDGE) {
- mr->ledges[mr->edge_loose_len++] = e;
- }
- /* Tag verts as not loose. */
- BLI_BITMAP_ENABLE(lvert_map, medge->v1);
- BLI_BITMAP_ENABLE(lvert_map, medge->v2);
- }
- if (mr->edge_loose_len < mr->edge_len) {
- mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
- }
-
- mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
- for (int v = 0; v < mr->vert_len; v++) {
- if (!BLI_BITMAP_TEST(lvert_map, v)) {
- mr->lverts[mr->vert_loose_len++] = v;
- }
- }
- if (mr->vert_loose_len < mr->vert_len) {
- mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
- }
-
- MEM_freeN(lvert_map);
-
- mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2;
- }
- }
- else {
- /* BMesh */
- BMesh *bm = mr->bm;
- if (data_flag & MR_DATA_POLY_NOR) {
- /* Use bmface->no instead. */
- }
- if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) {
-
- const float(*vert_coords)[3] = NULL;
- const float(*vert_normals)[3] = NULL;
- const float(*poly_normals)[3] = NULL;
-
- if (mr->edit_data && mr->edit_data->vertexCos) {
- vert_coords = mr->bm_vert_coords;
- vert_normals = mr->bm_vert_normals;
- poly_normals = mr->bm_poly_normals;
- }
-
- mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__);
- int clnors_offset = CustomData_get_offset(&mr->bm->ldata, CD_CUSTOMLOOPNORMAL);
- BM_loops_calc_normal_vcos(mr->bm,
- vert_coords,
- vert_normals,
- poly_normals,
- is_auto_smooth,
- split_angle,
- mr->loop_normals,
- NULL,
- NULL,
- clnors_offset,
- false);
- }
- if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) {
- /* Edit mode ensures this is valid, no need to calculate. */
- BLI_assert((bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL));
- }
- if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) {
- int elem_id;
- BMIter iter;
- BMVert *eve;
- BMEdge *ede;
- mr->vert_loose_len = 0;
- mr->edge_loose_len = 0;
-
- mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__);
- BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, elem_id) {
- if (eve->e == NULL) {
- mr->lverts[mr->vert_loose_len++] = elem_id;
- }
- }
- if (mr->vert_loose_len < mr->vert_len) {
- mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts));
- }
-
- mr->ledges = MEM_mallocN(mr->edge_len * sizeof(*mr->ledges), __func__);
- BM_ITER_MESH_INDEX (ede, &iter, bm, BM_EDGES_OF_MESH, elem_id) {
- if (ede->l == NULL) {
- mr->ledges[mr->edge_loose_len++] = elem_id;
- }
- }
- if (mr->edge_loose_len < mr->edge_len) {
- mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges));
- }
-
- mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2;
- }
- }
-}
-
static void mesh_render_data_free(MeshRenderData *mr)
{
MEM_SAFE_FREE(mr->mlooptri);
@@ -461,7 +488,7 @@ BLI_INLINE const float *bm_vert_no_get(const MeshRenderData *mr, const BMVert *e
}
else {
UNUSED_VARS(mr);
- return eve->co;
+ return eve->no;
}
}
@@ -480,48 +507,283 @@ BLI_INLINE const float *bm_face_no_get(const MeshRenderData *mr, const BMFace *e
/** \} */
/* ---------------------------------------------------------------------- */
-/** \name Mesh Elements Extract Iter
+/** \name Mesh Elements Extract: Loop Triangles
+ * \{ */
+
+typedef struct ExtractTriBMesh_Params {
+ BMLoop *(*looptris)[3];
+ int tri_range[2];
+} ExtractTriBMesh_Params;
+typedef void(ExtractTriBMeshFn)(const MeshRenderData *mr,
+ const ExtractTriBMesh_Params *params,
+ void *data);
+
+#define EXTRACT_TRIS_LOOPTRI_FOREACH_BM_BEGIN(elem_tri, index_tri, params) \
+ CHECK_TYPE(params, const ExtractTriBMesh_Params *); \
+ { \
+ const int _tri_index_end = (params)->tri_range[1]; \
+ BMLoop **elem_tri = (params)->looptris[(params)->tri_range[0]]; \
+ for (int index_tri = (params)->tri_range[0]; index_tri < _tri_index_end; \
+ index_tri += 1, elem_tri += 3)
+#define EXTRACT_TRIS_LOOPTRI_FOREACH_BM_END }
+
+typedef struct ExtractTriMesh_Params {
+ const MLoopTri *mlooptri;
+ int tri_range[2];
+} ExtractTriMesh_Params;
+typedef void(ExtractTriMeshFn)(const MeshRenderData *mr,
+ const ExtractTriMesh_Params *params,
+ void *data);
+
+#define EXTRACT_TRIS_LOOPTRI_FOREACH_MESH_BEGIN(elem_tri, index_tri, params) \
+ CHECK_TYPE(params, const ExtractTriMesh_Params *); \
+ { \
+ const int _tri_index_end = (params)->tri_range[1]; \
+ const MLoopTri *elem_tri = &(params)->mlooptri[(params)->tri_range[0]]; \
+ for (int index_tri = (params)->tri_range[0]; index_tri < _tri_index_end; \
+ index_tri += 1, elem_tri += 1)
+#define EXTRACT_TRIS_LOOPTRI_FOREACH_MESH_END }
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Mesh Elements Extract: Polygons, Loops
+ * \{ */
+
+typedef struct ExtractPolyBMesh_Params {
+ BMLoop *(*looptris)[3];
+ int poly_range[2];
+} ExtractPolyBMesh_Params;
+typedef void(ExtractPolyBMeshFn)(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data);
+
+#define EXTRACT_POLY_FOREACH_BM_BEGIN(elem_poly, index_poly, params, mr) \
+ CHECK_TYPE(params, const ExtractPolyBMesh_Params *); \
+ { \
+ BLI_assert((mr->bm->elem_table_dirty & BM_FACE) == 0); \
+ BMFace **_ftable = mr->bm->ftable; \
+ const int _poly_index_end = (params)->poly_range[1]; \
+ for (int index_poly = (params)->poly_range[0]; index_poly < _poly_index_end; \
+ index_poly += 1) { \
+ BMFace *elem_poly = _ftable[index_poly]; \
+ (void)elem_poly;
+
+#define EXTRACT_POLY_FOREACH_BM_END \
+ } \
+ }
+
+/* Iterate over polygon and loop. */
+#define EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(elem_loop, index_loop, params, mr) \
+ CHECK_TYPE(params, const ExtractPolyBMesh_Params *); \
+ { \
+ BLI_assert((mr->bm->elem_table_dirty & BM_FACE) == 0); \
+ BMFace **_ftable = mr->bm->ftable; \
+ const int _poly_index_end = (params)->poly_range[1]; \
+ for (int index_poly = (params)->poly_range[0]; index_poly < _poly_index_end; \
+ index_poly += 1) { \
+ BMFace *elem_face = _ftable[index_poly]; \
+ BMLoop *elem_loop, *l_first; \
+ elem_loop = l_first = BM_FACE_FIRST_LOOP(elem_face); \
+ do { \
+ const int index_loop = BM_elem_index_get(elem_loop); \
+ (void)index_loop; /* Quiet warning when unused. */
+
+#define EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(elem_loop) \
+ } \
+ while ((elem_loop = elem_loop->next) != l_first) \
+ ; \
+ } \
+ }
+
+typedef struct ExtractPolyMesh_Params {
+ int poly_range[2];
+} ExtractPolyMesh_Params;
+typedef void(ExtractPolyMeshFn)(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data);
+
+#define EXTRACT_POLY_FOREACH_MESH_BEGIN(elem_poly, index_poly, params, mr) \
+ CHECK_TYPE(params, const ExtractPolyMesh_Params *); \
+ { \
+ const MPoly *_mpoly = mr->mpoly; \
+ const int _poly_index_end = (params)->poly_range[1]; \
+ for (int index_poly = (params)->poly_range[0]; index_poly < _poly_index_end; \
+ index_poly += 1) { \
+ const MPoly *elem_poly = &_mpoly[index_poly]; \
+ (void)elem_poly;
+
+#define EXTRACT_POLY_FOREACH_MESH_END \
+ } \
+ }
+
+/* Iterate over polygon and loop. */
+#define EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN( \
+ elem_poly, index_poly, elem_loop, index_loop, params, mr) \
+ CHECK_TYPE(params, const ExtractPolyMesh_Params *); \
+ { \
+ const MPoly *_mpoly = mr->mpoly; \
+ const MLoop *_mloop = mr->mloop; \
+ const int _poly_index_end = (params)->poly_range[1]; \
+ for (int index_poly = (params)->poly_range[0]; index_poly < _poly_index_end; \
+ index_poly += 1) { \
+ const MPoly *elem_poly = &_mpoly[index_poly]; \
+ const int _index_end = elem_poly->loopstart + elem_poly->totloop; \
+ for (int index_loop = elem_poly->loopstart; index_loop < _index_end; index_loop += 1) { \
+ const MLoop *elem_loop = &_mloop[index_loop]; \
+ (void)elem_loop;
+
+#define EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END \
+ } \
+ } \
+ }
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Mesh Elements Extract: Loose Edges
+ * \{ */
+
+typedef struct ExtractLEdgeBMesh_Params {
+ const int *ledge;
+ int ledge_range[2];
+} ExtractLEdgeBMesh_Params;
+typedef void(ExtractLEdgeBMeshFn)(const MeshRenderData *mr,
+ const ExtractLEdgeBMesh_Params *params,
+ void *data);
+
+#define EXTRACT_LEDGE_FOREACH_BM_BEGIN(elem_edge, index_ledge, params) \
+ CHECK_TYPE(params, const ExtractLEdgeBMesh_Params *); \
+ { \
+ BLI_assert((mr->bm->elem_table_dirty & BM_EDGE) == 0); \
+ BMEdge **_etable = mr->bm->etable; \
+ const int *_ledge = (params)->ledge; \
+ const int _ledge_index_end = (params)->ledge_range[1]; \
+ for (int index_ledge = (params)->ledge_range[0]; index_ledge < _ledge_index_end; \
+ index_ledge += 1) { \
+ BMEdge *elem_edge = _etable[_ledge[index_ledge]]; \
+ (void)elem_edge; /* Quiet warning when unused. */ \
+ {
+#define EXTRACT_LEDGE_FOREACH_BM_END \
+ } \
+ } \
+ }
+
+typedef struct ExtractLEdgeMesh_Params {
+ const int *ledge;
+ int ledge_range[2];
+} ExtractLEdgeMesh_Params;
+typedef void(ExtractLEdgeMeshFn)(const MeshRenderData *mr,
+ const ExtractLEdgeMesh_Params *params,
+ void *data);
+
+#define EXTRACT_LEDGE_FOREACH_MESH_BEGIN(elem_edge, index_ledge, params, mr) \
+ CHECK_TYPE(params, const ExtractLEdgeMesh_Params *); \
+ { \
+ const MEdge *_medge = mr->medge; \
+ const int *_ledge = (params)->ledge; \
+ const int _ledge_index_end = (params)->ledge_range[1]; \
+ for (int index_ledge = (params)->ledge_range[0]; index_ledge < _ledge_index_end; \
+ index_ledge += 1) { \
+ const MEdge *elem_edge = &_medge[_ledge[index_ledge]]; \
+ (void)elem_edge; /* Quiet warning when unused. */ \
+ {
+#define EXTRACT_LEDGE_FOREACH_MESH_END \
+ } \
+ } \
+ }
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Mesh Elements Extract: Loose Vertices
+ * \{ */
+
+typedef struct ExtractLVertBMesh_Params {
+ const int *lvert;
+ int lvert_range[2];
+} ExtractLVertBMesh_Params;
+typedef void(ExtractLVertBMeshFn)(const MeshRenderData *mr,
+ const ExtractLVertBMesh_Params *params,
+ void *data);
+
+#define EXTRACT_LVERT_FOREACH_BM_BEGIN(elem_vert, index_lvert, params) \
+ CHECK_TYPE(params, const ExtractLVertBMesh_Params *); \
+ { \
+ BLI_assert((mr->bm->elem_table_dirty & BM_FACE) == 0); \
+ BMVert **vtable = mr->bm->vtable; \
+ const int *lverts = (params)->lvert; \
+ const int _lvert_index_end = (params)->lvert_range[1]; \
+ for (int index_lvert = (params)->lvert_range[0]; index_lvert < _lvert_index_end; \
+ index_lvert += 1) { \
+ BMVert *elem_vert = vtable[lverts[index_lvert]]; \
+ (void)elem_vert; /* Quiet warning when unused. */ \
+ {
+#define EXTRACT_LVERT_FOREACH_BM_END \
+ } \
+ } \
+ }
+
+typedef struct ExtractLVertMesh_Params {
+ const int *lvert;
+ int lvert_range[2];
+} ExtractLVertMesh_Params;
+typedef void(ExtractLVertMeshFn)(const MeshRenderData *mr,
+ const ExtractLVertMesh_Params *params,
+ void *data);
+
+#define EXTRACT_LVERT_FOREACH_MESH_BEGIN(elem, index_lvert, params, mr) \
+ CHECK_TYPE(params, const ExtractLVertMesh_Params *); \
+ { \
+ const MVert *mvert = mr->mvert; \
+ const int *lverts = (params)->lvert; \
+ const int _lvert_index_end = (params)->lvert_range[1]; \
+ for (int index_lvert = (params)->lvert_range[0]; index_lvert < _lvert_index_end; \
+ index_lvert += 1) { \
+ const MVert *elem = &mvert[lverts[index_lvert]]; \
+ (void)elem; /* Quiet warning when unused. */ \
+ {
+#define EXTRACT_LVERT_FOREACH_MESH_END \
+ } \
+ } \
+ }
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Mesh Elements Extract Struct
* \{ */
typedef void *(ExtractInitFn)(const MeshRenderData *mr, void *buffer);
-typedef void(ExtractEditTriFn)(const MeshRenderData *mr, int t, BMLoop **e, void *data);
-typedef void(ExtractEditLoopFn)(const MeshRenderData *mr, int l, BMLoop *el, void *data);
-typedef void(ExtractEditLedgeFn)(const MeshRenderData *mr, int e, BMEdge *ed, void *data);
-typedef void(ExtractEditLvertFn)(const MeshRenderData *mr, int v, BMVert *ev, void *data);
-typedef void(ExtractTriFn)(const MeshRenderData *mr, int t, const MLoopTri *mlt, void *data);
-typedef void(ExtractLoopFn)(
- const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data);
-typedef void(ExtractLedgeFn)(const MeshRenderData *mr, int e, const MEdge *medge, void *data);
-typedef void(ExtractLvertFn)(const MeshRenderData *mr, int v, const MVert *mvert, void *data);
typedef void(ExtractFinishFn)(const MeshRenderData *mr, void *buffer, void *data);
typedef struct MeshExtract {
- /** Executed on main thread and return user data for iter functions. */
+ /** Executed on main thread and return user data for iteration functions. */
ExtractInitFn *init;
/** Executed on one (or more if use_threading) worker thread(s). */
- ExtractEditTriFn *iter_looptri_bm;
- ExtractTriFn *iter_looptri;
- ExtractEditLoopFn *iter_loop_bm;
- ExtractLoopFn *iter_loop;
- ExtractEditLedgeFn *iter_ledge_bm;
- ExtractLedgeFn *iter_ledge;
- ExtractEditLvertFn *iter_lvert_bm;
- ExtractLvertFn *iter_lvert;
+ ExtractTriBMeshFn *iter_looptri_bm;
+ ExtractTriMeshFn *iter_looptri_mesh;
+ ExtractPolyBMeshFn *iter_poly_bm;
+ ExtractPolyMeshFn *iter_poly_mesh;
+ ExtractLEdgeBMeshFn *iter_ledge_bm;
+ ExtractLEdgeMeshFn *iter_ledge_mesh;
+ ExtractLVertBMeshFn *iter_lvert_bm;
+ ExtractLVertMeshFn *iter_lvert_mesh;
/** Executed on one worker thread after all elements iterations. */
ExtractFinishFn *finish;
/** Used to request common data. */
const eMRDataType data_flag;
- /** Used to know if the element callbacks are threadsafe and can be parallelized. */
+ /** Used to know if the element callbacks are thread-safe and can be parallelized. */
const bool use_threading;
} MeshExtract;
BLI_INLINE eMRIterType mesh_extract_iter_type(const MeshExtract *ext)
{
eMRIterType type = 0;
- SET_FLAG_FROM_TEST(type, (ext->iter_looptri_bm || ext->iter_looptri), MR_ITER_LOOPTRI);
- SET_FLAG_FROM_TEST(type, (ext->iter_loop_bm || ext->iter_loop), MR_ITER_LOOP);
- SET_FLAG_FROM_TEST(type, (ext->iter_ledge_bm || ext->iter_ledge), MR_ITER_LEDGE);
- SET_FLAG_FROM_TEST(type, (ext->iter_lvert_bm || ext->iter_lvert), MR_ITER_LVERT);
+ SET_FLAG_FROM_TEST(type, (ext->iter_looptri_bm || ext->iter_looptri_mesh), MR_ITER_LOOPTRI);
+ SET_FLAG_FROM_TEST(type, (ext->iter_poly_bm || ext->iter_poly_mesh), MR_ITER_POLY);
+ SET_FLAG_FROM_TEST(type, (ext->iter_ledge_bm || ext->iter_ledge_mesh), MR_ITER_LEDGE);
+ SET_FLAG_FROM_TEST(type, (ext->iter_lvert_bm || ext->iter_lvert_mesh), MR_ITER_LVERT);
return type;
}
@@ -558,15 +820,15 @@ static void *extract_tris_init(const MeshRenderData *mr, void *UNUSED(ibo))
}
}
else {
- const MPoly *mpoly = mr->mpoly;
- for (int p = 0; p < mr->poly_len; p++, mpoly++) {
- if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
- int mat = min_ii(mpoly->mat_nr, mr->mat_len - 1);
- mat_tri_len[mat] += mpoly->totloop - 2;
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ int mat = min_ii(mp->mat_nr, mr->mat_len - 1);
+ mat_tri_len[mat] += mp->totloop - 2;
}
}
}
- /* Accumulate tri len per mat to have correct offsets. */
+ /* Accumulate triangle lengths per material to have correct offsets. */
int ofs = mat_tri_len[0];
mat_tri_len[0] = 0;
for (int i = 1; i < mr->mat_len; i++) {
@@ -583,51 +845,62 @@ static void *extract_tris_init(const MeshRenderData *mr, void *UNUSED(ibo))
return data;
}
-static void extract_tris_looptri_bmesh(const MeshRenderData *mr,
- int UNUSED(t),
- BMLoop **elt,
- void *_data)
+static void extract_tris_iter_looptri_bm(const MeshRenderData *mr,
+ const struct ExtractTriBMesh_Params *params,
+ void *_data)
{
- if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
- MeshExtract_Tri_Data *data = _data;
- int *mat_tri_ofs = data->tri_mat_end;
- int mat = min_ii(elt[0]->f->mat_nr, mr->mat_len - 1);
- GPU_indexbuf_set_tri_verts(&data->elb,
- mat_tri_ofs[mat]++,
- BM_elem_index_get(elt[0]),
- BM_elem_index_get(elt[1]),
- BM_elem_index_get(elt[2]));
+ MeshExtract_Tri_Data *data = _data;
+ const int mat_last = mr->mat_len - 1;
+ EXTRACT_TRIS_LOOPTRI_FOREACH_BM_BEGIN(elt, _elt_index, params)
+ {
+ if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
+ int *mat_tri_ofs = data->tri_mat_end;
+ const int mat = min_ii(elt[0]->f->mat_nr, mat_last);
+ GPU_indexbuf_set_tri_verts(&data->elb,
+ mat_tri_ofs[mat]++,
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]));
+ }
}
+ EXTRACT_TRIS_LOOPTRI_FOREACH_BM_END;
}
-static void extract_tris_looptri_mesh(const MeshRenderData *mr,
- int UNUSED(t),
- const MLoopTri *mlt,
- void *_data)
+static void extract_tris_iter_looptri_mesh(const MeshRenderData *mr,
+ const struct ExtractTriMesh_Params *params,
+ void *_data)
{
- const MPoly *mpoly = &mr->mpoly[mlt->poly];
- if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
- MeshExtract_Tri_Data *data = _data;
- int *mat_tri_ofs = data->tri_mat_end;
- int mat = min_ii(mpoly->mat_nr, mr->mat_len - 1);
- GPU_indexbuf_set_tri_verts(
- &data->elb, mat_tri_ofs[mat]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
+ MeshExtract_Tri_Data *data = _data;
+ const int mat_last = mr->mat_len - 1;
+ EXTRACT_TRIS_LOOPTRI_FOREACH_MESH_BEGIN(mlt, _mlt_index, params)
+ {
+ const MPoly *mp = &mr->mpoly[mlt->poly];
+ if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ int *mat_tri_ofs = data->tri_mat_end;
+ const int mat = min_ii(mp->mat_nr, mat_last);
+ GPU_indexbuf_set_tri_verts(
+ &data->elb, mat_tri_ofs[mat]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]);
+ }
}
+ EXTRACT_TRIS_LOOPTRI_FOREACH_MESH_END;
}
static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data)
{
MeshExtract_Tri_Data *data = _data;
GPU_indexbuf_build_in_place(&data->elb, ibo);
- /* HACK Create ibo subranges and assign them to each GPUBatch. */
+ /* HACK: Create ibo sub-ranges and assign them to each #GPUBatch. */
+ /* The `surface_per_mat` tests are there when object shading type is set to Wire or Bounds. In
+ * these cases there isn't a surface per material. */
if (mr->use_final_mesh && mr->cache->surface_per_mat && mr->cache->surface_per_mat[0]) {
- BLI_assert(mr->cache->surface_per_mat[0]->elem == ibo);
for (int i = 0; i < mr->mat_len; i++) {
/* Multiply by 3 because these are triangle indices. */
- int start = data->tri_mat_start[i] * 3;
- int len = data->tri_mat_end[i] * 3 - data->tri_mat_start[i] * 3;
+ const int mat_start = data->tri_mat_start[i];
+ const int mat_end = data->tri_mat_end[i];
+ const int start = mat_start * 3;
+ const int len = (mat_end - mat_start) * 3;
GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len);
- /* WARNING: We modify the GPUBatch here! */
+ /* WARNING: We modify the #GPUBatch here! */
GPU_batch_elembuf_set(mr->cache->surface_per_mat[i], sub_ibo, true);
}
}
@@ -637,18 +910,12 @@ static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data
}
static const MeshExtract extract_tris = {
- extract_tris_init,
- extract_tris_looptri_bmesh,
- extract_tris_looptri_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_tris_finish,
- 0,
- false,
+ .init = extract_tris_init,
+ .iter_looptri_bm = extract_tris_iter_looptri_bm,
+ .iter_looptri_mesh = extract_tris_iter_looptri_mesh,
+ .finish = extract_tris_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -666,71 +933,113 @@ static void *extract_lines_init(const MeshRenderData *mr, void *UNUSED(buf))
return elb;
}
-static void extract_lines_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int l,
- BMLoop *loop,
- void *elb)
-{
- if (!BM_elem_flag_test(loop->e, BM_ELEM_HIDDEN)) {
- GPU_indexbuf_set_line_verts(elb, BM_elem_index_get(loop->e), l, BM_elem_index_get(loop->next));
- }
- else {
- GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(loop->e));
- }
-}
-
-static void extract_lines_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *mpoly,
- void *elb)
-{
- const MEdge *medge = &mr->medge[mloop->e];
- if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[mloop->e] == ORIGINDEX_NONE)))) {
- int loopend = mpoly->totloop + mpoly->loopstart - 1;
- int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
- GPU_indexbuf_set_line_verts(elb, mloop->e, l, other_loop);
+static void extract_lines_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *elb)
+{
+ /* Using poly & loop iterator would complicate accessing the adjacent loop. */
+ EXTRACT_POLY_FOREACH_BM_BEGIN(f, f_index, params, mr)
+ {
+ BMLoop *l_iter, *l_first;
+ /* Use #BMLoop.prev to match mesh order (to avoid minor differences in data extraction). */
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f)->prev;
+ do {
+ if (!BM_elem_flag_test(l_iter->e, BM_ELEM_HIDDEN)) {
+ GPU_indexbuf_set_line_verts(elb,
+ BM_elem_index_get(l_iter->e),
+ BM_elem_index_get(l_iter),
+ BM_elem_index_get(l_iter->next));
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(l_iter->e));
+ }
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ EXTRACT_POLY_FOREACH_BM_END;
+}
+
+static void extract_lines_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *elb)
+{
+ /* Using poly & loop iterator would complicate accessing the adjacent loop. */
+ const MLoop *mloop = mr->mloop;
+ const MEdge *medge = mr->medge;
+ if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != NULL)) {
+ EXTRACT_POLY_FOREACH_MESH_BEGIN(mp, mp_index, params, mr)
+ {
+ const int ml_index_last = mp->loopstart + (mp->totloop - 1);
+ int ml_index = ml_index_last, ml_index_next = mp->loopstart;
+ do {
+ const MLoop *ml = &mloop[ml_index];
+ const MEdge *med = &medge[ml->e];
+ if (!((mr->use_hide && (med->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
+ (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) {
+ GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next);
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, ml->e);
+ }
+ } while ((ml_index = ml_index_next++) != ml_index_last);
+ }
+ EXTRACT_POLY_FOREACH_MESH_END;
}
else {
- GPU_indexbuf_set_line_restart(elb, mloop->e);
+ EXTRACT_POLY_FOREACH_MESH_BEGIN(mp, mp_index, params, mr)
+ {
+ const int ml_index_last = mp->loopstart + (mp->totloop - 1);
+ int ml_index = ml_index_last, ml_index_next = mp->loopstart;
+ do {
+ const MLoop *ml = &mloop[ml_index];
+ GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next);
+ } while ((ml_index = ml_index_next++) != ml_index_last);
+ }
+ EXTRACT_POLY_FOREACH_MESH_END;
}
}
-static void extract_lines_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb)
+static void extract_lines_iter_ledge_bm(const MeshRenderData *mr,
+ const ExtractLEdgeBMesh_Params *params,
+ void *elb)
{
- int ledge_idx = mr->edge_len + e;
- if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
- int l = mr->loop_len + e * 2;
- GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1);
- }
- else {
- GPU_indexbuf_set_line_restart(elb, ledge_idx);
+ EXTRACT_LEDGE_FOREACH_BM_BEGIN(eed, ledge_index, params)
+ {
+ const int l_index_offset = mr->edge_len + ledge_index;
+ if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) {
+ const int l_index = mr->loop_len + ledge_index * 2;
+ GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1);
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, l_index_offset);
+ }
+ /* Don't render the edge twice. */
+ GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed));
}
- /* Don't render the edge twice. */
- GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed));
+ EXTRACT_LEDGE_FOREACH_BM_END;
}
-static void extract_lines_ledge_mesh(const MeshRenderData *mr,
- int e,
- const MEdge *medge,
- void *elb)
+static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr,
+ const ExtractLEdgeMesh_Params *params,
+ void *elb)
{
- int ledge_idx = mr->edge_len + e;
- int edge_idx = mr->ledges[e];
- if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[edge_idx] == ORIGINDEX_NONE)))) {
- int l = mr->loop_len + e * 2;
- GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1);
- }
- else {
- GPU_indexbuf_set_line_restart(elb, ledge_idx);
+ EXTRACT_LEDGE_FOREACH_MESH_BEGIN(med, ledge_index, params, mr)
+ {
+ const int l_index_offset = mr->edge_len + ledge_index;
+ const int e_index = mr->ledges[ledge_index];
+ if (!((mr->use_hide && (med->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
+ (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
+ const int l_index = mr->loop_len + ledge_index * 2;
+ GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1);
+ }
+ else {
+ GPU_indexbuf_set_line_restart(elb, l_index_offset);
+ }
+ /* Don't render the edge twice. */
+ GPU_indexbuf_set_line_restart(elb, e_index);
}
- /* Don't render the edge twice. */
- GPU_indexbuf_set_line_restart(elb, edge_idx);
+ EXTRACT_LEDGE_FOREACH_MESH_END;
}
static void extract_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
@@ -740,18 +1049,14 @@ static void extract_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, vo
}
static const MeshExtract extract_lines = {
- extract_lines_init,
- NULL,
- NULL,
- extract_lines_loop_bmesh,
- extract_lines_loop_mesh,
- extract_lines_ledge_bmesh,
- extract_lines_ledge_mesh,
- NULL,
- NULL,
- extract_lines_finish,
- 0,
- false,
+ .init = extract_lines_init,
+ .iter_poly_bm = extract_lines_iter_poly_bm,
+ .iter_poly_mesh = extract_lines_iter_poly_mesh,
+ .iter_ledge_bm = extract_lines_iter_ledge_bm,
+ .iter_ledge_mesh = extract_lines_iter_ledge_mesh,
+ .finish = extract_lines_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -778,18 +1083,14 @@ static void extract_lines_with_lines_loose_finish(const MeshRenderData *mr, void
}
static const MeshExtract extract_lines_with_lines_loose = {
- extract_lines_init,
- NULL,
- NULL,
- extract_lines_loop_bmesh,
- extract_lines_loop_mesh,
- extract_lines_ledge_bmesh,
- extract_lines_ledge_mesh,
- NULL,
- NULL,
- extract_lines_with_lines_loose_finish,
- 0,
- false,
+ .init = extract_lines_init,
+ .iter_poly_bm = extract_lines_iter_poly_bm,
+ .iter_poly_mesh = extract_lines_iter_poly_mesh,
+ .iter_ledge_bm = extract_lines_iter_ledge_bm,
+ .iter_ledge_mesh = extract_lines_iter_ledge_mesh,
+ .finish = extract_lines_with_lines_loose_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -805,77 +1106,101 @@ static void *extract_points_init(const MeshRenderData *mr, void *UNUSED(buf))
return elb;
}
-BLI_INLINE void vert_set_bmesh(GPUIndexBufBuilder *elb, BMVert *eve, int loop)
+BLI_INLINE void vert_set_bm(GPUIndexBufBuilder *elb, BMVert *eve, int l_index)
{
- int vert_idx = BM_elem_index_get(eve);
+ const int v_index = BM_elem_index_get(eve);
if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) {
- GPU_indexbuf_set_point_vert(elb, vert_idx, loop);
+ GPU_indexbuf_set_point_vert(elb, v_index, l_index);
}
else {
- GPU_indexbuf_set_point_restart(elb, vert_idx);
+ GPU_indexbuf_set_point_restart(elb, v_index);
}
}
BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb,
const MeshRenderData *mr,
- int vert_idx,
- int loop)
+ const int v_index,
+ const int l_index)
{
- const MVert *mvert = &mr->mvert[vert_idx];
- if (!((mr->use_hide && (mvert->flag & ME_HIDE)) ||
+ const MVert *mv = &mr->mvert[v_index];
+ if (!((mr->use_hide && (mv->flag & ME_HIDE)) ||
((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[vert_idx] == ORIGINDEX_NONE)))) {
- GPU_indexbuf_set_point_vert(elb, vert_idx, loop);
+ (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) {
+ GPU_indexbuf_set_point_vert(elb, v_index, l_index);
}
else {
- GPU_indexbuf_set_point_restart(elb, vert_idx);
+ GPU_indexbuf_set_point_restart(elb, v_index);
}
}
-static void extract_points_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int l,
- BMLoop *loop,
- void *elb)
+static void extract_points_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *elb)
{
- vert_set_bmesh(elb, loop->v, l);
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ vert_set_bm(elb, l->v, l_index);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
-static void extract_points_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *UNUSED(mpoly),
- void *elb)
+static void extract_points_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *elb)
{
- vert_set_mesh(elb, mr, mloop->v, l);
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ vert_set_mesh(elb, mr, ml->v, ml_index);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
-static void extract_points_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb)
+static void extract_points_iter_ledge_bm(const MeshRenderData *mr,
+ const ExtractLEdgeBMesh_Params *params,
+ void *elb)
{
- vert_set_bmesh(elb, eed->v1, mr->loop_len + e * 2);
- vert_set_bmesh(elb, eed->v2, mr->loop_len + e * 2 + 1);
+ EXTRACT_LEDGE_FOREACH_BM_BEGIN(eed, ledge_index, params)
+ {
+ vert_set_bm(elb, eed->v1, mr->loop_len + (ledge_index * 2));
+ vert_set_bm(elb, eed->v2, mr->loop_len + (ledge_index * 2) + 1);
+ }
+ EXTRACT_LEDGE_FOREACH_BM_END;
}
-static void extract_points_ledge_mesh(const MeshRenderData *mr,
- int e,
- const MEdge *medge,
- void *elb)
+static void extract_points_iter_ledge_mesh(const MeshRenderData *mr,
+ const ExtractLEdgeMesh_Params *params,
+ void *elb)
{
- vert_set_mesh(elb, mr, medge->v1, mr->loop_len + e * 2);
- vert_set_mesh(elb, mr, medge->v2, mr->loop_len + e * 2 + 1);
+ EXTRACT_LEDGE_FOREACH_MESH_BEGIN(med, ledge_index, params, mr)
+ {
+ vert_set_mesh(elb, mr, med->v1, mr->loop_len + (ledge_index * 2));
+ vert_set_mesh(elb, mr, med->v2, mr->loop_len + (ledge_index * 2) + 1);
+ }
+ EXTRACT_LEDGE_FOREACH_MESH_END;
}
-static void extract_points_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *elb)
+static void extract_points_iter_lvert_bm(const MeshRenderData *mr,
+ const ExtractLVertBMesh_Params *params,
+ void *elb)
{
- vert_set_bmesh(elb, eve, mr->loop_len + mr->edge_loose_len * 2 + v);
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_BM_BEGIN(eve, lvert_index, params)
+ {
+ vert_set_bm(elb, eve, offset + lvert_index);
+ }
+ EXTRACT_LVERT_FOREACH_BM_END;
}
-static void extract_points_lvert_mesh(const MeshRenderData *mr,
- int v,
- const MVert *UNUSED(mvert),
- void *elb)
+static void extract_points_iter_lvert_mesh(const MeshRenderData *mr,
+ const ExtractLVertMesh_Params *params,
+ void *elb)
{
- vert_set_mesh(elb, mr, mr->lverts[v], mr->loop_len + mr->edge_loose_len * 2 + v);
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_MESH_BEGIN(mv, lvert_index, params, mr)
+ {
+ vert_set_mesh(elb, mr, mr->lverts[lvert_index], offset + lvert_index);
+ }
+ EXTRACT_LVERT_FOREACH_MESH_END;
}
static void extract_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb)
@@ -885,18 +1210,16 @@ static void extract_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, v
}
static const MeshExtract extract_points = {
- extract_points_init,
- NULL,
- NULL,
- extract_points_loop_bmesh,
- extract_points_loop_mesh,
- extract_points_ledge_bmesh,
- extract_points_ledge_mesh,
- extract_points_lvert_bmesh,
- extract_points_lvert_mesh,
- extract_points_finish,
- 0,
- false,
+ .init = extract_points_init,
+ .iter_poly_bm = extract_points_iter_poly_bm,
+ .iter_poly_mesh = extract_points_iter_poly_mesh,
+ .iter_ledge_bm = extract_points_iter_ledge_bm,
+ .iter_ledge_mesh = extract_points_iter_ledge_mesh,
+ .iter_lvert_bm = extract_points_iter_lvert_bm,
+ .iter_lvert_mesh = extract_points_iter_lvert_mesh,
+ .finish = extract_points_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -912,34 +1235,51 @@ static void *extract_fdots_init(const MeshRenderData *mr, void *UNUSED(buf))
return elb;
}
-static void extract_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int UNUSED(l),
- BMLoop *loop,
- void *elb)
+static void extract_fdots_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *elb)
{
- int face_idx = BM_elem_index_get(loop->f);
- if (!BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN)) {
- GPU_indexbuf_set_point_vert(elb, face_idx, face_idx);
- }
- else {
- GPU_indexbuf_set_point_restart(elb, face_idx);
+ EXTRACT_POLY_FOREACH_BM_BEGIN(f, f_index, params, mr)
+ {
+ if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) {
+ GPU_indexbuf_set_point_vert(elb, f_index, f_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, f_index);
+ }
}
+ EXTRACT_POLY_FOREACH_BM_END;
}
-static void extract_fdots_loop_mesh(const MeshRenderData *mr,
- int UNUSED(l),
- const MLoop *mloop,
- int p,
- const MPoly *mpoly,
- void *elb)
+static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *elb)
{
- const MVert *mvert = &mr->mvert[mloop->v];
- if ((!mr->use_subsurf_fdots || (mvert->flag & ME_VERT_FACEDOT)) &&
- !(mr->use_hide && (mpoly->flag & ME_HIDE))) {
- GPU_indexbuf_set_point_vert(elb, p, p);
+ if (mr->use_subsurf_fdots) {
+ /* Check #ME_VERT_FACEDOT. */
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ const MVert *mv = &mr->mvert[ml->v];
+ if ((mv->flag & ME_VERT_FACEDOT) && !(mr->use_hide && (mp->flag & ME_HIDE))) {
+ GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, mp_index);
+ }
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
else {
- GPU_indexbuf_set_point_restart(elb, p);
+ EXTRACT_POLY_FOREACH_MESH_BEGIN(mp, mp_index, params, mr)
+ {
+ if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ GPU_indexbuf_set_point_vert(elb, mp_index, mp_index);
+ }
+ else {
+ GPU_indexbuf_set_point_restart(elb, mp_index);
+ }
+ }
+ EXTRACT_POLY_FOREACH_MESH_END;
}
}
@@ -950,18 +1290,12 @@ static void extract_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, vo
}
static const MeshExtract extract_fdots = {
- extract_fdots_init,
- NULL,
- NULL,
- extract_fdots_loop_bmesh,
- extract_fdots_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_fdots_finish,
- 0,
- false,
+ .init = extract_fdots_init,
+ .iter_poly_bm = extract_fdots_iter_poly_bm,
+ .iter_poly_mesh = extract_fdots_iter_poly_mesh,
+ .finish = extract_fdots_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -984,66 +1318,60 @@ static void *extract_lines_paint_mask_init(const MeshRenderData *mr, void *UNUSE
return data;
}
-static void extract_lines_paint_mask_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *mpoly,
- void *_data)
-{
- MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data;
- const int edge_idx = mloop->e;
- const MEdge *medge = &mr->medge[edge_idx];
- if (!((mr->use_hide && (medge->flag & ME_HIDE)) ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
- (mr->e_origindex[edge_idx] == ORIGINDEX_NONE)))) {
-
- int loopend = mpoly->totloop + mpoly->loopstart - 1;
- int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
- if (mpoly->flag & ME_FACE_SEL) {
- if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, edge_idx)) {
- /* Hide edge as it has more than 2 selected loop. */
- GPU_indexbuf_set_line_restart(&data->elb, edge_idx);
+static void extract_lines_paint_mask_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
+{
+ MeshExtract_LinePaintMask_Data *data = _data;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ const int e_index = ml->e;
+ const MEdge *me = &mr->medge[e_index];
+ if (!((mr->use_hide && (me->flag & ME_HIDE)) ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) &&
+ (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) {
+
+ const int ml_index_last = mp->totloop + mp->loopstart - 1;
+ const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
+ if (mp->flag & ME_FACE_SEL) {
+ if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, e_index)) {
+ /* Hide edge as it has more than 2 selected loop. */
+ GPU_indexbuf_set_line_restart(&data->elb, e_index);
+ }
+ else {
+ /* First selected loop. Set edge visible, overwriting any unselected loop. */
+ GPU_indexbuf_set_line_verts(&data->elb, e_index, ml_index, ml_index_other);
+ }
}
else {
- /* First selected loop. Set edge visible, overwritting any unsel loop. */
- GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop);
+ /* Set theses unselected loop only if this edge has no other selected loop. */
+ if (!BLI_BITMAP_TEST(data->select_map, e_index)) {
+ GPU_indexbuf_set_line_verts(&data->elb, e_index, ml_index, ml_index_other);
+ }
}
}
else {
- /* Set theses unselected loop only if this edge has no other selected loop. */
- if (!BLI_BITMAP_TEST(data->select_map, edge_idx)) {
- GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop);
- }
+ GPU_indexbuf_set_line_restart(&data->elb, e_index);
}
}
- else {
- GPU_indexbuf_set_line_restart(&data->elb, edge_idx);
- }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
static void extract_lines_paint_mask_finish(const MeshRenderData *UNUSED(mr),
void *ibo,
void *_data)
{
- MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data;
+ MeshExtract_LinePaintMask_Data *data = _data;
GPU_indexbuf_build_in_place(&data->elb, ibo);
MEM_freeN(data);
}
static const MeshExtract extract_lines_paint_mask = {
- extract_lines_paint_mask_init,
- NULL,
- NULL,
- NULL,
- extract_lines_paint_mask_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_lines_paint_mask_finish,
- 0,
- false,
+ .init = extract_lines_paint_mask_init,
+ .iter_poly_mesh = extract_lines_paint_mask_iter_poly_mesh,
+ .finish = extract_lines_paint_mask_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -1065,7 +1393,7 @@ typedef struct MeshExtract_LineAdjacency_Data {
static void *extract_lines_adjacency_init(const MeshRenderData *mr, void *UNUSED(buf))
{
/* Similar to poly_to_tri_count().
- * There is always loop + tri - 1 edges inside a polygon.
+ * There is always (loop + triangle - 1) edges inside a polygon.
* Accumulate for all polys and you get : */
uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len;
@@ -1082,7 +1410,7 @@ BLI_INLINE void lines_adjacency_triangle(
uint v1, uint v2, uint v3, uint l1, uint l2, uint l3, MeshExtract_LineAdjacency_Data *data)
{
GPUIndexBufBuilder *elb = &data->elb;
- /* Iter around the triangle's edges. */
+ /* Iterate around the triangle's edges. */
for (int e = 0; e < 3; e++) {
SHIFT3(uint, v3, v2, v1);
SHIFT3(uint, l3, l2, l1);
@@ -1093,7 +1421,7 @@ BLI_INLINE void lines_adjacency_triangle(
int v_data = POINTER_AS_INT(*pval);
if (!value_is_init || v_data == NO_EDGE) {
/* Save the winding order inside the sign bit. Because the
- * edgehash sort the keys and we need to compare winding later. */
+ * Edge-hash sort the keys and we need to compare winding later. */
int value = (int)l1 + 1; /* 0 cannot be signed so add one. */
*pval = POINTER_FROM_INT((inv_indices) ? -value : value);
/* Store loop indices for remaining non-manifold edges. */
@@ -1105,7 +1433,7 @@ BLI_INLINE void lines_adjacency_triangle(
*pval = POINTER_FROM_INT(NO_EDGE);
bool inv_opposite = (v_data < 0);
uint l_opposite = (uint)abs(v_data) - 1;
- /* TODO Make this part threadsafe. */
+ /* TODO Make this part thread-safe. */
if (inv_opposite == inv_indices) {
/* Don't share edge if triangles have non matching winding. */
GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l1);
@@ -1119,42 +1447,48 @@ BLI_INLINE void lines_adjacency_triangle(
}
}
-static void extract_lines_adjacency_looptri_bmesh(const MeshRenderData *UNUSED(mr),
- int UNUSED(t),
- BMLoop **elt,
- void *data)
+static void extract_lines_adjacency_iter_looptri_bm(const MeshRenderData *UNUSED(mr),
+ const struct ExtractTriBMesh_Params *params,
+ void *data)
{
- if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
- lines_adjacency_triangle(BM_elem_index_get(elt[0]->v),
- BM_elem_index_get(elt[1]->v),
- BM_elem_index_get(elt[2]->v),
- BM_elem_index_get(elt[0]),
- BM_elem_index_get(elt[1]),
- BM_elem_index_get(elt[2]),
- data);
+ EXTRACT_TRIS_LOOPTRI_FOREACH_BM_BEGIN(elt, _elt_index, params)
+ {
+ if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) {
+ lines_adjacency_triangle(BM_elem_index_get(elt[0]->v),
+ BM_elem_index_get(elt[1]->v),
+ BM_elem_index_get(elt[2]->v),
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]),
+ data);
+ }
}
+ EXTRACT_TRIS_LOOPTRI_FOREACH_BM_END;
}
-static void extract_lines_adjacency_looptri_mesh(const MeshRenderData *mr,
- int UNUSED(t),
- const MLoopTri *mlt,
- void *data)
+static void extract_lines_adjacency_iter_looptri_mesh(const MeshRenderData *mr,
+ const struct ExtractTriMesh_Params *params,
+ void *data)
{
- const MPoly *mpoly = &mr->mpoly[mlt->poly];
- if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) {
- lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v,
- mr->mloop[mlt->tri[1]].v,
- mr->mloop[mlt->tri[2]].v,
- mlt->tri[0],
- mlt->tri[1],
- mlt->tri[2],
- data);
+ EXTRACT_TRIS_LOOPTRI_FOREACH_MESH_BEGIN(mlt, _mlt_index, params)
+ {
+ const MPoly *mp = &mr->mpoly[mlt->poly];
+ if (!(mr->use_hide && (mp->flag & ME_HIDE))) {
+ lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v,
+ mr->mloop[mlt->tri[1]].v,
+ mr->mloop[mlt->tri[2]].v,
+ mlt->tri[0],
+ mlt->tri[1],
+ mlt->tri[2],
+ data);
+ }
}
+ EXTRACT_TRIS_LOOPTRI_FOREACH_MESH_END;
}
static void extract_lines_adjacency_finish(const MeshRenderData *mr, void *ibo, void *_data)
{
- MeshExtract_LineAdjacency_Data *data = (MeshExtract_LineAdjacency_Data *)_data;
+ MeshExtract_LineAdjacency_Data *data = _data;
/* Create edges for remaining non manifold edges. */
EdgeHashIterator *ehi = BLI_edgehashIterator_new(data->eh);
for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) {
@@ -1184,18 +1518,12 @@ static void extract_lines_adjacency_finish(const MeshRenderData *mr, void *ibo,
#undef NO_EDGE
static const MeshExtract extract_lines_adjacency = {
- extract_lines_adjacency_init,
- extract_lines_adjacency_looptri_bmesh,
- extract_lines_adjacency_looptri_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_lines_adjacency_finish,
- 0,
- false,
+ .init = extract_lines_adjacency_init,
+ .iter_looptri_bm = extract_lines_adjacency_iter_looptri_bm,
+ .iter_looptri_mesh = extract_lines_adjacency_iter_looptri_mesh,
+ .finish = extract_lines_adjacency_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -1225,53 +1553,53 @@ BLI_INLINE void edituv_tri_add(
}
}
-static void extract_edituv_tris_looptri_bmesh(const MeshRenderData *UNUSED(mr),
- int UNUSED(t),
- BMLoop **elt,
- void *data)
+static void extract_edituv_tris_iter_looptri_bm(const MeshRenderData *UNUSED(mr),
+ const struct ExtractTriBMesh_Params *params,
+ void *data)
{
- edituv_tri_add(data,
- BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN),
- BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT),
- BM_elem_index_get(elt[0]),
- BM_elem_index_get(elt[1]),
- BM_elem_index_get(elt[2]));
+ EXTRACT_TRIS_LOOPTRI_FOREACH_BM_BEGIN(elt, _elt_index, params)
+ {
+ edituv_tri_add(data,
+ BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT),
+ BM_elem_index_get(elt[0]),
+ BM_elem_index_get(elt[1]),
+ BM_elem_index_get(elt[2]));
+ }
+ EXTRACT_TRIS_LOOPTRI_FOREACH_BM_END;
}
-static void extract_edituv_tris_looptri_mesh(const MeshRenderData *mr,
- int UNUSED(t),
- const MLoopTri *mlt,
- void *data)
+static void extract_edituv_tris_iter_looptri_mesh(const MeshRenderData *mr,
+ const struct ExtractTriMesh_Params *params,
+ void *data)
{
- const MPoly *mpoly = &mr->mpoly[mlt->poly];
- edituv_tri_add(data,
- (mpoly->flag & ME_HIDE) != 0,
- (mpoly->flag & ME_FACE_SEL) != 0,
- mlt->tri[0],
- mlt->tri[1],
- mlt->tri[2]);
+ EXTRACT_TRIS_LOOPTRI_FOREACH_MESH_BEGIN(mlt, _mlt_index, params)
+ {
+ const MPoly *mp = &mr->mpoly[mlt->poly];
+ edituv_tri_add(data,
+ (mp->flag & ME_HIDE) != 0,
+ (mp->flag & ME_FACE_SEL) != 0,
+ mlt->tri[0],
+ mlt->tri[1],
+ mlt->tri[2]);
+ }
+ EXTRACT_TRIS_LOOPTRI_FOREACH_MESH_END;
}
static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
{
- MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
+ MeshExtract_EditUvElem_Data *extract_data = data;
GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
MEM_freeN(extract_data);
}
static const MeshExtract extract_edituv_tris = {
- extract_edituv_tris_init,
- extract_edituv_tris_looptri_bmesh,
- extract_edituv_tris_looptri_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_edituv_tris_finish,
- 0,
- false,
+ .init = extract_edituv_tris_init,
+ .iter_looptri_bm = extract_edituv_tris_iter_looptri_bm,
+ .iter_looptri_mesh = extract_edituv_tris_iter_looptri_mesh,
+ .finish = extract_edituv_tris_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -1297,55 +1625,53 @@ BLI_INLINE void edituv_edge_add(
}
}
-static void extract_edituv_lines_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int l,
- BMLoop *loop,
- void *data)
+static void extract_edituv_lines_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
- edituv_edge_add(data,
- BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
- BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
- l,
- BM_elem_index_get(loop->next));
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(loop, l_index, params, mr)
+ {
+ edituv_edge_add(data,
+ BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
+ l_index,
+ BM_elem_index_get(loop->next));
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(loop);
}
-static void extract_edituv_lines_loop_mesh(const MeshRenderData *mr,
- int loop_idx,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *mpoly,
- void *data)
+static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- int loopend = mpoly->totloop + mpoly->loopstart - 1;
- int loop_next_idx = (loop_idx == loopend) ? mpoly->loopstart : (loop_idx + 1);
- const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[mloop->e] != ORIGINDEX_NONE);
- edituv_edge_add(data,
- (mpoly->flag & ME_HIDE) != 0 || !real_edge,
- (mpoly->flag & ME_FACE_SEL) != 0,
- loop_idx,
- loop_next_idx);
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ const int ml_index_last = mp->totloop + mp->loopstart - 1;
+ const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
+ const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[ml->e] != ORIGINDEX_NONE);
+ edituv_edge_add(data,
+ (mp->flag & ME_HIDE) != 0 || !real_edge,
+ (mp->flag & ME_FACE_SEL) != 0,
+ ml_index,
+ ml_index_next);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
{
- MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
+ MeshExtract_EditUvElem_Data *extract_data = data;
GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
MEM_freeN(extract_data);
}
static const MeshExtract extract_edituv_lines = {
- extract_edituv_lines_init,
- NULL,
- NULL,
- extract_edituv_lines_loop_bmesh,
- extract_edituv_lines_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_edituv_lines_finish,
- 0,
- false,
+ .init = extract_edituv_lines_init,
+ .iter_poly_bm = extract_edituv_lines_iter_poly_bm,
+ .iter_poly_mesh = extract_edituv_lines_iter_poly_mesh,
+ .finish = extract_edituv_lines_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -1373,50 +1699,48 @@ BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data,
}
}
-static void extract_edituv_points_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int l,
- BMLoop *loop,
- void *data)
+static void extract_edituv_points_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
- edituv_point_add(data,
- BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
- BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
- l);
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ edituv_point_add(data,
+ BM_elem_flag_test(l->f, BM_ELEM_HIDDEN),
+ BM_elem_flag_test(l->f, BM_ELEM_SELECT),
+ l_index);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
-static void extract_edituv_points_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *mpoly,
- void *data)
+static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
- mr->v_origindex[mloop->v] != ORIGINDEX_NONE);
- edituv_point_add(
- data, ((mpoly->flag & ME_HIDE) != 0) || !real_vert, (mpoly->flag & ME_FACE_SEL) != 0, l);
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
+ mr->v_origindex[ml->v] != ORIGINDEX_NONE);
+ edituv_point_add(
+ data, ((mp->flag & ME_HIDE) != 0) || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data)
{
- MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data;
+ MeshExtract_EditUvElem_Data *extract_data = data;
GPU_indexbuf_build_in_place(&extract_data->elb, ibo);
MEM_freeN(extract_data);
}
static const MeshExtract extract_edituv_points = {
- extract_edituv_points_init,
- NULL,
- NULL,
- extract_edituv_points_loop_bmesh,
- extract_edituv_points_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_edituv_points_finish,
- 0,
- false,
+ .init = extract_edituv_points_init,
+ .iter_poly_bm = extract_edituv_points_iter_poly_bm,
+ .iter_poly_mesh = extract_edituv_points_iter_poly_mesh,
+ .finish = extract_edituv_points_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -1437,64 +1761,75 @@ static void *extract_edituv_fdots_init(const MeshRenderData *mr, void *UNUSED(ib
BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data,
bool hidden,
bool selected,
- int face_idx)
+ int face_index)
{
if (!hidden && (data->sync_selection || selected)) {
- GPU_indexbuf_set_point_vert(&data->elb, face_idx, face_idx);
+ GPU_indexbuf_set_point_vert(&data->elb, face_index, face_index);
}
else {
- GPU_indexbuf_set_point_restart(&data->elb, face_idx);
+ GPU_indexbuf_set_point_restart(&data->elb, face_index);
}
}
-static void extract_edituv_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int UNUSED(l),
- BMLoop *loop,
- void *data)
+static void extract_edituv_fdots_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
- edituv_facedot_add(data,
- BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN),
- BM_elem_flag_test(loop->f, BM_ELEM_SELECT),
- BM_elem_index_get(loop->f));
+ EXTRACT_POLY_FOREACH_BM_BEGIN(f, f_index, params, mr)
+ {
+ edituv_facedot_add(
+ data, BM_elem_flag_test(f, BM_ELEM_HIDDEN), BM_elem_flag_test(f, BM_ELEM_SELECT), f_index);
+ }
+ EXTRACT_POLY_FOREACH_BM_END;
}
-static void extract_edituv_fdots_loop_mesh(const MeshRenderData *mr,
- int UNUSED(l),
- const MLoop *mloop,
- int p,
- const MPoly *mpoly,
- void *data)
+static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
- mr->p_origindex[p] != ORIGINDEX_NONE);
- const bool subd_fdot = (!mr->use_subsurf_fdots ||
- (mr->mvert[mloop->v].flag & ME_VERT_FACEDOT) != 0);
- edituv_facedot_add(data,
- ((mpoly->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot,
- (mpoly->flag & ME_FACE_SEL) != 0,
- p);
+ if (mr->use_subsurf_fdots) {
+ /* Check #ME_VERT_FACEDOT. */
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[mp_index] != ORIGINDEX_NONE);
+ const bool subd_fdot = (!mr->use_subsurf_fdots ||
+ (mr->mvert[ml->v].flag & ME_VERT_FACEDOT) != 0);
+ edituv_facedot_add(data,
+ ((mp->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot,
+ (mp->flag & ME_FACE_SEL) != 0,
+ mp_index);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
+ }
+ else {
+ EXTRACT_POLY_FOREACH_MESH_BEGIN(mp, mp_index, params, mr)
+ {
+ const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex &&
+ mr->p_origindex[mp_index] != ORIGINDEX_NONE);
+ edituv_facedot_add(data,
+ ((mp->flag & ME_HIDE) != 0) || !real_fdot,
+ (mp->flag & ME_FACE_SEL) != 0,
+ mp_index);
+ }
+ EXTRACT_POLY_FOREACH_MESH_END;
+ }
}
static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *_data)
{
- MeshExtract_EditUvElem_Data *data = (MeshExtract_EditUvElem_Data *)_data;
+ MeshExtract_EditUvElem_Data *data = _data;
GPU_indexbuf_build_in_place(&data->elb, ibo);
MEM_freeN(data);
}
static const MeshExtract extract_edituv_fdots = {
- extract_edituv_fdots_init,
- NULL,
- NULL,
- extract_edituv_fdots_loop_bmesh,
- extract_edituv_fdots_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_edituv_fdots_finish,
- 0,
- false,
+ .init = extract_edituv_fdots_init,
+ .iter_poly_bm = extract_edituv_fdots_iter_poly_bm,
+ .iter_poly_mesh = extract_edituv_fdots_iter_poly_mesh,
+ .finish = extract_edituv_fdots_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -1517,7 +1852,7 @@ static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- /* WARNING Adjust PosNorLoop struct accordingly. */
+ /* WARNING Adjust #PosNorLoop struct accordingly. */
GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPU_vertformat_alias_add(&format, "vnor");
@@ -1541,95 +1876,122 @@ static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf)
}
}
else {
- const MVert *mvert = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mvert++) {
- data->packed_nor[v] = GPU_normal_convert_i10_s3(mvert->no);
+ const MVert *mv = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mv++) {
+ data->packed_nor[v] = GPU_normal_convert_i10_s3(mv->no);
}
}
return data;
}
-static void extract_pos_nor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *_data)
+static void extract_pos_nor_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *_data)
{
MeshExtract_PosNor_Data *data = _data;
- PosNorLoop *vert = data->vbo_data + l;
- copy_v3_v3(vert->pos, bm_vert_co_get(mr, loop->v));
- vert->nor = data->packed_nor[BM_elem_index_get(loop->v)];
- BMFace *efa = loop->f;
- vert->nor.w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ PosNorLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert->pos, bm_vert_co_get(mr, l->v));
+ vert->nor = data->packed_nor[BM_elem_index_get(l->v)];
+ BMFace *efa = l->f;
+ vert->nor.w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
-static void extract_pos_nor_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *mpoly,
- void *_data)
+static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
{
MeshExtract_PosNor_Data *data = _data;
- PosNorLoop *vert = data->vbo_data + l;
- const MVert *mvert = &mr->mvert[mloop->v];
- copy_v3_v3(vert->pos, mvert->co);
- vert->nor = data->packed_nor[mloop->v];
- /* Flag for paint mode overlay. */
- if (mpoly->flag & ME_HIDE || mvert->flag & ME_HIDE ||
- ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
- (mr->v_origindex[mloop->v] == ORIGINDEX_NONE))) {
- vert->nor.w = -1;
- }
- else if (mvert->flag & SELECT) {
- vert->nor.w = 1;
- }
- else {
- vert->nor.w = 0;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ PosNorLoop *vert = &data->vbo_data[ml_index];
+ const MVert *mv = &mr->mvert[ml->v];
+ copy_v3_v3(vert->pos, mv->co);
+ vert->nor = data->packed_nor[ml->v];
+ /* Flag for paint mode overlay. */
+ if (mp->flag & ME_HIDE || mv->flag & ME_HIDE ||
+ ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) &&
+ (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) {
+ vert->nor.w = -1;
+ }
+ else if (mv->flag & SELECT) {
+ vert->nor.w = 1;
+ }
+ else {
+ vert->nor.w = 0;
+ }
}
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
-static void extract_pos_nor_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *_data)
+static void extract_pos_nor_iter_ledge_bm(const MeshRenderData *mr,
+ const ExtractLEdgeBMesh_Params *params,
+ void *_data)
{
- int l = mr->loop_len + e * 2;
MeshExtract_PosNor_Data *data = _data;
- PosNorLoop *vert = data->vbo_data + l;
- copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
- copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
- vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)];
- vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)];
+ EXTRACT_LEDGE_FOREACH_BM_BEGIN(eed, ledge_index, params)
+ {
+ int l_index = mr->loop_len + ledge_index * 2;
+ PosNorLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1));
+ copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2));
+ vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)];
+ vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)];
+ }
+ EXTRACT_LEDGE_FOREACH_BM_END;
}
-static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr,
- int e,
- const MEdge *medge,
- void *_data)
+static void extract_pos_nor_iter_ledge_mesh(const MeshRenderData *mr,
+ const ExtractLEdgeMesh_Params *params,
+ void *_data)
{
- int l = mr->loop_len + e * 2;
MeshExtract_PosNor_Data *data = _data;
- PosNorLoop *vert = data->vbo_data + l;
- copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co);
- copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co);
- vert[0].nor = data->packed_nor[medge->v1];
- vert[1].nor = data->packed_nor[medge->v2];
+ EXTRACT_LEDGE_FOREACH_MESH_BEGIN(med, ledge_index, params, mr)
+ {
+ const int ml_index = mr->loop_len + ledge_index * 2;
+ PosNorLoop *vert = &data->vbo_data[ml_index];
+ copy_v3_v3(vert[0].pos, mr->mvert[med->v1].co);
+ copy_v3_v3(vert[1].pos, mr->mvert[med->v2].co);
+ vert[0].nor = data->packed_nor[med->v1];
+ vert[1].nor = data->packed_nor[med->v2];
+ }
+ EXTRACT_LEDGE_FOREACH_MESH_END;
}
-static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *_data)
+static void extract_pos_nor_iter_lvert_bm(const MeshRenderData *mr,
+ const ExtractLVertBMesh_Params *params,
+ void *_data)
{
- int l = mr->loop_len + mr->edge_loose_len * 2 + v;
MeshExtract_PosNor_Data *data = _data;
- PosNorLoop *vert = data->vbo_data + l;
- copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
- vert->nor = data->packed_nor[BM_elem_index_get(eve)];
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_BM_BEGIN(eve, lvert_index, params)
+ {
+ const int l_index = offset + lvert_index;
+ PosNorLoop *vert = &data->vbo_data[l_index];
+ copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve));
+ vert->nor = data->packed_nor[BM_elem_index_get(eve)];
+ }
+ EXTRACT_LVERT_FOREACH_BM_END;
}
-static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr,
- int v,
- const MVert *mvert,
- void *_data)
+static void extract_pos_nor_iter_lvert_mesh(const MeshRenderData *mr,
+ const ExtractLVertMesh_Params *params,
+ void *_data)
{
- int l = mr->loop_len + mr->edge_loose_len * 2 + v;
- int v_idx = mr->lverts[v];
MeshExtract_PosNor_Data *data = _data;
- PosNorLoop *vert = data->vbo_data + l;
- copy_v3_v3(vert->pos, mvert->co);
- vert->nor = data->packed_nor[v_idx];
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_MESH_BEGIN(mv, lvert_index, params, mr)
+ {
+ const int ml_index = offset + lvert_index;
+ const int v_index = mr->lverts[lvert_index];
+ PosNorLoop *vert = &data->vbo_data[ml_index];
+ copy_v3_v3(vert->pos, mv->co);
+ vert->nor = data->packed_nor[v_index];
+ }
+ EXTRACT_LVERT_FOREACH_MESH_END;
}
static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(vbo), void *data)
@@ -1638,18 +2000,16 @@ static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), void *UNUSE
}
static const MeshExtract extract_pos_nor = {
- extract_pos_nor_init,
- NULL,
- NULL,
- extract_pos_nor_loop_bmesh,
- extract_pos_nor_loop_mesh,
- extract_pos_nor_ledge_bmesh,
- extract_pos_nor_ledge_mesh,
- extract_pos_nor_lvert_bmesh,
- extract_pos_nor_lvert_mesh,
- extract_pos_nor_finish,
- 0,
- true,
+ .init = extract_pos_nor_init,
+ .iter_poly_bm = extract_pos_nor_iter_poly_bm,
+ .iter_poly_mesh = extract_pos_nor_iter_poly_mesh,
+ .iter_ledge_bm = extract_pos_nor_iter_ledge_bm,
+ .iter_ledge_mesh = extract_pos_nor_iter_ledge_mesh,
+ .iter_lvert_bm = extract_pos_nor_iter_lvert_bm,
+ .iter_lvert_mesh = extract_pos_nor_iter_lvert_mesh,
+ .finish = extract_pos_nor_finish,
+ .data_flag = 0,
+ .use_threading = true,
};
/** \} */
@@ -1675,62 +2035,71 @@ static void *extract_lnor_hq_init(const MeshRenderData *mr, void *buf)
return vbo->data;
}
-static void extract_lnor_hq_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *data)
+static void extract_lnor_hq_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
if (mr->loop_normals) {
- normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, mr->loop_normals[l]);
- }
- else if (BM_elem_flag_test(loop->f, BM_ELEM_SMOOTH)) {
- normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, bm_vert_no_get(mr, loop->v));
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(_l, l_index, params, mr)
+ {
+ normal_float_to_short_v3(&((gpuHQNor *)data)[l_index].x, mr->loop_normals[l_index]);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(_l);
}
else {
- normal_float_to_short_v3(&((gpuHQNor *)data)[l].x, bm_face_no_get(mr, loop->f));
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ if (BM_elem_flag_test(l->f, BM_ELEM_SMOOTH)) {
+ normal_float_to_short_v3(&((gpuHQNor *)data)[l_index].x, bm_vert_no_get(mr, l->v));
+ }
+ else {
+ normal_float_to_short_v3(&((gpuHQNor *)data)[l_index].x, bm_face_no_get(mr, l->f));
+ }
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
}
-static void extract_lnor_hq_loop_mesh(
- const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data)
+static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- gpuHQNor *lnor_data = &((gpuHQNor *)data)[l];
- if (mr->loop_normals) {
- normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[l]);
- }
- else if (mpoly->flag & ME_SMOOTH) {
- copy_v3_v3_short(&lnor_data->x, mr->mvert[mloop->v].no);
- }
- else {
- normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[p]);
- }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ gpuHQNor *lnor_data = &((gpuHQNor *)data)[ml_index];
+ if (mr->loop_normals) {
+ normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[ml_index]);
+ }
+ else if (mp->flag & ME_SMOOTH) {
+ copy_v3_v3_short(&lnor_data->x, mr->mvert[ml->v].no);
+ }
+ else {
+ normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[mp_index]);
+ }
- /* Flag for paint mode overlay.
- * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. In
- * paint mode it will use the unmapped data to draw the wireframe. */
- if (mpoly->flag & ME_HIDE ||
- (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
- mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) {
- lnor_data->w = -1;
- }
- else if (mpoly->flag & ME_FACE_SEL) {
- lnor_data->w = 1;
- }
- else {
- lnor_data->w = 0;
+ /* Flag for paint mode overlay.
+ * Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+ * In paint mode it will use the un-mapped data to draw the wire-frame. */
+ if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED &&
+ (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ lnor_data->w = -1;
+ }
+ else if (mp->flag & ME_FACE_SEL) {
+ lnor_data->w = 1;
+ }
+ else {
+ lnor_data->w = 0;
+ }
}
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
static const MeshExtract extract_lnor_hq = {
- extract_lnor_hq_init,
- NULL,
- NULL,
- extract_lnor_hq_loop_bmesh,
- extract_lnor_hq_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- MR_DATA_LOOP_NOR,
- true,
+ .init = extract_lnor_hq_init,
+ .iter_poly_bm = extract_lnor_hq_iter_poly_bm,
+ .iter_poly_mesh = extract_lnor_hq_iter_poly_mesh,
+ .data_flag = MR_DATA_LOOP_NOR,
+ .use_threading = true,
};
/** \} */
@@ -1752,64 +2121,75 @@ static void *extract_lnor_init(const MeshRenderData *mr, void *buf)
return vbo->data;
}
-static void extract_lnor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *data)
+static void extract_lnor_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
if (mr->loop_normals) {
- ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]);
- }
- else if (BM_elem_flag_test(loop->f, BM_ELEM_SMOOTH)) {
- ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, loop->v));
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ ((GPUPackedNormal *)data)[l_index] = GPU_normal_convert_i10_v3(mr->loop_normals[l_index]);
+ BMFace *efa = l->f;
+ ((GPUPackedNormal *)data)[l_index].w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
else {
- ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, loop->f));
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ if (BM_elem_flag_test(l->f, BM_ELEM_SMOOTH)) {
+ ((GPUPackedNormal *)data)[l_index] = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, l->v));
+ }
+ else {
+ ((GPUPackedNormal *)data)[l_index] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, l->f));
+ }
+ BMFace *efa = l->f;
+ ((GPUPackedNormal *)data)[l_index].w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
- BMFace *efa = loop->f;
- ((GPUPackedNormal *)data)[l].w = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0;
}
-static void extract_lnor_loop_mesh(
- const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data)
+static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- GPUPackedNormal *lnor_data = &((GPUPackedNormal *)data)[l];
- if (mr->loop_normals) {
- *lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[l]);
- }
- else if (mpoly->flag & ME_SMOOTH) {
- *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[mloop->v].no);
- }
- else {
- *lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[p]);
- }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ GPUPackedNormal *lnor_data = &((GPUPackedNormal *)data)[ml_index];
+ if (mr->loop_normals) {
+ *lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[ml_index]);
+ }
+ else if (mp->flag & ME_SMOOTH) {
+ *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[ml->v].no);
+ }
+ else {
+ *lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[mp_index]);
+ }
- /* Flag for paint mode overlay.
- * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. In
- * paint mode it will use the unmapped data to draw the wireframe. */
- if (mpoly->flag & ME_HIDE ||
- (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) &&
- mr->v_origindex[mloop->v] == ORIGINDEX_NONE)) {
- lnor_data->w = -1;
- }
- else if (mpoly->flag & ME_FACE_SEL) {
- lnor_data->w = 1;
- }
- else {
- lnor_data->w = 0;
+ /* Flag for paint mode overlay.
+ * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals.
+ * In paint mode it will use the un-mapped data to draw the wire-frame. */
+ if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED &&
+ (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) {
+ lnor_data->w = -1;
+ }
+ else if (mp->flag & ME_FACE_SEL) {
+ lnor_data->w = 1;
+ }
+ else {
+ lnor_data->w = 0;
+ }
}
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
static const MeshExtract extract_lnor = {
- extract_lnor_init,
- NULL,
- NULL,
- extract_lnor_loop_bmesh,
- extract_lnor_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- MR_DATA_LOOP_NOR,
- true,
+ .init = extract_lnor_init,
+ .iter_poly_bm = extract_lnor_iter_poly_bm,
+ .iter_poly_mesh = extract_lnor_iter_poly_mesh,
+ .data_flag = MR_DATA_LOOP_NOR,
+ .use_threading = true,
};
/** \} */
@@ -1853,7 +2233,7 @@ static void *extract_uv_init(const MeshRenderData *mr, void *buf)
/* Active display layer name. */
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) {
GPU_vertformat_alias_add(&format, "au");
- /* Alias to pos for edit uvs. */
+ /* Alias to `pos` for edit uvs. */
GPU_vertformat_alias_add(&format, "pos");
}
/* Stencil mask uv layer name. */
@@ -1879,20 +2259,21 @@ static void *extract_uv_init(const MeshRenderData *mr, void *buf)
if (uv_layers & (1 << i)) {
if (mr->extract_type == MR_EXTRACT_BMESH) {
int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPUV, i);
- BMIter f_iter, l_iter;
+ BMIter f_iter;
BMFace *efa;
- BMLoop *loop;
BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs);
memcpy(uv_data, luv->uv, sizeof(*uv_data));
uv_data++;
- }
+ } while ((l_iter = l_iter->next) != l_first);
}
}
else {
MLoopUV *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i);
- for (int l = 0; l < mr->loop_len; l++, uv_data++, layer_data++) {
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, uv_data++, layer_data++) {
memcpy(uv_data, layer_data->uv, sizeof(*uv_data));
}
}
@@ -1903,18 +2284,9 @@ static void *extract_uv_init(const MeshRenderData *mr, void *buf)
}
static const MeshExtract extract_uv = {
- extract_uv_init,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- 0,
- false,
+ .init = extract_uv_init,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -1962,7 +2334,7 @@ static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool
}
}
if (use_orco_tan && orco == NULL) {
- /* If orco is not available compute it ourselves */
+ /* If `orco` is not available compute it ourselves */
orco_allocated = true;
orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__);
@@ -1976,17 +2348,17 @@ static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool
}
}
else {
- const MVert *mvert = mr->mvert;
- for (int v = 0; v < mr->vert_len; v++, mvert++) {
- copy_v3_v3(orco[v], mvert->co);
+ const MVert *mv = mr->mvert;
+ for (int v = 0; v < mr->vert_len; v++, mv++) {
+ copy_v3_v3(orco[v], mv->co);
}
}
BKE_mesh_orco_verts_transform(mr->me, orco, mr->vert_len, 0);
}
/* Start Fresh */
- CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len);
-
+ CustomData loop_data;
+ CustomData_reset(&loop_data);
if (tan_len != 0 || use_orco_tan) {
short tangent_mask = 0;
bool calc_active_tangent = false;
@@ -1998,7 +2370,7 @@ static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool
mr->poly_normals,
mr->loop_normals,
orco,
- cd_ldata,
+ &loop_data,
mr->loop_len,
&tangent_mask);
}
@@ -2016,7 +2388,7 @@ static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool
mr->poly_normals,
mr->loop_normals,
orco,
- cd_ldata,
+ &loop_data,
mr->loop_len,
&tangent_mask);
}
@@ -2024,7 +2396,7 @@ static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool
if (use_orco_tan) {
char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
- const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_TANGENT, 0);
+ const char *layer_name = CustomData_get_layer_name(&loop_data, CD_TANGENT, 0);
GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
BLI_snprintf(attr_name, sizeof(*attr_name), "t%s", attr_safe_name);
GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode);
@@ -2050,18 +2422,19 @@ static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool
short(*tan_data)[4] = (short(*)[4])vbo->data;
for (int i = 0; i < tan_len; i++) {
const char *name = tangent_names[i];
- float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(cd_ldata, CD_TANGENT, name);
- for (int l = 0; l < mr->loop_len; l++) {
- normal_float_to_short_v3(*tan_data, layer_data[l]);
- (*tan_data)[3] = (layer_data[l][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
+ float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(
+ &loop_data, CD_TANGENT, name);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
+ normal_float_to_short_v3(*tan_data, layer_data[ml_index]);
+ (*tan_data)[3] = (layer_data[ml_index][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
tan_data++;
}
}
if (use_orco_tan) {
- float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(cd_ldata, CD_TANGENT, 0);
- for (int l = 0; l < mr->loop_len; l++) {
- normal_float_to_short_v3(*tan_data, layer_data[l]);
- (*tan_data)[3] = (layer_data[l][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
+ float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(&loop_data, CD_TANGENT, 0);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
+ normal_float_to_short_v3(*tan_data, layer_data[ml_index]);
+ (*tan_data)[3] = (layer_data[ml_index][3] > 0.0f) ? SHRT_MAX : SHRT_MIN;
tan_data++;
}
}
@@ -2070,24 +2443,25 @@ static void extract_tan_ex(const MeshRenderData *mr, GPUVertBuf *vbo, const bool
GPUPackedNormal *tan_data = (GPUPackedNormal *)vbo->data;
for (int i = 0; i < tan_len; i++) {
const char *name = tangent_names[i];
- float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(cd_ldata, CD_TANGENT, name);
- for (int l = 0; l < mr->loop_len; l++) {
- *tan_data = GPU_normal_convert_i10_v3(layer_data[l]);
- tan_data->w = (layer_data[l][3] > 0.0f) ? 1 : -2;
+ float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named(
+ &loop_data, CD_TANGENT, name);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
+ *tan_data = GPU_normal_convert_i10_v3(layer_data[ml_index]);
+ tan_data->w = (layer_data[ml_index][3] > 0.0f) ? 1 : -2;
tan_data++;
}
}
if (use_orco_tan) {
- float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(cd_ldata, CD_TANGENT, 0);
- for (int l = 0; l < mr->loop_len; l++) {
- *tan_data = GPU_normal_convert_i10_v3(layer_data[l]);
- tan_data->w = (layer_data[l][3] > 0.0f) ? 1 : -2;
+ float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(&loop_data, CD_TANGENT, 0);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) {
+ *tan_data = GPU_normal_convert_i10_v3(layer_data[ml_index]);
+ tan_data->w = (layer_data[ml_index][3] > 0.0f) ? 1 : -2;
tan_data++;
}
}
}
- CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len);
+ CustomData_free(&loop_data, mr->loop_len);
}
static void *extract_tan_init(const MeshRenderData *mr, void *buf)
@@ -2097,18 +2471,9 @@ static void *extract_tan_init(const MeshRenderData *mr, void *buf)
}
static const MeshExtract extract_tan = {
- extract_tan_init,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
- false,
+ .init = extract_tan_init,
+ .data_flag = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
+ .use_threading = false,
};
/** \} */
@@ -2124,18 +2489,9 @@ static void *extract_tan_hq_init(const MeshRenderData *mr, void *buf)
}
static const MeshExtract extract_tan_hq = {
- extract_tan_hq_init,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
- false,
+ .init = extract_tan_hq_init,
+ .data_flag = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
+ .use_threading = false,
};
/** \} */
@@ -2150,7 +2506,9 @@ static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
GPU_vertformat_deinterleave(&format);
CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata;
+ CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata;
uint32_t vcol_layers = mr->cache->cd_used.vcol;
+ uint32_t svcol_layers = mr->cache->cd_used.sculpt_vcol;
for (int i = 0; i < MAX_MCOL; i++) {
if (vcol_layers & (1 << i)) {
@@ -2167,14 +2525,44 @@ static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL)) {
GPU_vertformat_alias_add(&format, "ac");
}
+
/* Gather number of auto layers. */
- /* We only do vcols that are not overridden by uvs */
- if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
+ /* We only do `vcols` that are not overridden by `uvs` and sculpt vertex colors. */
+ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1 &&
+ CustomData_get_named_layer_index(cd_vdata, CD_PROP_COLOR, layer_name) == -1) {
BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
GPU_vertformat_alias_add(&format, attr_name);
}
}
}
+
+ /* Sculpt Vertex Colors */
+ if (U.experimental.use_sculpt_vertex_colors) {
+ for (int i = 0; i < 8; i++) {
+ if (svcol_layers & (1 << i)) {
+ char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME];
+ const char *layer_name = CustomData_get_layer_name(cd_vdata, CD_PROP_COLOR, i);
+ GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME);
+
+ BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name);
+ GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
+
+ if (i == CustomData_get_render_layer(cd_vdata, CD_PROP_COLOR)) {
+ GPU_vertformat_alias_add(&format, "c");
+ }
+ if (i == CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR)) {
+ GPU_vertformat_alias_add(&format, "ac");
+ }
+ /* Gather number of auto layers. */
+ /* We only do `vcols` that are not overridden by `uvs`. */
+ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) {
+ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name);
+ GPU_vertformat_alias_add(&format, attr_name);
+ }
+ }
+ }
+ }
+
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->loop_len);
@@ -2184,27 +2572,30 @@ static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
} gpuMeshVcol;
gpuMeshVcol *vcol_data = (gpuMeshVcol *)vbo->data;
+ MLoop *loops = CustomData_get_layer(cd_ldata, CD_MLOOP);
+
for (int i = 0; i < MAX_MCOL; i++) {
if (vcol_layers & (1 << i)) {
if (mr->extract_type == MR_EXTRACT_BMESH) {
int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPCOL, i);
- BMIter f_iter, l_iter;
+ BMIter f_iter;
BMFace *efa;
- BMLoop *loop;
BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
- const MLoopCol *mloopcol = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ const MLoopCol *mloopcol = BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs);
vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]);
vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]);
vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]);
vcol_data->a = unit_float_to_ushort_clamp(mloopcol->a * (1.0f / 255.0f));
vcol_data++;
- }
+ } while ((l_iter = l_iter->next) != l_first);
}
}
else {
const MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i);
- for (int l = 0; l < mr->loop_len; l++, mloopcol++, vcol_data++) {
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, mloopcol++, vcol_data++) {
vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]);
vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]);
vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]);
@@ -2212,22 +2603,45 @@ static void *extract_vcol_init(const MeshRenderData *mr, void *buf)
}
}
}
+
+ if (svcol_layers & (1 << i) && U.experimental.use_sculpt_vertex_colors) {
+ if (mr->extract_type == MR_EXTRACT_BMESH) {
+ int cd_ofs = CustomData_get_n_offset(cd_vdata, CD_PROP_COLOR, i);
+ BMIter f_iter;
+ BMFace *efa;
+ BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) {
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ const MPropCol *prop_col = BM_ELEM_CD_GET_VOID_P(l_iter->v, cd_ofs);
+ vcol_data->r = unit_float_to_ushort_clamp(prop_col->color[0]);
+ vcol_data->g = unit_float_to_ushort_clamp(prop_col->color[1]);
+ vcol_data->b = unit_float_to_ushort_clamp(prop_col->color[2]);
+ vcol_data->a = unit_float_to_ushort_clamp(prop_col->color[3]);
+ vcol_data++;
+ } while ((l_iter = l_iter->next) != l_first);
+ }
+ }
+ else {
+ MPropCol *vcol = CustomData_get_layer_n(cd_vdata, CD_PROP_COLOR, i);
+ for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vcol_data++) {
+ vcol_data->r = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[0]);
+ vcol_data->g = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[1]);
+ vcol_data->b = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[2]);
+ vcol_data->a = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[3]);
+ }
+ }
+
+ vcol_data += mr->loop_len;
+ }
}
return NULL;
}
static const MeshExtract extract_vcol = {
- extract_vcol_init,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- 0,
- false,
+ .init = extract_vcol_init,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -2246,7 +2660,7 @@ static void *extract_orco_init(const MeshRenderData *mr, void *buf)
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
/* FIXME(fclem): We use the last component as a way to differentiate from generic vertex
- * attributes. This is a substantial waste of Vram and should be done another way.
+ * attributes. This is a substantial waste of video-ram and should be done another way.
* Unfortunately, at the time of writing, I did not found any other "non disruptive"
* alternative. */
GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
@@ -2261,33 +2675,37 @@ static void *extract_orco_init(const MeshRenderData *mr, void *buf)
MeshExtract_Orco_Data *data = MEM_mallocN(sizeof(*data), __func__);
data->vbo_data = (float(*)[4])vbo->data;
data->orco = CustomData_get_layer(cd_vdata, CD_ORCO);
- /* Make sure orco layer was requested only if needed! */
+ /* Make sure `orco` layer was requested only if needed! */
BLI_assert(data->orco);
return data;
}
-static void extract_orco_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int l,
- BMLoop *loop,
- void *data)
+static void extract_orco_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
- float *loop_orco = orco_data->vbo_data[l];
- copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(loop->v)]);
- loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(loop, l_index, params, mr)
+ {
+ float *loop_orco = orco_data->vbo_data[l_index];
+ copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(loop->v)]);
+ loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(loop);
}
-static void extract_orco_loop_mesh(const MeshRenderData *UNUSED(mr),
- int l,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *UNUSED(mpoly),
- void *data)
+static void extract_orco_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
- float *loop_orco = orco_data->vbo_data[l];
- copy_v3_v3(loop_orco, orco_data->orco[mloop->v]);
- loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data;
+ float *loop_orco = orco_data->vbo_data[ml_index];
+ copy_v3_v3(loop_orco, orco_data->orco[ml->v]);
+ loop_orco[3] = 0.0; /* Tag as not a generic attribute. */
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
static void extract_orco_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data)
@@ -2296,18 +2714,12 @@ static void extract_orco_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(b
}
static const MeshExtract extract_orco = {
- extract_orco_init,
- NULL,
- NULL,
- extract_orco_loop_bmesh,
- extract_orco_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_orco_finish,
- 0,
- true,
+ .init = extract_orco_init,
+ .iter_poly_bm = extract_orco_iter_poly_bm,
+ .iter_poly_mesh = extract_orco_iter_poly_mesh,
+ .finish = extract_orco_finish,
+ .data_flag = 0,
+ .use_threading = true,
};
/** \} */
@@ -2334,7 +2746,7 @@ static float loop_edge_factor_get(const float f_no[3],
cross_v3_v3v3(enor, v_no, evec);
normalize_v3(enor);
float d = fabsf(dot_v3v3(enor, f_no));
- /* Rescale to the slider range. */
+ /* Re-scale to the slider range. */
d *= (1.0f / 0.065f);
CLAMP(d, 0.0f, 1.0f);
return d;
@@ -2358,9 +2770,9 @@ static void *extract_edge_fac_init(const MeshRenderData *mr, void *buf)
/* HACK(fclem) Detecting the need for edge render.
* We could have a flag in the mesh instead or check the modifier stack. */
- const MEdge *medge = mr->medge;
- for (int e = 0; e < mr->edge_len; e++, medge++) {
- if ((medge->flag & ME_EDGERENDER) == 0) {
+ const MEdge *med = mr->medge;
+ for (int e_index = 0; e_index < mr->edge_len; e_index++, med++) {
+ if ((med->flag & ME_EDGERENDER) == 0) {
data->use_edge_render = true;
break;
}
@@ -2376,81 +2788,103 @@ static void *extract_edge_fac_init(const MeshRenderData *mr, void *buf)
return data;
}
-static void extract_edge_fac_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *_data)
+static void extract_edge_fac_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *_data)
{
- MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
- if (BM_edge_is_manifold(loop->e)) {
- float ratio = loop_edge_factor_get(bm_face_no_get(mr, loop->f),
- bm_vert_co_get(mr, loop->v),
- bm_vert_no_get(mr, loop->v),
- bm_vert_co_get(mr, loop->next->v));
- data->vbo_data[l] = ratio * 253 + 1;
- }
- else {
- data->vbo_data[l] = 255;
+ MeshExtract_EdgeFac_Data *data = _data;
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ if (BM_edge_is_manifold(l->e)) {
+ float ratio = loop_edge_factor_get(bm_face_no_get(mr, l->f),
+ bm_vert_co_get(mr, l->v),
+ bm_vert_no_get(mr, l->v),
+ bm_vert_co_get(mr, l->next->v));
+ data->vbo_data[l_index] = ratio * 253 + 1;
+ }
+ else {
+ data->vbo_data[l_index] = 255;
+ }
}
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
-static void extract_edge_fac_loop_mesh(
- const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
+static void extract_edge_fac_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
{
MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
+
if (data->use_edge_render) {
- const MEdge *medge = &mr->medge[mloop->e];
- data->vbo_data[l] = (medge->flag & ME_EDGERENDER) ? 255 : 0;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ const MEdge *med = &mr->medge[ml->e];
+ data->vbo_data[ml_index] = (med->flag & ME_EDGERENDER) ? 255 : 0;
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
else {
- /* Count loop per edge to detect non-manifold. */
- if (data->edge_loop_count[mloop->e] < 3) {
- data->edge_loop_count[mloop->e]++;
- }
- if (data->edge_loop_count[mloop->e] == 2) {
- /* Manifold */
- int loopend = mpoly->totloop + mpoly->loopstart - 1;
- int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1);
- const MLoop *mloop_next = &mr->mloop[other_loop];
- const MVert *v1 = &mr->mvert[mloop->v];
- const MVert *v2 = &mr->mvert[mloop_next->v];
- float vnor_f[3];
- normal_short_to_float_v3(vnor_f, v1->no);
- float ratio = loop_edge_factor_get(mr->poly_normals[p], v1->co, vnor_f, v2->co);
- data->vbo_data[l] = ratio * 253 + 1;
- }
- else {
- /* Non-manifold */
- data->vbo_data[l] = 255;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ /* Count loop per edge to detect non-manifold. */
+ if (data->edge_loop_count[ml->e] < 3) {
+ data->edge_loop_count[ml->e]++;
+ }
+ if (data->edge_loop_count[ml->e] == 2) {
+ /* Manifold */
+ const int ml_index_last = mp->totloop + mp->loopstart - 1;
+ const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1);
+ const MLoop *ml_next = &mr->mloop[ml_index_other];
+ const MVert *v1 = &mr->mvert[ml->v];
+ const MVert *v2 = &mr->mvert[ml_next->v];
+ float vnor_f[3];
+ normal_short_to_float_v3(vnor_f, v1->no);
+ float ratio = loop_edge_factor_get(mr->poly_normals[mp_index], v1->co, vnor_f, v2->co);
+ data->vbo_data[ml_index] = ratio * 253 + 1;
+ }
+ else {
+ /* Non-manifold */
+ data->vbo_data[ml_index] = 255;
+ }
}
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
}
-static void extract_edge_fac_ledge_bmesh(const MeshRenderData *mr,
- int e,
- BMEdge *UNUSED(eed),
- void *_data)
+static void extract_edge_fac_iter_ledge_bm(const MeshRenderData *mr,
+ const ExtractLEdgeBMesh_Params *params,
+ void *_data)
{
- MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
- data->vbo_data[mr->loop_len + e * 2 + 0] = 255;
- data->vbo_data[mr->loop_len + e * 2 + 1] = 255;
+ MeshExtract_EdgeFac_Data *data = _data;
+ EXTRACT_LEDGE_FOREACH_BM_BEGIN(eed, ledge_index, params)
+ {
+ data->vbo_data[mr->loop_len + (ledge_index * 2) + 0] = 255;
+ data->vbo_data[mr->loop_len + (ledge_index * 2) + 1] = 255;
+ }
+ EXTRACT_LEDGE_FOREACH_BM_END;
}
-static void extract_edge_fac_ledge_mesh(const MeshRenderData *mr,
- int e,
- const MEdge *UNUSED(edge),
- void *_data)
+static void extract_edge_fac_iter_ledge_mesh(const MeshRenderData *mr,
+ const ExtractLEdgeMesh_Params *params,
+ void *_data)
{
- MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
- data->vbo_data[mr->loop_len + e * 2 + 0] = 255;
- data->vbo_data[mr->loop_len + e * 2 + 1] = 255;
+ MeshExtract_EdgeFac_Data *data = _data;
+ EXTRACT_LEDGE_FOREACH_MESH_BEGIN(med, ledge_index, params, mr)
+ {
+ data->vbo_data[mr->loop_len + ledge_index * 2 + 0] = 255;
+ data->vbo_data[mr->loop_len + ledge_index * 2 + 1] = 255;
+ }
+ EXTRACT_LEDGE_FOREACH_MESH_END;
}
static void extract_edge_fac_finish(const MeshRenderData *mr, void *buf, void *_data)
{
- MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data;
+ MeshExtract_EdgeFac_Data *data = _data;
if (GPU_crappy_amd_driver()) {
GPUVertBuf *vbo = (GPUVertBuf *)buf;
- /* Some AMD drivers strangely crash with VBOs with a one byte format.
- * To workaround we reinit the vbo with another format and convert
+ /* Some AMD drivers strangely crash with VBO's with a one byte format.
+ * To workaround we reinitialize the VBO with another format and convert
* all bytes to floats. */
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
@@ -2465,8 +2899,8 @@ static void extract_edge_fac_finish(const MeshRenderData *mr, void *buf, void *_
GPU_vertbuf_data_alloc(vbo, buf_len);
float *fdata = (float *)vbo->data;
- for (int l = 0; l < buf_len; l++, fdata++) {
- *fdata = data->vbo_data[l] / 255.0f;
+ for (int ml_index = 0; ml_index < buf_len; ml_index++, fdata++) {
+ *fdata = data->vbo_data[ml_index] / 255.0f;
}
/* Free old byte data. */
MEM_freeN(data->vbo_data);
@@ -2475,18 +2909,14 @@ static void extract_edge_fac_finish(const MeshRenderData *mr, void *buf, void *_
}
static const MeshExtract extract_edge_fac = {
- extract_edge_fac_init,
- NULL,
- NULL,
- extract_edge_fac_loop_bmesh,
- extract_edge_fac_loop_mesh,
- extract_edge_fac_ledge_bmesh,
- extract_edge_fac_ledge_mesh,
- NULL,
- NULL,
- extract_edge_fac_finish,
- MR_DATA_POLY_NOR,
- false,
+ .init = extract_edge_fac_init,
+ .iter_poly_bm = extract_edge_fac_iter_poly_bm,
+ .iter_poly_mesh = extract_edge_fac_iter_poly_mesh,
+ .iter_ledge_bm = extract_edge_fac_iter_ledge_bm,
+ .iter_ledge_mesh = extract_edge_fac_iter_ledge_mesh,
+ .finish = extract_edge_fac_finish,
+ .data_flag = MR_DATA_POLY_NOR,
+ .use_threading = false,
};
/** \} */
@@ -2497,8 +2927,8 @@ static const MeshExtract extract_edge_fac = {
typedef struct MeshExtract_Weight_Data {
float *vbo_data;
const DRW_MeshWeightState *wstate;
- const MDeformVert *dvert; /* For Mesh. */
- int cd_ofs; /* For BMesh. */
+ const MDeformVert *dvert; /* For #Mesh. */
+ int cd_ofs; /* For #BMesh. */
} MeshExtract_Weight_Data;
static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate)
@@ -2584,27 +3014,49 @@ static void *extract_weights_init(const MeshRenderData *mr, void *buf)
return data;
}
-static void extract_weights_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int l,
- BMLoop *loop,
- void *_data)
+static void extract_weights_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *_data)
{
- MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data;
- const MDeformVert *dvert = (data->cd_ofs != -1) ? BM_ELEM_CD_GET_VOID_P(loop->v, data->cd_ofs) :
- NULL;
- data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate);
+ MeshExtract_Weight_Data *data = _data;
+ if (data->cd_ofs != -1) {
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ const MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(l->v, data->cd_ofs);
+ data->vbo_data[l_index] = evaluate_vertex_weight(dvert, data->wstate);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
+ }
+ else {
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ data->vbo_data[l_index] = evaluate_vertex_weight(NULL, data->wstate);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
+ }
}
-static void extract_weights_loop_mesh(const MeshRenderData *UNUSED(mr),
- int l,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *UNUSED(mpoly),
- void *_data)
+static void extract_weights_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
{
- MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data;
- const MDeformVert *dvert = data->dvert ? &data->dvert[mloop->v] : NULL;
- data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate);
+ MeshExtract_Weight_Data *data = _data;
+ if (data->dvert != NULL) {
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ const MDeformVert *dvert = &data->dvert[ml->v];
+ data->vbo_data[ml_index] = evaluate_vertex_weight(dvert, data->wstate);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
+ }
+ else {
+ const MDeformVert *dvert = NULL;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ data->vbo_data[ml_index] = evaluate_vertex_weight(dvert, data->wstate);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
+ }
}
static void extract_weights_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data)
@@ -2613,18 +3065,12 @@ static void extract_weights_finish(const MeshRenderData *UNUSED(mr), void *UNUSE
}
static const MeshExtract extract_weights = {
- extract_weights_init,
- NULL,
- NULL,
- extract_weights_loop_bmesh,
- extract_weights_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_weights_finish,
- 0,
- true,
+ .init = extract_weights_init,
+ .iter_poly_bm = extract_weights_iter_poly_bm,
+ .iter_poly_mesh = extract_weights_iter_poly_mesh,
+ .finish = extract_weights_finish,
+ .data_flag = 0,
+ .use_threading = true,
};
/** \} */
@@ -2731,31 +3177,31 @@ static void mesh_render_data_edge_flag(const MeshRenderData *mr, BMEdge *eed, Ed
}
static void mesh_render_data_loop_flag(const MeshRenderData *mr,
- BMLoop *loop,
+ BMLoop *l,
const int cd_ofs,
EditLoopData *eattr)
{
if (cd_ofs == -1) {
return;
}
- MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs);
+ MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_ofs);
if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) {
eattr->v_flag |= VFLAG_VERT_UV_PINNED;
}
- if (uvedit_uv_select_test_ex(mr->toolsettings, loop, cd_ofs)) {
+ if (uvedit_uv_select_test_ex(mr->toolsettings, l, cd_ofs)) {
eattr->v_flag |= VFLAG_VERT_UV_SELECT;
}
}
static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr,
- BMLoop *loop,
+ BMLoop *l,
const int cd_ofs,
EditLoopData *eattr)
{
if (cd_ofs == -1) {
return;
}
- if (uvedit_edge_select_test_ex(mr->toolsettings, loop, cd_ofs)) {
+ if (uvedit_edge_select_test_ex(mr->toolsettings, l, cd_ofs)) {
eattr->v_flag |= VFLAG_EDGE_UV_SELECT;
eattr->v_flag |= VFLAG_VERT_UV_SELECT;
}
@@ -2775,7 +3221,7 @@ static void *extract_edit_data_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- /* WARNING Adjust EditLoopData struct accordingly. */
+ /* WARNING: Adjust #EditLoopData struct accordingly. */
GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
GPU_vertformat_alias_add(&format, "flag");
}
@@ -2785,114 +3231,130 @@ static void *extract_edit_data_init(const MeshRenderData *mr, void *buf)
return vbo->data;
}
-static void extract_edit_data_loop_bmesh(const MeshRenderData *mr,
- int l,
- BMLoop *loop,
- void *_data)
+static void extract_edit_data_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *_data)
{
- EditLoopData *data = (EditLoopData *)_data + l;
- memset(data, 0x0, sizeof(*data));
- mesh_render_data_face_flag(mr, loop->f, -1, data);
- mesh_render_data_edge_flag(mr, loop->e, data);
- mesh_render_data_vert_flag(mr, loop->v, data);
-}
-static void extract_edit_data_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *mloop,
- int p,
- const MPoly *UNUSED(mpoly),
- void *_data)
-{
- EditLoopData *data = (EditLoopData *)_data + l;
- memset(data, 0x0, sizeof(*data));
- BMFace *efa = bm_original_face_get(mr, p);
- BMEdge *eed = bm_original_edge_get(mr, mloop->e);
- BMVert *eve = bm_original_vert_get(mr, mloop->v);
- if (efa) {
- mesh_render_data_face_flag(mr, efa, -1, data);
- }
- if (eed) {
- mesh_render_data_edge_flag(mr, eed, data);
- }
- if (eve) {
- mesh_render_data_vert_flag(mr, eve, data);
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ EditLoopData *data = (EditLoopData *)_data + l_index;
+ memset(data, 0x0, sizeof(*data));
+ mesh_render_data_face_flag(mr, l->f, -1, data);
+ mesh_render_data_edge_flag(mr, l->e, data);
+ mesh_render_data_vert_flag(mr, l->v, data);
}
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
-static void extract_edit_data_ledge_bmesh(const MeshRenderData *mr,
- int e,
- BMEdge *eed,
- void *_data)
+static void extract_edit_data_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
{
- EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2;
- memset(data, 0x0, sizeof(*data) * 2);
- mesh_render_data_edge_flag(mr, eed, &data[0]);
- data[1] = data[0];
- mesh_render_data_vert_flag(mr, eed->v1, &data[0]);
- mesh_render_data_vert_flag(mr, eed->v2, &data[1]);
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ EditLoopData *data = (EditLoopData *)_data + ml_index;
+ memset(data, 0x0, sizeof(*data));
+ BMFace *efa = bm_original_face_get(mr, mp_index);
+ BMEdge *eed = bm_original_edge_get(mr, ml->e);
+ BMVert *eve = bm_original_vert_get(mr, ml->v);
+ if (efa) {
+ mesh_render_data_face_flag(mr, efa, -1, data);
+ }
+ if (eed) {
+ mesh_render_data_edge_flag(mr, eed, data);
+ }
+ if (eve) {
+ mesh_render_data_vert_flag(mr, eve, data);
+ }
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
-static void extract_edit_data_ledge_mesh(const MeshRenderData *mr,
- int e,
- const MEdge *edge,
- void *_data)
+static void extract_edit_data_iter_ledge_bm(const MeshRenderData *mr,
+ const ExtractLEdgeBMesh_Params *params,
+ void *_data)
{
- EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2;
- memset(data, 0x0, sizeof(*data) * 2);
- int e_idx = mr->ledges[e];
- BMEdge *eed = bm_original_edge_get(mr, e_idx);
- BMVert *eve1 = bm_original_vert_get(mr, edge->v1);
- BMVert *eve2 = bm_original_vert_get(mr, edge->v2);
- if (eed) {
+ EXTRACT_LEDGE_FOREACH_BM_BEGIN(eed, ledge_index, params)
+ {
+ EditLoopData *data = (EditLoopData *)_data + mr->loop_len + (ledge_index * 2);
+ memset(data, 0x0, sizeof(*data) * 2);
mesh_render_data_edge_flag(mr, eed, &data[0]);
data[1] = data[0];
+ mesh_render_data_vert_flag(mr, eed->v1, &data[0]);
+ mesh_render_data_vert_flag(mr, eed->v2, &data[1]);
+ }
+ EXTRACT_LEDGE_FOREACH_BM_END;
+}
+
+static void extract_edit_data_iter_ledge_mesh(const MeshRenderData *mr,
+ const ExtractLEdgeMesh_Params *params,
+ void *_data)
+{
+ EXTRACT_LEDGE_FOREACH_MESH_BEGIN(med, ledge_index, params, mr)
+ {
+ EditLoopData *data = (EditLoopData *)_data + mr->loop_len + ledge_index * 2;
+ memset(data, 0x0, sizeof(*data) * 2);
+ const int e_index = mr->ledges[ledge_index];
+ BMEdge *eed = bm_original_edge_get(mr, e_index);
+ BMVert *eve1 = bm_original_vert_get(mr, med->v1);
+ BMVert *eve2 = bm_original_vert_get(mr, med->v2);
+ if (eed) {
+ mesh_render_data_edge_flag(mr, eed, &data[0]);
+ data[1] = data[0];
+ }
+ if (eve1) {
+ mesh_render_data_vert_flag(mr, eve1, &data[0]);
+ }
+ if (eve2) {
+ mesh_render_data_vert_flag(mr, eve2, &data[1]);
+ }
}
- if (eve1) {
- mesh_render_data_vert_flag(mr, eve1, &data[0]);
- }
- if (eve2) {
- mesh_render_data_vert_flag(mr, eve2, &data[1]);
- }
+ EXTRACT_LEDGE_FOREACH_MESH_END;
}
-static void extract_edit_data_lvert_bmesh(const MeshRenderData *mr,
- int v,
- BMVert *eve,
- void *_data)
+static void extract_edit_data_iter_lvert_bm(const MeshRenderData *mr,
+ const ExtractLVertBMesh_Params *params,
+ void *_data)
{
- EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v;
- memset(data, 0x0, sizeof(*data));
- mesh_render_data_vert_flag(mr, eve, data);
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_BM_BEGIN(eve, lvert_index, params)
+ {
+ EditLoopData *data = (EditLoopData *)_data + offset + lvert_index;
+ memset(data, 0x0, sizeof(*data));
+ mesh_render_data_vert_flag(mr, eve, data);
+ }
+ EXTRACT_LVERT_FOREACH_BM_END;
}
-static void extract_edit_data_lvert_mesh(const MeshRenderData *mr,
- int v,
- const MVert *UNUSED(mvert),
- void *_data)
+static void extract_edit_data_iter_lvert_mesh(const MeshRenderData *mr,
+ const ExtractLVertMesh_Params *params,
+ void *_data)
{
- EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v;
- memset(data, 0x0, sizeof(*data));
- int v_idx = mr->lverts[v];
- BMVert *eve = bm_original_vert_get(mr, v_idx);
- if (eve) {
- mesh_render_data_vert_flag(mr, eve, data);
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_MESH_BEGIN(mv, lvert_index, params, mr)
+ {
+ EditLoopData *data = (EditLoopData *)_data + offset + lvert_index;
+ memset(data, 0x0, sizeof(*data));
+ const int v_index = mr->lverts[lvert_index];
+ BMVert *eve = bm_original_vert_get(mr, v_index);
+ if (eve) {
+ mesh_render_data_vert_flag(mr, eve, data);
+ }
}
+ EXTRACT_LVERT_FOREACH_MESH_END;
}
static const MeshExtract extract_edit_data = {
- extract_edit_data_init,
- NULL,
- NULL,
- extract_edit_data_loop_bmesh,
- extract_edit_data_loop_mesh,
- extract_edit_data_ledge_bmesh,
- extract_edit_data_ledge_mesh,
- extract_edit_data_lvert_bmesh,
- extract_edit_data_lvert_mesh,
- NULL,
- 0,
- true,
+ .init = extract_edit_data_init,
+ .iter_poly_bm = extract_edit_data_iter_poly_bm,
+ .iter_poly_mesh = extract_edit_data_iter_poly_mesh,
+ .iter_ledge_bm = extract_edit_data_iter_ledge_bm,
+ .iter_ledge_mesh = extract_edit_data_iter_ledge_mesh,
+ .iter_lvert_bm = extract_edit_data_iter_lvert_bm,
+ .iter_lvert_mesh = extract_edit_data_iter_lvert_mesh,
+ .data_flag = 0,
+ .use_threading = true,
};
/** \} */
@@ -2910,7 +3372,7 @@ static void *extract_edituv_data_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- /* WARNING Adjust EditLoopData struct accordingly. */
+ /* WARNING: Adjust #EditLoopData struct accordingly. */
GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT);
GPU_vertformat_alias_add(&format, "flag");
}
@@ -2927,51 +3389,59 @@ static void *extract_edituv_data_init(const MeshRenderData *mr, void *buf)
return data;
}
-static void extract_edituv_data_loop_bmesh(const MeshRenderData *mr,
- int l,
- BMLoop *loop,
- void *_data)
+static void extract_edituv_data_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *_data)
{
- MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data;
- EditLoopData *eldata = data->vbo_data + l;
- memset(eldata, 0x0, sizeof(*eldata));
- mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata);
- mesh_render_data_face_flag(mr, loop->f, data->cd_ofs, eldata);
- mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
-}
-
-static void extract_edituv_data_loop_mesh(
- const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
-{
- MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data;
- EditLoopData *eldata = data->vbo_data + l;
- memset(eldata, 0x0, sizeof(*eldata));
- BMFace *efa = bm_original_face_get(mr, p);
- if (efa) {
- BMEdge *eed = bm_original_edge_get(mr, mloop->e);
- BMVert *eve = bm_original_vert_get(mr, mloop->v);
- if (eed && eve) {
- /* Loop on an edge endpoint. */
- BMLoop *loop = BM_face_edge_share_loop(efa, eed);
- mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata);
- mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
- }
- else {
- if (eed == NULL) {
- /* Find if the loop's vert is not part of an edit edge.
- * For this, we check if the previous loop was on an edge. */
- int loopend = mpoly->loopstart + mpoly->totloop - 1;
- int l_prev = (l == mpoly->loopstart) ? loopend : (l - 1);
- const MLoop *mloop_prev = &mr->mloop[l_prev];
- eed = bm_original_edge_get(mr, mloop_prev->e);
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ MeshExtract_EditUVData_Data *data = _data;
+ EditLoopData *eldata = &data->vbo_data[l_index];
+ memset(eldata, 0x0, sizeof(*eldata));
+ mesh_render_data_loop_flag(mr, l, data->cd_ofs, eldata);
+ mesh_render_data_face_flag(mr, l->f, data->cd_ofs, eldata);
+ mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
+}
+
+static void extract_edituv_data_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
+{
+ MeshExtract_EditUVData_Data *data = _data;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ EditLoopData *eldata = &data->vbo_data[ml_index];
+ memset(eldata, 0x0, sizeof(*eldata));
+ BMFace *efa = bm_original_face_get(mr, mp_index);
+ if (efa) {
+ BMEdge *eed = bm_original_edge_get(mr, ml->e);
+ BMVert *eve = bm_original_vert_get(mr, ml->v);
+ if (eed && eve) {
+ /* Loop on an edge endpoint. */
+ BMLoop *l = BM_face_edge_share_loop(efa, eed);
+ mesh_render_data_loop_flag(mr, l, data->cd_ofs, eldata);
+ mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata);
}
- if (eed) {
- /* Mapped points on an edge between two edit verts. */
- BMLoop *loop = BM_face_edge_share_loop(efa, eed);
- mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata);
+ else {
+ if (eed == NULL) {
+ /* Find if the loop's vert is not part of an edit edge.
+ * For this, we check if the previous loop was on an edge. */
+ const int ml_index_last = mp->loopstart + mp->totloop - 1;
+ const int l_prev = (ml_index == mp->loopstart) ? ml_index_last : (ml_index - 1);
+ const MLoop *ml_prev = &mr->mloop[l_prev];
+ eed = bm_original_edge_get(mr, ml_prev->e);
+ }
+ if (eed) {
+ /* Mapped points on an edge between two edit verts. */
+ BMLoop *l = BM_face_edge_share_loop(efa, eed);
+ mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata);
+ }
}
}
}
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
static void extract_edituv_data_finish(const MeshRenderData *UNUSED(mr),
@@ -2982,18 +3452,12 @@ static void extract_edituv_data_finish(const MeshRenderData *UNUSED(mr),
}
static const MeshExtract extract_edituv_data = {
- extract_edituv_data_init,
- NULL,
- NULL,
- extract_edituv_data_loop_bmesh,
- extract_edituv_data_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_edituv_data_finish,
- 0,
- true,
+ .init = extract_edituv_data_init,
+ .iter_poly_bm = extract_edituv_data_iter_poly_bm,
+ .iter_poly_mesh = extract_edituv_data_iter_poly_mesh,
+ .finish = extract_edituv_data_finish,
+ .data_flag = 0,
+ .use_threading = true,
};
/** \} */
@@ -3053,13 +3517,13 @@ static void mesh_stretch_area_finish(const MeshRenderData *mr, void *buf, void *
}
else if (mr->extract_type == MR_EXTRACT_MAPPED) {
const MLoopUV *uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV);
- const MPoly *mpoly = mr->mpoly;
- for (int p = 0; p < mr->poly_len; p++, mpoly++) {
- float area = BKE_mesh_calc_poly_area(mpoly, &mr->mloop[mpoly->loopstart], mr->mvert);
- float uvarea = BKE_mesh_calc_poly_uv_area(mpoly, uv_data);
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ float area = BKE_mesh_calc_poly_area(mp, &mr->mloop[mp->loopstart], mr->mvert);
+ float uvarea = BKE_mesh_calc_poly_uv_area(mp, uv_data);
tot_area += area;
tot_uv_area += uvarea;
- area_ratio[p] = area_ratio_get(area, uvarea);
+ area_ratio[mp_index] = area_ratio_get(area, uvarea);
}
}
else {
@@ -3072,8 +3536,8 @@ static void mesh_stretch_area_finish(const MeshRenderData *mr, void *buf, void *
/* Convert in place to avoid an extra allocation */
uint16_t *poly_stretch = (uint16_t *)area_ratio;
- for (int p = 0; p < mr->poly_len; p++) {
- poly_stretch[p] = area_ratio[p] * SHRT_MAX;
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) {
+ poly_stretch[mp_index] = area_ratio[mp_index] * SHRT_MAX;
}
/* Copy face data for each loop. */
@@ -3083,18 +3547,18 @@ static void mesh_stretch_area_finish(const MeshRenderData *mr, void *buf, void *
if (mr->extract_type == MR_EXTRACT_BMESH) {
BMFace *efa;
BMIter f_iter;
- int f, l = 0;
+ int f, l_index = 0;
BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) {
- for (int i = 0; i < efa->len; i++, l++) {
- loop_stretch[l] = poly_stretch[f];
+ for (int i = 0; i < efa->len; i++, l_index++) {
+ loop_stretch[l_index] = poly_stretch[f];
}
}
}
else if (mr->extract_type == MR_EXTRACT_MAPPED) {
- const MPoly *mpoly = mr->mpoly;
- for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
- for (int i = 0; i < mpoly->totloop; i++, l++) {
- loop_stretch[l] = poly_stretch[p];
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ for (int i = 0; i < mp->totloop; i++, l_index++) {
+ loop_stretch[l_index] = poly_stretch[mp_index];
}
}
}
@@ -3107,18 +3571,10 @@ static void mesh_stretch_area_finish(const MeshRenderData *mr, void *buf, void *
}
static const MeshExtract extract_stretch_area = {
- extract_stretch_area_init,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- mesh_stretch_area_finish,
- 0,
- false,
+ .init = extract_stretch_area_init,
+ .finish = mesh_stretch_area_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -3165,7 +3621,7 @@ static short v2_to_short_angle(float v[2])
static void edituv_get_stretch_angle(float auv[2][2], float av[2][3], UVStretchAngle *r_stretch)
{
- /* Send uvs to the shader and let it compute the aspect corrected angle. */
+ /* Send UV's to the shader and let it compute the aspect corrected angle. */
r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]);
r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]);
/* Compute 3D angle here. */
@@ -3183,7 +3639,7 @@ static void *extract_stretch_angle_init(const MeshRenderData *mr, void *buf)
{
static GPUVertFormat format = {0};
if (format.attr_len == 0) {
- /* WARNING Adjust UVStretchAngle struct accordingly. */
+ /* Waning: adjust #UVStretchAngle struct accordingly. */
GPU_vertformat_attr_add(&format, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT);
GPU_vertformat_attr_add(&format, "uv_angles", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
@@ -3195,7 +3651,7 @@ static void *extract_stretch_angle_init(const MeshRenderData *mr, void *buf)
MeshExtract_StretchAngle_Data *data = MEM_callocN(sizeof(*data), __func__);
data->vbo_data = (UVStretchAngle *)vbo->data;
- /* Special iter nneded to save about half of the computing cost. */
+ /* Special iterator needed to save about half of the computing cost. */
if (mr->extract_type == MR_EXTRACT_BMESH) {
data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV);
}
@@ -3208,94 +3664,95 @@ static void *extract_stretch_angle_init(const MeshRenderData *mr, void *buf)
return data;
}
-static void extract_stretch_angle_loop_bmesh(const MeshRenderData *mr,
- int l,
- BMLoop *loop,
- void *_data)
+static void extract_stretch_angle_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *_data)
{
- MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data;
+ MeshExtract_StretchAngle_Data *data = _data;
float(*auv)[2] = data->auv, *last_auv = data->last_auv;
float(*av)[3] = data->av, *last_av = data->last_av;
- const MLoopUV *luv, *luv_next;
- BMLoop *l_next = loop->next;
- BMFace *efa = loop->f;
- if (loop == efa->l_first) {
- /* First loop in face. */
- BMLoop *l_tmp = loop->prev;
- BMLoop *l_next_tmp = loop;
- luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs);
- luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs);
- compute_normalize_edge_vectors(auv,
- av,
- luv->uv,
- luv_next->uv,
- bm_vert_co_get(mr, l_tmp->v),
- bm_vert_co_get(mr, l_next_tmp->v));
- /* Save last edge. */
- copy_v2_v2(last_auv, auv[1]);
- copy_v3_v3(last_av, av[1]);
- }
- if (l_next == efa->l_first) {
- /* Move previous edge. */
- copy_v2_v2(auv[0], auv[1]);
- copy_v3_v3(av[0], av[1]);
- /* Copy already calculated last edge. */
- copy_v2_v2(auv[1], last_auv);
- copy_v3_v3(av[1], last_av);
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ const MLoopUV *luv, *luv_next;
+ BMLoop *l_next = l->next;
+ BMFace *efa = l->f;
+ if (l == BM_FACE_FIRST_LOOP(efa)) {
+ /* First loop in face. */
+ BMLoop *l_tmp = l->prev;
+ BMLoop *l_next_tmp = l;
+ luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs);
+ luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs);
+ compute_normalize_edge_vectors(auv,
+ av,
+ luv->uv,
+ luv_next->uv,
+ bm_vert_co_get(mr, l_tmp->v),
+ bm_vert_co_get(mr, l_next_tmp->v));
+ /* Save last edge. */
+ copy_v2_v2(last_auv, auv[1]);
+ copy_v3_v3(last_av, av[1]);
+ }
+ if (l_next == BM_FACE_FIRST_LOOP(efa)) {
+ /* Move previous edge. */
+ copy_v2_v2(auv[0], auv[1]);
+ copy_v3_v3(av[0], av[1]);
+ /* Copy already calculated last edge. */
+ copy_v2_v2(auv[1], last_auv);
+ copy_v3_v3(av[1], last_av);
+ }
+ else {
+ luv = BM_ELEM_CD_GET_VOID_P(l, data->cd_ofs);
+ luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs);
+ compute_normalize_edge_vectors(
+ auv, av, luv->uv, luv_next->uv, bm_vert_co_get(mr, l->v), bm_vert_co_get(mr, l_next->v));
+ }
+ edituv_get_stretch_angle(auv, av, &data->vbo_data[l_index]);
}
- else {
- luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs);
- luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs);
- compute_normalize_edge_vectors(auv,
- av,
- luv->uv,
- luv_next->uv,
- bm_vert_co_get(mr, loop->v),
- bm_vert_co_get(mr, l_next->v));
- }
- edituv_get_stretch_angle(auv, av, data->vbo_data + l);
-}
-
-static void extract_stretch_angle_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *UNUSED(mloop),
- int UNUSED(p),
- const MPoly *mpoly,
- void *_data)
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
+}
+
+static void extract_stretch_angle_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
{
- MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data;
- float(*auv)[2] = data->auv, *last_auv = data->last_auv;
- float(*av)[3] = data->av, *last_av = data->last_av;
- int l_next = l + 1, loopend = mpoly->loopstart + mpoly->totloop;
- const MVert *v, *v_next;
- if (l == mpoly->loopstart) {
- /* First loop in face. */
- int l_tmp = loopend - 1;
- int l_next_tmp = mpoly->loopstart;
- v = &mr->mvert[mr->mloop[l_tmp].v];
- v_next = &mr->mvert[mr->mloop[l_next_tmp].v];
- compute_normalize_edge_vectors(
- auv, av, data->luv[l_tmp].uv, data->luv[l_next_tmp].uv, v->co, v_next->co);
- /* Save last edge. */
- copy_v2_v2(last_auv, auv[1]);
- copy_v3_v3(last_av, av[1]);
- }
- if (l_next == loopend) {
- l_next = mpoly->loopstart;
- /* Move previous edge. */
- copy_v2_v2(auv[0], auv[1]);
- copy_v3_v3(av[0], av[1]);
- /* Copy already calculated last edge. */
- copy_v2_v2(auv[1], last_auv);
- copy_v3_v3(av[1], last_av);
- }
- else {
- v = &mr->mvert[mr->mloop[l].v];
- v_next = &mr->mvert[mr->mloop[l_next].v];
- compute_normalize_edge_vectors(
- auv, av, data->luv[l].uv, data->luv[l_next].uv, v->co, v_next->co);
+ MeshExtract_StretchAngle_Data *data = _data;
+
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ float(*auv)[2] = data->auv, *last_auv = data->last_auv;
+ float(*av)[3] = data->av, *last_av = data->last_av;
+ int l_next = ml_index + 1, ml_index_end = mp->loopstart + mp->totloop;
+ const MVert *v, *v_next;
+ if (ml_index == mp->loopstart) {
+ /* First loop in face. */
+ const int ml_index_last = ml_index_end - 1;
+ const int l_next_tmp = mp->loopstart;
+ v = &mr->mvert[mr->mloop[ml_index_last].v];
+ v_next = &mr->mvert[mr->mloop[l_next_tmp].v];
+ compute_normalize_edge_vectors(
+ auv, av, data->luv[ml_index_last].uv, data->luv[l_next_tmp].uv, v->co, v_next->co);
+ /* Save last edge. */
+ copy_v2_v2(last_auv, auv[1]);
+ copy_v3_v3(last_av, av[1]);
+ }
+ if (l_next == ml_index_end) {
+ l_next = mp->loopstart;
+ /* Move previous edge. */
+ copy_v2_v2(auv[0], auv[1]);
+ copy_v3_v3(av[0], av[1]);
+ /* Copy already calculated last edge. */
+ copy_v2_v2(auv[1], last_auv);
+ copy_v3_v3(av[1], last_av);
+ }
+ else {
+ v = &mr->mvert[mr->mloop[ml_index].v];
+ v_next = &mr->mvert[mr->mloop[l_next].v];
+ compute_normalize_edge_vectors(
+ auv, av, data->luv[ml_index].uv, data->luv[l_next].uv, v->co, v_next->co);
+ }
+ edituv_get_stretch_angle(auv, av, &data->vbo_data[ml_index]);
}
- edituv_get_stretch_angle(auv, av, data->vbo_data + l);
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
static void extract_stretch_angle_finish(const MeshRenderData *UNUSED(mr),
@@ -3306,18 +3763,12 @@ static void extract_stretch_angle_finish(const MeshRenderData *UNUSED(mr),
}
static const MeshExtract extract_stretch_angle = {
- extract_stretch_angle_init,
- NULL,
- NULL,
- extract_stretch_angle_loop_bmesh,
- extract_stretch_angle_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_stretch_angle_finish,
- 0,
- false,
+ .init = extract_stretch_angle_init,
+ .iter_poly_bm = extract_stretch_angle_iter_poly_bm,
+ .iter_poly_mesh = extract_stretch_angle_iter_poly_mesh,
+ .finish = extract_stretch_angle_finish,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -3389,28 +3840,30 @@ static void statvis_calc_overhang(const MeshRenderData *mr, float *r_overhang)
normalize_v3(dir);
if (mr->extract_type == MR_EXTRACT_BMESH) {
- int l = 0;
+ int l_index = 0;
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
float fac = angle_normalized_v3v3(bm_face_no_get(mr, f), dir) / (float)M_PI;
fac = overhang_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < f->len; i++, l++) {
- r_overhang[l] = fac;
+ for (int i = 0; i < f->len; i++, l_index++) {
+ r_overhang[l_index] = fac;
}
}
}
else {
- const MPoly *mpoly = mr->mpoly;
- for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
- float fac = angle_normalized_v3v3(mr->poly_normals[p], dir) / (float)M_PI;
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ float fac = angle_normalized_v3v3(mr->poly_normals[mp_index], dir) / (float)M_PI;
fac = overhang_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < mpoly->totloop; i++, l++) {
- r_overhang[l] = fac;
+ for (int i = 0; i < mp->totloop; i++, l_index++) {
+ r_overhang[l_index] = fac;
}
}
}
}
-/* so we can use jitter values for face interpolation */
+/**
+ * Needed so we can use jitter values for face interpolation.
+ */
static void uv_from_jitter_v2(float uv[2])
{
uv[0] += 0.5f;
@@ -3502,12 +3955,12 @@ static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness)
BMIter iter;
BMFace *f;
- int l = 0;
+ int l_index = 0;
BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) {
float fac = face_dists[BM_elem_index_get(f)];
fac = thickness_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < f->len; i++, l++) {
- r_thickness[l] = fac;
+ for (int i = 0; i < f->len; i++, l_index++) {
+ r_thickness[l_index] = fac;
}
}
}
@@ -3548,12 +4001,12 @@ static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness)
}
}
- const MPoly *mpoly = mr->mpoly;
- for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
- float fac = face_dists[p];
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ float fac = face_dists[mp_index];
fac = thickness_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < mpoly->totloop; i++, l++) {
- r_thickness[l] = fac;
+ for (int i = 0; i < mp->totloop; i++, l_index++) {
+ r_thickness[l_index] = fac;
}
}
}
@@ -3604,8 +4057,8 @@ static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
{
BMEditMesh *em = mr->edit_bmesh;
- for (int l = 0; l < mr->loop_len; l++) {
- r_intersect[l] = -1.0f;
+ for (int l_index = 0; l_index < mr->loop_len; l_index++) {
+ r_intersect[l_index] = -1.0f;
}
if (mr->extract_type == MR_EXTRACT_BMESH) {
@@ -3626,9 +4079,9 @@ static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
for (int j = 0; j < 2; j++) {
BMFace *f_hit = f_hit_pair[j];
BMLoop *l_first = BM_FACE_FIRST_LOOP(f_hit);
- int l = BM_elem_index_get(l_first);
- for (int k = 0; k < f_hit->len; k++, l++) {
- r_intersect[l] = 1.0f;
+ int l_index = BM_elem_index_get(l_first);
+ for (int k = 0; k < f_hit->len; k++, l_index++) {
+ r_intersect[l_index] = 1.0f;
}
}
}
@@ -3655,9 +4108,9 @@ static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect)
};
for (int j = 0; j < 2; j++) {
const MPoly *f_hit = f_hit_pair[j];
- int l = f_hit->loopstart;
- for (int k = 0; k < f_hit->totloop; k++, l++) {
- r_intersect[l] = 1.0f;
+ int l_index = f_hit->loopstart;
+ for (int k = 0; k < f_hit->totloop; k++, l_index++) {
+ r_intersect[l_index] = 1.0f;
}
}
}
@@ -3700,9 +4153,9 @@ static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
BM_mesh_elem_index_ensure(em->bm, BM_VERT);
}
- int l = 0;
- int p = 0;
- BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, p) {
+ int l_index = 0;
+ int f_index = 0;
+ BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, f_index) {
float fac = -1.0f;
if (f->len > 3) {
@@ -3714,7 +4167,7 @@ static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
const float *no_face;
float no_corner[3];
if (mr->bm_vert_coords != NULL) {
- no_face = mr->bm_poly_normals[p];
+ no_face = mr->bm_poly_normals[f_index];
BM_loop_calc_face_normal_safe_vcos(l_iter, no_face, mr->bm_vert_coords, no_corner);
}
else {
@@ -3733,24 +4186,24 @@ static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
}
fac = distort_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < f->len; i++, l++) {
- r_distort[l] = fac;
+ for (int i = 0; i < f->len; i++, l_index++) {
+ r_distort[l_index] = fac;
}
}
}
else {
- const MPoly *mpoly = mr->mpoly;
- for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) {
+ const MPoly *mp = mr->mpoly;
+ for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
float fac = -1.0f;
- if (mpoly->totloop > 3) {
- float *f_no = mr->poly_normals[p];
+ if (mp->totloop > 3) {
+ float *f_no = mr->poly_normals[mp_index];
fac = 0.0f;
- for (int i = 1; i <= mpoly->totloop; i++) {
- const MLoop *l_prev = &mr->mloop[mpoly->loopstart + (i - 1) % mpoly->totloop];
- const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop];
- const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop];
+ for (int i = 1; i <= mp->totloop; i++) {
+ const MLoop *l_prev = &mr->mloop[mp->loopstart + (i - 1) % mp->totloop];
+ const MLoop *l_curr = &mr->mloop[mp->loopstart + (i + 0) % mp->totloop];
+ const MLoop *l_next = &mr->mloop[mp->loopstart + (i + 1) % mp->totloop];
float no_corner[3];
normal_tri_v3(no_corner,
mr->mvert[l_prev->v].co,
@@ -3766,8 +4219,8 @@ static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort)
}
fac = distort_remap(fac, min, max, minmax_irange);
- for (int i = 0; i < mpoly->totloop; i++, l++) {
- r_distort[l] = fac;
+ for (int i = 0; i < mp->totloop; i++, l_index++) {
+ r_distort[l_index] = fac;
}
}
}
@@ -3800,11 +4253,10 @@ static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
copy_vn_fl(vert_angles, mr->vert_len, -M_PI);
if (mr->extract_type == MR_EXTRACT_BMESH) {
- BMIter iter, l_iter;
+ BMIter iter;
BMesh *bm = em->bm;
BMFace *efa;
BMEdge *e;
- BMLoop *loop;
/* first assign float values to verts */
BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) {
float angle = BM_edge_calc_face_angle_signed(e);
@@ -3815,35 +4267,37 @@ static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
}
/* Copy vert value to loops. */
BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) {
- BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
- int l = BM_elem_index_get(loop);
- int v = BM_elem_index_get(loop->v);
- r_sharp[l] = sharp_remap(vert_angles[v], min, max, minmax_irange);
- }
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
+ do {
+ int l_index = BM_elem_index_get(l_iter);
+ int v_index = BM_elem_index_get(l_iter->v);
+ r_sharp[l_index] = sharp_remap(vert_angles[v_index], min, max, minmax_irange);
+ } while ((l_iter = l_iter->next) != l_first);
}
}
else {
/* first assign float values to verts */
- const MPoly *mpoly = mr->mpoly;
+ const MPoly *mp = mr->mpoly;
EdgeHash *eh = BLI_edgehash_new_ex(__func__, mr->edge_len);
- for (int p = 0; p < mr->poly_len; p++, mpoly++) {
- for (int i = 0; i < mpoly->totloop; i++) {
- const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop];
- const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop];
+ for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) {
+ for (int i = 0; i < mp->totloop; i++) {
+ const MLoop *l_curr = &mr->mloop[mp->loopstart + (i + 0) % mp->totloop];
+ const MLoop *l_next = &mr->mloop[mp->loopstart + (i + 1) % mp->totloop];
const MVert *v_curr = &mr->mvert[l_curr->v];
const MVert *v_next = &mr->mvert[l_next->v];
float angle;
void **pval;
bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval);
if (!value_is_init) {
- *pval = mr->poly_normals[p];
+ *pval = mr->poly_normals[mp_index];
/* non-manifold edge, yet... */
continue;
}
else if (*pval != NULL) {
- const float *f1_no = mr->poly_normals[p];
+ const float *f1_no = mr->poly_normals[mp_index];
const float *f2_no = *pval;
angle = angle_normalized_v3v3(f1_no, f2_no);
angle = is_edge_convex_v3(v_curr->co, v_next->co, f1_no, f2_no) ? angle : -angle;
@@ -3876,9 +4330,9 @@ static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp)
BLI_edgehashIterator_free(ehi);
BLI_edgehash_free(eh, NULL);
- const MLoop *mloop = mr->mloop;
- for (int l = 0; l < mr->loop_len; l++, mloop++) {
- r_sharp[l] = sharp_remap(vert_angles[mloop->v], min, max, minmax_irange);
+ const MLoop *ml = mr->mloop;
+ for (int l_index = 0; l_index < mr->loop_len; l_index++, ml++) {
+ r_sharp[l_index] = sharp_remap(vert_angles[ml->v], min, max, minmax_irange);
}
}
@@ -3912,20 +4366,12 @@ static void extract_mesh_analysis_finish(const MeshRenderData *mr, void *buf, vo
}
static const MeshExtract extract_mesh_analysis = {
- extract_mesh_analysis_init,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_mesh_analysis_finish,
- /* This is not needed for all vis type.
- * Maybe split into different extract. */
- MR_DATA_POLY_NOR | MR_DATA_LOOPTRI,
- false,
+ .init = extract_mesh_analysis_init,
+ .finish = extract_mesh_analysis_finish,
+ /* This is not needed for all visualization types.
+ * * Maybe split into different extract. */
+ .data_flag = MR_DATA_POLY_NOR | MR_DATA_LOOPTRI,
+ .use_threading = false,
};
/** \} */
@@ -3943,56 +4389,71 @@ static void *extract_fdots_pos_init(const MeshRenderData *mr, void *buf)
GPUVertBuf *vbo = buf;
GPU_vertbuf_init_with_format(vbo, &format);
GPU_vertbuf_data_alloc(vbo, mr->poly_len);
- if (!mr->use_subsurf_fdots) {
- /* Clear so we can accumulate on it. */
- memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride);
- }
return vbo->data;
}
-static void extract_fdots_pos_loop_bmesh(const MeshRenderData *mr,
- int UNUSED(l),
- BMLoop *loop,
- void *data)
+static void extract_fdots_pos_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
- float(*center)[3] = (float(*)[3])data;
- float w = 1.0f / (float)loop->f->len;
- madd_v3_v3fl(center[BM_elem_index_get(loop->f)], bm_vert_co_get(mr, loop->v), w);
+ float(*center)[3] = data;
+
+ EXTRACT_POLY_FOREACH_BM_BEGIN(f, f_index, params, mr)
+ {
+ float *co = center[f_index];
+ zero_v3(co);
+
+ BMLoop *l_iter, *l_first;
+ l_iter = l_first = BM_FACE_FIRST_LOOP(f);
+ do {
+ add_v3_v3(co, bm_vert_co_get(mr, l_iter->v));
+ } while ((l_iter = l_iter->next) != l_first);
+ mul_v3_fl(co, 1.0f / (float)f->len);
+ }
+ EXTRACT_POLY_FOREACH_BM_END;
}
-static void extract_fdots_pos_loop_mesh(const MeshRenderData *mr,
- int UNUSED(l),
- const MLoop *mloop,
- int p,
- const MPoly *mpoly,
- void *data)
+static void extract_fdots_pos_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
float(*center)[3] = (float(*)[3])data;
- const MVert *mvert = &mr->mvert[mloop->v];
+ const MVert *mvert = mr->mvert;
+ const MLoop *mloop = mr->mloop;
+
if (mr->use_subsurf_fdots) {
- if (mvert->flag & ME_VERT_FACEDOT) {
- copy_v3_v3(center[p], mvert->co);
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ const MVert *mv = &mr->mvert[ml->v];
+ if (mv->flag & ME_VERT_FACEDOT) {
+ copy_v3_v3(center[mp_index], mv->co);
+ }
}
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
else {
- float w = 1.0f / (float)mpoly->totloop;
- madd_v3_v3fl(center[p], mvert->co, w);
+ EXTRACT_POLY_FOREACH_MESH_BEGIN(mp, mp_index, params, mr)
+ {
+ float *co = center[mp_index];
+ zero_v3(co);
+
+ const MLoop *ml = &mloop[mp->loopstart];
+ for (int i = 0; i < mp->totloop; i++, ml++) {
+ const MVert *mv = &mvert[ml->v];
+ add_v3_v3(center[mp_index], mv->co);
+ }
+ mul_v3_fl(co, 1.0f / (float)mp->totloop);
+ }
+ EXTRACT_POLY_FOREACH_MESH_END;
}
}
static const MeshExtract extract_fdots_pos = {
- extract_fdots_pos_init,
- NULL,
- NULL,
- extract_fdots_pos_loop_bmesh,
- extract_fdots_pos_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- 0,
- true,
+ .init = extract_fdots_pos_init,
+ .iter_poly_bm = extract_fdots_pos_iter_poly_bm,
+ .iter_poly_mesh = extract_fdots_pos_iter_poly_mesh,
+ .data_flag = 0,
+ .use_threading = true,
};
/** \} */
@@ -4065,18 +4526,10 @@ static void extract_fdots_nor_finish(const MeshRenderData *mr, void *buf, void *
}
static const MeshExtract extract_fdots_nor = {
- extract_fdots_nor_init,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_fdots_nor_finish,
- MR_DATA_POLY_NOR,
- false,
+ .init = extract_fdots_nor_init,
+ .finish = extract_fdots_nor_finish,
+ .data_flag = MR_DATA_POLY_NOR,
+ .use_threading = false,
};
/** \} */
@@ -4120,30 +4573,42 @@ static void *extract_fdots_uv_init(const MeshRenderData *mr, void *buf)
return data;
}
-static void extract_fdots_uv_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int UNUSED(l),
- BMLoop *loop,
- void *_data)
+static void extract_fdots_uv_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *_data)
{
- MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data;
- float w = 1.0f / (float)loop->f->len;
- const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs);
- madd_v2_v2fl(data->vbo_data[BM_elem_index_get(loop->f)], luv->uv, w);
+ MeshExtract_FdotUV_Data *data = _data;
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ float w = 1.0f / (float)l->f->len;
+ const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, data->cd_ofs);
+ madd_v2_v2fl(data->vbo_data[BM_elem_index_get(l->f)], luv->uv, w);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
-static void extract_fdots_uv_loop_mesh(
- const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data)
+static void extract_fdots_uv_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
{
- MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data;
+ MeshExtract_FdotUV_Data *data = _data;
if (mr->use_subsurf_fdots) {
- const MVert *mvert = &mr->mvert[mloop->v];
- if (mvert->flag & ME_VERT_FACEDOT) {
- copy_v2_v2(data->vbo_data[p], data->uv_data[l].uv);
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ const MVert *mv = &mr->mvert[ml->v];
+ if (mv->flag & ME_VERT_FACEDOT) {
+ copy_v2_v2(data->vbo_data[mp_index], data->uv_data[ml_index].uv);
+ }
}
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
else {
- float w = 1.0f / (float)mpoly->totloop;
- madd_v2_v2fl(data->vbo_data[p], data->uv_data[l].uv, w);
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ float w = 1.0f / (float)mp->totloop;
+ madd_v2_v2fl(data->vbo_data[mp_index], data->uv_data[ml_index].uv, w);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
}
@@ -4155,18 +4620,12 @@ static void extract_fdots_uv_finish(const MeshRenderData *UNUSED(mr),
}
static const MeshExtract extract_fdots_uv = {
- extract_fdots_uv_init,
- NULL,
- NULL,
- extract_fdots_uv_loop_bmesh,
- extract_fdots_uv_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_fdots_uv_finish,
- 0,
- true,
+ .init = extract_fdots_uv_init,
+ .iter_poly_bm = extract_fdots_uv_iter_poly_bm,
+ .iter_poly_mesh = extract_fdots_uv_iter_poly_mesh,
+ .finish = extract_fdots_uv_finish,
+ .data_flag = 0,
+ .use_threading = true,
};
/** \} */
@@ -4195,31 +4654,35 @@ static void *extract_fdots_edituv_data_init(const MeshRenderData *mr, void *buf)
return data;
}
-static void extract_fdots_edituv_data_loop_bmesh(const MeshRenderData *mr,
- int UNUSED(l),
- BMLoop *loop,
- void *_data)
+static void extract_fdots_edituv_data_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *_data)
{
- MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data;
- EditLoopData *eldata = data->vbo_data + BM_elem_index_get(loop->f);
- memset(eldata, 0x0, sizeof(*eldata));
- mesh_render_data_face_flag(mr, loop->f, data->cd_ofs, eldata);
+ MeshExtract_EditUVFdotData_Data *data = _data;
+ EXTRACT_POLY_FOREACH_BM_BEGIN(f, f_index, params, mr)
+ {
+ EditLoopData *eldata = &data->vbo_data[BM_elem_index_get(f)];
+ memset(eldata, 0x0, sizeof(*eldata));
+ mesh_render_data_face_flag(mr, f, data->cd_ofs, eldata);
+ }
+ EXTRACT_POLY_FOREACH_BM_END;
}
-static void extract_fdots_edituv_data_loop_mesh(const MeshRenderData *mr,
- int UNUSED(l),
- const MLoop *UNUSED(mloop),
- int p,
- const MPoly *UNUSED(mpoly),
- void *_data)
+static void extract_fdots_edituv_data_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *_data)
{
- MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data;
- EditLoopData *eldata = data->vbo_data + p;
- memset(eldata, 0x0, sizeof(*eldata));
- BMFace *efa = bm_original_face_get(mr, p);
- if (efa) {
- mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata);
+ MeshExtract_EditUVFdotData_Data *data = _data;
+ EXTRACT_POLY_FOREACH_MESH_BEGIN(mp, mp_index, params, mr)
+ {
+ EditLoopData *eldata = &data->vbo_data[mp_index];
+ memset(eldata, 0x0, sizeof(*eldata));
+ BMFace *efa = bm_original_face_get(mr, mp_index);
+ if (efa) {
+ mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata);
+ }
}
+ EXTRACT_POLY_FOREACH_MESH_END;
}
static void extract_fdots_edituv_data_finish(const MeshRenderData *UNUSED(mr),
@@ -4230,18 +4693,12 @@ static void extract_fdots_edituv_data_finish(const MeshRenderData *UNUSED(mr),
}
static const MeshExtract extract_fdots_edituv_data = {
- extract_fdots_edituv_data_init,
- NULL,
- NULL,
- extract_fdots_edituv_data_loop_bmesh,
- extract_fdots_edituv_data_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- extract_fdots_edituv_data_finish,
- 0,
- true,
+ .init = extract_fdots_edituv_data_init,
+ .iter_poly_bm = extract_fdots_edituv_data_iter_poly_bm,
+ .iter_poly_mesh = extract_fdots_edituv_data_iter_poly_mesh,
+ .finish = extract_fdots_edituv_data_finish,
+ .data_flag = 0,
+ .use_threading = true,
};
/** \} */
@@ -4292,18 +4749,9 @@ static void *extract_skin_roots_init(const MeshRenderData *mr, void *buf)
}
static const MeshExtract extract_skin_roots = {
- extract_skin_roots_init,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- 0,
- false,
+ .init = extract_skin_roots_init,
+ .data_flag = 0,
+ .use_threading = false,
};
/** \} */
@@ -4325,157 +4773,183 @@ static void *extract_select_idx_init(const MeshRenderData *mr, void *buf)
return vbo->data;
}
-/* TODO Use glVertexID to get loop index and use the data structure on the CPU to retrieve the
+/* TODO Use #glVertexID to get loop index and use the data structure on the CPU to retrieve the
* select element associated with this loop ID. This would remove the need for this separate
- * index VBOs. We could upload the p/e/v_origindex as a buffer texture and sample it inside the
+ * index VBO's. We could upload the p/e/v_origindex as a buffer texture and sample it inside the
* shader to output original index. */
-static void extract_poly_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int l,
- BMLoop *loop,
- void *data)
+static void extract_poly_idx_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[l] = BM_elem_index_get(loop->f);
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ ((uint32_t *)data)[l_index] = BM_elem_index_get(l->f);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
-static void extract_edge_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int l,
- BMLoop *loop,
- void *data)
+static void extract_edge_idx_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[l] = BM_elem_index_get(loop->e);
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ ((uint32_t *)data)[l_index] = BM_elem_index_get(l->e);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
-static void extract_vert_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int l,
- BMLoop *loop,
- void *data)
+static void extract_vert_idx_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[l] = BM_elem_index_get(loop->v);
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_BEGIN(l, l_index, params, mr)
+ {
+ ((uint32_t *)data)[l_index] = BM_elem_index_get(l->v);
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_BM_END(l);
}
-static void extract_edge_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data)
+static void extract_edge_idx_iter_ledge_bm(const MeshRenderData *mr,
+ const ExtractLEdgeBMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed);
- ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed);
+ EXTRACT_LEDGE_FOREACH_BM_BEGIN(eed, ledge_index, params)
+ {
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed);
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed);
+ }
+ EXTRACT_LEDGE_FOREACH_BM_END;
}
-static void extract_vert_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data)
+static void extract_vert_idx_iter_ledge_bm(const MeshRenderData *mr,
+ const ExtractLEdgeBMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed->v1);
- ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed->v2);
+ EXTRACT_LEDGE_FOREACH_BM_BEGIN(eed, ledge_index, params)
+ {
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed->v1);
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed->v2);
+ }
+ EXTRACT_LEDGE_FOREACH_BM_END;
}
-static void extract_vert_idx_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *data)
+static void extract_vert_idx_iter_lvert_bm(const MeshRenderData *mr,
+ const ExtractLVertBMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = BM_elem_index_get(eve);
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_BM_BEGIN(eve, lvert_index, params)
+ {
+ ((uint32_t *)data)[offset + lvert_index] = BM_elem_index_get(eve);
+ }
+ EXTRACT_LVERT_FOREACH_BM_END;
}
-static void extract_poly_idx_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *UNUSED(mloop),
- int p,
- const MPoly *UNUSED(mpoly),
- void *data)
+static void extract_poly_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[l] = (mr->p_origindex) ? mr->p_origindex[p] : p;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ ((uint32_t *)data)[ml_index] = (mr->p_origindex) ? mr->p_origindex[mp_index] : mp_index;
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
-static void extract_edge_idx_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *UNUSED(mpoly),
- void *data)
+static void extract_edge_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[l] = (mr->e_origindex) ? mr->e_origindex[mloop->e] : mloop->e;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ ((uint32_t *)data)[ml_index] = (mr->e_origindex) ? mr->e_origindex[ml->e] : ml->e;
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
-static void extract_vert_idx_loop_mesh(const MeshRenderData *mr,
- int l,
- const MLoop *mloop,
- int UNUSED(p),
- const MPoly *UNUSED(mpoly),
- void *data)
+static void extract_vert_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[l] = (mr->v_origindex) ? mr->v_origindex[mloop->v] : mloop->v;
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_BEGIN(mp, mp_index, ml, ml_index, params, mr)
+ {
+ ((uint32_t *)data)[ml_index] = (mr->v_origindex) ? mr->v_origindex[ml->v] : ml->v;
+ }
+ EXTRACT_POLY_AND_LOOP_FOREACH_MESH_END;
}
-static void extract_edge_idx_ledge_mesh(const MeshRenderData *mr,
- int e,
- const MEdge *UNUSED(medge),
- void *data)
+static void extract_edge_idx_iter_ledge_mesh(const MeshRenderData *mr,
+ const ExtractLEdgeMesh_Params *params,
+ void *data)
{
- int e_idx = mr->ledges[e];
- int e_orig = (mr->e_origindex) ? mr->e_origindex[e_idx] : e_idx;
- ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = e_orig;
- ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = e_orig;
+ EXTRACT_LEDGE_FOREACH_MESH_BEGIN(med, ledge_index, params, mr)
+ {
+ const int e_index = mr->ledges[ledge_index];
+ const int e_orig = (mr->e_origindex) ? mr->e_origindex[e_index] : e_index;
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = e_orig;
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = e_orig;
+ }
+ EXTRACT_LEDGE_FOREACH_MESH_END;
}
-static void extract_vert_idx_ledge_mesh(const MeshRenderData *mr,
- int e,
- const MEdge *medge,
- void *data)
+static void extract_vert_idx_iter_ledge_mesh(const MeshRenderData *mr,
+ const ExtractLEdgeMesh_Params *params,
+ void *data)
{
- int v1_orig = (mr->v_origindex) ? mr->v_origindex[medge->v1] : medge->v1;
- int v2_orig = (mr->v_origindex) ? mr->v_origindex[medge->v2] : medge->v2;
- ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = v1_orig;
- ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = v2_orig;
+ EXTRACT_LEDGE_FOREACH_MESH_BEGIN(med, ledge_index, params, mr)
+ {
+ int v1_orig = (mr->v_origindex) ? mr->v_origindex[med->v1] : med->v1;
+ int v2_orig = (mr->v_origindex) ? mr->v_origindex[med->v2] : med->v2;
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = v1_orig;
+ ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = v2_orig;
+ }
+ EXTRACT_LEDGE_FOREACH_MESH_END;
}
-static void extract_vert_idx_lvert_mesh(const MeshRenderData *mr,
- int v,
- const MVert *UNUSED(mvert),
- void *data)
+static void extract_vert_idx_iter_lvert_mesh(const MeshRenderData *mr,
+ const ExtractLVertMesh_Params *params,
+ void *data)
{
- int v_idx = mr->lverts[v];
- int v_orig = (mr->v_origindex) ? mr->v_origindex[v_idx] : v_idx;
- ((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = v_orig;
+ const int offset = mr->loop_len + (mr->edge_loose_len * 2);
+ EXTRACT_LVERT_FOREACH_MESH_BEGIN(med, lvert_index, params, mr)
+ {
+ const int v_index = mr->lverts[lvert_index];
+ const int v_orig = (mr->v_origindex) ? mr->v_origindex[v_index] : v_index;
+ ((uint32_t *)data)[offset + lvert_index] = v_orig;
+ }
+ EXTRACT_LVERT_FOREACH_MESH_END;
}
static const MeshExtract extract_poly_idx = {
- extract_select_idx_init,
- NULL,
- NULL,
- extract_poly_idx_loop_bmesh,
- extract_poly_idx_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- 0,
- true,
+ .init = extract_select_idx_init,
+ .iter_poly_bm = extract_poly_idx_iter_poly_bm,
+ .iter_poly_mesh = extract_poly_idx_iter_poly_mesh,
+ .data_flag = 0,
+ .use_threading = true,
};
static const MeshExtract extract_edge_idx = {
- extract_select_idx_init,
- NULL,
- NULL,
- extract_edge_idx_loop_bmesh,
- extract_edge_idx_loop_mesh,
- extract_edge_idx_ledge_bmesh,
- extract_edge_idx_ledge_mesh,
- NULL,
- NULL,
- NULL,
- 0,
- true,
+ .init = extract_select_idx_init,
+ .iter_poly_bm = extract_edge_idx_iter_poly_bm,
+ .iter_poly_mesh = extract_edge_idx_iter_poly_mesh,
+ .iter_ledge_bm = extract_edge_idx_iter_ledge_bm,
+ .iter_ledge_mesh = extract_edge_idx_iter_ledge_mesh,
+ .data_flag = 0,
+ .use_threading = true,
};
static const MeshExtract extract_vert_idx = {
- extract_select_idx_init,
- NULL,
- NULL,
- extract_vert_idx_loop_bmesh,
- extract_vert_idx_loop_mesh,
- extract_vert_idx_ledge_bmesh,
- extract_vert_idx_ledge_mesh,
- extract_vert_idx_lvert_bmesh,
- extract_vert_idx_lvert_mesh,
- NULL,
- 0,
- true,
+ .init = extract_select_idx_init,
+ .iter_poly_bm = extract_vert_idx_iter_poly_bm,
+ .iter_poly_mesh = extract_vert_idx_iter_poly_mesh,
+ .iter_ledge_bm = extract_vert_idx_iter_ledge_bm,
+ .iter_ledge_mesh = extract_vert_idx_iter_ledge_mesh,
+ .iter_lvert_bm = extract_vert_idx_iter_lvert_bm,
+ .iter_lvert_mesh = extract_vert_idx_iter_lvert_mesh,
+ .data_flag = 0,
+ .use_threading = true,
};
static void *extract_select_fdot_idx_init(const MeshRenderData *mr, void *buf)
@@ -4491,37 +4965,43 @@ static void *extract_select_fdot_idx_init(const MeshRenderData *mr, void *buf)
return vbo->data;
}
-static void extract_fdot_idx_loop_bmesh(const MeshRenderData *UNUSED(mr),
- int UNUSED(l),
- BMLoop *loop,
- void *data)
+static void extract_fdot_idx_iter_poly_bm(const MeshRenderData *mr,
+ const ExtractPolyBMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[BM_elem_index_get(loop->f)] = BM_elem_index_get(loop->f);
+ EXTRACT_POLY_FOREACH_BM_BEGIN(f, f_index, params, mr)
+ {
+ ((uint32_t *)data)[f_index] = f_index;
+ }
+ EXTRACT_POLY_FOREACH_BM_END;
}
-static void extract_fdot_idx_loop_mesh(const MeshRenderData *mr,
- int UNUSED(l),
- const MLoop *UNUSED(mloop),
- int p,
- const MPoly *UNUSED(mpoly),
- void *data)
+static void extract_fdot_idx_iter_poly_mesh(const MeshRenderData *mr,
+ const ExtractPolyMesh_Params *params,
+ void *data)
{
- ((uint32_t *)data)[p] = (mr->p_origindex) ? mr->p_origindex[p] : p;
+ if (mr->p_origindex != NULL) {
+ EXTRACT_POLY_FOREACH_MESH_BEGIN(mp, mp_index, params, mr)
+ {
+ ((uint32_t *)data)[mp_index] = mr->p_origindex[mp_index];
+ }
+ EXTRACT_POLY_FOREACH_MESH_END;
+ }
+ else {
+ EXTRACT_POLY_FOREACH_MESH_BEGIN(mp, mp_index, params, mr)
+ {
+ ((uint32_t *)data)[mp_index] = mp_index;
+ }
+ EXTRACT_POLY_FOREACH_MESH_END;
+ }
}
static const MeshExtract extract_fdot_idx = {
- extract_select_fdot_idx_init,
- NULL,
- NULL,
- extract_fdot_idx_loop_bmesh,
- extract_fdot_idx_loop_mesh,
- NULL,
- NULL,
- NULL,
- NULL,
- NULL,
- 0,
- true,
+ .init = extract_select_fdot_idx_init,
+ .iter_poly_bm = extract_fdot_idx_iter_poly_bm,
+ .iter_poly_mesh = extract_fdot_idx_iter_poly_mesh,
+ .data_flag = 0,
+ .use_threading = true,
};
/** \} */
@@ -4533,10 +5013,16 @@ typedef struct ExtractUserData {
void *user_data;
} ExtractUserData;
+typedef enum ExtractTaskDataType {
+ EXTRACT_MESH_EXTRACT,
+ EXTRACT_LINES_LOOSE,
+} ExtractTaskDataType;
+
typedef struct ExtractTaskData {
void *next, *prev;
const MeshRenderData *mr;
const MeshExtract *extract;
+ ExtractTaskDataType tasktype;
eMRIterType iter_type;
int start, end;
/** Decremented each time a task is finished. */
@@ -4545,6 +5031,41 @@ typedef struct ExtractTaskData {
ExtractUserData *user_data;
} ExtractTaskData;
+static ExtractTaskData *extract_task_data_create_mesh_extract(const MeshRenderData *mr,
+ const MeshExtract *extract,
+ void *buf,
+ int32_t *task_counter)
+{
+ ExtractTaskData *taskdata = MEM_mallocN(sizeof(*taskdata), __func__);
+ taskdata->next = NULL;
+ taskdata->prev = NULL;
+ taskdata->tasktype = EXTRACT_MESH_EXTRACT;
+ taskdata->mr = mr;
+ taskdata->extract = extract;
+ taskdata->buf = buf;
+
+ /* #ExtractUserData is shared between the iterations as it holds counters to detect if the
+ * extraction is finished. To make sure the duplication of the user_data does not create a new
+ * instance of the counters we allocate the user_data in its own container.
+ *
+ * This structure makes sure that when extract_init is called, that the user data of all
+ * iterations are updated. */
+ taskdata->user_data = MEM_callocN(sizeof(ExtractUserData), __func__);
+ taskdata->iter_type = mesh_extract_iter_type(extract);
+ taskdata->task_counter = task_counter;
+ taskdata->start = 0;
+ taskdata->end = INT_MAX;
+ return taskdata;
+}
+
+static ExtractTaskData *extract_task_data_create_lines_loose(const MeshRenderData *mr)
+{
+ ExtractTaskData *taskdata = MEM_callocN(sizeof(*taskdata), __func__);
+ taskdata->tasktype = EXTRACT_LINES_LOOSE;
+ taskdata->mr = mr;
+ return taskdata;
+}
+
static void extract_task_data_free(void *data)
{
ExtractTaskData *task_data = data;
@@ -4562,67 +5083,69 @@ BLI_INLINE void mesh_extract_iter(const MeshRenderData *mr,
switch (mr->extract_type) {
case MR_EXTRACT_BMESH:
if (iter_type & MR_ITER_LOOPTRI) {
- int t_end = min_ii(mr->tri_len, end);
- for (int t = start; t < t_end; t++) {
- BMLoop **elt = &mr->edit_bmesh->looptris[t][0];
- extract->iter_looptri_bm(mr, t, elt, user_data);
- }
+ extract->iter_looptri_bm(mr,
+ &(const ExtractTriBMesh_Params){
+ .looptris = mr->edit_bmesh->looptris,
+ .tri_range = {start, min_ii(mr->tri_len, end)},
+ },
+ user_data);
}
- if (iter_type & MR_ITER_LOOP) {
- int l_end = min_ii(mr->poly_len, end);
- for (int f = start; f < l_end; f++) {
- BMFace *efa = BM_face_at_index(mr->bm, f);
- BMLoop *loop;
- BMIter l_iter;
- BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) {
- extract->iter_loop_bm(mr, BM_elem_index_get(loop), loop, user_data);
- }
- }
+ if (iter_type & MR_ITER_POLY) {
+ extract->iter_poly_bm(mr,
+ &(const ExtractPolyBMesh_Params){
+ .poly_range = {start, min_ii(mr->poly_len, end)},
+ },
+ user_data);
}
if (iter_type & MR_ITER_LEDGE) {
- int le_end = min_ii(mr->edge_loose_len, end);
- for (int e = start; e < le_end; e++) {
- BMEdge *eed = BM_edge_at_index(mr->bm, mr->ledges[e]);
- extract->iter_ledge_bm(mr, e, eed, user_data);
- }
+ extract->iter_ledge_bm(mr,
+ &(const ExtractLEdgeBMesh_Params){
+ .ledge = mr->ledges,
+ .ledge_range = {start, min_ii(mr->edge_loose_len, end)},
+ },
+ user_data);
}
if (iter_type & MR_ITER_LVERT) {
- int lv_end = min_ii(mr->vert_loose_len, end);
- for (int v = start; v < lv_end; v++) {
- BMVert *eve = BM_vert_at_index(mr->bm, mr->lverts[v]);
- extract->iter_lvert_bm(mr, v, eve, user_data);
- }
+ extract->iter_lvert_bm(mr,
+ &(const ExtractLVertBMesh_Params){
+ .lvert = mr->lverts,
+ .lvert_range = {start, min_ii(mr->vert_loose_len, end)},
+ },
+ user_data);
}
break;
case MR_EXTRACT_MAPPED:
case MR_EXTRACT_MESH:
if (iter_type & MR_ITER_LOOPTRI) {
- int t_end = min_ii(mr->tri_len, end);
- for (int t = start; t < t_end; t++) {
- extract->iter_looptri(mr, t, &mr->mlooptri[t], user_data);
- }
+ extract->iter_looptri_mesh(mr,
+ &(const ExtractTriMesh_Params){
+ .mlooptri = mr->mlooptri,
+ .tri_range = {start, min_ii(mr->tri_len, end)},
+ },
+ user_data);
}
- if (iter_type & MR_ITER_LOOP) {
- int l_end = min_ii(mr->poly_len, end);
- for (int p = start; p < l_end; p++) {
- const MPoly *mpoly = &mr->mpoly[p];
- int l = mpoly->loopstart;
- for (int i = 0; i < mpoly->totloop; i++, l++) {
- extract->iter_loop(mr, l, &mr->mloop[l], p, mpoly, user_data);
- }
- }
+ if (iter_type & MR_ITER_POLY) {
+ extract->iter_poly_mesh(mr,
+ &(const ExtractPolyMesh_Params){
+ .poly_range = {start, min_ii(mr->poly_len, end)},
+ },
+ user_data);
}
if (iter_type & MR_ITER_LEDGE) {
- int le_end = min_ii(mr->edge_loose_len, end);
- for (int e = start; e < le_end; e++) {
- extract->iter_ledge(mr, e, &mr->medge[mr->ledges[e]], user_data);
- }
+ extract->iter_ledge_mesh(mr,
+ &(const ExtractLEdgeMesh_Params){
+ .ledge = mr->ledges,
+ .ledge_range = {start, min_ii(mr->edge_loose_len, end)},
+ },
+ user_data);
}
if (iter_type & MR_ITER_LVERT) {
- int lv_end = min_ii(mr->vert_loose_len, end);
- for (int v = start; v < lv_end; v++) {
- extract->iter_lvert(mr, v, &mr->mvert[mr->lverts[v]], user_data);
- }
+ extract->iter_lvert_mesh(mr,
+ &(const ExtractLVertMesh_Params){
+ .lvert = mr->lverts,
+ .lvert_range = {start, min_ii(mr->vert_loose_len, end)},
+ },
+ user_data);
}
break;
}
@@ -4630,23 +5153,30 @@ BLI_INLINE void mesh_extract_iter(const MeshRenderData *mr,
static void extract_init(ExtractTaskData *data)
{
- data->user_data->user_data = data->extract->init(data->mr, data->buf);
+ if (data->tasktype == EXTRACT_MESH_EXTRACT) {
+ data->user_data->user_data = data->extract->init(data->mr, data->buf);
+ }
}
static void extract_run(void *__restrict taskdata)
{
ExtractTaskData *data = (ExtractTaskData *)taskdata;
- mesh_extract_iter(data->mr,
- data->iter_type,
- data->start,
- data->end,
- data->extract,
- data->user_data->user_data);
-
- /* If this is the last task, we do the finish function. */
- int remainin_tasks = atomic_sub_and_fetch_int32(data->task_counter, 1);
- if (remainin_tasks == 0 && data->extract->finish != NULL) {
- data->extract->finish(data->mr, data->buf, data->user_data->user_data);
+ if (data->tasktype == EXTRACT_MESH_EXTRACT) {
+ mesh_extract_iter(data->mr,
+ data->iter_type,
+ data->start,
+ data->end,
+ data->extract,
+ data->user_data->user_data);
+
+ /* If this is the last task, we do the finish function. */
+ int remainin_tasks = atomic_sub_and_fetch_int32(data->task_counter, 1);
+ if (remainin_tasks == 0 && data->extract->finish != NULL) {
+ data->extract->finish(data->mr, data->buf, data->user_data->user_data);
+ }
+ }
+ else if (data->tasktype == EXTRACT_LINES_LOOSE) {
+ extract_lines_loose_subbuffer(data->mr);
}
}
@@ -4670,15 +5200,20 @@ typedef struct MeshRenderDataUpdateTaskData {
static void mesh_render_data_update_task_data_free(MeshRenderDataUpdateTaskData *taskdata)
{
BLI_assert(taskdata);
- mesh_render_data_free(taskdata->mr);
+ MeshRenderData *mr = taskdata->mr;
+ mesh_render_data_free(mr);
MEM_freeN(taskdata);
}
static void mesh_extract_render_data_node_exec(void *__restrict task_data)
{
MeshRenderDataUpdateTaskData *update_task_data = task_data;
- mesh_render_data_update(
- update_task_data->mr, update_task_data->iter_type, update_task_data->data_flag);
+ MeshRenderData *mr = update_task_data->mr;
+ const eMRIterType iter_type = update_task_data->iter_type;
+ const eMRDataType data_flag = update_task_data->data_flag;
+
+ mesh_render_data_update_normals(mr, iter_type, data_flag);
+ mesh_render_data_update_looptris(mr, iter_type, data_flag);
}
static struct TaskNode *mesh_extract_render_data_node_create(struct TaskGraph *task_graph,
@@ -4822,24 +5357,8 @@ static void extract_task_create(struct TaskGraph *task_graph,
}
/* Divide extraction of the VBO/IBO into sensible chunks of works. */
- ExtractTaskData *taskdata = MEM_mallocN(sizeof(*taskdata), "ExtractTaskData");
- taskdata->next = NULL;
- taskdata->prev = NULL;
- taskdata->mr = mr;
- taskdata->extract = extract;
- taskdata->buf = buf;
-
- /* ExtractUserData is shared between the iterations as it holds counters to detect if the
- * extraction is finished. To make sure the duplication of the userdata does not create a new
- * instance of the counters we allocate the userdata in its own container.
- *
- * This structure makes sure that when extract_init is called, that the user data of all
- * iterations are updated. */
- taskdata->user_data = MEM_callocN(sizeof(ExtractUserData), __func__);
- taskdata->iter_type = mesh_extract_iter_type(extract);
- taskdata->task_counter = task_counter;
- taskdata->start = 0;
- taskdata->end = INT_MAX;
+ ExtractTaskData *taskdata = extract_task_data_create_mesh_extract(
+ mr, extract, buf, task_counter);
/* Simple heuristic. */
const int chunk_size = 8192;
@@ -4853,10 +5372,10 @@ static void extract_task_create(struct TaskGraph *task_graph,
task_graph, task_node_user_data_init, taskdata, MR_ITER_LOOPTRI, i, chunk_size);
}
}
- if (taskdata->iter_type & MR_ITER_LOOP) {
+ if (taskdata->iter_type & MR_ITER_POLY) {
for (int i = 0; i < mr->poly_len; i += chunk_size) {
extract_range_task_create(
- task_graph, task_node_user_data_init, taskdata, MR_ITER_LOOP, i, chunk_size);
+ task_graph, task_node_user_data_init, taskdata, MR_ITER_POLY, i, chunk_size);
}
}
if (taskdata->iter_type & MR_ITER_LEDGE) {
@@ -4911,9 +5430,9 @@ void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
* `extract_single_threaded_task_node`.
*
* Other extractions will create a node for each loop exceeding 8192 items. these nodes are
- * linked to the `user_data_init_task_node`. the `user_data_init_task_node` prepares the userdata
- * needed for the extraction based on the data extracted from the mesh. counters are used to
- * check if the finalize of a task has to be called.
+ * linked to the `user_data_init_task_node`. the `user_data_init_task_node` prepares the
+ * user_data needed for the extraction based on the data extracted from the mesh.
+ * counters are used to check if the finalize of a task has to be called.
*
* Mesh extraction sub graph
*
@@ -4980,14 +5499,26 @@ void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
TEST_ASSIGN(IBO, ibo, edituv_points);
TEST_ASSIGN(IBO, ibo, edituv_fdots);
+ if (do_lines_loose_subbuffer) {
+ iter_flag |= MR_ITER_LEDGE;
+ }
+
#undef TEST_ASSIGN
#ifdef DEBUG_TIME
double rdata_start = PIL_check_seconds_timer();
#endif
- MeshRenderData *mr = mesh_render_data_create(
- me, is_editmode, is_paint_mode, obmat, do_final, do_uvedit, cd_layer_used, ts);
+ MeshRenderData *mr = mesh_render_data_create(me,
+ is_editmode,
+ is_paint_mode,
+ obmat,
+ do_final,
+ do_uvedit,
+ cd_layer_used,
+ ts,
+ iter_flag,
+ data_flag);
mr->cache = cache; /* HACK */
mr->use_hide = use_hide;
mr->use_subsurf_fdots = use_subsurf_fdots;
@@ -5069,12 +5600,8 @@ void mesh_buffer_cache_create_requested(struct TaskGraph *task_graph,
}
else {
if (do_lines_loose_subbuffer) {
- /* When `lines_loose` is requested without `lines` we can create the sub-buffer on the fly as
- * the `lines` buffer should then already be up-to-date.
- * (see `DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)` in
- * `DRW_mesh_batch_cache_create_requested`).
- */
- extract_lines_loose_subbuffer(mr);
+ ExtractTaskData *taskdata = extract_task_data_create_lines_loose(mr);
+ BLI_addtail(&single_threaded_task_data->task_datas, taskdata);
}
}
EXTRACT(ibo, points);
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index 80649143537..96d351794e6 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -144,6 +144,10 @@ int DRW_hair_material_count_get(struct Hair *hair);
int DRW_pointcloud_material_count_get(struct PointCloud *pointcloud);
struct GPUBatch *DRW_pointcloud_batch_cache_get_dots(struct Object *ob);
+struct GPUBatch *DRW_pointcloud_batch_cache_get_surface(struct Object *ob);
+struct GPUBatch **DRW_cache_pointcloud_surface_shaded_get(struct Object *ob,
+ struct GPUMaterial **gpumat_array,
+ uint gpumat_array_len);
/* Volume */
int DRW_volume_material_count_get(struct Volume *volume);
@@ -170,6 +174,7 @@ struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(struct Mesh *me,
struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Mesh *me);
+struct GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_surface_weights(struct Mesh *me);
/* edit-mesh drawing */
struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(struct Mesh *me);
@@ -199,20 +204,26 @@ struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(struct Mesh *me);
+/* For direct data access. */
+struct GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(struct Mesh *me);
+struct GPUVertBuf *DRW_curve_batch_cache_pos_vertbuf_get(struct Curve *cu);
+struct GPUVertBuf *DRW_mball_batch_cache_pos_vertbuf_get(struct Object *ob);
+
int DRW_mesh_material_count_get(struct Mesh *me);
+/* See 'common_globals_lib.glsl' for duplicate defines. */
+
/* Edit mesh bitflags (is this the right place?) */
enum {
VFLAG_VERT_ACTIVE = 1 << 0,
VFLAG_VERT_SELECTED = 1 << 1,
- VFLAG_EDGE_ACTIVE = 1 << 2,
- VFLAG_EDGE_SELECTED = 1 << 3,
- VFLAG_EDGE_SEAM = 1 << 4,
- VFLAG_EDGE_SHARP = 1 << 5,
- VFLAG_EDGE_FREESTYLE = 1 << 6,
- VFLAG_HANDLE_SELECTED = 1 << 7,
- /* Beware to not go over 1 << 7 (it's a byte flag)
- * (see gpu_shader_edit_mesh_overlay_geom.glsl) */
+ VFLAG_VERT_SELECTED_BEZT_HANDLE = 1 << 2,
+ VFLAG_EDGE_ACTIVE = 1 << 3,
+ VFLAG_EDGE_SELECTED = 1 << 4,
+ VFLAG_EDGE_SEAM = 1 << 5,
+ VFLAG_EDGE_SHARP = 1 << 6,
+ VFLAG_EDGE_FREESTYLE = 1 << 7,
+ /* Beware to not go over 1 << 7 (it's a byte flag). */
};
enum {
@@ -224,8 +235,7 @@ enum {
VFLAG_EDGE_UV_SELECT = 1 << 5,
VFLAG_FACE_UV_ACTIVE = 1 << 6,
VFLAG_FACE_UV_SELECT = 1 << 7,
- /* Beware to not go over 1 << 7 (it's a byte flag)
- * (see gpu_shader_edit_mesh_overlay_geom.glsl) */
+ /* Beware to not go over 1 << 7 (it's a byte flag). */
};
/* Particles */
diff --git a/source/blender/draw/intern/draw_cache_impl_curve.c b/source/blender/draw/intern/draw_cache_impl_curve.c
index c6112994b65..73e0ff7ef83 100644
--- a/source/blender/draw/intern/draw_cache_impl_curve.c
+++ b/source/blender/draw/intern/draw_cache_impl_curve.c
@@ -47,6 +47,7 @@
#include "draw_cache_impl.h" /* own include */
+/* See: edit_curve_point_vert.glsl for duplicate includes. */
#define SELECT 1
#define ACTIVE_NURB 1 << 2
#define BEZIER_HANDLE 1 << 3
@@ -698,7 +699,9 @@ static char beztriple_vflag_get(CurveRenderData *rdata,
SET_FLAG_FROM_TEST(vflag, (v_idx == rdata->actvert && nu_id == rdata->actnu), VFLAG_VERT_ACTIVE);
SET_FLAG_FROM_TEST(vflag, (nu_id == rdata->actnu), ACTIVE_NURB);
SET_FLAG_FROM_TEST(vflag, handle_point, BEZIER_HANDLE);
- SET_FLAG_FROM_TEST(vflag, handle_selected, VFLAG_HANDLE_SELECTED);
+ SET_FLAG_FROM_TEST(vflag, handle_selected, VFLAG_VERT_SELECTED_BEZT_HANDLE);
+ /* Setting flags that overlap with will cause the color id not to work properly. */
+ BLI_assert((vflag >> COLOR_SHIFT) == 0);
/* handle color id */
vflag |= col_id << COLOR_SHIFT;
return vflag;
@@ -711,6 +714,8 @@ static char bpoint_vflag_get(CurveRenderData *rdata, char flag, int v_idx, int n
SET_FLAG_FROM_TEST(vflag, (v_idx == rdata->actvert && nu_id == rdata->actnu), VFLAG_VERT_ACTIVE);
SET_FLAG_FROM_TEST(vflag, (nu_id == rdata->actnu), ACTIVE_NURB);
SET_FLAG_FROM_TEST(vflag, ((u % 2) == 0), EVEN_U_BIT);
+ /* Setting flags that overlap with will cause the color id not to work properly. */
+ BLI_assert((vflag >> COLOR_SHIFT) == 0);
vflag |= COLOR_NURB_ULINE_ID << COLOR_SHIFT;
return vflag;
}
@@ -898,6 +903,16 @@ GPUBatch **DRW_curve_batch_cache_get_surface_shaded(struct Curve *cu,
return cache->surf_per_mat;
}
+GPUVertBuf *DRW_curve_batch_cache_pos_vertbuf_get(struct Curve *cu)
+{
+ CurveBatchCache *cache = curve_batch_cache_get(cu);
+ /* Request surface to trigger the vbo filling. Otherwise it may do nothing. */
+ DRW_batch_request(&cache->batch.surfaces);
+
+ DRW_vbo_request(NULL, &cache->ordered.loop_pos_nor);
+ return cache->ordered.loop_pos_nor;
+}
+
GPUBatch *DRW_curve_batch_cache_get_wireframes_face(Curve *cu)
{
CurveBatchCache *cache = curve_batch_cache_get(cu);
diff --git a/source/blender/draw/intern/draw_cache_impl_gpencil.c b/source/blender/draw/intern/draw_cache_impl_gpencil.c
index b4974330043..d648245f232 100644
--- a/source/blender/draw/intern/draw_cache_impl_gpencil.c
+++ b/source/blender/draw/intern/draw_cache_impl_gpencil.c
@@ -150,7 +150,6 @@ void DRW_gpencil_batch_cache_free(bGPdata *gpd)
gpencil_batch_cache_clear(gpd->runtime.gpencil_cache);
MEM_SAFE_FREE(gpd->runtime.gpencil_cache);
gpd->flag |= GP_DATA_CACHE_IS_DIRTY;
- return;
}
/** \} */
@@ -349,10 +348,10 @@ static void gpencil_stroke_iter_cb(bGPDlayer *UNUSED(gpl),
}
}
-static void gp_object_verts_count_cb(bGPDlayer *UNUSED(gpl),
- bGPDframe *UNUSED(gpf),
- bGPDstroke *gps,
- void *thunk)
+static void gpencil_object_verts_count_cb(bGPDlayer *UNUSED(gpl),
+ bGPDframe *UNUSED(gpf),
+ bGPDstroke *gps,
+ void *thunk)
{
gpIterData *iter = (gpIterData *)thunk;
@@ -387,7 +386,7 @@ static void gpencil_batches_ensure(Object *ob, GpencilBatchCache *cache, int cfr
.tri_len = 0,
};
BKE_gpencil_visible_stroke_iter(
- NULL, ob, NULL, gp_object_verts_count_cb, &iter, do_onion, cfra);
+ NULL, ob, NULL, gpencil_object_verts_count_cb, &iter, do_onion, cfra);
/* Create VBOs. */
GPUVertFormat *format = gpencil_stroke_format();
@@ -441,10 +440,10 @@ GPUBatch *DRW_cache_gpencil_fills_get(Object *ob, int cfra)
return cache->fill_batch;
}
-static void gp_lines_indices_cb(bGPDlayer *UNUSED(gpl),
- bGPDframe *UNUSED(gpf),
- bGPDstroke *gps,
- void *thunk)
+static void gpencil_lines_indices_cb(bGPDlayer *UNUSED(gpl),
+ bGPDframe *UNUSED(gpf),
+ bGPDstroke *gps,
+ void *thunk)
{
gpIterData *iter = (gpIterData *)thunk;
int pts_len = gps->totpoints + gpencil_stroke_is_cyclic(gps);
@@ -477,7 +476,8 @@ GPUBatch *DRW_cache_gpencil_face_wireframe_get(Object *ob)
/* IMPORTANT: Keep in sync with gpencil_edit_batches_ensure() */
bool do_onion = true;
- BKE_gpencil_visible_stroke_iter(NULL, ob, NULL, gp_lines_indices_cb, &iter, do_onion, cfra);
+ BKE_gpencil_visible_stroke_iter(
+ NULL, ob, NULL, gpencil_lines_indices_cb, &iter, do_onion, cfra);
GPUIndexBuf *ibo = GPU_indexbuf_build(&iter.ibo);
diff --git a/source/blender/draw/intern/draw_cache_impl_lattice.c b/source/blender/draw/intern/draw_cache_impl_lattice.c
index bb313b31deb..66a67d6b8fe 100644
--- a/source/blender/draw/intern/draw_cache_impl_lattice.c
+++ b/source/blender/draw/intern/draw_cache_impl_lattice.c
@@ -127,7 +127,7 @@ typedef struct LatticeRenderData {
int actbp;
- struct MDeformVert *dvert;
+ const struct MDeformVert *dvert;
} LatticeRenderData;
enum {
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index 99e285a18f1..7cc10bd14e8 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -74,22 +74,30 @@ static void mesh_batch_cache_clear(Mesh *me);
/* Return true is all layers in _b_ are inside _a_. */
BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b)
{
- return (*((uint32_t *)&a) & *((uint32_t *)&b)) == *((uint32_t *)&b);
+ return (*((uint64_t *)&a) & *((uint64_t *)&b)) == *((uint64_t *)&b);
}
BLI_INLINE bool mesh_cd_layers_type_equal(DRW_MeshCDMask a, DRW_MeshCDMask b)
{
- return *((uint32_t *)&a) == *((uint32_t *)&b);
+ return *((uint64_t *)&a) == *((uint64_t *)&b);
}
BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b)
{
- atomic_fetch_and_or_uint32((uint32_t *)a, *(uint32_t *)&b);
+ uint32_t *a_p = (uint32_t *)a;
+ uint32_t *b_p = (uint32_t *)&b;
+ atomic_fetch_and_or_uint32(a_p, *b_p);
+ atomic_fetch_and_or_uint32(a_p + 1, *(b_p + 1));
}
BLI_INLINE void mesh_cd_layers_type_clear(DRW_MeshCDMask *a)
{
- *((uint32_t *)a) = 0;
+ *((uint64_t *)a) = 0;
+}
+
+BLI_INLINE const Mesh *editmesh_final_or_this(const Mesh *me)
+{
+ return (me->edit_mesh && me->edit_mesh->mesh_eval_final) ? me->edit_mesh->mesh_eval_final : me;
}
static void mesh_cd_calc_edit_uv_layer(const Mesh *UNUSED(me), DRW_MeshCDMask *cd_used)
@@ -112,9 +120,24 @@ BLI_INLINE const CustomData *mesh_cd_ldata_get_from_mesh(const Mesh *me)
return &me->ldata;
}
+BLI_INLINE const CustomData *mesh_cd_vdata_get_from_mesh(const Mesh *me)
+{
+ switch ((eMeshWrapperType)me->runtime.wrapper_type) {
+ case ME_WRAPPER_TYPE_MDATA:
+ return &me->vdata;
+ break;
+ case ME_WRAPPER_TYPE_BMESH:
+ return &me->edit_mesh->bm->vdata;
+ break;
+ }
+
+ BLI_assert(0);
+ return &me->vdata;
+}
+
static void mesh_cd_calc_active_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
{
- const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
+ const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV);
if (layer != -1) {
@@ -124,7 +147,7 @@ static void mesh_cd_calc_active_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used
static void mesh_cd_calc_active_mask_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
{
- const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
+ const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
int layer = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV);
if (layer != -1) {
@@ -134,8 +157,20 @@ static void mesh_cd_calc_active_mask_uv_layer(const Mesh *me, DRW_MeshCDMask *cd
static void mesh_cd_calc_active_vcol_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
{
- const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
- const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
+ const Mesh *me_final = editmesh_final_or_this(me);
+ const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
+
+ int layer = CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR);
+ if (layer != -1) {
+ cd_used->sculpt_vcol |= (1 << layer);
+ }
+}
+
+static void mesh_cd_calc_active_mloopcol_layer(const Mesh *me, DRW_MeshCDMask *cd_used)
+{
+ const Mesh *me_final = editmesh_final_or_this(me);
+ const CustomData *cd_ldata = &me_final->ldata;
+
int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL);
if (layer != -1) {
cd_used->vcol |= (1 << layer);
@@ -146,8 +181,9 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
struct GPUMaterial **gpumat_array,
int gpumat_array_len)
{
- const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me;
+ const Mesh *me_final = editmesh_final_or_this(me);
const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final);
+ const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final);
/* See: DM_vertex_attributes_from_gpu for similar logic */
DRW_MeshCDMask cd_used;
@@ -172,9 +208,17 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
type = CD_MTFACE;
if (layer == -1) {
+ if (U.experimental.use_sculpt_vertex_colors) {
+ layer = CustomData_get_named_layer(cd_vdata, CD_PROP_COLOR, name);
+ type = CD_PROP_COLOR;
+ }
+ }
+
+ if (layer == -1) {
layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name);
type = CD_MCOL;
}
+
#if 0 /* Tangents are always from UV's - this will never happen. */
if (layer == -1) {
layer = CustomData_get_named_layer(cd_ldata, CD_TANGENT, name);
@@ -222,7 +266,33 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
}
break;
}
+ case CD_PROP_COLOR: {
+ /* Sculpt Vertex Colors */
+ bool use_mloop_cols = false;
+ if (layer == -1) {
+ layer = (name[0] != '\0') ?
+ CustomData_get_named_layer(cd_vdata, CD_PROP_COLOR, name) :
+ CustomData_get_render_layer(cd_vdata, CD_PROP_COLOR);
+ /* Fallback to Vertex Color data */
+ if (layer == -1) {
+ layer = (name[0] != '\0') ?
+ CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name) :
+ CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL);
+ use_mloop_cols = true;
+ }
+ }
+ if (layer != -1) {
+ if (use_mloop_cols) {
+ cd_used.vcol |= (1 << layer);
+ }
+ else {
+ cd_used.sculpt_vcol |= (1 << layer);
+ }
+ }
+ break;
+ }
case CD_MCOL: {
+ /* Vertex Color Data */
if (layer == -1) {
layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name) :
CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL);
@@ -230,6 +300,7 @@ static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me,
if (layer != -1) {
cd_used.vcol |= (1 << layer);
}
+
break;
}
case CD_ORCO: {
@@ -461,14 +532,26 @@ static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache,
}
}
-static void mesh_batch_cache_discard_shaded_batches(MeshBatchCache *cache)
+static void mesh_batch_cache_request_surface_batches(MeshBatchCache *cache)
{
+ mesh_batch_cache_add_request(cache, MBC_SURFACE);
+ DRW_batch_request(&cache->batch.surface);
+ if (cache->surface_per_mat) {
+ for (int i = 0; i < cache->mat_len; i++) {
+ DRW_batch_request(&cache->surface_per_mat[i]);
+ }
+ }
+}
+
+static void mesh_batch_cache_discard_surface_batches(MeshBatchCache *cache)
+{
+ GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
if (cache->surface_per_mat) {
for (int i = 0; i < cache->mat_len; i++) {
GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
}
}
- cache->batch_ready &= ~MBC_SURF_PER_MAT;
+ cache->batch_ready &= ~MBC_SURFACE;
}
static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
@@ -480,7 +563,7 @@ static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache)
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.vcol);
GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.orco);
}
- mesh_batch_cache_discard_shaded_batches(cache);
+ mesh_batch_cache_discard_surface_batches(cache);
mesh_cd_layers_type_clear(&cache->cd_used);
MEM_SAFE_FREE(cache->surface_per_mat);
@@ -520,10 +603,7 @@ static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache)
cache->cd_used.edit_uv = 0;
/* Discard other batches that uses vbo.uv */
- mesh_batch_cache_discard_shaded_batches(cache);
-
- GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
- cache->batch_ready &= ~MBC_SURFACE;
+ mesh_batch_cache_discard_surface_batches(cache);
}
static void mesh_batch_cache_discard_uvedit_select(MeshBatchCache *cache)
@@ -585,12 +665,8 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode)
GPU_BATCH_DISCARD_SAFE(cache->batch.surface);
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops);
GPU_BATCH_DISCARD_SAFE(cache->batch.wire_edges);
- if (cache->surface_per_mat) {
- for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
- }
- }
- cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SURF_PER_MAT);
+ mesh_batch_cache_discard_surface_batches(cache);
+ cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_EDGES | MBC_WIRE_LOOPS);
break;
case BKE_MESH_BATCH_DIRTY_ALL:
cache->is_dirty = true;
@@ -679,10 +755,22 @@ static void texpaint_request_active_vcol(MeshBatchCache *cache, Mesh *me)
{
DRW_MeshCDMask cd_needed;
mesh_cd_layers_type_clear(&cd_needed);
- mesh_cd_calc_active_vcol_layer(me, &cd_needed);
+ mesh_cd_calc_active_mloopcol_layer(me, &cd_needed);
BLI_assert(cd_needed.vcol != 0 &&
- "No vcol layer available in vertpaint, but batches requested anyway!");
+ "No MLOOPCOL layer available in vertpaint, but batches requested anyway!");
+
+ mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
+}
+
+static void sculpt_request_active_vcol(MeshBatchCache *cache, Mesh *me)
+{
+ DRW_MeshCDMask cd_needed;
+ mesh_cd_layers_type_clear(&cd_needed);
+ mesh_cd_calc_active_vcol_layer(me, &cd_needed);
+
+ BLI_assert(cd_needed.sculpt_vcol != 0 &&
+ "No MPropCol layer available in Sculpt, but batches requested anyway!");
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
}
@@ -704,8 +792,8 @@ GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
GPUBatch *DRW_mesh_batch_cache_get_surface(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_SURFACE);
- return DRW_batch_request(&cache->batch.surface);
+ mesh_batch_cache_request_surface_batches(cache);
+ return cache->batch.surface;
}
GPUBatch *DRW_mesh_batch_cache_get_loose_edges(Mesh *me)
@@ -763,23 +851,15 @@ GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me,
BLI_assert(gpumat_array_len == cache->mat_len);
mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed);
-
- mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT);
-
- for (int i = 0; i < cache->mat_len; i++) {
- DRW_batch_request(&cache->surface_per_mat[i]);
- }
+ mesh_batch_cache_request_surface_batches(cache);
return cache->surface_per_mat;
}
GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
- mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT);
texpaint_request_active_uv(cache, me);
- for (int i = 0; i < cache->mat_len; i++) {
- DRW_batch_request(&cache->surface_per_mat[i]);
- }
+ mesh_batch_cache_request_surface_batches(cache);
return cache->surface_per_mat;
}
@@ -787,16 +867,24 @@ GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
texpaint_request_active_uv(cache, me);
- mesh_batch_cache_add_request(cache, MBC_SURFACE);
- return DRW_batch_request(&cache->batch.surface);
+ mesh_batch_cache_request_surface_batches(cache);
+ return cache->batch.surface;
}
GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
texpaint_request_active_vcol(cache, me);
- mesh_batch_cache_add_request(cache, MBC_SURFACE);
- return DRW_batch_request(&cache->batch.surface);
+ mesh_batch_cache_request_surface_batches(cache);
+ return cache->batch.surface;
+}
+
+GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ sculpt_request_active_vcol(cache, me);
+ mesh_batch_cache_request_surface_batches(cache);
+ return cache->batch.surface;
}
int DRW_mesh_material_count_get(Mesh *me)
@@ -810,6 +898,22 @@ int DRW_mesh_material_count_get(Mesh *me)
/** \name Edit Mode API
* \{ */
+GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ /* Request surface to trigger the vbo filling. Otherwise it may do nothing. */
+ mesh_batch_cache_request_surface_batches(cache);
+
+ DRW_vbo_request(NULL, &cache->final.vbo.pos_nor);
+ return cache->final.vbo.pos_nor;
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Edit Mode API
+ * \{ */
+
GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
@@ -1019,6 +1123,40 @@ void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime)
mesh_cd_layers_type_clear(&cache->cd_used_over_time);
}
+#ifdef DEBUG
+/* Sanity check function to test if all requested batches are available. */
+static void drw_mesh_batch_cache_check_available(struct TaskGraph *task_graph, Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ /* Make sure all requested batches have been setup. */
+ /* Note: The next line creates a different scheduling than during release builds what can lead to
+ * some issues (See T77867 where we needed to disable this function in order to debug what was
+ * happening in release builds). */
+ BLI_task_graph_work_and_wait(task_graph);
+ for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
+ BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0));
+ }
+ for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); i++) {
+ BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.vbo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); i++) {
+ BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.ibo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); i++) {
+ BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.vbo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); i++) {
+ BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.ibo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); i++) {
+ BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.vbo)[i]));
+ }
+ for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); i++) {
+ BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.ibo)[i]));
+ }
+}
+#endif
+
/* Can be called for any surface type. Mesh *me is the final mesh. */
void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
Object *ob,
@@ -1039,10 +1177,9 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
/* Early out */
if (cache->batch_requested == 0) {
#ifdef DEBUG
- goto check;
-#else
- return;
+ drw_mesh_batch_cache_check_available(task_graph, me);
#endif
+ return;
}
/* Sanity check. */
@@ -1067,30 +1204,8 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
}
}
- /* HACK: if MBC_SURF_PER_MAT is requested and ibo.tris is already available, it won't have it's
- * index ranges initialized. So discard ibo.tris in order to recreate it.
- * This needs to happen before saved_elem_ranges is populated. */
- if ((batch_requested & MBC_SURF_PER_MAT) != 0 && (cache->batch_ready & MBC_SURF_PER_MAT) == 0) {
- FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) {
- GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.tris);
- }
- /* Clear all batches that reference ibo.tris. */
- GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
- GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edit_mesh_analysis);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edit_triangles);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edit_lnor);
- GPU_BATCH_CLEAR_SAFE(cache->batch.edit_selection_faces);
- for (int i = 0; i < cache->mat_len; i++) {
- GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
- }
-
- cache->batch_ready &= ~(MBC_SURFACE | MBC_SURFACE_WEIGHTS | MBC_EDIT_MESH_ANALYSIS |
- MBC_EDIT_TRIANGLES | MBC_EDIT_LNOR | MBC_EDIT_SELECTION_FACES);
- }
-
if (batch_requested &
- (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRETCH_AREA |
+ (MBC_SURFACE | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRETCH_AREA |
MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) {
/* Modifiers will only generate an orco layer if the mesh is deformed. */
if (cache->cd_needed.orco != 0) {
@@ -1120,7 +1235,9 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
if (cache->cd_used.orco != cache->cd_needed.orco) {
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.orco);
}
- if ((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) {
+ if (((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) ||
+ ((cache->cd_used.sculpt_vcol & cache->cd_needed.sculpt_vcol) !=
+ cache->cd_needed.sculpt_vcol)) {
GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.vcol);
}
}
@@ -1141,7 +1258,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]);
}
GPU_BATCH_CLEAR_SAFE(cache->batch.surface);
- cache->batch_ready &= ~(MBC_SURFACE | MBC_SURF_PER_MAT);
+ cache->batch_ready &= ~(MBC_SURFACE);
mesh_cd_layers_type_merge(&cache->cd_used, cache->cd_needed);
}
@@ -1177,10 +1294,9 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
/* Second chance to early out */
if ((batch_requested & ~cache->batch_ready) == 0) {
#ifdef DEBUG
- goto check;
-#else
- return;
+ drw_mesh_batch_cache_check_available(task_graph, me);
#endif
+ return;
}
cache->batch_ready |= batch_requested;
@@ -1201,7 +1317,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
if (cache->cd_used.uv != 0) {
DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.uv);
}
- if (cache->cd_used.vcol != 0) {
+ if (cache->cd_used.vcol != 0 || cache->cd_used.sculpt_vcol != 0) {
DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.vcol);
}
}
@@ -1269,7 +1385,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
if ((cache->cd_used.tan != 0) || (cache->cd_used.tan_orco != 0)) {
DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.tan);
}
- if (cache->cd_used.vcol != 0) {
+ if (cache->cd_used.vcol != 0 || cache->cd_used.sculpt_vcol != 0) {
DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.vcol);
}
if (cache->cd_used.orco != 0) {
@@ -1432,32 +1548,7 @@ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph,
ts,
use_hide);
#ifdef DEBUG
-check:
- /* Make sure all requested batches have been setup. */
- /* TODO(jbakker): we should move this to the draw_manager but that needs refactoring and
- * additional looping.*/
- BLI_task_graph_work_and_wait(task_graph);
- for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) {
- BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0));
- }
- for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); i++) {
- BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.vbo)[i]));
- }
- for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); i++) {
- BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.ibo)[i]));
- }
- for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); i++) {
- BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.vbo)[i]));
- }
- for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); i++) {
- BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.ibo)[i]));
- }
- for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); i++) {
- BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.vbo)[i]));
- }
- for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); i++) {
- BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.ibo)[i]));
- }
+ drw_mesh_batch_cache_check_available(task_graph, me);
#endif
}
diff --git a/source/blender/draw/intern/draw_cache_impl_metaball.c b/source/blender/draw/intern/draw_cache_impl_metaball.c
index c14e66c2b47..076d32ffe1f 100644
--- a/source/blender/draw/intern/draw_cache_impl_metaball.c
+++ b/source/blender/draw/intern/draw_cache_impl_metaball.c
@@ -274,6 +274,18 @@ struct GPUBatch *DRW_metaball_batch_cache_get_edge_detection(struct Object *ob,
return cache->edge_detection;
}
+struct GPUVertBuf *DRW_mball_batch_cache_pos_vertbuf_get(Object *ob)
+{
+ if (!BKE_mball_is_basis(ob)) {
+ return NULL;
+ }
+
+ MetaBall *mb = ob->data;
+ MetaBallBatchCache *cache = metaball_batch_cache_get(mb);
+
+ return mball_batch_cache_get_pos_and_normals(ob, cache);
+}
+
int DRW_metaball_material_count_get(MetaBall *mb)
{
return max_ii(1, mb->totcol);
diff --git a/source/blender/draw/intern/draw_cache_impl_pointcloud.c b/source/blender/draw/intern/draw_cache_impl_pointcloud.c
index 53939b35285..06cedb9f72c 100644
--- a/source/blender/draw/intern/draw_cache_impl_pointcloud.c
+++ b/source/blender/draw/intern/draw_cache_impl_pointcloud.c
@@ -28,6 +28,7 @@
#include "MEM_guardedalloc.h"
#include "BLI_math_base.h"
+#include "BLI_math_vector.h"
#include "BLI_utildefines.h"
#include "DNA_object_types.h"
@@ -45,11 +46,18 @@ static void pointcloud_batch_cache_clear(PointCloud *pointcloud);
/* PointCloud GPUBatch Cache */
typedef struct PointCloudBatchCache {
- GPUVertBuf *pos;
- GPUBatch *batch;
+ GPUVertBuf *pos; /* Position and radius. */
+ GPUVertBuf *geom; /* Instanced geometry for each point in the cloud (small sphere). */
+ GPUIndexBuf *geom_indices;
+
+ GPUBatch *dots;
+ GPUBatch *surface;
+ GPUBatch **surface_per_mat;
/* settings to determine if cache is invalid */
bool is_dirty;
+
+ int mat_len;
} PointCloudBatchCache;
/* GPUBatch cache management. */
@@ -57,7 +65,14 @@ typedef struct PointCloudBatchCache {
static bool pointcloud_batch_cache_valid(PointCloud *pointcloud)
{
PointCloudBatchCache *cache = pointcloud->batch_cache;
- return (cache && cache->is_dirty == false);
+
+ if (cache == NULL) {
+ return false;
+ }
+ if (cache->mat_len != DRW_pointcloud_material_count_get(pointcloud)) {
+ return false;
+ }
+ return cache->is_dirty == false;
}
static void pointcloud_batch_cache_init(PointCloud *pointcloud)
@@ -71,6 +86,10 @@ static void pointcloud_batch_cache_init(PointCloud *pointcloud)
memset(cache, 0, sizeof(*cache));
}
+ cache->mat_len = DRW_pointcloud_material_count_get(pointcloud);
+ cache->surface_per_mat = MEM_callocN(sizeof(GPUBatch *) * cache->mat_len,
+ "pointcloud suface_per_mat");
+
cache->is_dirty = false;
}
@@ -109,8 +128,18 @@ static void pointcloud_batch_cache_clear(PointCloud *pointcloud)
return;
}
- GPU_BATCH_DISCARD_SAFE(cache->batch);
+ GPU_BATCH_DISCARD_SAFE(cache->dots);
+ GPU_BATCH_DISCARD_SAFE(cache->surface);
GPU_VERTBUF_DISCARD_SAFE(cache->pos);
+ GPU_VERTBUF_DISCARD_SAFE(cache->geom);
+ GPU_INDEXBUF_DISCARD_SAFE(cache->geom_indices);
+
+ if (cache->surface_per_mat) {
+ for (int i = 0; i < cache->mat_len; i++) {
+ GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]);
+ }
+ }
+ MEM_SAFE_FREE(cache->surface_per_mat);
}
void DRW_pointcloud_batch_cache_free(PointCloud *pointcloud)
@@ -126,35 +155,84 @@ static void pointcloud_batch_cache_ensure_pos(Object *ob, PointCloudBatchCache *
}
PointCloud *pointcloud = ob->data;
+ const bool has_radius = pointcloud->radius != NULL;
static GPUVertFormat format = {0};
- static uint pos_id;
- static uint radius_id;
+ static GPUVertFormat format_no_radius = {0};
+ static uint pos;
if (format.attr_len == 0) {
/* initialize vertex format */
- pos_id = GPU_vertformat_attr_add(&format, "pointcloud_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- radius_id = GPU_vertformat_attr_add(
- &format, "pointcloud_radius", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
+ /* From the opengl wiki:
+ * Note that size does not have to exactly match the size used by the vertex shader. If the
+ * vertex shader has fewer components than the attribute provides, then the extras are ignored.
+ * If the vertex shader has more components than the array provides, the extras are given
+ * values from the vector (0, 0, 0, 1) for the missing XYZW components.
+ */
+ pos = GPU_vertformat_attr_add(&format_no_radius, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
}
- GPU_VERTBUF_DISCARD_SAFE(cache->pos);
- cache->pos = GPU_vertbuf_create_with_format(&format);
+ cache->pos = GPU_vertbuf_create_with_format(has_radius ? &format : &format_no_radius);
GPU_vertbuf_data_alloc(cache->pos, pointcloud->totpoint);
- GPU_vertbuf_attr_fill(cache->pos, pos_id, pointcloud->co);
- if (pointcloud->radius) {
- GPU_vertbuf_attr_fill(cache->pos, radius_id, pointcloud->radius);
- }
- else if (pointcloud->totpoint) {
- /* TODO: optimize for constant radius by not including in vertex buffer at all? */
- float *radius = MEM_malloc_arrayN(pointcloud->totpoint, sizeof(float), __func__);
+ if (has_radius) {
+ float(*vbo_data)[4] = (float(*)[4])cache->pos->data;
for (int i = 0; i < pointcloud->totpoint; i++) {
- /* TODO: add default radius to PointCloud data structure. */
- radius[i] = 0.01f;
+ copy_v3_v3(vbo_data[i], pointcloud->co[i]);
+ /* TODO(fclem) remove multiplication here. Here only for keeping the size correct for now. */
+ vbo_data[i][3] = pointcloud->radius[i] * 100.0f;
}
- GPU_vertbuf_attr_fill(cache->pos, radius_id, radius);
- MEM_freeN(radius);
}
+ else {
+ GPU_vertbuf_attr_fill(cache->pos, pos, pointcloud->co);
+ }
+}
+
+static const float half_octahedron_normals[5][3] = {
+ {0.0f, 0.0f, 1.0f},
+ {1.0f, 0.0f, 0.0f},
+ {0.0f, 1.0f, 0.0f},
+ {-1.0f, 0.0f, 0.0f},
+ {0.0f, -1.0f, 0.0f},
+};
+
+static const uint half_octahedron_tris[4][3] = {
+ {0, 1, 2},
+ {0, 2, 3},
+ {0, 3, 4},
+ {0, 4, 1},
+};
+
+static void pointcloud_batch_cache_ensure_geom(Object *UNUSED(ob), PointCloudBatchCache *cache)
+{
+ if (cache->geom != NULL) {
+ return;
+ }
+
+ static GPUVertFormat format = {0};
+ static uint pos;
+ if (format.attr_len == 0) {
+ /* initialize vertex format */
+ pos = GPU_vertformat_attr_add(&format, "pos_inst", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
+ GPU_vertformat_alias_add(&format, "nor");
+ }
+
+ cache->geom = GPU_vertbuf_create_with_format(&format);
+ GPU_vertbuf_data_alloc(cache->geom, ARRAY_SIZE(half_octahedron_normals));
+
+ GPU_vertbuf_attr_fill(cache->geom, pos, half_octahedron_normals);
+
+ GPUIndexBufBuilder builder;
+ GPU_indexbuf_init(&builder,
+ GPU_PRIM_TRIS,
+ ARRAY_SIZE(half_octahedron_tris),
+ ARRAY_SIZE(half_octahedron_normals));
+
+ for (int i = 0; i < ARRAY_SIZE(half_octahedron_tris); i++) {
+ GPU_indexbuf_add_tri_verts(&builder, UNPACK3(half_octahedron_tris[i]));
+ }
+
+ cache->geom_indices = GPU_indexbuf_build(&builder);
}
GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
@@ -162,12 +240,48 @@ GPUBatch *DRW_pointcloud_batch_cache_get_dots(Object *ob)
PointCloud *pointcloud = ob->data;
PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
- if (cache->batch == NULL) {
+ if (cache->dots == NULL) {
pointcloud_batch_cache_ensure_pos(ob, cache);
- cache->batch = GPU_batch_create(GPU_PRIM_POINTS, cache->pos, NULL);
+ cache->dots = GPU_batch_create(GPU_PRIM_POINTS, cache->pos, NULL);
+ }
+
+ return cache->dots;
+}
+
+GPUBatch *DRW_pointcloud_batch_cache_get_surface(Object *ob)
+{
+ PointCloud *pointcloud = ob->data;
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+
+ if (cache->surface == NULL) {
+ pointcloud_batch_cache_ensure_pos(ob, cache);
+ pointcloud_batch_cache_ensure_geom(ob, cache);
+
+ cache->surface = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
+ GPU_batch_instbuf_add_ex(cache->surface, cache->pos, false);
+ }
+
+ return cache->surface;
+}
+
+GPUBatch **DRW_cache_pointcloud_surface_shaded_get(Object *ob,
+ struct GPUMaterial **UNUSED(gpumat_array),
+ uint gpumat_array_len)
+{
+ PointCloud *pointcloud = ob->data;
+ PointCloudBatchCache *cache = pointcloud_batch_cache_get(pointcloud);
+ BLI_assert(cache->mat_len == gpumat_array_len);
+ UNUSED_VARS(gpumat_array_len);
+
+ if (cache->surface_per_mat[0] == NULL) {
+ pointcloud_batch_cache_ensure_pos(ob, cache);
+ pointcloud_batch_cache_ensure_geom(ob, cache);
+
+ cache->surface_per_mat[0] = GPU_batch_create(GPU_PRIM_TRIS, cache->geom, cache->geom_indices);
+ GPU_batch_instbuf_add_ex(cache->surface_per_mat[0], cache->pos, false);
}
- return cache->batch;
+ return cache->surface_per_mat;
}
int DRW_pointcloud_material_count_get(PointCloud *pointcloud)
diff --git a/source/blender/draw/intern/draw_cache_impl_volume.c b/source/blender/draw/intern/draw_cache_impl_volume.c
index 9c2c075ab4f..e07f5b33d58 100644
--- a/source/blender/draw/intern/draw_cache_impl_volume.c
+++ b/source/blender/draw/intern/draw_cache_impl_volume.c
@@ -266,7 +266,7 @@ static DRWVolumeGrid *volume_grid_cache_get(Volume *volume,
NULL);
GPU_texture_bind(cache_grid->texture, 0);
- GPU_texture_swizzle_channel_auto(cache_grid->texture, channels);
+ GPU_texture_swizzle_set(cache_grid->texture, (channels == 3) ? "rgb1" : "rrr1");
GPU_texture_wrap_mode(cache_grid->texture, false, false);
GPU_texture_unbind(cache_grid->texture);
diff --git a/source/blender/draw/intern/draw_cache_inline.h b/source/blender/draw/intern/draw_cache_inline.h
index a067434f3bb..67f44b5fb0c 100644
--- a/source/blender/draw/intern/draw_cache_inline.h
+++ b/source/blender/draw/intern/draw_cache_inline.h
@@ -90,17 +90,19 @@ BLI_INLINE void DRW_vbo_request(GPUBatch *batch, GPUVertBuf **vbo)
if (*vbo == NULL) {
*vbo = MEM_callocN(sizeof(GPUVertBuf), "GPUVertBuf");
}
- /* HACK set first vbo if not init. */
- if (batch->verts[0] == NULL) {
- GPU_batch_vao_cache_clear(batch);
- batch->verts[0] = *vbo;
- }
- else {
- /* HACK: bypass assert */
- int vbo_vert_len = (*vbo)->vertex_len;
- (*vbo)->vertex_len = batch->verts[0]->vertex_len;
- GPU_batch_vertbuf_add(batch, *vbo);
- (*vbo)->vertex_len = vbo_vert_len;
+ if (batch != NULL) {
+ /* HACK set first vbo if not init. */
+ if (batch->verts[0] == NULL) {
+ GPU_batch_vao_cache_clear(batch);
+ batch->verts[0] = *vbo;
+ }
+ else {
+ /* HACK: bypass assert */
+ int vbo_vert_len = (*vbo)->vertex_len;
+ (*vbo)->vertex_len = batch->verts[0]->vertex_len;
+ GPU_batch_vertbuf_add(batch, *vbo);
+ (*vbo)->vertex_len = vbo_vert_len;
+ }
}
}
diff --git a/source/blender/draw/intern/draw_common.c b/source/blender/draw/intern/draw_common.c
index 2be0249a2cd..095e928aa74 100644
--- a/source/blender/draw/intern/draw_common.c
+++ b/source/blender/draw/intern/draw_common.c
@@ -22,6 +22,7 @@
#include "DRW_render.h"
+#include "GPU_matrix.h"
#include "GPU_shader.h"
#include "GPU_texture.h"
@@ -31,8 +32,6 @@
#include "BKE_global.h"
#include "BKE_object.h"
-#include "BIF_glutil.h"
-
#include "draw_common.h"
#if 0
@@ -280,7 +279,7 @@ DRWView *DRW_view_create_with_zoffset(const DRWView *parent_view,
viewdist = 1.0f / max_ff(fabsf(winmat[0][0]), fabsf(winmat[1][1]));
}
- winmat[3][2] -= bglPolygonOffsetCalc((float *)winmat, viewdist, offset);
+ winmat[3][2] -= GPU_polygon_offset_calc(winmat, viewdist, offset);
return DRW_view_create_sub(parent_view, viewmat, winmat);
}
@@ -509,5 +508,5 @@ static GPUTexture *DRW_create_weight_colorramp_texture(void)
pixels[i][3] = 1.0f;
}
- return GPU_texture_create_1d(256, GPU_RGBA8, pixels[0], error);
+ return GPU_texture_create_1d(256, GPU_SRGB8_A8, pixels[0], error);
}
diff --git a/source/blender/draw/intern/draw_common.h b/source/blender/draw/intern/draw_common.h
index 656d72b2808..09f901c344f 100644
--- a/source/blender/draw/intern/draw_common.h
+++ b/source/blender/draw/intern/draw_common.h
@@ -27,8 +27,10 @@ struct DRWPass;
struct DRWShadingGroup;
struct GPUMaterial;
struct ModifierData;
+struct FluidModifierData;
struct Object;
struct ParticleSystem;
+struct RegionView3D;
struct ViewLayer;
#define UBO_FIRST_COLOR colorWire
@@ -159,14 +161,14 @@ void DRW_globals_update(void);
void DRW_globals_free(void);
struct DRWView *DRW_view_create_with_zoffset(const struct DRWView *parent_view,
- const RegionView3D *rv3d,
+ const struct RegionView3D *rv3d,
float offset);
int DRW_object_wire_theme_get(struct Object *ob, struct ViewLayer *view_layer, float **r_color);
float *DRW_color_background_blend_get(int theme_id);
-bool DRW_object_is_flat(Object *ob, int *r_axis);
-bool DRW_object_axis_orthogonal_to_view(Object *ob, int axis);
+bool DRW_object_is_flat(struct Object *ob, int *r_axis);
+bool DRW_object_axis_orthogonal_to_view(struct Object *ob, int axis);
/* draw_hair.c */
@@ -176,11 +178,28 @@ struct DRWShadingGroup *DRW_shgroup_hair_create_sub(struct Object *object,
struct ParticleSystem *psys,
struct ModifierData *md,
struct DRWShadingGroup *shgrp);
+struct GPUVertBuf *DRW_hair_pos_buffer_get(struct Object *object,
+ struct ParticleSystem *psys,
+ struct ModifierData *md);
+void DRW_hair_duplimat_get(struct Object *object,
+ struct ParticleSystem *psys,
+ struct ModifierData *md,
+ float (*dupli_mat)[4]);
void DRW_hair_init(void);
void DRW_hair_update(void);
void DRW_hair_free(void);
+/* draw_fluid.c */
+
+/* Fluid simulation. */
+void DRW_smoke_ensure(struct FluidModifierData *fmd, int highres);
+void DRW_smoke_ensure_coba_field(struct FluidModifierData *fmd);
+void DRW_smoke_ensure_velocity(struct FluidModifierData *fmd);
+
+void DRW_smoke_free(struct FluidModifierData *fmd);
+void DRW_smoke_free_velocity(struct FluidModifierData *fmd);
+
/* draw_common.c */
struct DRW_Global {
/** If needed, contains all global/Theme colors
diff --git a/source/blender/draw/intern/draw_fluid.c b/source/blender/draw/intern/draw_fluid.c
new file mode 100644
index 00000000000..33311dc698f
--- /dev/null
+++ b/source/blender/draw/intern/draw_fluid.c
@@ -0,0 +1,419 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2005 Blender Foundation.
+ * All rights reserved.
+ */
+
+/** \file
+ * \ingroup gpu
+ *
+ * GPU fluid drawing functions.
+ */
+
+#include <string.h>
+
+#include "BLI_math.h"
+#include "BLI_utildefines.h"
+
+#include "DNA_fluid_types.h"
+#include "DNA_modifier_types.h"
+
+#include "MEM_guardedalloc.h"
+
+#include "BKE_colorband.h"
+
+#include "GPU_texture.h"
+
+#include "draw_common.h" /* Own include. */
+
+#ifdef WITH_FLUID
+# include "manta_fluid_API.h"
+#endif
+
+/* -------------------------------------------------------------------- */
+/** \name Private API
+ * \{ */
+
+#ifdef WITH_FLUID
+
+enum {
+ TFUNC_FLAME_SPECTRUM = 0,
+ TFUNC_COLOR_RAMP = 1,
+};
+
+# define TFUNC_WIDTH 256
+
+static void create_flame_spectrum_texture(float *data)
+{
+# define FIRE_THRESH 7
+# define MAX_FIRE_ALPHA 0.06f
+# define FULL_ON_FIRE 100
+
+ float *spec_pixels = (float *)MEM_mallocN(TFUNC_WIDTH * 4 * 16 * 16 * sizeof(float),
+ "spec_pixels");
+
+ blackbody_temperature_to_rgb_table(data, TFUNC_WIDTH, 1500, 3000);
+
+ for (int i = 0; i < 16; i++) {
+ for (int j = 0; j < 16; j++) {
+ for (int k = 0; k < TFUNC_WIDTH; k++) {
+ int index = (j * TFUNC_WIDTH * 16 + i * TFUNC_WIDTH + k) * 4;
+ if (k >= FIRE_THRESH) {
+ spec_pixels[index] = (data[k * 4]);
+ spec_pixels[index + 1] = (data[k * 4 + 1]);
+ spec_pixels[index + 2] = (data[k * 4 + 2]);
+ spec_pixels[index + 3] = MAX_FIRE_ALPHA *
+ ((k > FULL_ON_FIRE) ?
+ 1.0f :
+ (k - FIRE_THRESH) / ((float)FULL_ON_FIRE - FIRE_THRESH));
+ }
+ else {
+ zero_v4(&spec_pixels[index]);
+ }
+ }
+ }
+ }
+
+ memcpy(data, spec_pixels, sizeof(float) * 4 * TFUNC_WIDTH);
+
+ MEM_freeN(spec_pixels);
+
+# undef FIRE_THRESH
+# undef MAX_FIRE_ALPHA
+# undef FULL_ON_FIRE
+}
+
+static void create_color_ramp(const struct ColorBand *coba, float *data)
+{
+ for (int i = 0; i < TFUNC_WIDTH; i++) {
+ BKE_colorband_evaluate(coba, (float)i / TFUNC_WIDTH, &data[i * 4]);
+ straight_to_premul_v4(&data[i * 4]);
+ }
+}
+
+static GPUTexture *create_transfer_function(int type, const struct ColorBand *coba)
+{
+ float *data = (float *)MEM_mallocN(sizeof(float) * 4 * TFUNC_WIDTH, __func__);
+
+ switch (type) {
+ case TFUNC_FLAME_SPECTRUM:
+ create_flame_spectrum_texture(data);
+ break;
+ case TFUNC_COLOR_RAMP:
+ create_color_ramp(coba, data);
+ break;
+ }
+
+ GPUTexture *tex = GPU_texture_create_1d(TFUNC_WIDTH, GPU_SRGB8_A8, data, NULL);
+
+ MEM_freeN(data);
+
+ return tex;
+}
+
+static void swizzle_texture_channel_single(GPUTexture *tex)
+{
+ /* Swizzle texture channels so that we get useful RGBA values when sampling
+ * a texture with fewer channels, e.g. when using density as color. */
+ GPU_texture_bind(tex, 0);
+ GPU_texture_swizzle_set(tex, "rrr1");
+ GPU_texture_unbind(tex);
+}
+
+static GPUTexture *create_field_texture(FluidDomainSettings *fds)
+{
+ float *field = NULL;
+
+ switch (fds->coba_field) {
+ case FLUID_DOMAIN_FIELD_DENSITY:
+ field = manta_smoke_get_density(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_HEAT:
+ field = manta_smoke_get_heat(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FUEL:
+ field = manta_smoke_get_fuel(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_REACT:
+ field = manta_smoke_get_react(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FLAME:
+ field = manta_smoke_get_flame(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_VELOCITY_X:
+ field = manta_get_velocity_x(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_VELOCITY_Y:
+ field = manta_get_velocity_y(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_VELOCITY_Z:
+ field = manta_get_velocity_z(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_COLOR_R:
+ field = manta_smoke_get_color_r(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_COLOR_G:
+ field = manta_smoke_get_color_g(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_COLOR_B:
+ field = manta_smoke_get_color_b(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FORCE_X:
+ field = manta_get_force_x(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FORCE_Y:
+ field = manta_get_force_y(fds->fluid);
+ break;
+ case FLUID_DOMAIN_FIELD_FORCE_Z:
+ field = manta_get_force_z(fds->fluid);
+ break;
+ default:
+ return NULL;
+ }
+
+ GPUTexture *tex = GPU_texture_create_nD(
+ UNPACK3(fds->res), 3, field, GPU_R8, GPU_DATA_FLOAT, 0, true, NULL);
+
+ swizzle_texture_channel_single(tex);
+ return tex;
+}
+
+static GPUTexture *create_density_texture(FluidDomainSettings *fds, int highres)
+{
+ int *dim = (highres) ? fds->res_noise : fds->res;
+
+ float *data;
+ if (highres) {
+ data = manta_noise_get_density(fds->fluid);
+ }
+ else {
+ data = manta_smoke_get_density(fds->fluid);
+ }
+
+ GPUTexture *tex = GPU_texture_create_nD(
+ UNPACK3(dim), 3, data, GPU_R8, GPU_DATA_FLOAT, 0, true, NULL);
+
+ swizzle_texture_channel_single(tex);
+
+ return tex;
+}
+
+static GPUTexture *create_color_texture(FluidDomainSettings *fds, int highres)
+{
+ const bool has_color = (highres) ? manta_noise_has_colors(fds->fluid) :
+ manta_smoke_has_colors(fds->fluid);
+
+ if (!has_color) {
+ return NULL;
+ }
+
+ int cell_count = (highres) ? manta_noise_get_cells(fds->fluid) : fds->total_cells;
+ int *dim = (highres) ? fds->res_noise : fds->res;
+ float *data = (float *)MEM_callocN(sizeof(float) * cell_count * 4, "smokeColorTexture");
+
+ if (data == NULL) {
+ return NULL;
+ }
+
+ if (highres) {
+ manta_noise_get_rgba(fds->fluid, data, 0);
+ }
+ else {
+ manta_smoke_get_rgba(fds->fluid, data, 0);
+ }
+
+ GPUTexture *tex = GPU_texture_create_nD(
+ dim[0], dim[1], dim[2], 3, data, GPU_RGBA8, GPU_DATA_FLOAT, 0, true, NULL);
+
+ MEM_freeN(data);
+
+ return tex;
+}
+
+static GPUTexture *create_flame_texture(FluidDomainSettings *fds, int highres)
+{
+ float *source = NULL;
+ const bool has_fuel = (highres) ? manta_noise_has_fuel(fds->fluid) :
+ manta_smoke_has_fuel(fds->fluid);
+ int *dim = (highres) ? fds->res_noise : fds->res;
+
+ if (!has_fuel) {
+ return NULL;
+ }
+
+ if (highres) {
+ source = manta_noise_get_flame(fds->fluid);
+ }
+ else {
+ source = manta_smoke_get_flame(fds->fluid);
+ }
+
+ GPUTexture *tex = GPU_texture_create_nD(
+ dim[0], dim[1], dim[2], 3, source, GPU_R8, GPU_DATA_FLOAT, 0, true, NULL);
+
+ swizzle_texture_channel_single(tex);
+
+ return tex;
+}
+
+#endif /* WITH_FLUID */
+
+/** \} */
+
+/* -------------------------------------------------------------------- */
+/** \name Public API
+ * \{ */
+
+void DRW_smoke_free(FluidModifierData *fmd)
+{
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN && fmd->domain) {
+ if (fmd->domain->tex_density) {
+ GPU_texture_free(fmd->domain->tex_density);
+ fmd->domain->tex_density = NULL;
+ }
+
+ if (fmd->domain->tex_color) {
+ GPU_texture_free(fmd->domain->tex_color);
+ fmd->domain->tex_color = NULL;
+ }
+
+ if (fmd->domain->tex_shadow) {
+ GPU_texture_free(fmd->domain->tex_shadow);
+ fmd->domain->tex_shadow = NULL;
+ }
+
+ if (fmd->domain->tex_flame) {
+ GPU_texture_free(fmd->domain->tex_flame);
+ fmd->domain->tex_flame = NULL;
+ }
+
+ if (fmd->domain->tex_flame_coba) {
+ GPU_texture_free(fmd->domain->tex_flame_coba);
+ fmd->domain->tex_flame_coba = NULL;
+ }
+
+ if (fmd->domain->tex_coba) {
+ GPU_texture_free(fmd->domain->tex_coba);
+ fmd->domain->tex_coba = NULL;
+ }
+
+ if (fmd->domain->tex_field) {
+ GPU_texture_free(fmd->domain->tex_field);
+ fmd->domain->tex_field = NULL;
+ }
+ }
+}
+
+void DRW_smoke_ensure_coba_field(FluidModifierData *fmd)
+{
+#ifndef WITH_FLUID
+ UNUSED_VARS(fmd);
+#else
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN) {
+ FluidDomainSettings *fds = fmd->domain;
+
+ if (!fds->tex_field) {
+ fds->tex_field = create_field_texture(fds);
+ }
+ if (!fds->tex_coba) {
+ fds->tex_coba = create_transfer_function(TFUNC_COLOR_RAMP, fds->coba);
+ }
+ }
+#endif
+}
+
+void DRW_smoke_ensure(FluidModifierData *fmd, int highres)
+{
+#ifndef WITH_FLUID
+ UNUSED_VARS(fmd, highres);
+#else
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN) {
+ FluidDomainSettings *fds = fmd->domain;
+
+ if (!fds->tex_density) {
+ fds->tex_density = create_density_texture(fds, highres);
+ }
+ if (!fds->tex_color) {
+ fds->tex_color = create_color_texture(fds, highres);
+ }
+ if (!fds->tex_flame) {
+ fds->tex_flame = create_flame_texture(fds, highres);
+ }
+ if (!fds->tex_flame_coba && fds->tex_flame) {
+ fds->tex_flame_coba = create_transfer_function(TFUNC_FLAME_SPECTRUM, NULL);
+ }
+ if (!fds->tex_shadow) {
+ fds->tex_shadow = GPU_texture_create_nD(UNPACK3(fds->res),
+ 3,
+ manta_smoke_get_shadow(fds->fluid),
+ GPU_R8,
+ GPU_DATA_FLOAT,
+ 0,
+ true,
+ NULL);
+ }
+ }
+#endif /* WITH_FLUID */
+}
+
+void DRW_smoke_ensure_velocity(FluidModifierData *fmd)
+{
+#ifndef WITH_FLUID
+ UNUSED_VARS(fmd);
+#else
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN) {
+ FluidDomainSettings *fds = fmd->domain;
+
+ const float *vel_x = manta_get_velocity_x(fds->fluid);
+ const float *vel_y = manta_get_velocity_y(fds->fluid);
+ const float *vel_z = manta_get_velocity_z(fds->fluid);
+
+ if (ELEM(NULL, vel_x, vel_y, vel_z)) {
+ return;
+ }
+
+ if (!fds->tex_velocity_x) {
+ fds->tex_velocity_x = GPU_texture_create_3d(UNPACK3(fds->res), GPU_R16F, vel_x, NULL);
+ fds->tex_velocity_y = GPU_texture_create_3d(UNPACK3(fds->res), GPU_R16F, vel_y, NULL);
+ fds->tex_velocity_z = GPU_texture_create_3d(UNPACK3(fds->res), GPU_R16F, vel_z, NULL);
+ }
+ }
+#endif /* WITH_FLUID */
+}
+
+/* TODO Unify with the other DRW_smoke_free. */
+void DRW_smoke_free_velocity(FluidModifierData *fmd)
+{
+ if (fmd->type & MOD_FLUID_TYPE_DOMAIN && fmd->domain) {
+ if (fmd->domain->tex_velocity_x) {
+ GPU_texture_free(fmd->domain->tex_velocity_x);
+ }
+
+ if (fmd->domain->tex_velocity_y) {
+ GPU_texture_free(fmd->domain->tex_velocity_y);
+ }
+
+ if (fmd->domain->tex_velocity_z) {
+ GPU_texture_free(fmd->domain->tex_velocity_z);
+ }
+
+ fmd->domain->tex_velocity_x = NULL;
+ fmd->domain->tex_velocity_y = NULL;
+ fmd->domain->tex_velocity_z = NULL;
+ }
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/draw_hair.c b/source/blender/draw/intern/draw_hair.c
index 2fdaf0d5345..cbdcbbf9090 100644
--- a/source/blender/draw/intern/draw_hair.c
+++ b/source/blender/draw/intern/draw_hair.c
@@ -124,32 +124,109 @@ void DRW_hair_init(void)
}
}
-DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
- ParticleSystem *psys,
- ModifierData *md,
- DRWShadingGroup *shgrp_parent)
+static ParticleHairCache *drw_hair_particle_cache_get(
+ Object *object, ParticleSystem *psys, ModifierData *md, int subdiv, int thickness_res)
+{
+ bool update;
+ ParticleHairCache *cache;
+ if (psys) {
+ /* Old particle hair. */
+ update = particles_ensure_procedural_data(object, psys, md, &cache, subdiv, thickness_res);
+ }
+ else {
+ /* New hair object. */
+ update = hair_ensure_procedural_data(object, &cache, subdiv, thickness_res);
+ }
+
+ if (update) {
+ int final_points_len = cache->final[subdiv].strands_res * cache->strands_len;
+ if (final_points_len > 0) {
+ GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
+
+#ifdef USE_TRANSFORM_FEEDBACK
+ DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(
+ tf_shader, g_tf_pass, cache->final[subdiv].proc_buf);
+#else
+ DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
+
+ ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__);
+ pr_call->next = g_tf_calls;
+ pr_call->vbo = cache->final[subdiv].proc_buf;
+ pr_call->shgrp = tf_shgrp;
+ pr_call->vert_len = final_points_len;
+ g_tf_calls = pr_call;
+ DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
+ DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
+ DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
+#endif
+
+ DRW_shgroup_uniform_texture(tf_shgrp, "hairPointBuffer", cache->point_tex);
+ DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandBuffer", cache->strand_tex);
+ DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandSegBuffer", cache->strand_seg_tex);
+ DRW_shgroup_uniform_int(tf_shgrp, "hairStrandsRes", &cache->final[subdiv].strands_res, 1);
+ DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len);
+ }
+ }
+ return cache;
+}
+
+/* Note: Only valid after DRW_hair_update(). */
+GPUVertBuf *DRW_hair_pos_buffer_get(Object *object, ParticleSystem *psys, ModifierData *md)
{
- /* TODO(fclem): Pass the scene as parameter */
const DRWContextState *draw_ctx = DRW_context_state_get();
Scene *scene = draw_ctx->scene;
- float dupli_mat[4][4];
- Object *dupli_parent = DRW_object_get_dupli_parent(object);
- DupliObject *dupli_object = DRW_object_get_dupli(object);
int subdiv = scene->r.hair_subdiv;
int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
- ParticleHairCache *hair_cache;
- bool need_ft_update;
+ ParticleHairCache *cache = drw_hair_particle_cache_get(object, psys, md, subdiv, thickness_res);
+
+ return cache->final[subdiv].proc_buf;
+}
+
+void DRW_hair_duplimat_get(Object *object,
+ ParticleSystem *psys,
+ ModifierData *UNUSED(md),
+ float (*dupli_mat)[4])
+{
+ Object *dupli_parent = DRW_object_get_dupli_parent(object);
+ DupliObject *dupli_object = DRW_object_get_dupli(object);
+
if (psys) {
- /* Old particle hair. */
- need_ft_update = particles_ensure_procedural_data(
- object, psys, md, &hair_cache, subdiv, thickness_res);
+ if ((dupli_parent != NULL) && (dupli_object != NULL)) {
+ if (dupli_object->type & OB_DUPLICOLLECTION) {
+ copy_m4_m4(dupli_mat, dupli_parent->obmat);
+ }
+ else {
+ copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
+ invert_m4(dupli_mat);
+ mul_m4_m4m4(dupli_mat, object->obmat, dupli_mat);
+ }
+ }
+ else {
+ unit_m4(dupli_mat);
+ }
}
else {
/* New hair object. */
- need_ft_update = hair_ensure_procedural_data(object, &hair_cache, subdiv, thickness_res);
+ copy_m4_m4(dupli_mat, object->obmat);
}
+}
+
+DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
+ ParticleSystem *psys,
+ ModifierData *md,
+ DRWShadingGroup *shgrp_parent)
+{
+ const DRWContextState *draw_ctx = DRW_context_state_get();
+ Scene *scene = draw_ctx->scene;
+ float dupli_mat[4][4];
+
+ int subdiv = scene->r.hair_subdiv;
+ int thickness_res = (scene->r.hair_type == SCE_HAIR_SHAPE_STRAND) ? 1 : 2;
+
+ ParticleHairCache *hair_cache = drw_hair_particle_cache_get(
+ object, psys, md, subdiv, thickness_res);
DRWShadingGroup *shgrp = DRW_shgroup_create_sub(shgrp_parent);
@@ -177,25 +254,7 @@ DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
DRW_shgroup_uniform_texture(shgrp, "ac", g_dummy_texture);
}
- if (psys) {
- if ((dupli_parent != NULL) && (dupli_object != NULL)) {
- if (dupli_object->type & OB_DUPLICOLLECTION) {
- copy_m4_m4(dupli_mat, dupli_parent->obmat);
- }
- else {
- copy_m4_m4(dupli_mat, dupli_object->ob->obmat);
- invert_m4(dupli_mat);
- mul_m4_m4m4(dupli_mat, object->obmat, dupli_mat);
- }
- }
- else {
- unit_m4(dupli_mat);
- }
- }
- else {
- /* New hair object. */
- copy_m4_m4(dupli_mat, object->obmat);
- }
+ DRW_hair_duplimat_get(object, psys, md, dupli_mat);
/* Get hair shape parameters. */
float hair_rad_shape, hair_rad_root, hair_rad_tip;
@@ -229,38 +288,6 @@ DRWShadingGroup *DRW_shgroup_hair_create_sub(Object *object,
GPUBatch *geom = hair_cache->final[subdiv].proc_hairs[thickness_res - 1];
DRW_shgroup_call_no_cull(shgrp, geom, object);
- /* Transform Feedback subdiv. */
- if (need_ft_update) {
- int final_points_len = hair_cache->final[subdiv].strands_res * hair_cache->strands_len;
- if (final_points_len) {
- GPUShader *tf_shader = hair_refine_shader_get(PART_REFINE_CATMULL_ROM);
-
-#ifdef USE_TRANSFORM_FEEDBACK
- DRWShadingGroup *tf_shgrp = DRW_shgroup_transform_feedback_create(
- tf_shader, g_tf_pass, hair_cache->final[subdiv].proc_buf);
-#else
- DRWShadingGroup *tf_shgrp = DRW_shgroup_create(tf_shader, g_tf_pass);
-
- ParticleRefineCall *pr_call = MEM_mallocN(sizeof(*pr_call), __func__);
- pr_call->next = g_tf_calls;
- pr_call->vbo = hair_cache->final[subdiv].proc_buf;
- pr_call->shgrp = tf_shgrp;
- pr_call->vert_len = final_points_len;
- g_tf_calls = pr_call;
- DRW_shgroup_uniform_int(tf_shgrp, "targetHeight", &g_tf_target_height, 1);
- DRW_shgroup_uniform_int(tf_shgrp, "targetWidth", &g_tf_target_width, 1);
- DRW_shgroup_uniform_int(tf_shgrp, "idOffset", &g_tf_id_offset, 1);
-#endif
-
- DRW_shgroup_uniform_texture(tf_shgrp, "hairPointBuffer", hair_cache->point_tex);
- DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandBuffer", hair_cache->strand_tex);
- DRW_shgroup_uniform_texture(tf_shgrp, "hairStrandSegBuffer", hair_cache->strand_seg_tex);
- DRW_shgroup_uniform_int(
- tf_shgrp, "hairStrandsRes", &hair_cache->final[subdiv].strands_res, 1);
- DRW_shgroup_call_procedural_points(tf_shgrp, NULL, final_points_len);
- }
- }
-
return shgrp;
}
@@ -316,7 +343,7 @@ void DRW_hair_update(void)
DRW_draw_pass_subset(g_tf_pass, pr_call->shgrp, pr_call->shgrp);
/* Readback result to main memory. */
- GPU_framebuffer_read_color(fb, 0, 0, width, height, 4, 0, data);
+ GPU_framebuffer_read_color(fb, 0, 0, width, height, 4, 0, GPU_DATA_FLOAT, data);
/* Upload back to VBO. */
GPU_vertbuf_use(pr_call->vbo);
glBufferSubData(GL_ARRAY_BUFFER,
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index e7dff422105..712a93e8880 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -132,11 +132,17 @@ static void drw_task_graph_init(void)
{
BLI_assert(DST.task_graph == NULL);
DST.task_graph = BLI_task_graph_create();
+ DST.delayed_extraction = BLI_gset_ptr_new(__func__);
}
static void drw_task_graph_deinit(void)
{
BLI_task_graph_work_and_wait(DST.task_graph);
+
+ BLI_gset_free(DST.delayed_extraction, (void (*)(void *key))drw_batch_cache_generate_requested);
+ DST.delayed_extraction = NULL;
+ BLI_task_graph_work_and_wait(DST.task_graph);
+
BLI_task_graph_free(DST.task_graph);
DST.task_graph = NULL;
}
@@ -363,10 +369,12 @@ void DRW_engine_viewport_data_size_get(
}
/* WARNING: only use for custom pipeline. 99% of the time, you don't want to use this. */
-void DRW_render_viewport_size_set(int size[2])
+void DRW_render_viewport_size_set(const int size[2])
{
DST.size[0] = size[0];
DST.size[1] = size[1];
+ DST.inv_size[0] = 1.0f / size[0];
+ DST.inv_size[1] = 1.0f / size[1];
}
const float *DRW_viewport_size_get(void)
@@ -1467,6 +1475,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
/* Only iterate over objects for internal engines or when overlays are enabled */
if (do_populate_loop) {
+ DST.dupli_origin = NULL;
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob) {
if ((object_type_exclude_viewport & (1 << ob->type)) != 0) {
continue;
@@ -1485,6 +1494,7 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
drw_duplidata_free();
drw_engines_cache_finish();
+ drw_task_graph_deinit();
DRW_render_instance_buffer_finish();
#ifdef USE_PROFILE
@@ -1493,7 +1503,6 @@ void DRW_draw_render_loop_ex(struct Depsgraph *depsgraph,
#endif
}
- drw_task_graph_deinit();
DRW_stats_begin();
GPU_framebuffer_bind(DST.default_framebuffer);
@@ -1628,13 +1637,6 @@ bool DRW_render_check_grease_pencil(Depsgraph *depsgraph)
return false;
}
-static void drw_view_reset(void)
-{
- DST.view_default = NULL;
- DST.view_active = NULL;
- DST.view_previous = NULL;
-}
-
static void DRW_render_gpencil_to_image(RenderEngine *engine,
struct RenderLayer *render_layer,
const rcti *rect)
@@ -1658,24 +1660,8 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
RenderEngineType *engine_type = engine->type;
RenderData *r = &scene->r;
Render *render = engine->re;
- /* Changing Context */
- if (G.background && DST.gl_context == NULL) {
- WM_init_opengl(G_MAIN);
- }
- void *re_gl_context = RE_gl_context_get(render);
- void *re_gpu_context = NULL;
-
- /* Changing Context */
- if (re_gl_context != NULL) {
- DRW_opengl_render_context_enable(re_gl_context);
- /* We need to query gpu context after a gl context has been bound. */
- re_gpu_context = RE_gpu_context_get(render);
- DRW_gpu_render_context_enable(re_gpu_context);
- }
- else {
- DRW_opengl_context_enable();
- }
+ DRW_render_context_enable(render);
/* Reset before using it. */
drw_state_prepare_clean_for_draw(&DST);
@@ -1712,7 +1698,7 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
for (RenderView *render_view = render_result->views.first; render_view != NULL;
render_view = render_view->next) {
RE_SetActiveRenderView(render, render_view->name);
- drw_view_reset();
+ DRW_view_reset();
DST.buffer_finish_called = false;
DRW_render_gpencil_to_image(engine, render_layer, &render_rect);
}
@@ -1727,14 +1713,7 @@ void DRW_render_gpencil(struct RenderEngine *engine, struct Depsgraph *depsgraph
/* Restore Drawing area. */
GPU_framebuffer_restore();
- /* Changing Context */
- if (re_gl_context != NULL) {
- DRW_gpu_render_context_disable(re_gpu_context);
- DRW_opengl_render_context_disable(re_gl_context);
- }
- else {
- DRW_opengl_context_disable();
- }
+ DRW_render_context_disable(render);
DST.buffer_finish_called = false;
}
@@ -1747,24 +1726,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
DrawEngineType *draw_engine_type = engine_type->draw_engine;
Render *render = engine->re;
- if (G.background && DST.gl_context == NULL) {
- WM_init_opengl(G_MAIN);
- }
-
- void *re_gl_context = RE_gl_context_get(render);
- void *re_gpu_context = NULL;
-
- /* Changing Context */
- if (re_gl_context != NULL) {
- DRW_opengl_render_context_enable(re_gl_context);
- /* We need to query gpu context after a gl context has been bound. */
- re_gpu_context = RE_gpu_context_get(render);
- DRW_gpu_render_context_enable(re_gpu_context);
- }
- else {
- DRW_opengl_context_enable();
- }
-
/* IMPORTANT: We don't support immediate mode in render mode!
* This shall remain in effect until immediate mode supports
* multiple threads. */
@@ -1791,9 +1752,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
ViewportEngineData *data = drw_viewport_engine_data_ensure(draw_engine_type);
- /* set default viewport */
- glViewport(0, 0, size[0], size[1]);
-
/* Main rendering. */
rctf view_rect;
rcti render_rect;
@@ -1807,12 +1765,15 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
/* Reset state before drawing */
DRW_state_reset();
+ /* set default viewport */
+ GPU_viewport(0, 0, size[0], size[1]);
+
/* Init render result. */
RenderResult *render_result = RE_engine_begin_result(engine,
0,
0,
- (int)size[0],
- (int)size[1],
+ size[0],
+ size[1],
view_layer->name,
/* RR_ALL_VIEWS */ NULL);
@@ -1820,7 +1781,7 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
for (RenderView *render_view = render_result->views.first; render_view != NULL;
render_view = render_view->next) {
RE_SetActiveRenderView(render, render_view->name);
- drw_view_reset();
+ DRW_view_reset();
engine_type->draw_engine->render_to_image(data, engine, render_layer, &render_rect);
DST.buffer_finish_called = false;
}
@@ -1840,15 +1801,6 @@ void DRW_render_to_image(RenderEngine *engine, struct Depsgraph *depsgraph)
/* Reset state after drawing */
DRW_state_reset();
-
- /* Changing Context */
- if (re_gl_context != NULL) {
- DRW_gpu_render_context_disable(re_gpu_context);
- DRW_opengl_render_context_disable(re_gl_context);
- }
- else {
- DRW_opengl_context_disable();
- }
}
void DRW_render_object_iter(
@@ -1864,6 +1816,7 @@ void DRW_render_object_iter(
const int object_type_exclude_viewport = draw_ctx->v3d ?
draw_ctx->v3d->object_type_exclude_viewport :
0;
+ DST.dupli_origin = NULL;
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob) {
if ((object_type_exclude_viewport & (1 << ob->type)) == 0) {
DST.dupli_parent = data_.dupli_parent;
@@ -1941,6 +1894,28 @@ void DRW_custom_pipeline(DrawEngineType *draw_engine_type,
#endif
}
+/* Used when the render engine want to redo another cache populate inside the same render frame. */
+void DRW_cache_restart(void)
+{
+ /* Save viewport size. */
+ float size[2], inv_size[2];
+ copy_v2_v2(size, DST.size);
+ copy_v2_v2(inv_size, DST.inv_size);
+
+ /* Force cache to reset. */
+ drw_viewport_cache_resize();
+
+ drw_viewport_var_init();
+
+ DST.buffer_finish_called = false;
+
+ DRW_hair_init();
+
+ /* Restore. */
+ copy_v2_v2(DST.size, size);
+ copy_v2_v2(DST.inv_size, inv_size);
+}
+
static struct DRWSelectBuffer {
struct GPUFrameBuffer *framebuffer_depth_only;
struct GPUTexture *texture_depth;
@@ -2121,6 +2096,7 @@ void DRW_draw_select_loop(struct Depsgraph *depsgraph,
const int object_type_exclude_select = (v3d->object_type_exclude_viewport |
v3d->object_type_exclude_select);
bool filter_exclude = false;
+ DST.dupli_origin = NULL;
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (depsgraph, ob) {
if (!BKE_object_is_visible_in_viewport(v3d, ob)) {
continue;
@@ -2271,6 +2247,7 @@ static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph,
drw_engines_world_update(DST.draw_ctx.scene);
const int object_type_exclude_viewport = v3d->object_type_exclude_viewport;
+ DST.dupli_origin = NULL;
DEG_OBJECT_ITER_FOR_RENDER_ENGINE_BEGIN (DST.draw_ctx.depsgraph, ob) {
if ((object_type_exclude_viewport & (1 << ob->type)) != 0) {
continue;
@@ -2288,9 +2265,9 @@ static void drw_draw_depth_loop_imp(struct Depsgraph *depsgraph,
drw_duplidata_free();
drw_engines_cache_finish();
+ drw_task_graph_deinit();
DRW_render_instance_buffer_finish();
}
- drw_task_graph_deinit();
/* Start Drawing */
DRW_state_reset();
@@ -2364,6 +2341,17 @@ void DRW_draw_depth_loop_gpencil(struct Depsgraph *depsgraph,
void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, const rcti *rect)
{
+ SELECTID_Context *sel_ctx = DRW_select_engine_context_get();
+ GPUViewport *viewport = WM_draw_region_get_viewport(region);
+ if (!viewport) {
+ /* Selection engine requires a viewport.
+ * TODO (germano): This should be done internally in the engine. */
+ sel_ctx->is_dirty = true;
+ sel_ctx->objects_drawn_len = 0;
+ sel_ctx->index_drawn_len = 1;
+ return;
+ }
+
Scene *scene = DEG_get_evaluated_scene(depsgraph);
ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
@@ -2384,14 +2372,13 @@ void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, cons
drw_context_state_init();
/* Setup viewport */
- DST.viewport = WM_draw_region_get_viewport(region);
+ DST.viewport = viewport;
drw_viewport_var_init();
/* Update ubos */
DRW_globals_update();
/* Init Select Engine */
- struct SELECTID_Context *sel_ctx = DRW_select_engine_context_get();
sel_ctx->last_rect = *rect;
use_drw_engine(&draw_engine_select_type);
@@ -2407,6 +2394,7 @@ void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, cons
drw_engines_cache_finish();
+ drw_task_graph_deinit();
#if 0 /* This is a workaround to a nasty bug that seems to be a nasty driver bug. (See T69377) */
DRW_render_instance_buffer_finish();
#else
@@ -2415,7 +2403,6 @@ void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, cons
drw_resource_buffer_finish(DST.vmempool);
#endif
}
- drw_task_graph_deinit();
/* Start Drawing */
DRW_state_reset();
@@ -2432,12 +2419,6 @@ void DRW_draw_select_id(Depsgraph *depsgraph, ARegion *region, View3D *v3d, cons
#endif
}
-/** See #DRW_shgroup_world_clip_planes_from_rv3d. */
-static void draw_world_clip_planes_from_rv3d(GPUBatch *batch, const float world_clip_planes[6][4])
-{
- GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
-}
-
/**
* Clears the Depth Buffer and draws only the specified object.
*/
@@ -2460,7 +2441,7 @@ void DRW_draw_depth_object(
const float(*world_clip_planes)[4] = NULL;
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
- ED_view3d_clipping_set(rv3d);
+ GPU_clip_distances(6);
ED_view3d_clipping_local(rv3d, object->obmat);
world_clip_planes = rv3d->clip_local;
}
@@ -2488,7 +2469,7 @@ void DRW_draw_depth_object(
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_DEPTH_ONLY, sh_cfg);
if (world_clip_planes != NULL) {
- draw_world_clip_planes_from_rv3d(batch, world_clip_planes);
+ GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes[0]);
}
GPU_batch_draw(batch);
@@ -2499,7 +2480,7 @@ void DRW_draw_depth_object(
}
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
- ED_view3d_clipping_disable();
+ GPU_clip_distances(0);
}
GPU_matrix_set(rv3d->viewmat);
@@ -2732,6 +2713,42 @@ void DRW_engines_free(void)
DRW_opengl_context_disable();
}
+void DRW_render_context_enable(Render *render)
+{
+ if (G.background && DST.gl_context == NULL) {
+ WM_init_opengl(G_MAIN);
+ }
+
+ void *re_gl_context = RE_gl_context_get(render);
+
+ /* Changing Context */
+ if (re_gl_context != NULL) {
+ DRW_opengl_render_context_enable(re_gl_context);
+ /* We need to query gpu context after a gl context has been bound. */
+ void *re_gpu_context = NULL;
+ re_gpu_context = RE_gpu_context_get(render);
+ DRW_gpu_render_context_enable(re_gpu_context);
+ }
+ else {
+ DRW_opengl_context_enable();
+ }
+}
+
+void DRW_render_context_disable(Render *render)
+{
+ void *re_gl_context = RE_gl_context_get(render);
+
+ if (re_gl_context != NULL) {
+ void *re_gpu_context = NULL;
+ re_gpu_context = RE_gpu_context_get(render);
+ DRW_gpu_render_context_disable(re_gpu_context);
+ DRW_opengl_render_context_disable(re_gl_context);
+ }
+ else {
+ DRW_opengl_context_disable();
+ }
+}
+
/** \} */
/** \name Init/Exit (DRW_opengl_ctx)
@@ -2872,8 +2889,8 @@ void DRW_gpu_render_context_disable(void *UNUSED(re_gpu_context))
* switch to it just to submit the final frame, which has notable performance impact.
*
* We could "inject" a context through DRW_opengl_render_context_enable(), but that would have to
- * work from the main thread, which is tricky to get working too. The preferable solution would be
- * using a separate thread for VR drawing where a single context can stay active. */
+ * work from the main thread, which is tricky to get working too. The preferable solution would
+ * be using a separate thread for VR drawing where a single context can stay active. */
void *DRW_xr_opengl_context_get(void)
{
return DST.gl_context;
diff --git a/source/blender/draw/intern/draw_manager.h b/source/blender/draw/intern/draw_manager.h
index 6cae2a4f9f6..a448a94185a 100644
--- a/source/blender/draw/intern/draw_manager.h
+++ b/source/blender/draw/intern/draw_manager.h
@@ -380,6 +380,7 @@ typedef struct DRWViewUboStorage {
float wininv[4][4];
float clipplanes[6][4];
+ float viewvecs[2][4];
/* Should not be here. Not view dependent (only main view). */
float viewcamtexcofac[4];
} DRWViewUboStorage;
@@ -548,6 +549,8 @@ typedef struct DRWManager {
#endif
struct TaskGraph *task_graph;
+ /* Contains list of objects that needs to be extracted from other objects. */
+ struct GSet *delayed_extraction;
/* ---------- Nothing after this point is cleared after use ----------- */
@@ -581,10 +584,11 @@ void drw_state_set(DRWState state);
void drw_debug_draw(void);
void drw_debug_init(void);
-eDRWCommandType command_type_get(uint64_t *command_type_bits, int index);
+eDRWCommandType command_type_get(const uint64_t *command_type_bits, int index);
void drw_batch_cache_validate(Object *ob);
void drw_batch_cache_generate_requested(struct Object *ob);
+void drw_batch_cache_generate_requested_delayed(Object *ob);
void drw_resource_buffer_finish(ViewportMemoryPool *vmempool);
diff --git a/source/blender/draw/intern/draw_manager_data.c b/source/blender/draw/intern/draw_manager_data.c
index 07fb97236fb..3184d6155d2 100644
--- a/source/blender/draw/intern/draw_manager_data.c
+++ b/source/blender/draw/intern/draw_manager_data.c
@@ -76,7 +76,7 @@ static void draw_call_sort(DRWCommand *array, DRWCommand *array_tmp, int array_l
for (int i = 1; i < ARRAY_SIZE(idx); i++) {
idx[i] += idx[i - 1];
}
- /* Traverse in reverse to not change the order of the resource ids. */
+ /* Traverse in reverse to not change the order of the resource ID's. */
for (int src = array_len - 1; src >= 0; src--) {
array_tmp[--idx[KEY(array[src])]] = array[src];
}
@@ -116,7 +116,7 @@ void drw_resource_buffer_finish(ViewportMemoryPool *vmempool)
vmempool->ubo_len = ubo_len;
}
- /* Remove unecessary buffers */
+ /* Remove unnecessary buffers */
for (int i = ubo_len; i < vmempool->ubo_len; i++) {
GPU_uniformbuffer_free(vmempool->matrices_ubo[i]);
GPU_uniformbuffer_free(vmempool->obinfos_ubo[i]);
@@ -151,7 +151,7 @@ void drw_resource_buffer_finish(ViewportMemoryPool *vmempool)
BLI_memblock_iternew(vmempool->commands, &iter);
while ((chunk = BLI_memblock_iterstep(&iter))) {
bool sortable = true;
- /* We can only sort chunks that contain DRWCommandDraw only. */
+ /* We can only sort chunks that contain #DRWCommandDraw only. */
for (int i = 0; i < ARRAY_SIZE(chunk->command_type) && sortable; i++) {
if (chunk->command_type[i] != 0) {
sortable = false;
@@ -179,7 +179,7 @@ static void drw_shgroup_uniform_create_ex(DRWShadingGroup *shgroup,
int arraysize)
{
if (loc == -1) {
- /* Nice to enable eventually, for now eevee uses uniforms that might not exist. */
+ /* Nice to enable eventually, for now EEVEE uses uniforms that might not exist. */
// BLI_assert(0);
return;
}
@@ -262,11 +262,19 @@ void DRW_shgroup_uniform_texture(DRWShadingGroup *shgroup, const char *name, con
DRW_shgroup_uniform_texture_ex(shgroup, name, tex, GPU_SAMPLER_MAX);
}
-void DRW_shgroup_uniform_texture_ref(DRWShadingGroup *shgroup, const char *name, GPUTexture **tex)
+void DRW_shgroup_uniform_texture_ref_ex(DRWShadingGroup *shgroup,
+ const char *name,
+ GPUTexture **tex,
+ eGPUSamplerState sampler_state)
{
BLI_assert(tex != NULL);
int loc = GPU_shader_get_texture_binding(shgroup->shader, name);
- drw_shgroup_uniform_create_ex(shgroup, loc, DRW_UNIFORM_TEXTURE_REF, tex, GPU_SAMPLER_MAX, 0, 1);
+ drw_shgroup_uniform_create_ex(shgroup, loc, DRW_UNIFORM_TEXTURE_REF, tex, sampler_state, 0, 1);
+}
+
+void DRW_shgroup_uniform_texture_ref(DRWShadingGroup *shgroup, const char *name, GPUTexture **tex)
+{
+ DRW_shgroup_uniform_texture_ref_ex(shgroup, name, tex, GPU_SAMPLER_MAX);
}
void DRW_shgroup_uniform_block(DRWShadingGroup *shgroup,
@@ -424,7 +432,7 @@ void DRW_shgroup_uniform_vec4_array_copy(DRWShadingGroup *shgroup,
int location = GPU_shader_get_uniform(shgroup->shader, name);
if (location == -1) {
- /* Nice to enable eventually, for now eevee uses uniforms that might not exist. */
+ /* Nice to enable eventually, for now EEVEE uses uniforms that might not exist. */
// BLI_assert(0);
return;
}
@@ -530,6 +538,11 @@ static void drw_call_culling_init(DRWCullingState *cull, Object *ob)
mul_v3_m4v3(corner, ob->obmat, bbox->vec[0]);
mul_m4_v3(ob->obmat, cull->bsphere.center);
cull->bsphere.radius = len_v3v3(cull->bsphere.center, corner);
+
+ /* Bypass test for very large objects (see T67319). */
+ if (UNLIKELY(cull->bsphere.radius > 1e12)) {
+ cull->bsphere.radius = -1.0f;
+ }
}
else {
/* Bypass test. */
@@ -569,7 +582,7 @@ uint32_t DRW_object_resource_id_get(Object *UNUSED(ob))
/* Handle not yet allocated. Return next handle. */
handle = DST.resource_handle;
}
- return handle;
+ return handle & ~(1 << 31);
}
static DRWResourceHandle drw_resource_handle(DRWShadingGroup *shgroup,
@@ -610,7 +623,7 @@ static void command_type_set(uint64_t *command_type_bits, int index, eDRWCommand
command_type_bits[index / 16] |= ((uint64_t)type) << ((index % 16) * 4);
}
-eDRWCommandType command_type_get(uint64_t *command_type_bits, int index)
+eDRWCommandType command_type_get(const uint64_t *command_type_bits, int index)
{
return ((command_type_bits[index / 16] >> ((index % 16) * 4)) & 0xF);
}
@@ -780,10 +793,10 @@ void DRW_shgroup_call_range(
drw_command_draw_range(shgroup, geom, handle, v_sta, v_ct);
}
+/* A count of 0 instance will use the default number of instance in the batch. */
void DRW_shgroup_call_instance_range(
DRWShadingGroup *shgroup, Object *ob, struct GPUBatch *geom, uint i_sta, uint i_ct)
{
- BLI_assert(i_ct > 0);
BLI_assert(geom != NULL);
if (G.f & G_FLAG_PICKSEL) {
drw_command_set_select_id(shgroup, NULL, DST.select_id);
@@ -1279,13 +1292,10 @@ static DRWShadingGroup *drw_shgroup_material_create_ex(GPUPass *gpupass, DRWPass
}
static void drw_shgroup_material_texture(DRWShadingGroup *grp,
- GPUMaterialTexture *tex,
+ GPUTexture *gputex,
const char *name,
- eGPUSamplerState state,
- int textarget)
+ eGPUSamplerState state)
{
- GPUTexture *gputex = GPU_texture_from_blender(tex->ima, tex->iuser, NULL, textarget);
-
DRW_shgroup_uniform_texture_ex(grp, name, gputex, state);
GPUTexture **gputex_ref = BLI_memblock_alloc(DST.vmempool->images);
@@ -1301,15 +1311,16 @@ void DRW_shgroup_add_material_resources(DRWShadingGroup *grp, struct GPUMaterial
LISTBASE_FOREACH (GPUMaterialTexture *, tex, &textures) {
if (tex->ima) {
/* Image */
+ GPUTexture *gputex;
if (tex->tiled_mapping_name[0]) {
- drw_shgroup_material_texture(
- grp, tex, tex->sampler_name, tex->sampler_state, GL_TEXTURE_2D_ARRAY);
- drw_shgroup_material_texture(
- grp, tex, tex->tiled_mapping_name, tex->sampler_state, GL_TEXTURE_1D_ARRAY);
+ gputex = BKE_image_get_gpu_tiles(tex->ima, tex->iuser, NULL);
+ drw_shgroup_material_texture(grp, gputex, tex->sampler_name, tex->sampler_state);
+ gputex = BKE_image_get_gpu_tilemap(tex->ima, tex->iuser, NULL);
+ drw_shgroup_material_texture(grp, gputex, tex->tiled_mapping_name, tex->sampler_state);
}
else {
- drw_shgroup_material_texture(
- grp, tex, tex->sampler_name, tex->sampler_state, GL_TEXTURE_2D);
+ gputex = BKE_image_get_gpu_texture(tex->ima, tex->iuser, NULL);
+ drw_shgroup_material_texture(grp, gputex, tex->sampler_name, tex->sampler_state);
}
}
else if (tex->colorband) {
@@ -1643,6 +1654,52 @@ static void draw_view_matrix_state_update(DRWViewUboStorage *storage,
mul_m4_m4m4(storage->persmat, winmat, viewmat);
invert_m4_m4(storage->persinv, storage->persmat);
+
+ const bool is_persp = (winmat[3][3] == 0.0f);
+
+ /* Near clip distance. */
+ storage->viewvecs[0][3] = (is_persp) ? -winmat[3][2] / (winmat[2][2] - 1.0f) :
+ -(winmat[3][2] + 1.0f) / winmat[2][2];
+
+ /* Far clip distance. */
+ storage->viewvecs[1][3] = (is_persp) ? -winmat[3][2] / (winmat[2][2] + 1.0f) :
+ -(winmat[3][2] - 1.0f) / winmat[2][2];
+
+ /* view vectors for the corners of the view frustum.
+ * Can be used to recreate the world space position easily */
+ float view_vecs[4][3] = {
+ {-1.0f, -1.0f, -1.0f},
+ {1.0f, -1.0f, -1.0f},
+ {-1.0f, 1.0f, -1.0f},
+ {-1.0f, -1.0f, 1.0f},
+ };
+
+ /* convert the view vectors to view space */
+ for (int i = 0; i < 4; i++) {
+ mul_project_m4_v3(storage->wininv, view_vecs[i]);
+ /* normalized trick see:
+ * http://www.derschmale.com/2014/01/26/reconstructing-positions-from-the-depth-buffer */
+ if (is_persp) {
+ /* Divide XY by Z. */
+ mul_v2_fl(view_vecs[i], 1.0f / view_vecs[i][2]);
+ }
+ }
+
+ /**
+ * If ortho : view_vecs[0] is the near-bottom-left corner of the frustum and
+ * view_vecs[1] is the vector going from the near-bottom-left corner to
+ * the far-top-right corner.
+ * If Persp : view_vecs[0].xy and view_vecs[1].xy are respectively the bottom-left corner
+ * when Z = 1, and top-left corner if Z = 1.
+ * view_vecs[0].z the near clip distance and view_vecs[1].z is the (signed)
+ * distance from the near plane to the far clip plane.
+ */
+ copy_v3_v3(storage->viewvecs[0], view_vecs[0]);
+
+ /* we need to store the differences */
+ storage->viewvecs[1][0] = view_vecs[1][0] - view_vecs[0][0];
+ storage->viewvecs[1][1] = view_vecs[2][1] - view_vecs[0][1];
+ storage->viewvecs[1][2] = view_vecs[3][2] - view_vecs[0][2];
}
/* Create a view with culling. */
@@ -1786,6 +1843,14 @@ const DRWView *DRW_view_default_get(void)
return DST.view_default;
}
+/* WARNING: Only use in render AND only if you are going to set view_default again. */
+void DRW_view_reset(void)
+{
+ DST.view_default = NULL;
+ DST.view_active = NULL;
+ DST.view_previous = NULL;
+}
+
/* MUST only be called once per render and only in render mode. Sets default view. */
void DRW_view_default_set(DRWView *view)
{
diff --git a/source/blender/draw/intern/draw_manager_exec.c b/source/blender/draw/intern/draw_manager_exec.c
index 59b4e9af14e..91cbc03e5a4 100644
--- a/source/blender/draw/intern/draw_manager_exec.c
+++ b/source/blender/draw/intern/draw_manager_exec.c
@@ -98,12 +98,7 @@ void drw_state_set(DRWState state)
{
int test;
if ((test = CHANGED_TO(DRW_STATE_WRITE_DEPTH))) {
- if (test == 1) {
- glDepthMask(GL_TRUE);
- }
- else {
- glDepthMask(GL_FALSE);
- }
+ GPU_depth_mask(test == 1);
}
}
@@ -142,10 +137,10 @@ void drw_state_set(DRWState state)
int test;
if ((test = CHANGED_TO(DRW_STATE_WRITE_COLOR))) {
if (test == 1) {
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ GPU_color_mask(true, true, true, true);
}
else {
- glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ GPU_color_mask(false, false, false, false);
}
}
}
@@ -355,14 +350,10 @@ void drw_state_set(DRWState state)
int test;
if ((test = CHANGED_TO(DRW_STATE_CLIP_PLANES))) {
if (test == 1) {
- for (int i = 0; i < DST.view_active->clip_planes_len; i++) {
- glEnable(GL_CLIP_DISTANCE0 + i);
- }
+ GPU_clip_distances(DST.view_active->clip_planes_len);
}
else {
- for (int i = 0; i < MAX_CLIP_PLANES; i++) {
- glDisable(GL_CLIP_DISTANCE0 + i);
- }
+ GPU_clip_distances(0);
}
}
}
@@ -455,6 +446,7 @@ void DRW_state_reset(void)
DRW_state_reset_ex(DRW_STATE_DEFAULT);
GPU_texture_unbind_all();
+ GPU_uniformbuffer_unbind_all();
/* Should stay constant during the whole rendering. */
GPU_point_size(5);
@@ -678,8 +670,7 @@ BLI_INLINE void draw_geometry_bind(DRWShadingGroup *shgroup, GPUBatch *geom)
DST.batch = geom;
- GPU_batch_program_set_no_use(
- geom, GPU_shader_get_program(shgroup->shader), GPU_shader_get_interface(shgroup->shader));
+ GPU_batch_set_shader_no_bind(geom, shgroup->shader);
geom->program_in_use = true; /* XXX hacking #GPUBatch */
@@ -782,10 +773,11 @@ static bool ubo_bindings_validate(DRWShadingGroup *shgroup)
DRWPass *parent_pass = DRW_memblock_elem_from_handle(DST.vmempool->passes,
&shgroup->pass_handle);
- printf("Pass : %s, Shader : %s, Block : %s\n",
+ printf("Pass : %s, Shader : %s, Block : %s, Binding %d\n",
parent_pass->name,
shgroup->shader->name,
- blockname);
+ blockname,
+ binding);
}
}
# endif
@@ -1115,6 +1107,7 @@ static void draw_shgroup(DRWShadingGroup *shgroup, DRWState pass_state)
/* Unbinding can be costly. Skip in normal condition. */
if (G.debug & G_DEBUG_GPU) {
GPU_texture_unbind_all();
+ GPU_uniformbuffer_unbind_all();
}
}
GPU_shader_bind(shgroup->shader);
diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c
index 6304b707cb9..fec234c5015 100644
--- a/source/blender/draw/intern/draw_manager_shader.c
+++ b/source/blender/draw/intern/draw_manager_shader.c
@@ -91,10 +91,13 @@ static void drw_deferred_shader_queue_free(ListBase *queue)
}
}
-static void drw_deferred_shader_compilation_exec(void *custom_data,
- short *stop,
- short *do_update,
- float *progress)
+static void drw_deferred_shader_compilation_exec(
+ void *custom_data,
+ /* Cannot be const, this function implements wm_jobs_start_callback.
+ * NOLINTNEXTLINE: readability-non-const-parameter. */
+ short *stop,
+ short *do_update,
+ float *progress)
{
DRWShaderCompiler *comp = (DRWShaderCompiler *)custom_data;
void *gl_context = comp->gl_context;
@@ -325,6 +328,26 @@ GPUShader *DRW_shader_create_with_lib(
return sh;
}
+GPUShader *DRW_shader_create_with_shaderlib(const char *vert,
+ const char *geom,
+ const char *frag,
+ const DRWShaderLibrary *lib,
+ const char *defines)
+{
+ GPUShader *sh;
+ char *vert_with_lib = DRW_shader_library_create_shader_string(lib, vert);
+ char *frag_with_lib = DRW_shader_library_create_shader_string(lib, frag);
+ char *geom_with_lib = (geom) ? DRW_shader_library_create_shader_string(lib, geom) : NULL;
+
+ sh = GPU_shader_create(vert_with_lib, frag_with_lib, geom_with_lib, NULL, defines, __func__);
+
+ MEM_SAFE_FREE(vert_with_lib);
+ MEM_SAFE_FREE(frag_with_lib);
+ MEM_SAFE_FREE(geom_with_lib);
+
+ return sh;
+}
+
GPUShader *DRW_shader_create_with_transform_feedback(const char *vert,
const char *geom,
const char *defines,
@@ -349,6 +372,22 @@ GPUShader *DRW_shader_create_fullscreen(const char *frag, const char *defines)
datatoc_common_fullscreen_vert_glsl, frag, NULL, NULL, defines, __func__);
}
+GPUShader *DRW_shader_create_fullscreen_with_shaderlib(const char *frag,
+ const DRWShaderLibrary *lib,
+ const char *defines)
+{
+
+ GPUShader *sh;
+ char *vert = datatoc_common_fullscreen_vert_glsl;
+ char *frag_with_lib = DRW_shader_library_create_shader_string(lib, frag);
+
+ sh = GPU_shader_create(vert, frag_with_lib, NULL, NULL, defines, __func__);
+
+ MEM_SAFE_FREE(frag_with_lib);
+
+ return sh;
+}
+
GPUMaterial *DRW_shader_find_from_world(World *wo,
const void *engine_type,
const int options,
@@ -391,7 +430,8 @@ GPUMaterial *DRW_shader_create_from_world(struct Scene *scene,
const char *geom,
const char *frag_lib,
const char *defines,
- bool deferred)
+ bool deferred,
+ GPUMaterialEvalCallbackFn callback)
{
GPUMaterial *mat = NULL;
if (DRW_state_is_image_render() || !deferred) {
@@ -411,7 +451,8 @@ GPUMaterial *DRW_shader_create_from_world(struct Scene *scene,
geom,
frag_lib,
defines,
- wo->id.name);
+ wo->id.name,
+ callback);
}
if (GPU_material_status(mat) == GPU_MAT_QUEUED) {
@@ -431,7 +472,8 @@ GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
const char *geom,
const char *frag_lib,
const char *defines,
- bool deferred)
+ bool deferred,
+ GPUMaterialEvalCallbackFn callback)
{
GPUMaterial *mat = NULL;
if (DRW_state_is_image_render() || !deferred) {
@@ -451,7 +493,8 @@ GPUMaterial *DRW_shader_create_from_material(struct Scene *scene,
geom,
frag_lib,
defines,
- ma->id.name);
+ ma->id.name,
+ callback);
}
if (GPU_material_status(mat) == GPU_MAT_QUEUED) {
@@ -502,7 +545,7 @@ void DRW_shader_library_free(DRWShaderLibrary *lib)
MEM_SAFE_FREE(lib);
}
-static int drw_shader_library_search(DRWShaderLibrary *lib, const char *name)
+static int drw_shader_library_search(const DRWShaderLibrary *lib, const char *name)
{
for (int i = 0; i < MAX_LIB; i++) {
if (lib->libs[i]) {
@@ -518,18 +561,28 @@ static int drw_shader_library_search(DRWShaderLibrary *lib, const char *name)
}
/* Return bitmap of dependencies. */
-static uint32_t drw_shader_dependencies_get(DRWShaderLibrary *lib, char *lib_code)
+static uint32_t drw_shader_dependencies_get(const DRWShaderLibrary *lib, const char *lib_code)
{
/* Search dependencies. */
uint32_t deps = 0;
- char *haystack = lib_code;
+ const char *haystack = lib_code;
while ((haystack = strstr(haystack, "BLENDER_REQUIRE("))) {
haystack += 16;
int dep = drw_shader_library_search(lib, haystack);
if (dep == -1) {
+ char dbg_name[32];
+ int i = 0;
+ while ((haystack[0] != ')') && (i < 31)) {
+ dbg_name[i] = haystack[0];
+ haystack++;
+ i++;
+ }
+ dbg_name[i + 1] = '\0';
+
printf(
- "Error: Dependency not found.\n"
- "This might be due to bad lib ordering.\n");
+ "Error: Dependency not found: %s\n"
+ "This might be due to bad lib ordering.\n",
+ dbg_name);
BLI_assert(0);
}
else {
@@ -562,7 +615,7 @@ void DRW_shader_library_add_file(DRWShaderLibrary *lib, char *lib_code, const ch
/* Return an allocN'ed string containing the shader code with its dependencies prepended.
* Caller must free the string with MEM_freeN after use. */
-char *DRW_shader_library_create_shader_string(DRWShaderLibrary *lib, char *shader_code)
+char *DRW_shader_library_create_shader_string(const DRWShaderLibrary *lib, const char *shader_code)
{
uint32_t deps = drw_shader_dependencies_get(lib, shader_code);
diff --git a/source/blender/draw/intern/draw_manager_text.c b/source/blender/draw/intern/draw_manager_text.c
index f4601fe4f48..b3c4c97715e 100644
--- a/source/blender/draw/intern/draw_manager_text.c
+++ b/source/blender/draw/intern/draw_manager_text.c
@@ -38,6 +38,7 @@
#include "DNA_view3d_types.h"
#include "GPU_matrix.h"
+#include "GPU_state.h"
#include "ED_screen.h"
#include "ED_view3d.h"
@@ -149,8 +150,9 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *region, struct View3D *v3d)
if (tot) {
int col_pack_prev = 0;
+ /* Disable clipping for text */
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
- ED_view3d_clipping_disable();
+ GPU_clip_distances(0);
}
float original_proj[4][4];
@@ -188,7 +190,7 @@ void DRW_text_cache_draw(DRWTextStore *dt, ARegion *region, struct View3D *v3d)
GPU_matrix_projection_set(original_proj);
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
- ED_view3d_clipping_enable();
+ GPU_clip_distances(6);
}
}
}
diff --git a/source/blender/draw/intern/draw_select_buffer.c b/source/blender/draw/intern/draw_select_buffer.c
index 81c9f400f6e..ee5561e1e38 100644
--- a/source/blender/draw/intern/draw_select_buffer.c
+++ b/source/blender/draw/intern/draw_select_buffer.c
@@ -84,14 +84,15 @@ uint *DRW_select_buffer_read(struct Depsgraph *depsgraph,
GPUFrameBuffer *select_id_fb = DRW_engine_select_framebuffer_get();
GPU_framebuffer_bind(select_id_fb);
- glReadBuffer(GL_COLOR_ATTACHMENT0);
- glReadPixels(rect_clamp.xmin,
- rect_clamp.ymin,
- BLI_rcti_size_x(&rect_clamp),
- BLI_rcti_size_y(&rect_clamp),
- GL_RED_INTEGER,
- GL_UNSIGNED_INT,
- r_buf);
+ GPU_framebuffer_read_color(select_id_fb,
+ rect_clamp.xmin,
+ rect_clamp.ymin,
+ BLI_rcti_size_x(&rect_clamp),
+ BLI_rcti_size_y(&rect_clamp),
+ 1,
+ 0,
+ GPU_DATA_UNSIGNED_INT,
+ r_buf);
if (!BLI_rcti_compare(rect, &rect_clamp)) {
/* The rect has been clamped so you need to realign the buffer and fill in the blanks */
@@ -122,7 +123,6 @@ uint *DRW_select_buffer_read(struct Depsgraph *depsgraph,
/**
* \param rect: The rectangle to sample indices from (min/max inclusive).
- * \param mask: Specifies the rect pixels (optional).
* \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
*/
uint *DRW_select_buffer_bitmap_from_rect(struct Depsgraph *depsgraph,
@@ -165,10 +165,10 @@ uint *DRW_select_buffer_bitmap_from_rect(struct Depsgraph *depsgraph,
}
/**
- * \param bitmap_len: Number of indices in the selection id buffer.
* \param center: Circle center.
* \param radius: Circle radius.
- * \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure.
+ * \param r_bitmap_len: Number of indices in the selection id buffer.
+ * \returns a #BLI_bitmap the length of \a r_bitmap_len or NULL on failure.
*/
uint *DRW_select_buffer_bitmap_from_circle(struct Depsgraph *depsgraph,
struct ARegion *region,
@@ -338,7 +338,7 @@ uint DRW_select_buffer_sample_point(struct Depsgraph *depsgraph,
/**
* Find the selection id closest to \a center.
- * \param dist[in,out]: Use to initialize the distance,
+ * \param dist: Use to initialize the distance,
* when found, this value is set to the distance of the selection that's returned.
*/
uint DRW_select_buffer_find_nearest_to_point(struct Depsgraph *depsgraph,
@@ -395,7 +395,7 @@ uint DRW_select_buffer_find_nearest_to_point(struct Depsgraph *depsgraph,
int center_x = width / 2;
int center_y = height / 2;
- /* Manhatten distance in keeping with other screen-based selection. */
+ /* Manhattan distance in keeping with other screen-based selection. */
*dist = (uint)(abs(hit_x - center_x) + abs(hit_y - center_y));
/* Indices start at 1 here. */
diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c
index 06026d51faf..b42700b2c7e 100644
--- a/source/blender/draw/intern/draw_view.c
+++ b/source/blender/draw/intern/draw_view.c
@@ -103,9 +103,9 @@ void DRW_draw_cursor(void)
Scene *scene = draw_ctx->scene;
ViewLayer *view_layer = draw_ctx->view_layer;
- glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- glDepthMask(GL_FALSE);
- glDisable(GL_DEPTH_TEST);
+ GPU_color_mask(true, true, true, true);
+ GPU_depth_mask(false);
+ GPU_depth_test(false);
if (is_cursor_visible(draw_ctx, scene, view_layer)) {
int co[2];
@@ -184,8 +184,7 @@ void DRW_draw_cursor(void)
GPUBatch *cursor_batch = DRW_cache_cursor_get(is_aligned);
GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_FLAT_COLOR);
- GPU_batch_program_set(
- cursor_batch, GPU_shader_get_program(shader), GPU_shader_get_interface(shader));
+ GPU_batch_set_shader(cursor_batch, shader);
GPU_batch_draw(cursor_batch);
@@ -217,5 +216,5 @@ void DRW_draw_gizmo_2d(void)
WM_gizmomap_draw(region->gizmo_map, draw_ctx->evil_C, WM_GIZMOMAP_DRAWSTEP_2D);
- glDepthMask(GL_TRUE);
+ GPU_depth_mask(true);
}
diff --git a/source/blender/draw/intern/shaders/common_globals_lib.glsl b/source/blender/draw/intern/shaders/common_globals_lib.glsl
index a479a87e14b..40a527a6ba4 100644
--- a/source/blender/draw/intern/shaders/common_globals_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_globals_lib.glsl
@@ -123,6 +123,8 @@ layout(std140) uniform globalsBlock
#define sizeViewportInv (sizeViewport.zw)
+/* See: 'draw_cache_impl.h' for matching includes. */
+
/* data[0] (1st byte flags) */
#define FACE_ACTIVE (1 << 0)
#define FACE_SELECTED (1 << 1)
@@ -135,9 +137,9 @@ layout(std140) uniform globalsBlock
/* data[1] (2st byte flags) */
#define VERT_ACTIVE (1 << 0)
#define VERT_SELECTED (1 << 1)
-#define EDGE_ACTIVE (1 << 2)
-#define EDGE_SELECTED (1 << 3)
-#define EDGE_SEAM (1 << 4)
-#define EDGE_SHARP (1 << 5)
-#define EDGE_FREESTYLE (1 << 6)
-#define HANDLE_SELECTED (1 << 7)
+#define VERT_SELECTED_BEZT_HANDLE (1 << 2)
+#define EDGE_ACTIVE (1 << 3)
+#define EDGE_SELECTED (1 << 4)
+#define EDGE_SEAM (1 << 5)
+#define EDGE_SHARP (1 << 6)
+#define EDGE_FREESTYLE (1 << 7)
diff --git a/source/blender/draw/intern/shaders/common_hair_lib.glsl b/source/blender/draw/intern/shaders/common_hair_lib.glsl
index ffff631e34b..8684d82f228 100644
--- a/source/blender/draw/intern/shaders/common_hair_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_hair_lib.glsl
@@ -95,7 +95,7 @@ void hair_get_interp_attrs(
* For final drawing, the vertex index and the number of vertex per segment
*/
-#ifndef HAIR_PHASE_SUBDIV
+#if !defined(HAIR_PHASE_SUBDIV) && defined(GPU_VERTEX_SHADER)
int hair_get_strand_id(void)
{
return gl_VertexID / (hairStrandsRes * hairThicknessRes);
@@ -206,4 +206,24 @@ vec3 hair_get_strand_pos(void)
return texelFetch(hairPointBuffer, id).point_position;
}
+vec2 hair_get_barycentric(void)
+{
+ /* To match cycles without breaking into individual segment we encode if we need to invert
+ * the first component into the second component. We invert if the barycentricTexCo.y
+ * is NOT 0.0 or 1.0. */
+ int id = hair_get_base_id();
+ return vec2(float((id % 2) == 1), float(((id % 4) % 3) > 0));
+}
+
#endif
+
+/* To be fed the result of hair_get_barycentric from vertex shader. */
+vec2 hair_resolve_barycentric(vec2 vert_barycentric)
+{
+ if (fract(vert_barycentric.y) != 0.0) {
+ return vec2(vert_barycentric.x, 0.0);
+ }
+ else {
+ return vec2(1.0 - vert_barycentric.x, 0.0);
+ }
+}
diff --git a/source/blender/draw/intern/shaders/common_math_geom_lib.glsl b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
new file mode 100644
index 00000000000..e337376d7c4
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_math_geom_lib.glsl
@@ -0,0 +1,119 @@
+
+#pragma BLENDER_REQUIRE(common_math_lib.glsl)
+
+/* ---------------------------------------------------------------------- */
+/** \name Math intersection & projection functions.
+ * \{ */
+
+float point_plane_projection_dist(vec3 lineorigin, vec3 planeorigin, vec3 planenormal)
+{
+ return dot(planenormal, planeorigin - lineorigin);
+}
+
+float line_plane_intersect_dist(vec3 lineorigin,
+ vec3 linedirection,
+ vec3 planeorigin,
+ vec3 planenormal)
+{
+ return dot(planenormal, planeorigin - lineorigin) / dot(planenormal, linedirection);
+}
+
+float line_plane_intersect_dist(vec3 lineorigin, vec3 linedirection, vec4 plane)
+{
+ vec3 plane_co = plane.xyz * (-plane.w / len_squared(plane.xyz));
+ vec3 h = lineorigin - plane_co;
+ return -dot(plane.xyz, h) / dot(plane.xyz, linedirection);
+}
+
+vec3 line_plane_intersect(vec3 lineorigin, vec3 linedirection, vec3 planeorigin, vec3 planenormal)
+{
+ float dist = line_plane_intersect_dist(lineorigin, linedirection, planeorigin, planenormal);
+ return lineorigin + linedirection * dist;
+}
+
+vec3 line_plane_intersect(vec3 lineorigin, vec3 linedirection, vec4 plane)
+{
+ float dist = line_plane_intersect_dist(lineorigin, linedirection, plane);
+ return lineorigin + linedirection * dist;
+}
+
+float line_aligned_plane_intersect_dist(vec3 lineorigin, vec3 linedirection, vec3 planeorigin)
+{
+ /* aligned plane normal */
+ vec3 L = planeorigin - lineorigin;
+ float diskdist = length(L);
+ vec3 planenormal = -normalize(L);
+ return -diskdist / dot(planenormal, linedirection);
+}
+
+vec3 line_aligned_plane_intersect(vec3 lineorigin, vec3 linedirection, vec3 planeorigin)
+{
+ float dist = line_aligned_plane_intersect_dist(lineorigin, linedirection, planeorigin);
+ if (dist < 0) {
+ /* if intersection is behind we fake the intersection to be
+ * really far and (hopefully) not inside the radius of interest */
+ dist = 1e16;
+ }
+ return lineorigin + linedirection * dist;
+}
+
+float line_unit_sphere_intersect_dist(vec3 lineorigin, vec3 linedirection)
+{
+ float a = dot(linedirection, linedirection);
+ float b = dot(linedirection, lineorigin);
+ float c = dot(lineorigin, lineorigin) - 1;
+
+ float dist = 1e15;
+ float determinant = b * b - a * c;
+ if (determinant >= 0) {
+ dist = (sqrt(determinant) - b) / a;
+ }
+
+ return dist;
+}
+
+float line_unit_box_intersect_dist(vec3 lineorigin, vec3 linedirection)
+{
+ /* https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-parallax-corrected-cubemap/
+ */
+ vec3 firstplane = (vec3(1.0) - lineorigin) / linedirection;
+ vec3 secondplane = (vec3(-1.0) - lineorigin) / linedirection;
+ vec3 furthestplane = max(firstplane, secondplane);
+
+ return min_v3(furthestplane);
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Other useful functions.
+ * \{ */
+
+void make_orthonormal_basis(vec3 N, out vec3 T, out vec3 B)
+{
+ vec3 UpVector = abs(N.z) < 0.99999 ? vec3(0.0, 0.0, 1.0) : vec3(1.0, 0.0, 0.0);
+ T = normalize(cross(UpVector, N));
+ B = cross(N, T);
+}
+
+/* ---- Encode / Decode Normal buffer data ---- */
+/* From http://aras-p.info/texts/CompactNormalStorage.html
+ * Using Method #4: Spheremap Transform */
+vec2 normal_encode(vec3 n, vec3 view)
+{
+ float p = sqrt(n.z * 8.0 + 8.0);
+ return n.xy / p + 0.5;
+}
+
+vec3 normal_decode(vec2 enc, vec3 view)
+{
+ vec2 fenc = enc * 4.0 - 2.0;
+ float f = dot(fenc, fenc);
+ float g = sqrt(1.0 - f / 4.0);
+ vec3 n;
+ n.xy = fenc * g;
+ n.z = 1 - f / 2;
+ return n;
+}
+
+/** \} */ \ No newline at end of file
diff --git a/source/blender/draw/intern/shaders/common_math_lib.glsl b/source/blender/draw/intern/shaders/common_math_lib.glsl
new file mode 100644
index 00000000000..a82e0b5a5e9
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_math_lib.glsl
@@ -0,0 +1,130 @@
+
+/* ---------------------------------------------------------------------- */
+/** \name Common Math Utilities
+ * \{ */
+
+#define M_PI 3.14159265358979323846 /* pi */
+#define M_2PI 6.28318530717958647692 /* 2*pi */
+#define M_PI_2 1.57079632679489661923 /* pi/2 */
+#define M_1_PI 0.318309886183790671538 /* 1/pi */
+#define M_1_2PI 0.159154943091895335768 /* 1/(2*pi) */
+#define M_1_PI2 0.101321183642337771443 /* 1/(pi^2) */
+#define FLT_MAX 3.402823e+38
+
+vec3 mul(mat3 m, vec3 v)
+{
+ return m * v;
+}
+mat3 mul(mat3 m1, mat3 m2)
+{
+ return m1 * m2;
+}
+vec3 transform_direction(mat4 m, vec3 v)
+{
+ return mat3(m) * v;
+}
+vec3 transform_point(mat4 m, vec3 v)
+{
+ return (m * vec4(v, 1.0)).xyz;
+}
+vec3 project_point(mat4 m, vec3 v)
+{
+ vec4 tmp = m * vec4(v, 1.0);
+ return tmp.xyz / tmp.w;
+}
+
+#define min3(a, b, c) min(a, min(b, c))
+#define min4(a, b, c, d) min(a, min3(b, c, d))
+#define min5(a, b, c, d, e) min(a, min4(b, c, d, e))
+#define min6(a, b, c, d, e, f) min(a, min5(b, c, d, e, f))
+#define min7(a, b, c, d, e, f, g) min(a, min6(b, c, d, e, f, g))
+#define min8(a, b, c, d, e, f, g, h) min(a, min7(b, c, d, e, f, g, h))
+#define min9(a, b, c, d, e, f, g, h, i) min(a, min8(b, c, d, e, f, g, h, i))
+
+#define max3(a, b, c) max(a, max(b, c))
+#define max4(a, b, c, d) max(a, max3(b, c, d))
+#define max5(a, b, c, d, e) max(a, max4(b, c, d, e))
+#define max6(a, b, c, d, e, f) max(a, max5(b, c, d, e, f))
+#define max7(a, b, c, d, e, f, g) max(a, max6(b, c, d, e, f, g))
+#define max8(a, b, c, d, e, f, g, h) max(a, max7(b, c, d, e, f, g, h))
+#define max9(a, b, c, d, e, f, g, h, i) max(a, max8(b, c, d, e, f, g, h, i))
+
+#define avg3(a, b, c) (a + b + c) * (1.0 / 3.0)
+#define avg4(a, b, c, d) (a + b + c + d) * (1.0 / 4.0)
+#define avg5(a, b, c, d, e) (a + b + c + d + e) * (1.0 / 5.0)
+#define avg6(a, b, c, d, e, f) (a + b + c + d + e + f) * (1.0 / 6.0)
+#define avg7(a, b, c, d, e, f, g) (a + b + c + d + e + f + g) * (1.0 / 7.0)
+#define avg8(a, b, c, d, e, f, g, h) (a + b + c + d + e + f + g + h) * (1.0 / 8.0)
+#define avg9(a, b, c, d, e, f, g, h, i) (a + b + c + d + e + f + g + h + i) * (1.0 / 9.0)
+
+/* clang-format off */
+float min_v2(vec2 v) { return min(v.x, v.y); }
+float min_v3(vec3 v) { return min(v.x, min(v.y, v.z)); }
+float min_v4(vec4 v) { return min(min(v.x, v.y), min(v.z, v.w)); }
+float max_v2(vec2 v) { return max(v.x, v.y); }
+float max_v3(vec3 v) { return max(v.x, max(v.y, v.z)); }
+float max_v4(vec4 v) { return max(max(v.x, v.y), max(v.z, v.w)); }
+
+float sum(vec2 v) { return dot(vec2(1.0), v); }
+float sum(vec3 v) { return dot(vec3(1.0), v); }
+float sum(vec4 v) { return dot(vec4(1.0), v); }
+
+float avg(vec2 v) { return dot(vec2(1.0 / 2.0), v); }
+float avg(vec3 v) { return dot(vec3(1.0 / 3.0), v); }
+float avg(vec4 v) { return dot(vec4(1.0 / 4.0), v); }
+/* clang-format on */
+
+#define saturate(a) clamp(a, 0.0, 1.0)
+
+float distance_squared(vec2 a, vec2 b)
+{
+ a -= b;
+ return dot(a, a);
+}
+
+float distance_squared(vec3 a, vec3 b)
+{
+ a -= b;
+ return dot(a, a);
+}
+
+float len_squared(vec3 a)
+{
+ return dot(a, a);
+}
+
+/** \} */
+
+/* ---------------------------------------------------------------------- */
+/** \name Fast Math
+ * \{ */
+
+/* [Drobot2014a] Low Level Optimizations for GCN */
+float fast_sqrt(float v)
+{
+ return intBitsToFloat(0x1fbd1df5 + (floatBitsToInt(v) >> 1));
+}
+
+vec2 fast_sqrt(vec2 v)
+{
+ return intBitsToFloat(0x1fbd1df5 + (floatBitsToInt(v) >> 1));
+}
+
+/* [Eberly2014] GPGPU Programming for Games and Science */
+float fast_acos(float v)
+{
+ float res = -0.156583 * abs(v) + M_PI_2;
+ res *= fast_sqrt(1.0 - abs(v));
+ return (v >= 0) ? res : M_PI - res;
+}
+
+vec2 fast_acos(vec2 v)
+{
+ vec2 res = -0.156583 * abs(v) + M_PI_2;
+ res *= fast_sqrt(1.0 - abs(v));
+ v.x = (v.x >= 0) ? res.x : M_PI - res.x;
+ v.y = (v.y >= 0) ? res.y : M_PI - res.y;
+ return v;
+}
+
+/** \} */
diff --git a/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
new file mode 100644
index 00000000000..36b67f2bd60
--- /dev/null
+++ b/source/blender/draw/intern/shaders/common_pointcloud_lib.glsl
@@ -0,0 +1,39 @@
+
+/* NOTE: To be used with UNIFORM_RESOURCE_ID and INSTANCED_ATTR as define. */
+#pragma BLENDER_REQUIRE(common_view_lib.glsl)
+
+in vec4 pos; /* Position and radius. */
+
+/* ---- Instanced attribs ---- */
+
+in vec3 pos_inst;
+in vec3 nor;
+
+mat3 pointcloud_get_facing_matrix(vec3 p)
+{
+ mat3 facing_mat;
+ facing_mat[2] = normalize(ViewMatrixInverse[3].xyz - p);
+ facing_mat[1] = normalize(cross(ViewMatrixInverse[0].xyz, facing_mat[2]));
+ facing_mat[0] = cross(facing_mat[1], facing_mat[2]);
+ return facing_mat;
+}
+
+/* Return world position and normal. */
+void pointcloud_get_pos_and_nor(out vec3 outpos, out vec3 outnor)
+{
+ vec3 p = point_object_to_world(pos.xyz);
+ mat3 facing_mat = pointcloud_get_facing_matrix(p);
+
+ float radius = dot(abs(mat3(ModelMatrix) * pos.www), vec3(1.0 / 3.0));
+ /* TODO(fclem) remove multiplication here. Here only for keeping the size correct for now. */
+ radius *= 0.01;
+ outpos = p + (facing_mat * pos_inst) * radius;
+ outnor = facing_mat * nor;
+}
+
+vec3 pointcloud_get_pos(void)
+{
+ vec3 outpos, outnor;
+ pointcloud_get_pos_and_nor(outpos, outnor);
+ return outpos;
+} \ No newline at end of file
diff --git a/source/blender/draw/intern/shaders/common_view_lib.glsl b/source/blender/draw/intern/shaders/common_view_lib.glsl
index 1054f4d11c9..a55d2cd8c1a 100644
--- a/source/blender/draw/intern/shaders/common_view_lib.glsl
+++ b/source/blender/draw/intern/shaders/common_view_lib.glsl
@@ -14,10 +14,24 @@ layout(std140) uniform viewBlock
vec4 clipPlanes[6];
+ /* View frustum corners [NDC(-1.0, -1.0, -1.0) & NDC(1.0, 1.0, 1.0)].
+ * Fourth components are near and far values. */
+ vec4 ViewVecs[2];
+
/* TODO move it elsewhere. */
vec4 CameraTexCoFactors;
};
+#define ViewNear (ViewVecs[0].w)
+#define ViewFar (ViewVecs[1].w)
+
+#define cameraForward ViewMatrixInverse[2].xyz
+#define cameraPos ViewMatrixInverse[3].xyz
+#define cameraVec \
+ ((ProjectionMatrix[3][3] == 0.0) ? normalize(cameraPos - worldPosition) : cameraForward)
+#define viewCameraVec \
+ ((ProjectionMatrix[3][3] == 0.0) ? normalize(-viewPosition) : vec3(0.0, 0.0, 1.0))
+
#ifdef world_clip_planes_calc_clip_distance
# undef world_clip_planes_calc_clip_distance
# define world_clip_planes_calc_clip_distance(p) \
@@ -100,10 +114,13 @@ uniform int resourceId;
/* Use this to declare and pass the value if
* the fragment shader uses the resource_id. */
-# define RESOURCE_ID_VARYING flat out int resourceIDFrag;
-# define RESOURCE_ID_VARYING_GEOM flat out int resourceIDGeom;
-# define PASS_RESOURCE_ID resourceIDFrag = resource_id;
-# define PASS_RESOURCE_ID_GEOM resourceIDGeom = resource_id;
+# ifdef USE_GEOMETRY_SHADER
+# define RESOURCE_ID_VARYING flat out int resourceIDGeom;
+# define PASS_RESOURCE_ID resourceIDGeom = resource_id;
+# else
+# define RESOURCE_ID_VARYING flat out int resourceIDFrag;
+# define PASS_RESOURCE_ID resourceIDFrag = resource_id;
+# endif
#endif
/* If used in a fragment / geometry shader, we pass
@@ -114,7 +131,7 @@ uniform int resourceId;
flat in int resourceIDGeom[];
# define resource_id resourceIDGeom
-# define PASS_RESOURCE_ID(i) resourceIDFrag = resource_id[i];
+# define PASS_RESOURCE_ID resourceIDFrag = resource_id[0];
#endif
#ifdef GPU_FRAGMENT_SHADER
@@ -167,10 +184,14 @@ uniform mat4 ModelMatrixInverse;
* Note: This is only valid because we are only using the mat3 of the ViewMatrixInverse.
* ViewMatrix * transpose(ModelMatrixInverse)
**/
-#define normal_object_to_view(n) (mat3(ViewMatrix) * (transpose(mat3(ModelMatrixInverse)) * n))
-#define normal_object_to_world(n) (transpose(mat3(ModelMatrixInverse)) * n)
-#define normal_world_to_object(n) (transpose(mat3(ModelMatrix)) * n)
+#define NormalMatrix transpose(mat3(ModelMatrixInverse))
+#define NormalMatrixInverse transpose(mat3(ModelMatrix))
+
+#define normal_object_to_view(n) (mat3(ViewMatrix) * (NormalMatrix * n))
+#define normal_object_to_world(n) (NormalMatrix * n)
+#define normal_world_to_object(n) (NormalMatrixInverse * n)
#define normal_world_to_view(n) (mat3(ViewMatrix) * n)
+#define normal_view_to_world(n) (mat3(ViewMatrixInverse) * n)
#define point_object_to_ndc(p) (ViewProjectionMatrix * vec4((ModelMatrix * vec4(p, 1.0)).xyz, 1.0))
#define point_object_to_view(p) ((ViewMatrix * vec4((ModelMatrix * vec4(p, 1.0)).xyz, 1.0)).xyz)
@@ -194,3 +215,78 @@ uniform mat4 ModelMatrixInverse;
#define DRW_BASE_FROM_DUPLI (1 << 2)
#define DRW_BASE_FROM_SET (1 << 3)
#define DRW_BASE_ACTIVE (1 << 4)
+
+/* ---- Opengl Depth conversion ---- */
+
+float linear_depth(bool is_persp, float z, float zf, float zn)
+{
+ if (is_persp) {
+ return (zn * zf) / (z * (zn - zf) + zf);
+ }
+ else {
+ return (z * 2.0 - 1.0) * zf;
+ }
+}
+
+float buffer_depth(bool is_persp, float z, float zf, float zn)
+{
+ if (is_persp) {
+ return (zf * (zn - z)) / (z * (zn - zf));
+ }
+ else {
+ return (z / (zf * 2.0)) + 0.5;
+ }
+}
+
+float get_view_z_from_depth(float depth)
+{
+ if (ProjectionMatrix[3][3] == 0.0) {
+ float d = 2.0 * depth - 1.0;
+ return -ProjectionMatrix[3][2] / (d + ProjectionMatrix[2][2]);
+ }
+ else {
+ return ViewVecs[0].z + depth * ViewVecs[1].z;
+ }
+}
+
+float get_depth_from_view_z(float z)
+{
+ if (ProjectionMatrix[3][3] == 0.0) {
+ float d = (-ProjectionMatrix[3][2] / z) - ProjectionMatrix[2][2];
+ return d * 0.5 + 0.5;
+ }
+ else {
+ return (z - ViewVecs[0].z) / ViewVecs[1].z;
+ }
+}
+
+vec2 get_uvs_from_view(vec3 view)
+{
+ vec4 ndc = ProjectionMatrix * vec4(view, 1.0);
+ return (ndc.xy / ndc.w) * 0.5 + 0.5;
+}
+
+vec3 get_view_space_from_depth(vec2 uvcoords, float depth)
+{
+ if (ProjectionMatrix[3][3] == 0.0) {
+ return vec3(ViewVecs[0].xy + uvcoords * ViewVecs[1].xy, 1.0) * get_view_z_from_depth(depth);
+ }
+ else {
+ return ViewVecs[0].xyz + vec3(uvcoords, depth) * ViewVecs[1].xyz;
+ }
+}
+
+vec3 get_world_space_from_depth(vec2 uvcoords, float depth)
+{
+ return (ViewMatrixInverse * vec4(get_view_space_from_depth(uvcoords, depth), 1.0)).xyz;
+}
+
+vec3 get_view_vector_from_screen_uv(vec2 uv)
+{
+ if (ProjectionMatrix[3][3] == 0.0) {
+ return normalize(vec3(ViewVecs[0].xy + uv * ViewVecs[1].xy, 1.0));
+ }
+ else {
+ return vec3(0.0, 0.0, 1.0);
+ }
+}